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terrasmash

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Everything posted by terrasmash

  1. is the grav pet worth slotting for or is it skip-able? my assult is ma and if its worth the slots what to slot it with ?
  2. i as well took a dom of the grav spec but i went with ma instead. Are doms normaly end heavy during the lvling time ?
  3. terrasmash

    Grav/?

    that's what i did and so far i like it alot. got a build or no ?
  4. another version tri-fire mk1.mxd
  5. cool take a look at this most of the aoes have procs was trying to get perma hasten as well.. do not know if that happened. tri-fire.mxd
  6. thats a nice build i stuck CJ in and found that i could move 2 slots to stamina which should be good to go. i will not have mystic flight on when in missions adds like .30 to end drain.. Blaster - Beam Rifle - Tactical Arrow.mxd
  7. hows money on the budget or no ?
  8. Cj I understand might be able to swap some end mods in eagle with that on hover crashes with my mystic flight.
  9. Overcharge I used rarely unroll I duo the pardon arc then I used it ever opening
  10. Think its there to Insta snipe to hit 97% but if there without it that frees a power and a slot to overcharge. What other power would u get besides assault?
  11. terrasmash

    Grav/?

    Was wondering what pairs well with grav and is this better on a troller was thinking of electricity or energy. Thoughts?
  12. Was going to pop a small purple before a battle but now that this is a bit old in terms of my skill at building
  13. thank you all for your input and thoughts hope others have and will find this useful as i did
  14. been working on this toon a bit and found out that ninja is not the best but it works well enough to do what it need to do I would like to blap and was wondering if this achieves that goal. I noticed that the vorpal radial incarnate gives a +def but unlike the others(in the tree) it seams that its there all the time: not after the power is used for 10ish secs. Is this a typo or not? if its not then wow that a good buff. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg(5), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11) Level 1: Immobilizing Dart -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Immob/Rchg(50) Level 2: Dual Wield -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg(3), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Rchg/Dmg%(9), SprBlsWrt-Acc/Dmg(13) Level 4: Sting of the Wasp -- AnlWkn-%ToHit(A), Hct-Dmg(11), Hct-Dam%(34), AnlWkn-DefDeb(46), AnlWkn-Acc/DefDeb(48), AnlWkn-Acc/Rchg(48) Level 6: Choking Powder -- UnbCns-Dam%(A), Dvs-Dmg/Rchg(25), UnbCns-Hold(25), Dvs-Hold%(27) Level 8: Empty Clips -- TchofLadG-%Dam(A), TchofLadG-DefDeb(13), TchofLadG-DefDeb/Rchg(29), TchofLadG-DefDeb/EndRdx(29) Level 10: Swap Ammo Level 12: Bullet Rain -- Rgn-Knock%(A), Rgn-Dmg(17), Rgn-Dmg/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Acc/Dmg/Rchg(40), PstBls-Dam%(43) Level 14: Shinobi -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(15), LucoftheG-Def/EndRdx(15), LucoftheG-Def(36), LucoftheG-Def/Rchg(36) Level 16: The Lotus Drops -- Obl-%Dam(A), Obl-Dmg(17), Obl-Acc/Dmg/Rchg(19), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31) Level 18: Executioner's Shot -- Apc-Dam%(A), AchHee-ResDeb%(19), Apc-Dmg(36), Apc-Dmg/EndRdx(37), Apc-Dmg/Rchg(37), AchHee-DefDeb(37) Level 20: Kuji-In Toh -- Prv-Absorb%(A), Prv-Heal(21), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(23), Prv-Heal/Rchg(50) Level 22: Suppressive Fire -- Lck-%Hold(A), Lck-Acc/Hold(23), Dvs-Hold%(27), Dvs-Dmg/Rchg(39), Dvs-Dmg/EndRdx(39), Dvs-Acc/Dmg/Rchg(39) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Piercing Rounds -- Ann-ResDeb%(A) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 30: Super Speed -- EndRdx-I(A) Level 32: Hail of Bullets -- FrcFdb-Rechg%(A), Arm-Dam%(33), Arm-Dmg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dmg/Rchg(34) Level 35: Boxing -- Empty(A) Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 41: Golden Dragonfly -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(42), AnlWkn-Acc/DefDeb(42), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-%ToHit(43), AnlWkn-DefDeb(43) Level 44: Scorpion Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), RedFrt-EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46) Level 47: Mace Beam Volley -- FrcFdb-Rechg%(A) Level 49: Summon Spiderlings -- SlbAll-Build%(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Clarion Partial Core Invocation Level 50: Vorpal Radial Final Judgement ------------
  15. I have a few ideas as to what this is but I want to understand it more fully. To me is in a blaster getting out the most damage with the least amount of slots? Is this some what right or am I way off? Info wanted
  16. I have a few ideas as to what this is but I want to understand it more fully. To me is in a blaster getting out the most damage with the least amount of slots? Is this some what right or am I way off? Info wanted
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