Jump to content

Gunrunner

Members
  • Posts

    56
  • Joined

  • Last visited

Everything posted by Gunrunner

  1. No. No, they don't. I've been playing on HC for nearly a year, and I did not feel comfortable dropping that much cash at once until a few months ago. I for damn sure did not even have possession of that much green while I was still "new". A 10 mil pricetag is a paywall, pure and simple.
  2. This. Costume weapons was an idea that was floated way back before the lights went out. We've already got the ability to have different gloves, it's just a matter of building the models for say, a pistol or a bow in your offhand. I can foresee a few issues; one is that the glove/gauntlet on that hand would have to be fairly generic, or a small selection, perhaps in line with whatever weapon was being held. Another issue could be conflicts with 2-handed weapons. Nothing insurmountable.
  3. ...except, like children, we are not told what these exploits are. I understand why; it's been heavily inferred that there was the potential of a major exploit discovered, and thus the mad scramble to "do something" before it became an actual exploit. But the issue for most of us seems to be the absolute loss of a really good QoL feature, and replacing it with a pile of things that aren't quite right. Several folks have suggested repurposing the Oro portal code; my own idea is the same, but reduce to CD to 90 secs or less. That would make everyone happy, no? And, it would not require all this rigamarole.
  4. Thank you! Build 2 is so close to what we've been asking for. I would make one change to the lineup as presented: Change the cooldown for the P2W Base Portal from 10 minutes to 90 seconds. Near-instant transport to one's base is a serious QoL thing (and what we're losing with the removal of /EBFP), a 10-minuite CD completely eliminates that bonus. In ten minutes I could bloody well walk to where I'm going. We just don't need this kind of time sink anymore, and for a long time we have not had one. I'd also suggest lowering the cost from 1 million inf to 10k. Does that make it a handout? YES. Improving the CoH experience is what we're all about, right? Quality of life enhancements are completely win/win. Will such a change eliminate the need for further teleport powers? For some people, YES. I, for one, have zero interest in achieving badges (short of cool titles), ramping it up to accolades, or taking a pool power that I previously had absolutely no need for. Day Jobs are cool and all, but I rarely have the time, or even recall, to run over to the nearest hospital to log out. If I can just buy the power I need, I will do so. I imagine a lot of other folks will, too. That all being said, y'all are firmly on the right track with Build 2. Addendum: While writing this, I had an idea. The seed of a thought. How about a slash command (or instant power) that would NOT take you to your base, but rather to the nearest Base Portal? Say, /MoveToBasePortal. No more handshake issues, or nebulous gamebreaking exploits, just a near-immediate method of getting you to your base. Something to think about.
  5. This. At least once a day, a dozen back-and-forths inside of half an hour, and that's with full salvage racks at my fingertips. Basing calculations on averages doesn't really take into account the far ends of the curve.
  6. I'm going to point this out again: if part of the solution is stating "The command is still there, you just need to be within arms reach of a portal to use it!", then we're wading in bullcrap deep enough to require a snorkel. If you're literally inside clicking distance of a portal, why would you use the command? More to the point, if the issue with the command is so much greater then we mere mortals know, why are we keeping it at all? In addition, 1 million inf is absurd. It took me six months before I was comfortable spending that much inf on anything. You can get Reveal for 10k, this is the number we should be looking at.
  7. Once again, hammering out an acceptable replacement for this incredibly effective QoL feature is the entire reason there's so much activity on this thread. You must have read some of this stuff to have gotten this far.
  8. See, that's the problem. This "Much greater issue at play!" that keeps getting bandied about. We've been told it's a handshake-authorization thing, but as far as we can tell it's an exploit that has the potential for abuse, and has not actually been abused. So on a maybe-possibly-whothehellknows reason, one of the best QoL things ever is being replaced by an array of kludges that don't satisfy anyone. And what's worse, we are barred from knowing just what this problem is, until it's too late for us to offer suggestions on how to fix it. I dunno about you, but I'm mildly put off by such a state of affairs. Were it me, and it's obviously not, my response would be: "Here's what we got. This is the problem. We're gonna tell you up front, you get caught doing this, you get banned forfuggingever. Help us resolve this issue". If it's in reality not an avoid-death thing, but an actual gamebreaking exploit, I imagine the vast bulk of players will completely step up to help. Those that try to screw us all will get yanked in short order. Maybe it's so heinous that we'll with a single voice gasp in abject horror, and happily test out solutions. Maybe it's not, and what we're seeing is a retail reaction to a pserver issue.
  9. Something occurred to me. There are public transport hubs, notably the TOUR-5307 "base". My question to the community at large is thus: are any of these public hubs Dev constructs, or were they all player-built? If it's the latter, then my next statement can be disregarded, and let's move on. I apologize if I ruffle any feathers with the following conjecture. If it's the former, there we've got a big issue regarding /EBFP. Not only was the devteam aware of some of the potential abuses of the command, they facilitated it's use! For a year and a half! I wish that could be couched in less accusatory terms, but if this is the case, WTF guys?
