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A while ago I started a Water/Earth Blaster named Molasses Man, and used the Slime aura to be extra syrupy. But I guess I got distracted by other characters and deleted him.
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What really helped me enjoy Blasters is control powers. Siren's Song in Sonic is a big one, it almost feels like a cheat, but really any Torrent power helps too. Knock everybody down then run into melee range while they're getting up.
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This isn't really true anymore, Invulnerability's base Psi resistance is only 5% lower than the other non-S/L damage types. So you can slot the Impervium Armor IOs, but there's other options. I prefer six-slotted purple sets so you get the 6% Psi resist, plus 6% Toxic resist, and also 10% Recharge at the fifth slot. My Invulnerability Tanks generally have over 70% Psi resist without using any Impervium Armor (and also before the Might of the Tanker proc).
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How can Radiation heroes justify using their powers?
Biff Pow replied to Zombra's topic in General Discussion
It's a superhero world, radiation is more likely to give you powers than kill you. -
I know Invulnerability isn't thought of as an offensive set but Invincibility provides +ToHit and if you slot the Gaussian's Chance for Build Up it fires off a lot when surrounded by enemies.
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Max needs to answer his phone or get off my contact list
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Can someone explain Enhancement Diversification to me here?
Biff Pow replied to Black Gryphon's topic in General Discussion
When you enhance a category (Accuracy, Damage, End Reduction, etc.) over 70%, the value will start to drop. It goes off a cliff after 90%, making added enhancement almost worthless. Certain categories (Defense, Resistance, Range) are lower enhancement rates, so the drop off starts at 40%, the cliff is around 55%. -
The Arachnos Mu guys are definitely a pain, especially when a bunch of them spawn together. They are a case where Hand Clap is helpful, since they don't really get knocked down but do get stunned. I don't find any other Arachnos very difficult, so I always target the Mu first. But if there's a lot of them (or two Bosses) and you don't like relying on inspirations or Incarnate powers, Unstoppable is also a last resort option.
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Hasten will knock another two seconds off of KO Blow and Footstomp when active, which isn't insignificant but also not game-changing. I just prefer only one click power with an endurance crash to pay attention to versus two.
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Accolade for playing the game.
Biff Pow replied to branefabricator's topic in Suggestions & Feedback
Pretty much all the accolades can only be unlocked by playing the game. -
I don't use Hover but my build does have Combat Jumping, and also Spring Attack, which is a fun way to leap into a group of enemies. I keep it pretty simple- Unbreakable Guard in Resist powers, Shield Wall in Defense, purple sets in attacks, plus the usual +Def, +Res, +Regen, etc. IOs. Only 50% in Recharge bonuses (I find chasing more makes very little difference) but also 80% resistance to recharge debuffs. Tanker (Invulnerability - Super Strength).mbd
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The compromise on Regen was a new Regen-esque set that used the revamp ideas (Willpower) so I think they should do the same with Super Strength- a new set that exists alongside the old one.
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I know, I just wish it was even easier because clearing inventory is the dullest part of the game.
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I wish there was a big "sell stack" button next to "sell" to speed up the vendor-ing process.
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Everything in this list with an Earth icon is a global effect, meaning it doesn't have to be in an active power to work: https://homecoming.wiki/wiki/Enhancement_Sets