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SuggestorK

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Posts posted by SuggestorK

  1. Well the wiki list it as 1st episode of who will die storyarc, it has a hero and a villain contact.

     

    So by what you was writing you basically ran the same storyarc twice just from different contacts but the system still says its the same WWD Episode 1.

     

    To test the waiting period u should run a really different SSA like as example Episode 2.

  2. And to add the wiki link is way outdated. HC unified the iXP there is no physical or psychical iXP. Theres no difference anymore no need to do special trials to gain the iXP for a certain slot.

    Unless HC missed something like a storyarc reward which maybe marine did as he exampled Number 6 Arc.

  3. On 2/11/2024 at 9:50 AM, Dacy said:

    I was duoing Posi I with a friend. They were playing a Radiation/Psi blade tank, I was playing a Fire/Kin corruptor.. When we got to the Dopplegangers at the end of the final mission, there were six of them, and I was very surprised to see one of my "doubles" using Accelarated Metabolism! Dopples.PNG.1f860de3fe45d14676f45b456fdbc218.PNG

    You can see in this photo that some of the characters glow with the AM glow, and you can also see that some of the characters are being hit with a kinetic power even as I snapped the shot.

     

    Some of my partner's "doubles" had ranged Psi powers.

     

    So essentially, we saw a mashup of power types and ATs. The tank's character (again, rad/psi blade) appeared as a ranged psi powerset. (Presumably a corruptor with psi ranged powers, although I cannot guarantee that it was a corruptor and not a sentinel; I saw no fx to indicate the secondary set on that  character, but everything is black but the AM glow and the kin buffs, so, not sure.) In the heat of battle with 2 of us vs 6 of them (and the combo of rad and kin is especially potent), we did not have time to fully sort through the power combinations that were present. At least one of the Dopplegangers seemed to represent our power sets as they are on our characters. At least one doppleganger that looked like the tank, instead had the tank secondary as their primary, only in ranged form, and at least one (I actually think 2) of the dopplegangers that looked like my fire/kin corruptor, actually had the secondary power set that was the support version of the tank primary.

     

    Is this mix and match powerset mashup the way this is supposed to work?

     

    -Dacy

    Hi Dacy,

     

    was your diff setting maybe x6 ? That would explain why there was 6 of em, and the game fills it up with what it thinks its best. Same happens when someone leaves or Quits TF while this mission is started already.

     

    Funny thing is in Morty Kal SF we did a run with 6 players set to x8 and in the Cutscene with Positron in last mission  2 chars of our team was doubled (Team Leader and my char in that case) so it filled us up to the set x8 diff setting with selecting to double randomly 2 of our Group for that Cutscene 🙂 .

     

    Greetings

  4. Hello,

     

    well i know u can turn off Group Fly from other Players with Null the gull, but the Problem is it works only for the Char not for Henchmen or Pets.

     

    While i can see range Henchemen/pets like Robots or Soldiers benefit from it, it messes with beasts or Undead which focus on melee.

     

    So could it be changed that turning off other Players Group fly via Null the gull works for Henchmen/Pets too or even better could we get a 2nd option for them so all can choose what they want?

     

    Greetings

  5. On 1/27/2024 at 6:18 PM, Gobbledigook said:

    Shapeshifting.

     

    Turning into a Bear like Beorn could be fun. Could make a good Druid type also.

     

    Could become a new Epic AT. Shapeshift into a form to fill required role.

    Well Hero Epic AT are pretty much that (Kheldians) , just no bears but shapeshifting is there (Flying Squid and big 2 legged Crab) to fill different roles.

  6. 3 hours ago, Rudra said:

    Unless you have another reason to log off in city hall, that isn't necessary. You earn Patrol XP regardless of where you log off.

    Yes i know that but do you know that City Hall is a day job location and in that case the nearest one from starting point? 😉

  7. This is a very old bug from live not since I 27 and it havent hit me since i joined HC in 2019, but i move at least 1 power after char creation as it was pointed out that seemingly prevents the bug and move him into city hall before logging him out for having patrol XPs to level him up.

  8. Hallo new Player

     

    1st wrong forum section.

