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terrasmash

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Everything posted by terrasmash

  1. Could swap stealth with CJ, think does near the same thing and adss imbo res. IDK of another spot pool for another res based io set.
  2. It really depends on what you want from marine I just got about everything depending on your playstyle you could use tides wormhole shoal rush then you're grab lockdown powers or assuming you'd have Barrier reef and shifting tides up is soothing chant still there or do they swap it with something if not I would be skippable on a controller, Brine isn't very useful either all it does is lower max HP. White Cap is fun cuz it lowers their things you can also put procs including that FF recharge I did put a KB to KD in there too Marine is a very versatile set.
  3. I think it's two different play styles. I have never seen a Stone sonic so was wondering how it is? Have never tried arse on either AT, would it be better for a troller with DA? If so then arse above would be swapped with mind or plant.
  4. thank you both for the time this is only my 2nd defender other is empth/elec tis fun to play but wanted to try something else this looked like a fun combo the toon is lvl 6 and i am enjoying the slow from infrigidate plus hail and jet with the starter enh hail seems to hit a ton for dot.
  5. could I get it as the 49th or is there something I should switch it with?
  6. thank you for your input i changed some stuff using what you said in infrigldate would it be better to run another acc or recharge instead of that last proc? what to put in the snipe. is got 6 slots could move those around to others also last power pick is open. clillingdoom.-Defender (Cold Domination - Storm Blast).mbd
  7. i was on the phone at that time.
  8. clillingdoom.-Defender (Cold Domination - Storm Blast).mbd
  9. Looking to start this set. On paper it looks really good I did take SoS and adrenal booster and experimental something. Took web envelope, scorpion shield and,focus accuracy 49th was maneuvers for Lotg. Are there any cold powers or storm? Besides the ones below. that I can really skip I think I took everything except for a frost something and I didn't take gust or direct strike in storm. Def is at 42.5 s/l. The reg resist whatever you call it power of that stupid good is on perma.
  10. My bad, you had to be grounded to use it first: in seismic think it's t6 or 7 that requires you to be on the ground to use Would the passive healing and end in that power be a good idea?
  11. terrasmash

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  12. How useful is grounded with this combination? Like is a skip able power? never really done seismic. I plan to take ROP Next question with a dyno can you proc the thing out or is it better to slot it for damage or is it better to not even put slots in this and use them elsewhere? In any other ideas that might come from this pairing that I need to know about? thanks homecoming 😄
  13. https://api.midsreborn.com/legacy/download?uc=1658&c=714&a=1428&f=HEX&dc=78DA75944953135110C7FFD9644B0831410C8BC812D90378F0E4C152B0444815058AC7D4186232129371122CF235D47241CB0D70F9245EB4D4D2232797F2847AD003418C9DE9E9AA97525ED5CCFBBD5E5EF7EBD733B19509EFEB573327E0F09DCA68F97CFC24BD0B49D313D3527A029551434FD816C7E7B46C2AB9189DD0CC2536ED11CDFCB261E4CC4274329B3453C5784CCBEAC672462BE8B92CFCB3B95C263A93D41693663EAD1B5E6B3D9F331349B318B01653D96B7A5EBFA867F442B1C1929CCEE8A974213C69E889A80489698924BD2A5C6CA5BCBAE94987E8E5808CB2871E1730EE8613BF057618DC2809EC32ECC31F862CAAB721E934CD1D1593330CB5382B30C57039A4FAA04C8B320DE468E1523673BBF0C26985A9C7BAC0068317CF049E322CD1AE1ED5DB8335D634E281C04386263C1678C29021EF1AB51E3578034BB31FEF04DE3284F05EC0CB6538800F2C3168AA53B6411D8ED34C27B942011AD4F41AF0559C3F32B4E333C308BE087C6208503FF9D43AFB1072589A836816686468859FE12A59FA1527871F5B2EDB6488F3CD525601F5D801949C7632BF180EE1396C5817D860388C350693A6A0BA4D104B621227E8ABC08AC3BAFD2EE4058E7169BAA44639CAA659DDA619F7D9BB07770556056E33F4E29E809D689EA616F5125AE4B8060508AB01C298E38AF4629EE108CE099C17B8C0D087058602F9B6A901DA24C072A5C3D57BEA9042F4E192408A61006986205D6EA7DA1A9DD2B003D29E0378C430883B04C10AAC32EC34D117AD9EA91BDBFC9D0D6297611825815A8755AB61B81946AC6F86E07A0488A8678AC8ADF828BD7E55D32F2D77837C8654CD104AACB9459AA89A54D4BA114A611447B988A3F829B0CD308E51810E36AEA3D0636A078F61D3699BD83974B9ABFF40E57637D451B684F47799D9433EEBFEFFDF68ABBE7A63B1FFB687FCFBBFF2054EF1C71E1ED383D5A72BBF24414449A57CB3526055F0177C38E516 is there something I am lacking/ could be slotted better? ik it's a clicky set and not def/resist soft cap. hoping that my nuke and aoe stun take care of most of the mob on opening volley
  14. Thank you for all the info, I went with darkblast and Em took mystic for flight and the rune also stealth, idea is to use the to to get in mob then power boost and drop stun, Blackstar then use a combo of 2nd cone and life drain along with total focus and darkblast for clean up also moonbeam for runaways. Engerise is perma; would that take care of end? Have a build but on phone ATM. Aim and BU are 5sloted
  15. Mostly why I picked this was looking for some good primeries for it
  16. Thanks for the pic
  17. Talking about the kesmit or gladiator TP + 3 defense enchantment and the like
  18. Can the little 3% def or say the acc 6% from dice enh go to your pets or is that you only? Think it's the latter but what to ask.
  19. Any idea where it went? Looking in Mids ATM. dark, fire, and AR seem to be my top 3 then energy, EB and ice are after. With EM being all melee thinking fast cast or soft cc main will be best. Thought? All 👍 😊
  20. Thinking fire as primary or AR but open to ideas.
  21. Slot an end mod or the proc in to stamina also there's two health ones that have passive end recovery as well.
  22. I typically thought executioner shot was the snipe replacement with cryo rounds. Though piercing rounds with procslot is good.
  23. # **Villain Mastermind** ### *Build plan made with Mids' Reborn v3.7.5 rev. 21* ---- - **Primary powerset: Mercenaries** - **Secondary powerset: Force Field** - **Pool powerset (#1): Leadership** - **Pool powerset (#2): Experimentation** - **Pool powerset (#3): Fighting** - **Pool powerset (#4): Flight** - **Ancillary powerset: Mace Mastery** ---- # **Powers taken:** **Level 1: Soldiers** - A: Force Feedback: Chance for +Recharge - 7: Force Feedback: Damage/Knockback - 9: Edict of the Master: Defense Bonus - 9: Edict of the Master: Damage - 11: Edict of the Master: Accuracy/Damage - 11: Edict of the Master: Accuracy/Damage/Endurance **Level 1: Deflection Shield** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 3: Luck of the Gambler: Defense - 3: Luck of the Gambler: Defense/Endurance - 5: Luck of the Gambler: Defense/Recharge - 5: Luck of the Gambler: Endurance/Recharge - 7: Luck of the Gambler: Defense/Endurance/Recharge **Level 2: Slug** - (Empty) **Level 4: Insulation Shield** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 13: Luck of the Gambler: Defense - 13: Luck of the Gambler: Defense/Endurance - 15: Luck of the Gambler: Defense/Recharge - 15: Luck of the Gambler: Endurance/Recharge - 17: Luck of the Gambler: Defense/Endurance/Recharge **Level 6: Equip Mercenary** - A: Steadfast Protection: Resistance/+Def 3% - 17: Gladiator's Armor: TP Protection +3% Def (All) - 19: Steadfast Protection: Knockback Protection **Level 8: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 19: Luck of the Gambler: Defense - 21: Red Fortune: Defense - 21: Red Fortune: Defense/Endurance - 23: Gift of the Ancients: Defense - 23: Gift of the