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SuggestorK

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Posts posted by SuggestorK

  1. Well again, the 1st picture is not a ferry, its a smuggler boat.

     

    Stating in Wiki its awarded only by ferries

    https://homecoming.wiki/wiki/Smuggler_Badge

     

    So what u see as icon is a display bug, i don't know when it was introduced but still is a bug.

     

    The place u standing in 2nd picture is right, for this place u should get progression on that badge.

     

    Just a thought, did u change alignment to vigilante meantime maybe? It should even then make progression till 99 % but wont award badge , so the 93% would be strange.

     

    At that point surely only a Dev can look into it whats truly happening on that char.

  2. yeah u are just on the wrong "boat" the badge is awarded from the ferries not the "smuggler" ships, lol, interesting incident.

     

    And captain is right, i normally stay at one of the 2 entrances of the ferry or just on the very top if im going for the badge.

  3. 11 hours ago, FupDup said:

    Malaise got killed a long time ago by Sister Psyche during Who Will Die, so that's a no-go. I think War Witch might be a good choice for this depending on what her powers were before she got killed. She uses magic so it probably wouldn't be too hard for her to figure out Ghost Widow's powers. 

     

    As for Mako, Riptide is the most obvious choice that comes to mind given that he is also a walking fishman. 

     

    As from the official comic books she had ice blasts and a fire sword so i would say ice/fire blaster?

  4. yeah u basically have to have autorun active or its just a frickle.

     

    try activating fly without hover, then autorun and then /flypose1 as example has always worked for me since it was implemented.

  5. Well CoH is known for its memory leaks but with today 64 bit version and the Memory PCs have normally, it shouldnt be the issue.

     

    Sounds more like a open GL Problem since CoH uses that.. maybe some more AMD knowledgeable ppl are able to jump in here

     

    And Artriel_Javan, does ur friend always use same Powerset? Maybe a file is kinda corrupt did u try to verify install?

  6. Well its not limited to flying pets, as it was reported in different threads, nearly any pet gets stuck in 1st mission on Posi Part 2 TF in the narrow sewer passage before 1st big room.

     

    Have seen it over a Dozen times happen on any MM Pet, they get ported to you after you leave the big room cause of the range.

    So at least there it must be a geometry issue too, its 100% reproduceable.

  7. Also to add even in Champions Online they used only special Missions/Alerts designed for the Nemesis System to use those Critters/and Nemesis, you couldnt find em elsewhere in other content.

     

    But the System is nice and i would love it, but surely it was a coding nightmare at this point to do that.

     

    Greetings

  8. well if i recall correctly this is the same issue as when u have a radio mission in mission list and a patch hits and then mission is empty or filled with other enemys.

     

    Sometimes the enemy ID is changed by patch, like when new Enemies are added .

     

    The solution for Radio mishes is easy .. just dont have any when u log off. doing it this way since years on live.

     

    The solution for AE is just what u did, you have to edit and republish, i remember that to happening on live as well.

  9. Was u soloing it or had u ppl that was lvl 35 and above on team... that the longstanding issue with old TFs,  it sets the max lvl cause of them beiing 35+.

     

    Easiest solution till it will be fixed some time: Give one with lvl 35 and above in team the star to start it.

  10. Its not against canon... not all which happen in Game is the "same" Time in Canon. The Robbery can take place in Lore Time before she dies even if u do it now from your perspective.

     

    But moving through walls is sure buggy.

  11. 7 hours ago, Wavicle said:

    I don't know for sure, but it's possible the Envenomed Daggers temp power from the P2W could help you get through her (next time).

    With a Brute/Tank/Scrapper quite possible, with a MM especially at Lvl 22 not so much + numina does aoe damage which is horrible to a MM player.. 2 attacks and ure petless .. then fast death. Same Applies for Infernal he would meet after. Not to Mention the 3 Heroes at same time in Mish 3..... a good build at max lvl maybe able to do this.. at Lvl 22 ... erm never 😆

  12. 21 minutes ago, TheZag said:

    I cant completely solve your problem but its faster to solo que for eden trial and go to the hive to have the monsters there kill you when you are lvl 45+.  Lower than that its probably fastest at the monster islands in the back of PI.  Obviously bring a few awakens so they can kill you again at low hp instead of running from the hospital.

     

    There is one problem with that.. after awakening u protected for a certain time to gain more debt (5 sec? 10 secs?) , so after using that awaken he would need to stay alive for that time to gain debt again..... just a hint.

  13. 7 hours ago, Greycat said:

    Kinda-sorta related.

     

    Remember the "If you get an EB you can't handle, run away and they'll despawn?"

     

    Well, apparently the "run away" range also means if the *EB* is running away and your'e chasing and attacking... they'll duck into the nearest door after some point. Which is *really irritating.*

    Yeah had that happen with one of the EB witches on my Bots/Dark MM, she eats EB for breakfast ^^ the -acc debuff seemingly was enough in that case

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