    2nd Game Password is not the same as for Forum, you have to set up  a Game Account on Top Menu in Forum (Account - Game Account).

     

    Greetings

     

  9. it may not even be the isp, it can be any hop between u and the server.. programs like ping plotter or tracert can show where it is, using a vpn can maybe solve this cause u would have a different route to server.

  10. since it havent been mentioned yet, what is the brightness setting of the hardware aka Display, regular Monitors haven their own adjustment buttons.

     

    Of course that wont apply if its a Laptop Display but without detailed information this could be a reason too that the Display is getting old and thus darker (thats the way they go).

     

    Edit: If it is a Laptop try attach a regular Monitor to it and see if it makes a difference.

  11. 2 hours ago, uninventive said:

    The Character DATA cannot be imported.  Everyone on Homecoming starts at Level 1.

     

    The Character COSTUMES from Issue 23, however can be. https://cit.cohtitan.com/senticon/  Takes the XML files you got from Sentinel+ and makes .costume files you can copy to your game's "Costume" folder.  It'll be like they left the same Tailor.

    @uninventive Is there some step by step manual how to do this, or did u have to have used sentinel+ before shutdown? In that case at least its not helpful for probably most players.

     

    I as example did only make screenshots from my live toons and "coh planner" exports which are indeed xml files.

     

    Hm i even may have my old Coh  install folder on a external Harddrive if that would help.

     

    Edit: Just tried the xml files from "coh planner" and it said it had 6 costumes extracted so thx for the info.

    • Thumbs Up 1
  12. 14 hours ago, Fade said:

    NPCs can be present for some players and absent for others, based on active or completed missions - some examples include Laura Lockhart, Aaron Thiery, Lt. Harris, and multiple NPC contacts in Praetoria. There's also a scene with Marauder surrounded by police near Manticore and Swan depending on your progress on the Provost Marchand story arc (the blueside level 30+ arc, not anything that takes place in Praetoria).

    That the "Phasing System"  Paragon Studios introduced to Atlas Park and newer content, sadly they hadnt time to distrbute it to all parts of the Game.

  13. As far i know, no there is no way to import old Characters.

     

    You can only use it to manually recreate your Chars by looking which powers u took and how u slotted em, although theres some Changes in HC like new Enhancement Sets that u might be better just to make em completely new.

     

    Greetings and Welcome back.

  14. 11 hours ago, gameboy1234 said:

    Over in the mastermind forum we've had several request for the same sort of thing.  MM henchmen are a sausage fest, and that's not healthy.

     

    One request had an interesting wrinkle:  make new power sets for MMs instead of relying on "customization" to get new models.  I don't know if that would help, but I guess it might since we have new power sets for other ATs.  Instead of focusing on how to make female thugs through customization, just make a new MM set "Girl Gang" where you add the new models to a powerset to make the female models.  It could have exactly the same stats as Thugs, or could be different, but if this gets female models for MMs I think it's acceptable either way.

     

    Besides a girl street gang like thugs, I'd also like a female Syndicate set.  There's a ton of models that could be used.  Also a mixed gender Syndicate set modeled on the current Thugs would be great.

     

    Some other ideas for other MM sets:

     

    Ninjas: female models using the Warrior costume ("Women Warriors"?) parts would be excellent.  The Sorcerer could use parts from the female imperial dynasty set.  I've also seen requests for "modern ninjas" that look like Crey or Knives of Artemis.  Either of those would be great.

     

    Undead: not a lot of ideas, but a less medieval looking set that uses the costume creator to make some modernish zombies, more Shawn of the Dead look, would be OK, with mixed gender summons.

     

    Demons and Beasts: I got no ideas for female versions.

     

    Mercenaries: could obviously be done with female costume parts from the CC.  Again just use the same powers and AI with new models.

     

    Robots: ok time for a weird one.  Basically a sailor scout expy.  Use the CC to make legally-not sailor moon characters, change the robot pew pew to VFX from Energy Blast, change the Mender Robot to a Light Fairy pet model and I think you're 80% of the way there.  And also obviously Praetorian Robots with a mixed gender summons would be a great addition.

     

     

    Just to Say, Demon Lore Pets have female Succubus, so theres that ^^

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