Ancients: Defense/Endurance **Level 10: Assault** - A: Invention: Endurance Reduction **Level 12: Spec Ops** - A: Mark of Supremacy: Endurance/Pet +Resist +Regen - 25: Mark of Supremacy: Accuracy/Damage/Endurance - 25: Mark of Supremacy: Accuracy/Damage - 27: Mark of Supremacy: Accuracy/Endurance - 27: Mark of Supremacy: Damage/Endurance - 29: Mark of Supremacy: Damage **Level 14: Tactics** - A: Gaussian's Synchronized Fire-Control: Chance for Build Up - 29: Gaussian's Synchronized Fire-Control: To Hit Buff - 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge - 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance - 31: Gaussian's Synchronized Fire-Control: Recharge/Endurance - 33: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance **Level 16: Personal Force Field** - A: Kismet: Accuracy +6% - 43: Kismet: Defense/Endurance **Level 18: Serum** - A: Impervious Skin: Status Resistance/Regeneration - 46: Impervious Skin: Resistance/Recharge - 48: Performance Shifter: EndMod/Recharge **Level 20: Dispersion Bubble** - A: Red Fortune: Endurance - 43: Red Fortune: Defense/Endurance - 45: Red Fortune: Defense/Recharge - 45: Red Fortune: Endurance/Recharge - 46: Red Fortune: Defense/Endurance/Recharge - 46: Red Fortune: Defense **Level 22: Commando** - A: Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 33: Command of the Mastermind: Accuracy/Damage - 33: Command of the Mastermind: Damage/Endurance - 34: Command of the Mastermind: Accuracy/Damage/Recharge - 34: Command of the Mastermind: Damage/Endurance/Recharge - 34: Command of the Mastermind: Accuracy/Damage/Endurance/Recharge **Level 24: Repulsion Field** - A: Sudden Acceleration: Knockback to Knockdown **Level 26: Tactical Upgrade** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 36: Luck of the Gambler: Defense - 36: Luck of the Gambler: Defense/Recharge - 36: Luck of the Gambler: Endurance/Recharge - 37: Luck of the Gambler: Defense/Endurance/Recharge - 37: Luck of the Gambler: Defense/Endurance **Level 28: Force Bomb** - A: Force Feedback: Chance for +Recharge **Level 30: Damping Bubble** - A: Reactive Defenses: Scaling Resist Damage - 37: Reactive Defenses: Defense/Endurance/RechargeTime - 40: Reactive Defenses: Defense - 42: Reactive Defenses: Endurance/RechargeTime - 42: Reactive Defenses: Defense/RechargeTime - 42: Reactive Defenses: Defense/Endurance **Level 32: Experimental Injection** - (Empty) **Level 35: Speed of Sound** - A: Blessing of the Zephyr: Knockback Reduction (4 points) - 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance **Level 38: Scorpion Shield** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 39: Luck of the Gambler: Defense - 39: Luck of the Gambler: Defense/Endurance - 39: Luck of the Gambler: Defense/Recharge - 40: Luck of the Gambler: Endurance/Recharge - 40: Luck of the Gambler: Defense/Endurance/Recharge **Level 41: Corrosive Vial** - (Empty) **Level 44: Power Boost** - A: Invention: Recharge Reduction - 45: Invention: Recharge Reduction **Level 47: Mace Beam Volley** - (Empty) **Level 49: Repulsion Bolt** - (Empty) ---- # **Inherents:** **Level 1: Supremacy** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - (Empty) **Level 2: Rest** - (Empty) **Level 1: Swift** - (Empty) **Level 1: Hurdle** - (Empty) **Level 1: Health** - (Empty) **Level 1: Stamina** - (Empty) **Level 35: Jaunt** ---- # **Stats Breakdown:** ### ***- Defense -*** - **Smashing:** 62.04% - **Lethal:** 62.04% - **Fire:** 30.04% - **Cold:** 30.04% - **Energy:** 52.2% - **Negative:** 31.91% - **Toxic:** 28.79% - **Psionic:** 28.79% - **Melee:** 34.41% - **Ranged:** 35.04% - **AoE:** 31.29% ### ***- Resistance -*** - **Smashing:** 36.75% - **Lethal:** 36.75% - **Fire:** 12% - **Cold:** 12% - **Energy:** 7.5% - **Negative:** 7.5% - **Toxic:** 43% - **Psionic:** 25.5% ### ***- HP & Endurance -*** - **Regeneration:** 215% - **Max HP:** 896.37 | - **End Recovery:** 2.26/s - **End Use:** 2.53/s End. (Net gain: -0.28/s) - **Max End:** 100 ### ***- Movement -*** - **Run Speed:** 120.24 mph - **Jump Speed:** 35.15 mph - **Jump Height:** 11.51 ft - **Fly Speed:** 0 mph ### ***- Stealth & Perception -*** - **Stealth (PvE):** 0 ft - **Stealth (PvP):** 0 ft - **Perception:** 759.5 ft ### ***- Misc -*** - **Haste:** 265% - **ToHit:** 48.73% - **Accuracy:** 45% - **Damage:** 181.75% - **End Rdx:** 3.75% - **Threat:** 200 ### ***- Status Protection -*** - **Held:** 8.59 - **Stunned:** 8.59 - **Sleep:** 0 - **Immobilized:** 8.59 - **Knockback:** 8 - **Repel:** 0 - **Confused:** 6.44 - **Terrorized:** 0 - **Taunt:** 0 - **Placate:** 0 - **Teleport:** 0 ### ***- Status Resistance -*** - **Held:** 123.75% - **Stunned:** 123.75% - **Sleep:** 172.19% - **Immobilized:** 123.75% - **Knockback:** 0% - **Repel:** 0% - **Confused:** 169.16% - **Terrorized:** 169.16% - **Taunt:** 45.41% - **Placate:** 45.41% - **Teleport:** 100% ### ***- Debuff Resistance -*** - **Defense:** 20.44% - **Endurance:** 0% - **Recovery:** 0% - **PerceptionRadius:** 64.87% - **ToHit:** 25.95% - **RechargeTime:** 25.95% - **SpeedRunning:** 25.95% - **Regeneration:** 25.95% ---- # **Set Effects Breakdown** __**Force Feedback**__ (Soldiers) - 7.5% Movement Speed __**Edict of the Master**__ (Soldiers) - 6% Movement Speed - 12.05 HP (1.5%) HitPoints - 3% Resistance(Smashing,Lethal), 5% Status Resistance - 5% Defense(All) __**Luck of the Gambler**__ (Deflection Shield) - 10% (0.33 HP/sec) Regeneration - 9.04 HP (1.13%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - +7.5% Enhancement(RechargeTime) __**Luck of the Gambler**__ (Insulation Shield) - 10% (0.33 HP/sec) Regeneration - 9.04 HP (1.13%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - +7.5% Enhancement(RechargeTime) __**Steadfast Protection**__ (Equip Mercenary) - 1.5% (0.03 End/sec) Recovery - 3% Defense(All) - Knockback Protection (Mag 4) __**Gladiator's Armor**__ (Equip Mercenary) - 3% Defense(All), 100% MezResist(Teleport) (20% chance) __**Luck of the Gambler**__ (Maneuvers) - 10% (0.33 HP/sec) Regeneration - +7.5% Enhancement(RechargeTime) __**Red Fortune**__ (Maneuvers) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance __**Gift of the Ancients**__ (Maneuvers) - 2% (0.03 End/sec) Recovery __**Mark of Supremacy**__ (Spec Ops) - +6.25% Enhancement(RechargeTime) - +9% Enhancement(Accuracy) - 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) - 3% (0.05 End/sec) Recovery - 4.5% Resistance(Energy,Negative), 7.5% Status Resistance, 4.5% Resistance(Smashing,Lethal), 4.5% Resistance(Fire,Cold) - 10% Resistance(All), 100% (3.35 HP/sec) Regeneration __**Gaussian's Synchronized Fire-Control**__ (Tactics) - 7.5% Movement Speed - 15.06 HP (1.88%) HitPoints - 2.5% (0.04 End/sec) Recovery - 2.5% DamageBuff(All) - 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) __**Kismet**__ (Personal Force Field) - 1.5% (0.03 End/sec) Recovery __**Impervious Skin**__ (Serum) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance - 7.5% Status Resistance, 25% (0.84 HP/sec) Regeneration __**Red Fortune**__ (Dispersion Bubble) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance - 1.5% Resistance(Fire,Cold), 2.5% Status Resistance - 2% DamageBuff(All) - +5% Enhancement(RechargeTime) - 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) __**Command of the Mastermind**__ (Commando) - 2% DamageBuff(All) - 15.06 HP (1.88%) HitPoints - +7.5% Enhancement(RechargeTime) - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - 5.25% Resistance(Smashing,Lethal), 8.75% Status Resistance - 10% Defense(AoE) __**Luck of the Gambler**__ (Tactical Upgrade) - 10% (0.33 HP/sec) Regeneration - 9.04 HP (1.13%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - +7.5% Enhancement(RechargeTime) __**Reactive Defenses**__ (Damping Bubble) - 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance - 15.06 HP (1.88%) HitPoints - 3% Resistance(Fire,Cold), 5% Status Resistance - 3.75% Enhancement(EnduranceDiscount) - +8.75% Enhancement(RechargeTime) - 3% Resistance(All) __**Blessing of the Zephyr**__ (Speed of Sound) - 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) - Knockback Protection (Mag 4) __**Luck of the Gambler**__ (Scorpion Shield) - 10% (0.33 HP/sec) Regeneration - 9.04 HP (1.13%) HitPoints - +9% Enhancement(Accuracy) - 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance - 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance - +7.5% Enhancement(RechargeTime) ---- # **Set Buffs Totals** __**Damage(All) (6.5% Total)**__- +2.5% Damage(All) (From Gaussian's Synchronized Fire-Control in Tactics) - +2% Damage(All) (From Red Fortune in Dispersion Bubble) - +2% Damage(All) (From Command of the Mastermind in Commando) __**S/L Defense (13.81% Total)**__- +5% S/L Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers) - +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +1.56% S/L Defense (From Mark of Supremacy in Spec Ops) - +1.25% S/L Defense (From Gaussian's Synchronized Fire-Control in Tactics) __**Fire/Cold Defense (12.25% Total)**__- +5% Fire/Cold Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers) - +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +1.25% Fire/Cold Defense (From Gaussian's Synchronized Fire-Control in Tactics) __**Energy/Negative Defense (14.13% Total)**__- +5% Energy/Negative Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers) - +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +1.25% Energy/Negative Defense (From Gaussian's Synchronized Fire-Control in Tactics) - +1.25% Energy/Negative Defense (From Red Fortune in Dispersion Bubble) - +0.63% Energy/Negative Defense (From Blessing of the Zephyr in Speed of Sound) __**Defense (Toxic) (11% Total)**__- +5% Defense(Toxic) to Pets (From Edict of the Master: Defense Bonus in Soldiers) - +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) __**Defense (Psionic) (11% Total)**__- +5% Defense(Psionic) to Pets (From Edict of the Master: Defense Bonus in Soldiers) - +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) __**Defense (Melee) (11.63% Total)**__- +3.13% Defense(Melee) (From Mark of Supremacy in Spec Ops) - +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +2.5% Defense(Melee) (From Gaussian's Synchronized Fire-Control in Tactics) __**Defense (Ranged) (12.25% Total)**__- +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +2.5% Defense(Ranged) (From Gaussian's Synchronized Fire-Control in Tactics) - +2.5% Defense(Ranged) (From Red Fortune in Dispersion Bubble) - +1.25% Defense(Ranged) (From Blessing of the Zephyr in Speed of Sound) __**Defense (AoE) (18.5% Total)**__- +10% Defense(AoE) to Pets (From Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Commando) - +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary) - +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) - +2.5% Defense(AoE) (From Gaussian's Synchronized Fire-Control in Tactics) __**Enhancement (Accuracy) (45% Total)**__- +9% Enhancement(Accuracy) (From Luck of the Gambler in Deflection Shield) - +9% Enhancement(Accuracy) (From Luck of the Gambler in Insulation Shield) - +9% Enhancement(Accuracy) (From Mark of Supremacy in Spec Ops) - +9% Enhancement(Accuracy) (From Luck of the Gambler in Tactical Upgrade) - +9% Enhancement(Accuracy) (From Luck of the Gambler in Scorpion Shield) __**Enhancement (EnduranceDiscount) (3.75% Total)**__- +3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Damping Bubble) __**Enhancement (RechargeTime) (65% Total)**__- +8.75% Enhancement(RechargeTime) (From Reactive Defenses in Damping