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SuggestorK

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Posts posted by SuggestorK

  1. 4 hours ago, EnjoyTheJourney said:

    Thank you for the responses. How -resistance debuffs are handled is much more clear now. 

     

    As for the purple patch handling, I was wondering if the plus to mob levels from their rank (ie: boss, EB, AV, etc) added to their levels for the purpose of calculating purple patch effects. So, for example, a boss cons at +2, and so I was wondering if the purple patch calculated the level gap as ...

     

    1. The level given over a mob's head (ie: lvl 54) + its level bonus for its rank (ie: +2 to level for being a boss) - player character level (ie: 51 with level shift) = 5 levels above the player character for the purpose of calculating purple patch adjustments.

     

    or ...

     

    2. The level given over a mob's head (ie: lvl 54) - player character level (ie: lvl 51 with level shift) = 3 levels above the player character for the purpose of calculating purple patch adjustments

     

    And it would seem that calculation 2 is how things are done. 

    i think he means color coding not lvl difference, thats 2 different pair of shoes.

     

    aka a +0 lvl minion is white a +0 lieut is yellow cause of rank modifier as a +1 minion would be , but thats just the danger signal for the player for difficulty he has to await for fighting him, it dont raise their lvl. A lvl +2 stays a lvl +2 power wise even if hes a purple AV

     

    And higher then purple it wont go so if a foe is +4 or +10 u wont see on the color alone.

    Detailed explanation is here : https://homecoming.wiki/wiki/Con_System

     

    • Like 1
  2. 13 hours ago, Techwright said:

    Regardless, could the game be tricked?  For example, we've spots in zones that function differently depending on what part in your story is being covered.  Like Aaron Thiery being in his spot or not.  I don't recall what the name of that kind of game mechanic is, but as I understand it, two natures occupy the same space. (I first encountered the technology over in WoW when the Death Knight starting zone was introduced.)

    The technology the old Live devs said they used for Atlas Park after revamp they called "Phasing", u can see it in works when a team moves through atlas park west side and some members turn suddenly grey.. they are in a different "Phase".

    • Thanks 1
  3. I play on a win 7 comp that was build 2011 so its not the hardware per se.. but it is  the nvidia driver that is failing, i got that same error on browser game/coh and was wondering what is happening, then i found out, even browser games (if u use many of em) use so much graphical ram that my nvidia 660 with 2 GB Graphic Ram  was not able to sustain it anymore.. so i upgrade my comp with a newer Graphics Card (a 1050s) one with 4 GB ram, since then all is smooth (that was about 3 Months ago).

     

    Under Win 7 i use this Program to watch my Grapic Cards usage "GPU Observer" from Orbmu2k u can have it permanently shown on desktop as sidebar, as u can see i use 3,3 GB Ram of it and thats just with Browser Gaming in Background .

    grafik.png.3853e1e3b3ce04d9a19bebf0a97c8916.png

    https://orbmu2k.de/sidebar-gadgets/gpu-observer-sidebar-gadget

     

    • Thumbs Up 2
  4. You have opened just to many power trays, just rightclick on the number 1 of the loose ones (not the 3 at right bottom) and then use option "close tray".

     

    Well Fans could be dusty or the room has different temperatures to start with, overheating is always possible if something is not working right, especially if it works for short time and then goes haywire as u described.

    • Thumbs Up 1
  5. Well by the description the most probable are 2 reasons:

     

    1. Problem with the GPU either drivers or its overheating/dieing so a complete fresh install of drivers could help and monitoring the heat with a program like MSI Afterburner

    2. 3rd Party Software of any kind interfering, make a list what is running in task manager while program is running smooth and then compare it when its not working

    • Thumbs Up 1
  6. 5 hours ago, ZeeHero said:

    I too have a new PC with a similar build at least my graphics card is the same model, I have had no such issue. It's likely not the card at fault.

    Thats a good Information.. the Hardware was doubtful anyway, it would only matter if the GPU would not Support Open GL at all. Mostly its what Hyperstrike already said, nvr use Microsoft Drivers if there is an alternative for it. And for sure look for Graphic Drivers that have Open GL included.

