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Gunrunner

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Everything posted by Gunrunner

  1. Pocket D's EA franchise might actually get some use now. Well done.
  2. Thank you! The hum from Infiltrate was icepick-into-eardrum annoying, and the spawn rates in Mercy were... well... there were no mobs! I can't imagine how tough the bluesiders must have had it. On the downside, the stalker weapon redraw AS bug is still with us. Other then that, good stuff all around. I am proud and confident to have such an excellent dev team. Huzzah!
  3. Minor bug discovered: The small "Monitor Infamy/Level Shift/Ect" window is gone when logging in to a toon that had it active. Resetting it works, but now the window is twice as tall. It's still small and unobtrusive, but it's also a bit broken. EDIT: Relogging fixes it. Nevermind. 😃
  4. I've got a little bit of experience with skeletal rigging and animations. All the rigs are already there, it's just a matter of adapting them to players. And coming up with some alternate animations. Locking out powersets is never a good idea, but it does get done on occasion. The issue here is the time it'll take to adapt the rigs. That's manhours, and unpaid work on top of that. I can see the dev team not wanting to make the effort. But I do really like the idea! 😃
  5. Here's a random idea. What do folks think of naga/snake "tails" for monstrous legs? We've already got the skeletons and the animations, what with all the Snakes and Knives NPCs. I don't see a huge leap in tweaking them to work with PCs. Thoughts?
  6. League star gets shuffled virtually every run, locked or unlocked. Not to mention members getting randomly kicked from the league, if not outright crashing! There's been serious issues with the league mechanic virtually from the git, and I have yet to see anything that even resembles improvement.
  7. Dear gods I hate this power. The single worst thing to come out of i28. Instead of getting ready to engage a large group of mobs, Surprise! And a couple folks are maybe dead or in dire straits. Hell, I'm not too happy with Wormhole, at least not in a team. Awesome power solo. Most folks seem to share that sentiment, but Fold Space keeps on keepin' on. I make it a point to mention how much I dislike Fold Space as soon as someone fires it.
  8. Just a few things come immediately to mind. The first is Hybrids. Why can hybrid powers not be set to auto? Virtually every other nontargeted click buff in the game (and some of the incarnate powers as well) has this capacity, why not hybrids? This feels like a Live design choice that should be revisited. On to... That little white pixel that races around active powers in your tray. Some of us are a wee bit hard of seeing; giving the option to change that white graphic to a more vibrant color, say yellow or orange (or user-defined), would be an immense boon in the h
  9. If the mechanic is already there in one phase, it should be child's play to add it to the other. This is a good idea.
  10. The thrust component of the staff Assassin's Strike fails to render in most cases. The windup works fine, but the actual "thrust" animation is replaced by the weapon redraw. The power still hits, and in fact the "motion blur whoosh" effect plays, but the thrust itself does not. Note that this behavior is not consistent; occasionally the entire sequence fires with no problem, but more often one gets the borked animation. The thrust seems to play fine when AS is used as a normal attack power, and seems to properly animate as an AS thereafter, until you zone. Then it's back to the broken ani
  11. I was initially very unhappy, and vocal, about losing /ebfp. I apologize unreservedly. The new "get me 'round!" stuff works as good as, if not better, then the command. And the one beef I was going to voice about which destinations one had unlocked has been addressed before I even put pen to paper, so to speak. Thanks very much for fixing Transfusion. Mien Gott, that was frustrating.
  12. I stopped reading through this thread about halfway through. Most of it was folks whinging about stuff we've been going over for the last few months or so. I'm excited to see the new TP powers. After thinking long and hard on it (and parking every toon that mattered next to a base portal), I think it'll all work out. But. But. BUT. We really need to see an in-depth explanation of just what this game-breaking exploit was. Now it's been leaked that this 'sploit has been around since Live, and I cannot believe it was only recently discovered. Y'all have to do better
  13. Precisely my point. Reveal costs 10k, is permanent, and while it dosnt use charges, eventually one runs out of zones. Yes, you can use it in missions, but personally I use the fog of war to navigate ("Ok, that's not on the map yet, so those last few mobs have gotta be hiding there!"). What you have suggested for a base portal would provide another, low-cost option for new folks who have discovered the P2W vendor, but have not yet learned the other methods. It's all beating a dead horse at this point, anyway. The replacements for /ebfp are not ideal, but they work. The prices a
  14. It's semantics. Look, over the course of this thread I've come to accept that the changes envisaged are actually pretty good. Been logging out next to, and using, base portals to get used to the idea again. My point here is that in practical application, a 10 million inf pricetag is a paywall to a player who has yet to amass the discretionary income required. Ok, it's a luxury, but it's an artificially created one. Admittedly, some of the replacements for /ebfp look to be a simple matter to obtain, so buying the portal will be an extravagance, little more. What I
  15. No. No, they don't. I've been playing on HC for nearly a year, and I did not feel comfortable dropping that much cash at once until a few months ago. I for damn sure did not even have possession of that much green while I was still "new". A 10 mil pricetag is a paywall, pure and simple.