Bubble) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Deflection Shield) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Insulation Shield) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers) - +7.5% Enhancement(RechargeTime) (From Command of the Mastermind in Commando) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Tactical Upgrade) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Scorpion Shield) - +6.25% Enhancement(RechargeTime) (From Mark of Supremacy in Spec Ops) - +5% Enhancement(RechargeTime) (From Red Fortune in Dispersion Bubble) __**HitPoints (93.37 HP Total / 11.63% of Base HP)**__- +15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics) - +15.06 HP (1.88%) HitPoints (From Command of the Mastermind in Commando) - +15.06 HP (1.88%) HitPoints (From Reactive Defenses in Damping Bubble) - +12.05 HP (1.5%) HitPoints (From Edict of the Master in Soldiers) - +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Deflection Shield) - +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Insulation Shield) - +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Tactical Upgrade) - +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Scorpion Shield) __**JumpHeight (21% Total)**__- +7.5% JumpHeight (From Force Feedback in Soldiers) - +7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics) - +6% JumpHeight (From Edict of the Master in Soldiers) __**Mez (Knockback) (-8 Total)**__- +Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Equip Mercenary) - +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Speed of Sound) __**Mez (Knockup) (-8 Total)**__- +Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Equip Mercenary) - +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Speed of Sound) __**MezResist(All) (123.75% Total)**__- +8.75% MezResist(All) (From Command of the Mastermind in Commando) - +7.5% MezResist(All) (From Impervious Skin: Status Resistance/Regeneration in Serum) - +7.5% MezResist(All) (From Luck of the Gambler in Tactical Upgrade) - +7.5% MezResist(All) (From Command of the Mastermind in Commando) - +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops) - +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops) - +7.5% MezResist(All) (From Luck of the Gambler in Scorpion Shield) - +7.5% MezResist(All) (From Luck of the Gambler in Insulation Shield) - +7.5% MezResist(All) (From Luck of the Gambler in Deflection Shield) - +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops) - +6.25% MezResist(All) (From Luck of the Gambler in Scorpion Shield) - +6.25% MezResist(All) (From Luck of the Gambler in Insulation Shield) - +6.25% MezResist(All) (From Luck of the Gambler in Tactical Upgrade) - +6.25% MezResist(All) (From Luck of the Gambler in Deflection Shield) - +5% MezResist(All) (From Reactive Defenses in Damping Bubble) - +5% MezResist(All) (From Edict of the Master in Soldiers) - +2.5% MezResist(All) (From Red Fortune in Maneuvers) - +2.5% MezResist(All) (From Impervious Skin in Serum) - +2.5% MezResist(All) (From Red Fortune in Dispersion Bubble) - +2.5% MezResist(All) (From Red Fortune in Dispersion Bubble) - +2.5% MezResist(All) (From Reactive Defenses in Damping Bubble) __**MezResist (Teleport) (100% Total)**__- +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary) __**Recovery (10.5% Total)**__- +3% (0.05 End/sec) Recovery (From Mark of Supremacy in Spec Ops) - +2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Tactics) - +2% (0.03 End/sec) Recovery (From Gift of the Ancients in Maneuvers) - +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Equip Mercenary) - +1.5% (0.03 End/sec) Recovery (From Kismet in Personal Force Field) __**Regeneration (175% Total / 8.03 HP/s)**__- +100% (3.35 HP/sec) Regeneration to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +25% (0.84 HP/sec) Regeneration (From Impervious Skin: Status Resistance/Regeneration in Serum) - +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Deflection Shield) - +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Insulation Shield) - +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers) - +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Tactical Upgrade) - +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Scorpion Shield) __**S/L Resistance (46.75% Total)**__- +10% S/L Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +5.25% S/L Resistance (From Command of the Mastermind in Commando) - +4.5% S/L Resistance (From Mark of Supremacy in Spec Ops) - +3.75% S/L Resistance (From Luck of the Gambler in Deflection Shield) - +3.75% S/L Resistance (From Luck of the Gambler in Insulation Shield) - +3.75% S/L Resistance (From Luck of the Gambler in Tactical Upgrade) - +3.75% S/L Resistance (From Luck of the Gambler in Scorpion Shield) - +3% S/L Resistance (From Edict of the Master in Soldiers) - +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble) - +1.5% S/L Resistance (From Red Fortune in Maneuvers) - +1.5% S/L Resistance (From Impervious Skin in Serum) - +1.5% S/L Resistance (From Red Fortune in Dispersion Bubble) - +1.5% S/L Resistance (From Reactive Defenses in Damping Bubble) __**Fire/Cold Resistance (22% Total)**__- +10% Fire/Cold Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +4.5% Fire/Cold Resistance (From Mark of Supremacy in Spec Ops) - +3% Fire/Cold Resistance (From Reactive Defenses in Damping Bubble) - +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble) - +1.5% Fire/Cold Resistance (From Red Fortune in Dispersion Bubble) __**Energy/Negative Resistance (17.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +4.5% Energy/Negative Resistance (From Mark of Supremacy in Spec Ops) - +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble) __**Resistance (Toxic) (35.5% Total)**__- +10% Resistance(Toxic) to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +4.5% Resistance(Toxic) (From Luck of the Gambler in Deflection Shield) - +4.5% Resistance(Toxic) (From Luck of the Gambler in Insulation Shield) - +4.5% Resistance(Toxic) (From Command of the Mastermind in Commando) - +4.5% Resistance(Toxic) (From Luck of the Gambler in Tactical Upgrade) - +4.5% Resistance(Toxic) (From Luck of the Gambler in Scorpion Shield) - +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Damping Bubble) __**Resistance (Psionic) (35.5% Total)**__- +10% Resistance(Psionic) to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops) - +4.5% Resistance(Psionic) (From Luck of the Gambler in Deflection Shield) - +4.5% Resistance(Psionic) (From Luck of the Gambler in Insulation Shield) - +4.5% Resistance(Psionic) (From Command of the Mastermind in Commando) - +4.5% Resistance(Psionic) (From Luck of the Gambler in Tactical Upgrade) - +4.5% Resistance(Psionic) (From Luck of the Gambler in Scorpion Shield) - +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Damping Bubble) __**SpeedFlying (21% Total)**__- +7.5% SpeedFlying (From Force Feedback in Soldiers) - +7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics) - +6% SpeedFlying (From Edict of the Master in Soldiers) __**SpeedJumping (21% Total)**__- +7.5% SpeedJumping (From Force Feedback in Soldiers) - +7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics) - +6% SpeedJumping (From Edict of the Master in Soldiers) __**SpeedRunning (21% Total)**__- +7.5% SpeedRunning (From Force Feedback in Soldiers) - +7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics) - +6% SpeedRunning (From Edict of the Master in Soldiers)
  24. Yeah, only using it for the 2 buff of end that's active regardless right? and rech has one via the 2nd res/rech. would that only work on the power itself or does that effect the merc as wel?
