Ok, so with these tanker changes... is there supposed to be a noticeable increase in damage/kill speed or something? Because running my level 23 /Em tanker on live through a few missions in Stephanie Peebles arc, followed by running an exact duplicate of the same tank on Pineapple, in the same arc, didn't feel noticeably different... at all. Not even sure if whirling hands was hitting in a wider radius, it really felt about the same as live. Granted, this was just a quick "feel" test, with no data/numbers noted or compared.
The only noticeable difference was not using quite as much Endurance on Pineapple, which I attribute to all the accolades being insta-unlocked upon character creation (alt on live has no accolades). Used mainly level 25 common IO's on both, with a few uniques (performance shifter +end, etc.). Pineapple build was all put together before I started so I could hop on live and run a few missions, then immediately go to pineapple and do the same, back to back. Seems like Bruising was removed only to modify base damage to be equal to what it was with Bruising? I was under the impression that we'd be getting a bit more "oomph!" out of it... am I wrong?
I'll have some time tomorrow afternoon to compare numbers and what not, but if it's just about keeping the same numbers without needing bruise, well... that would still kinda feel like an overall nerf. At least bruise had the potential to increase team damage on a target to some degree. Not that I had any love for the mechanic, but If we're doing the same damage as before, and also benefitting the team less... well, there's already 101 reasons to take a brute instead of a tank on a team, don't really need another.
Disclaimer: I really need sleep, 42 hours and counting... so pardon me if I'm all wrong right now XD