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Biff Pow

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  1. When you start in a new zone, zip around and get exploration badges. If you don't know where they are, defeat some enemies until they drop a tip. Each zone gets you 5 Reward Merits, which you can use to buy 10 Enhancement Unslotters. Sell those in Auction House and you'll make 600 thousand-plus every few levels.
  2. Super Strength Epic Power Pools! Sentinels can already get KO Blow, so what the heck.
  3. /Energy has some heavy hitting attacks, it's very satisfy to move in and destroy the Bosses. I like the classic Energy/Energy but Sonic/Energy is also fun and great for soloing (most due to Siren's Song.)
  4. I think you'd be more effective and having more fun if you put most of those slots into your attacks. You take a lot less damage when you defeat enemies faster.
  5. Most of my characters have a weakness to Radiation debuffs.
  6. I think the closest to making this possible is replacing the boulder in Hurl with the random objects from Gravity Control/Propel. Sometimes it would be cool, sometimes it would be weird.
  7. Super Strength gets talked about a lot but since it's such a popular set I don't think any big changes will ever be made. Even changes that seem really positive still get lots of pushback. So my suggestions are fairly minor: Jab and Punch need to do more damage than Boxing and Kick. Super Strength attacks should not be weaker than power pool attacks. I'd maybe change Jab to a one-two punch like Barrage. Make Hurl's knockback AoE like Propel (from Gravity Control.) I agree about leaving a mark on the ground, this is something I like about the Mighty Judgement power. This one will probably be unpopular but: remove Rage's damage and defense crash and increase the Endurance crash. The forced ten second timeout feels kludgy, but if you have to stop attacking to prepare for the crash it feels more like active endurance management.
  8. I made a character like this before. It was cool but I missed Fly too much. This build also adds Super Speed, for the concept and also the Slow Resistance IO. (Keep in mind the defense from Invincibility might not show correctly at first) Invulnerability-Super Strength-Leaping.mbd
  9. Yeah, Fire Blast is just all damage, no crowd control. Most blast sets at least have a 'torrent' power for knocking enemies down, some have even better control like Sonic Attack's Siren Song.
  10. It's hard to beat the sheer power of Energy/Energy Blaster. To be more of a team player you could always take the Leadership Pool, Energize makes it easy to run lots of toggles.
  11. A while ago I started a Water/Earth Blaster named Molasses Man, and used the Slime aura to be extra syrupy. But I guess I got distracted by other characters and deleted him.
  12. What really helped me enjoy Blasters is control powers. Siren's Song in Sonic is a big one, it almost feels like a cheat, but really any Torrent power helps too. Knock everybody down then run into melee range while they're getting up.
  13. This isn't really true anymore, Invulnerability's base Psi resistance is only 5% lower than the other non-S/L damage types. So you can slot the Impervium Armor IOs, but there's other options. I prefer six-slotted purple sets so you get the 6% Psi resist, plus 6% Toxic resist, and also 10% Recharge at the fifth slot. My Invulnerability Tanks generally have over 70% Psi resist without using any Impervium Armor (and also before the Might of the Tanker proc).
  14. It's a superhero world, radiation is more likely to give you powers than kill you.
  15. I know Invulnerability isn't thought of as an offensive set but Invincibility provides +ToHit and if you slot the Gaussian's Chance for Build Up it fires off a lot when surrounded by enemies.
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