  16. This. Costume weapons was an idea that was floated way back before the lights went out. We've already got the ability to have different gloves, it's just a matter of building the models for say, a pistol or a bow in your offhand. I can foresee a few issues; one is that the glove/gauntlet on that hand would have to be fairly generic, or a small selection, perhaps in line with whatever weapon was being held. Another issue could be conflicts with 2-handed weapons. Nothing insurmountable.
  17. ...except, like children, we are not told what these exploits are. I understand why; it's been heavily inferred that there was the potential of a major exploit discovered, and thus the mad scramble to "do something" before it became an actual exploit. But the issue for most of us seems to be the absolute loss of a really good QoL feature, and replacing it with a pile of things that aren't quite right. Several folks have suggested repurposing the Oro portal code; my own idea is the same, but reduce to CD to 90 secs or less. That would make everyone happy, no? And, it would not require all
  18. Thank you! Build 2 is so close to what we've been asking for. I would make one change to the lineup as presented: Change the cooldown for the P2W Base Portal from 10 minutes to 90 seconds. Near-instant transport to one's base is a serious QoL thing (and what we're losing with the removal of /EBFP), a 10-minuite CD completely eliminates that bonus. In ten minutes I could bloody well walk to where I'm going. We just don't need this kind of time sink anymore, and for a long time we have not had one. I'd also suggest lowering the cost from 1 million inf to 10k. Does
  19. This. At least once a day, a dozen back-and-forths inside of half an hour, and that's with full salvage racks at my fingertips. Basing calculations on averages doesn't really take into account the far ends of the curve.
  20. I'm going to point this out again: if part of the solution is stating "The command is still there, you just need to be within arms reach of a portal to use it!", then we're wading in bullcrap deep enough to require a snorkel. If you're literally inside clicking distance of a portal, why would you use the command? More to the point, if the issue with the command is so much greater then we mere mortals know, why are we keeping it at all? In addition, 1 million inf is absurd. It took me six months before I was comfortable spending that much inf on anything. You can get Reveal for
  21. Once again, hammering out an acceptable replacement for this incredibly effective QoL feature is the entire reason there's so much activity on this thread. You must have read some of this stuff to have gotten this far.
  22. See, that's the problem. This "Much greater issue at play!" that keeps getting bandied about. We've been told it's a handshake-authorization thing, but as far as we can tell it's an exploit that has the potential for abuse, and has not actually been abused. So on a maybe-possibly-whothehellknows reason, one of the best QoL things ever is being replaced by an array of kludges that don't satisfy anyone. And what's worse, we are barred from knowing just what this problem is, until it's too late for us to offer suggestions on how to fix it. I dunno about you, but I'm mildly put off
  23. Something occurred to me. There are public transport hubs, notably the TOUR-5307 "base". My question to the community at large is thus: are any of these public hubs Dev constructs, or were they all player-built? If it's the latter, then my next statement can be disregarded, and let's move on. I apologize if I ruffle any feathers with the following conjecture. If it's the former, there we've got a big issue regarding /EBFP. Not only was the devteam aware of some of the potential abuses of the command, they facilitated it's use! For a year and a half! I wish that co
  24. But that's exactly what we're asking for. What almost this entire thread is asking for. A reasonable-recycle, short-cast base TP that is readily obtainable, and not locked behind infwalls, accolades, or charges. Similar to, if not exactly the same as, the currently available Oro portal.
  25. Off the top of my head, I don't think there's anywhere on the Isles with that kind of an array of services in one place. One of the advantages of redside is the ferry gets you everywhere that's not a co-op or PvP zone (and most everything is close to the ferry), so such a cluster was not really necessary. With the advent of instantaneous base transport, even that becomes redundant once you have set up said base's travel hub. Edit: A number of people have brought up Cap as a likely candidate, and they are absolutely correct.
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