  7. 1 hour ago, kelika2 said:

    3.) Babbage uses the nearest available spawn point that happens to be near a drone

     

    If there would be such a spawn point (and im pretty sure HC team wouldnt have overlooked such a thing) it should be removed altogether asap, zone is big enough to have enough spawn point not close to a drone.

     

    But Point 1 could be very valid... thats one thing need to be checked... not calling support next time before we have him in sight 😉 .

    • Like 1
  8. 33 minutes ago, Apparition said:

     

    The two exceptions to that are Ghost of Scrapyard in Sharkhead (he'll despawn after a half hour), and the Arachnos Flier in Grandville.

     

    make it 3? id think Caleb will despawn too or run out of zone like the flier to be exact.

  9. 1 hour ago, Turric said:

     

      Also, as a strange aside, I have NEVER EVER killed the Arachnos Flyer. I have never even seen anyone advertise for it on Indom.

    Theres Reasons for it.. if u see it u practically have to keep him aggroed until u formed a team.. not easy even for some tanks.... if u dont aggro he just fly away and is gone before u had the chance to form the team (kinda same problem with Caleb in Nerva).

     

    2nd Reason its just way easier to do the Flyer on Miss Liberty TF, same Badge/Rewards, thats why no one wasting time on it in the open World anymore.

    • Like 1
  10. 2 hours ago, GM Impervium said:

    Move thread to Bug Reports.

    I've independently verified that this is working, but that was after using GM commands to blitz through the TF, and waiting for Babbage to appear. I noticed that he seems to spawn on the bridge ABOVE where the mission is, and drops down. It could be that he's spawning and just running in a circle above you?

    In either case, we have gotten a lot of reports on this lately, so something else could be happening. Devs have been made aware, but without a surefire way to reproduce this occurrence, we'd just be guessing at a fix. If anyone has any further information on this issue, let us know!

    After 2-3 Minutes wait we scattered and checked nearby places , the road above was one of the 1st points i checked.. also the water ramps below nearby, if he maybe was stuck under one of those, but nada, just no sign of him.

     

    And yes its not always happening.. sometimes it just works fine.. but lately the times he dont show outnumbers the times its working.

     

    One thing i should mention, it was strange thats why i remembering it. We called for help cause wasnt sure if we could take him alone.. and one of the helpers said on general he saw him, before we exited mish, maybe a leftover from a previous tf that preventing our spawn? Or our spawn triggered to early while all of us still inside mish?

  11. 4 hours ago, Frozen Burn said:

    The Babbage ambush is keyed on the first person to exit the mission.  So sometimes, if the first person to leave the mission immediately ports out of the zone to get the temp power too fast, or if they port to Ouro or their base directly from inside the mission - then Babbage will not spawn in Skyway.  I had a friend go immediately from the mission to our base and then to Steel and Babbage spawned in Steel (only then to be immediately droned) - this has happened several times and the issues stopped once he stopped porting directly to Ouro or the base from the mission.   

     

    Also, if the first person out - and who Babbage is keyed on - goes to the tram to go to Steel to get the temp power, they could be leading Babbage to the drones there.  

     

    To ensure that Babbage spawns and you get to fight him, everyone should stay near the exit door and don't wander near the tram where the drones are. THere are a couple doors for that mish that occur right next to the tram, so be sure when you exit - GO AWAY from the tram.  Once you have him and his attention kept, then whomever can go get the Temp power from Posi in Steel.  

    We did all of that yesterday.. no one moved away from mish door and he still didnt show up at all and yes its a growing trend lately (Reunion here).

    • Like 1
  12. It happenend me once or twice after creating a char (always without tutorial to blue side) he had the powers and logged of to make the next, when i came back to him tray was empty.

     

    My working fix so far was moving him a few feet ( i choose city hall for the day job badge) and move at least 1 power in the bar to a diff slot before logging him of.

    I think the server needs just a few sec to synchronize and by doing this i keep myself busy till he done so ^^.

     

    Since i follow my fix i hadnt this again so far.

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