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PartyKake

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  1. I fought the Jade Spider yesterday, that was a neat surprise. Fight was a little rough though. I'd use an awaken and break free but my character wouldn't perform the animation of getting up because the game knew she was already dead and the projectile just hadn't hit her yet.
  2. Yeah the whip-themed character was the first time I considered it because I was like "Why would they madke demon summoning the only powerset with these animations?" And then later I was like, "what other powersets could I do this with?" The other mastermind sets aren't as interesting for the concept though. You got: weak archery weak gun weak other gun weak other guns weak dark when animals attack? and yeah, that was starting to look more like a sadistic challenge so it was still bouncing around in the head.
  3. Oh man I've had some real "fun" dealing with knockbacks when I wasn't prepared for it. I had someone recommend a farm, and tried it on my new regen tanker and spent three straight runs back from the hospital laughing the whole time because my character was literally on her ass for the entirety of the fight.
  4. idea number 1: The Sidekick Challenge Lock your character at level 1. (turn off xp). See how many badges you can get without leveling up. LOTS of opportunities for sidekicking, but you're locked out of all the task forces and a bunch of other stuff. idea number 2: The Ultimate Introvert Challenge I'm pretty sure you have to livestream this one to be sure your count is correct. You probably need teleport, and the help of allies who can teleport you to places and get you inside without triggering dialogue. Starting from character creation, level up as you might normally, with one heavy restriction. The challenge ends as soon as you see a single line of dialogue uttered by an NPC in the chat window. You know, the idle chatter that pops up. At that moment, count the number of badges you've earned. that's your final score. Objective is to get the highest score possible. The entire world is a massive minefield because nearly every npc has throwaway dialogue lines and the game tries its hardest to get you immersed by sharing them. I don't even think the AE building is completely safe from this, but if you can get in, there might be a farm that can get you to 50, that's a start. idea number 3: The Saving Ammunition Challenge (this is based off of a character I have) Pick a power set that's very distinct and then build your character to deliberately avoid that powerset's main appeal. Examples: Saving Ammunition is a character with beam rifle who took only the first beam rifle power (it was mandatory) and refuses to use any other beam rifle powers, because she's saving her ammunition. You could also pick a mastermind and refuse to use their pets (so, pick just the whip powers from demon summoning, and then use your other pools) You could grab something like mind control just for levitate and terrify and have a really bizarre character that throws people for a loop when they see you in action and can't figure out what you are It's not as compelling a challenge probably because it's on the easier side idea number 4: The Hetero Catboy Challenge This one has been designated impossible. idea number 5: The Day Job Speedrun Only the sweatiest speedrunners need apply. Competition is fierce. Objective: plot out a plan, get every day job badge as fast as possible. Be sure to log back in exactly 4 days and 4 hours after each day job location is tagged. Make sure you don't encounter any maintenance windows when it comes time to log back in at any point in your route. Don't oversleep. (wow, when has anyone mentioned that as part of a speedrunning routine) idea number 6: Pace Yourself Go from 1 to 50 Street sweeping and mission arcing as a dark armor tanker or brute or whatever, all toggles up, without ever having your toggles drop due to lack of endurance. If your endurance gets low, remember you can always scramble to the nearest hospital and pick up blues from the nurse on call. idea number 7: (work in progress) I'm currently brainstorming something that involves being outnumbered, but I'm not sure how to word it. I may create a custom AE mission for it to hammer out the details and figure out if something like it can work. The idea being there would be enemies chasing and harassing you the whole time, and you have to defeat OTHER enemies to win, without getting rid of the "parasite" enemies that are constantly attacking you. No idea how to implement something like that in a mission though, or even build the thing. Too early to really say what it would end up being. Anyways, if you have ideas for that or for another challenge, I figured creating a thread on it might make for some interesting discussion.
  5. I wanna know for... reasons. I've done a few really funny things before. Some of my AE missions have introduced things like stealth dominators, for example. That one usually gets a chuckle out of people. My current favorite is the map that I made because I thought it would be hilariously hard on the server (but nope, runs smooth as butter). It's a map where every single enemy has access to gang war, and they use it right at the start of combat to hilarious results. There's also a terminal in the map you can activate to trigger an ambush, which hilariously results in them camping the door if you get sent to the hospital. I thought about maybe doing a map where it looks like a traditional fire farm, but there's one rare enemy that does like ice or psychic damage or something.
  6. Kickstarters have always been risky, and long term projects are always rough. I would say that some of the community definitely bit off more than they could chew by trying to make an MMO as their first game. MMORPGs are notorious for having massive budgets, massive demands for development time, ludicrous difficulties, and as it turns out, even if you start off with a good idea and a working formula, you can quickly get overwhelmed. Try not to get bitter at them for trying and failing. At least we have homecoming. (Yes, I know how frustrating it can be. I've got a golden ticket to Star Citizen. ...and a monocle lol)
  7. Are all of those terrible ideas just to justify the last part where you buff the mastermind? As a mastermind, I'm listening. But what if, instead of paying for all those awesome buffs, we STEAL them and get them for free?
  8. Didn't we already kickstart some of these? There were multiple projects trying to revitalize City of Heroes after its shutdown. Each one was going to be a different approach.
  9. OMG Party Kake is canon!
  10. If you don't know what you're doing, always ask. At this point, I've DONE all the trials; but I've forgotten all their mechanics by now. If you encounter someone who tries to shame you, let us know. It'll be the first time we've seen that toxic exclusive raider personality in CoX, and then we'll know that we've made it and the game is popular! WOO!
  11. That just comes from experience. While City of Heroes might be a very rare exception to the "chat is always toxic" law of the internet, if any bot scraping twitch streams detected an uncensored chat window, you could expect a flood of horrible commentary within moments. If anything, it's pre-emptive. ALWAYS block the chat window with something while streaming. Usually the camera feed of the streamer is put there, but that's certainly not a requirement. Add a pic of something funny, or another feed of your cat or whatever.
  12. Yeah my recommendation is to customize the bio armor parts first, between minimal fx and color swapping, get the look you want to play with, THEN customize the costume around it. There are some cool combinations you might discover doing that. But yeah, some sets are like that. It's cooler when you can combine costume parts and powers to get a more specific look you want. I have some characters who just don't look right without their toggles on. Skin Condition just wouldn't be the same without Bio Armor.
  13. dual pistols/dark miasma defender. challenge mode: no enhancements. even harder: don't use ninja run, it makes the animations cooler.
  14. Y'all, how was Overglock not taken? That had to have been stolen from someone who was out for a year. dual pistols and kinetics. kinda fun too.
  15. oh dual pistols is wild. When DP came out, I created a character to use it and gave her an awesome costume, and that just happened to be the first person I used ninja run on... and those three together were absolute joy. And let me tell you, a defender with dual pistols and dark miasma is absolutely awful at dps. I got wrecked all. the. time. (I am poor and have no invention thingies on my characters, so no set bonuses) Those animations go a LONG way. Beam rifle, though, is just point and shoot and synth fart noises. BVVVVVRRRRTT.
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