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Biff Pow

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  1. I'd make level 10 IOs equal to a -2 SO, level 20 equal to an even level SO, level 30 to a +2 SO, etc. Level 40 to 50 would be better than SOs, giving an incentive to maybe mix some with set IOs.
  2. Every set should go up to level 30 at least. Not sure why they capped some at 20. New, useful set bonuses like +ToHit (instead of Accuracy) and mez protections. Adding Accuracy and Damage to some mez sets so you can use the whole set without gimping the power.
  3. Dull Pain becomes less important when you're barely taking damage.
  4. If you're going for Resists, you can probably take some ideas from my build. (Keep in mind these totals are before the Might of the Tanker +Res.) I take Spring Attack (just for fun) but it can be easily swapped out for Energy Torrent. InvSS.mbd
  5. Health is majorly overshadowed on Blasters by their sustain power (Sound Barrier for Sonic), it doesn't do much by comparison. I usually just slot the Preventive Medicine Absorb proc and that's it.
  6. Same with my Energy Blaster. I have the Defiant Barrage set in Sniper Blast because that's my usual opener and most-used attack. That usually keeps a couple stacks of the mez protection up as long as I keep blasting. (I also have the Overwhelming Force set in Explosive Blast so I can use it in melee too.)
  7. My main Sonic tip is if you like to solo, take Siren's Song. It helps survivability so much it almost feels like a cheat.
  8. I have a powerbar on the side of my screen for toggles and situational stuff like the O-portal, that helps clear space on the main bars. As for what powers to take, I think all you can do is play the character and see what you use and don't use. My Energy/Energy Blaster had a LOT of clicking, but I found almost anything besides an attack was a waste of time. So I dropped Boost Power, kept Boost Range but it's situational, dropped Aim from my powerbar (it's just a mule for the +Perception IO). and put Energize on auto. Build Up is the only boost I use regularly. But that's just me and that character. Every powerset combo is different and you kind of have to figure out what works for you through trial and respec.
  9. I was checking some names just out of curiosity but didn't create a character. So keep trying in case I had it on hold for however long it waits. Definitely some great names available.
  10. I got my very first City of Heroes name: Deadbeat! So I'm declaring the policy a success.
  11. Everyone should take Boggle because confusing enemies is fun and recruiting a helper Lt. also diversifies your damage.
  12. Suggestion for Presence Pool travel power: Vanish (as in, turn around and they're gone) It's just Teleport but quiet.
  13. Yeah, I don't think proc-ing helps Blasters much, their damage is already so high. I slot full sets in all my attacks for the nice Defense and Recharge bonuses. (I also take the melee attacks because their massive damage is great for taking out Bosses and higher, but that's a playstyle choice.)
  14. They're background characters in the main hero (the player)'s story.
  15. A Flight with a Group Fly secondary power would be leadership related just because it's team-based. Only someone specifically wanting to work with a group (or their pets) would take it. (And I don't mean "move" the Flight power, just add a new one to the Leadership Pool. Not sure what to call it, but the Group Fly power could be called 'Formation' or something.)
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