  25. i have 5 more slots to place and really do not know where to put them... thinking burst or mace beam. ideas ? |MBD;21678;1276;1704;BASE64;| |G61UAKyKx/lXLKSkJLigx4yXS5GuPVUnUrABYidOlU3Vr1gbOMFPlq6+1mEB6arplvL| |VhKzP7lEaJfHXqzrtpG3aFt/OIf0nm4RfQrFT/f/2NjXKgUUoZJ9xazRFGP6f/4ZS+9| |+VgIMzu11RUppaG1eqMKVLnbjYSDk/be6DLmTiEsWJihASGzLtOuiaqa8kjUSR0PUDM| |yzyv1SIN/thLYKtLd42iOQUBZ4/QHC8/d5XBBgijRPEJUgF8zHjD/1+0duWzm2szJC8| |WfwcQO4eJLc72SuRH+9JCv6Upgj6Fi9YmaDNdYzcKitDr5mSyjoISIAEASqHPOOCDPJ| |p+5dhV+9zbBt+YIgrgprHWee5WVd1sLXUINXGW6ZtRlY61LDhUjlYP6RNtFoOKrGfSU| |FLj62DiS0HeBZ+08HwSzG/RJR4kEMxb9t5IEU683h1bf6xRoJSfSMfTsn/cYkOPvaWv| |z6PYOp7u1m9KQd+b3YePW5wjLzYzLA3U9s7uXYux4PGTLZNDoY7WtXSNXIGFjxz4e/R| |liHWu5yJxk+EtmSLcxFY6/n5YsscoNCzC8vZh0UfBW+D7hgUTOqou5/4D2W6Flr3fbk| |38o9juY0CCN5QTY8sdob/t0yYeSIzZLZRhFNAEreA24n21qaIy1gsJ7bEaUNG4+xbaF| |RLOt/IWqf4xbOk7wYXdw6YbWYFFMCBC2YJlIDszubsdJB+gO4Wq6uYqyrqoiX72kvH0| |wmT903uEWWCGzAbcEvilsQtiVvSgYS0SZ+li0MLvsUebkFwhU5IU6wVsGow87yNrnxy| |WVomTSWnB8P7FNQubEpLiHzl7JSqMvquXow8jDvgdoptZhcxFjtHjfbrzBrgFwYQbL/| |KtF7QxKFdCNWZ1YzLQ/5FGr28SIWzy0M3mIdCjVbeSDfXqY+UAaD7eeHgz5p8ASzaIV| |EZMmtMbHE5nPxS3M1nnG/cdF2ueRVgAtKb1wQMIX3lIf+lB70EWEXgQHCev6QiVEawv| |8f7Pdjyg8alDuMIi+ScexsNFOD0mWCeYD4Ak3DPECArJv1qA60efiD5DFzTRm4w6/xf| |uTU6kqUTuzkxqwJgy9hCMbz6BniQaxXTZaj7gt91VrA/dOSGXS6eYQjBY1qZdrBruKy| |mBtlm0FJOY8GjHta+G86uDt1EHf0YSuEmxvzCABIvlwRMQGJxmWBFmjuqnFNpAguiRR| |HR+mcz1nA1RJ9/7nkGYAhnAp4DLCciZYQ1HKyyIbsgzNwBB4JzP1drGOwg+TzhKoRIz| |RoX42dV6jJTHbjAbJkeuGC+uRW4JWACDjS4TbCEgqaYs+9L5LETxxmi+ylVKMCGeAcV| |d7vYeg4oJP9uN9f2HHY/6QyDuXTxGuA1gUV5n75ieVJYwrjHu4mvKeqAJfBjYOU3MRa| |8gLE/9VoqZiIAX1kv+G6jIULHdRjjAvph3b6913bCrNvWt2TuTeEhNx/TV62xs+uh89| |YzNsjtgtndn7NenLM5OJ9zkL5g/IyY7jP0Dn5VDGc4HDKIUZh/wa8avidzzsiUsLmec| |K5pcOCEKtIm9BKrUVL8q4CPJaTzO83wnR2Qu6fAa73IvmkH5E0Hxxa6jT3bnWK6PKSh| |zUvnGe0OO4f7miJt5G/1OVt+f1MGkV48zFjT/wPzn9APPdM1U/53wZsz+3qa/zWVNwP| |+rTil6xBKP5px1yU1UuVmo6Ttbw==|
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