  10. But that's exactly what we're asking for. What almost this entire thread is asking for. A reasonable-recycle, short-cast base TP that is readily obtainable, and not locked behind infwalls, accolades, or charges. Similar to, if not exactly the same as, the currently available Oro portal.
  11. Off the top of my head, I don't think there's anywhere on the Isles with that kind of an array of services in one place. One of the advantages of redside is the ferry gets you everywhere that's not a co-op or PvP zone (and most everything is close to the ferry), so such a cluster was not really necessary. With the advent of instantaneous base transport, even that becomes redundant once you have set up said base's travel hub. Edit: A number of people have brought up Cap as a likely candidate, and they are absolutely correct.
  12. Thank you. Really. THIS is what we're trying to get across. THIS is why gutting /EBFP is a grave error, and THIS is why our dev team really needs to sit up and take notice. The vast bulk of the playerbase would rather see the command left in place, or tweaked so the handshake issue is resolved, rather then have to literally start from scratch with new powers. Rather then spending time and treasure on these new powers, spend it on fixing the command we already have!
  13. Thank you! That's an order of magnitude more data then we had half an hour ago, and will likely change the trajectory of the discussion. It does bring up another point, though. If this handshake protocol was something that was actively being exploited, then the changes proposed (whatever their final form is) are warranted. If, on the other hand, we're looking at an "OMFG, lookit this code, if someone figured this out we're screwed!" sort of thing, then you're just shouting fire in a crowded theater. (Um, CustomWindows? PopMenus? I get the terrible feeling I'm missing something vital here... )
  14. Yes, there's a debt cost. That's a game mechanic, nuts and bolts; a death penalty, not fuel for a teleport. It's not a lore or an immersion reason. QuiJon is absolutely correct.
  15. That's all well and good, but nothing like that exists redside. Some of us do live on the Isles. For me, my base is my travel hub. Anything that makes it harder to access is a detriment.
  16. I would counter that each of those "bookmarks" takes up a tray slot. So we're back to square one, except that in addition to a whole array of new powers (that also eat slots), we need a rolodex bar for our addresses. I don't have enough screen real estate for all these bars. In addition, if there's some critically serious exploit that's tied to this command, as has been repeated several times in this thread, how is limiting the input range going to fix that? Something here smells rotten.
  17. This, THIS, a thousand times THIS. If you really must do away with such a useful and convenient feature, Xanatos' solution is the correct one.
  18. Semantics. A command that takes you to your base only if you're within 45 feet of a base portal is past foolish and into stupid. Stating that "Well, it's still here!" is literally a smack in the face.
  19. I reiterate. After a year and a half? No, tauting "other issues" sounds way too much like apologist thinking. The common consensus is this is a PvP issue, and if that is the case, borking the rest of us to "fix" it is the worst of available options.
  20. That would be the simplest solution. Why this has not been done, after a year and a half, is outside of my understanding.
  21. Yeah, but. The command is essentially gutted; it's no longer a convenient passage back to one's base. If one was near a portal, why the beans would you bother using the command? It smells way too much like "Look, we did something about it!" for me to accept without question.
  22. First of all, I am opposed to losing /enterbasefrompasscode. Ok, it was a dev command, it was never intended to be out in the wild. But it IS out in the wild, and has been for a year and a half. It's fast, effective, and above all, convenient for everyone. Going to such great lengths to remove it seems just a little counterproductive. I would suggest that the command be modified, so as to be unusable in combat, and/or for a certain interval after combat, similar to Incan swapping. The rumor is that this command is getting the axe because of PvP abuses; such a minor change would address that problem. That being said... I'm trying to understand why all these "special teleport powers" are not identical to the Oroborus portal. Cast time, recycle, ect. There's no reason I can see to have such an array of powers, when a simple retarget of the existing mechanic will solve the issue. Heading back to one's base should not be a gigantic production, limited by charges, accomplishments, and absurd cast/recycle times, particularly when slipping into a pocket dimension like Oroborus can be achieved with so little effort. I would propose 2 just versions of the "Base TP" power, one that you buy from P2W, and an accolade power. Again, all the particulars of either power ought to be on line with the Oro portal. Simple, neat, and best of all, the mechanic is already there. No need to reinvent the wheel.
  23. This happened to me just a few days ago, villian stuck with a blue UI. 32bit client. Fortunatly, it's just the one toon. Support has no idea what causes it, or how to fix it. Nothing I have tried has had any effect, however, one can change to color manually, and it will remain true, but obvioisly it still wont swap.
  24. Had I dime one to spare, I would donate that dime without hesitation. Alas, all I can offer is my heartfelt appreciation that not only is my favorite game of all time back, but it's being worked on by folks who give a damn. A thousand thousand thanks, and here's hoping the migration goes off smoothly!
  25. Thank you. Got it installed, and visited Mercy for the first time in a very long time. There were tears.
×
×
  • Create New...