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Everything posted by Icecomet
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I logged in my bio/titan/energy tanker to play and I am watching her getting beat to death and she shouldn't be and then I notice my defense is only at 41% instead of 49% like I'd expect in a defensive adaptation stance. I toggle OFF defensive adaptation and then turn it back on and the defense goes back to its expected 49% and I am handling the damage the way I'd expect to be. So I've tried it now dozens times and every time I login this is the case. Is this some sort of bug with this adaptation? I get this could be a minor bug that I should be cognizant of and just turn it off and on when I get started, but I also think it's something that should be looked at. Replication Steps: 1. Login with a mission already loaded, I am using AE as my test bed. (I am at 53.4% smashing def but it will drop once stealth adjusts in mission). 2. Zone in and got a group around me and defense drops to 41.39%. 3. Turn off defensive adaptation and defense drops to 36.89% as expected. 4. Turn defensive adaptation back on and it goes back to 49.64% (about what I'd expect on this current build in this stance) Thanks for adding this to whatever bug lists you have to see maybe where this might be failing to recognize an already toggled on defensive adaptation once combat starts. Lastly, let me know if you have any questions about anything.
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I am done bickering about this topic. You think I am wrong because you don't want change or you think it will break something. I want a change because I feel half of my builds are currently broken and will remain so until we have equal opportunity of power choices. So we're at an impasse, any further discussion will only foment hate and degenerate further than what is has, so with that, I bid you and this thread a fond adieu...
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Really? Because I have a toon that the powers were rearranged/changed, its sonic or mental blast, I'd have to go look. Anyway, I have a power before its available now and everything still works great, so, not sure to what you're referring.
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Then they should introduce an I3 shard with only SO/DO enhancements and the game as it was in I3 for people that are nostalgic and want a real challenge, but in addition to I3 still having all the incarnate level and trials that were introduced since that time. Problem: Solved
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It is strictly true that you don't HAVE to change anything you're doing, so my statement is correct. You might then CHOOSE to do it differently with this change, making a conscious choice.
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Except you just proved the status quo comment that was made previously.
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Preach on brother, preach on
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You know, there is nothing that would force you to change what you're doing, you can continue to put yourself into difficult choices because you feel it would overpower you otherwise and keep your builds gimped. Seriously, that's an option! Because a change like this would be made, you don't have to respec or change ANYTHING that you're doing.
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I think the preferred method was raising T1 to include 3 powers, one of which being the def/res toggle, thereby not changing any orders but allowing us to have the toggle of OUR choice, not a forced choice due to only truly having 1 power left to devote to the epic pool. So, because of that, I shouldn't be allowed to stay on my Ice theme because it would BREAK the game balance to allow a substandard toggle at 35 vs 41? A Toggle with def to smash/lethal and resist to fire/cold is hardly a game changer, but my sacrifice is staying on theme, and BOTH cold based toggles require 2 choices and level 41, that is where the unfairness lies. 1. Sure, except that's generally all that happens here on this toxic forum, you don't like it so you shit on it. 2. I didn't insult anybody and I am not sure I saw anybody else hurl an insult. If you feel insulted then you insulted yourself by reading something into something that isn't there. 3. You say it would improve some pools and others would gain nothing? I could argue that the pools being asked to be changed have been shortchanged all these years and the balance fix is to allow us the same CHOICE toggle to stay on the theme we want (Note above, both cold toggles require 2 powers and level 41). 4. The difference between you and I is you won't see me shit on somebody's idea, they take the time to make a suggestion because this is the only place you can hope the power team will see it can look into it after which I can only hope that they'd start an opinion/vote section on proposed changes about what is and isn't possible, what nerfs would need to take place, etc and at that time people could cast a vote in favor of or opposition to said changes (I might even vote against it at that time depending on what they would say). Maybe that's idealistic, it's not like we're given a vote nearly as often as we should be considering we're the absolute funders. 5. Sure, you're entitled to your opinion and of course everybody has one. I've despised most of the recent changes that have been made, but you know what? I suck it up and go with it because that's life and if this change were to happen, guess what? You'll have to suck it up and roll with it. Ultimately, if it were up to me and I were running the show, the epic pool would all be T1 for all AT's, being that you have to wait until 35 to even get anything from it and should just be an unlocked pool since each AT pool is different (unlike the regular power pools that we all share and get equal boosts from), but I know that isn't realistically going to happen here. I've always thought this game should just be fun and an escape from reality and since it isn't a timesink model used to milk cash from customers monthly for a fee like the original model, people should be able to build the characters they want to have and enjoy zipping around the city, fighting crime, missions, raids, trials, whatever tickles their fancy. Again, maybe that's idealistic, but it is what I would do...
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This would be a better option, to just have the 3 powers unlocked at 35 and is right in line with what I am talking about. Appreciate you making another/better option rather than just shitting on an idea because you can't understand it or somehow think that a 6 level difference somehow overpowers something to the point that it needs "nerfed". Like, I can't fathom all these people calling for more stringent and annoying restrictions, if they don't want to take it until 41, great, don't take it until 41, nobody is forcing them to change when they take it, just making it available sooner for the flexibility of the power sets, but that is clearly lost on the forum lurkers.
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So, you're suggesting then perhaps all blaster def/res toggles should be a T4 power since you state they're clearly unnecessary for a blaster at those lower levels?
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So allowing a def/res toggle at 35 instead of 41 will require a rebalance of the effectiveness? LOL, yes, yes, that will totally overpower every blaster in the game and blasters will be solo'ing all TF/SF and Trials at +4/+8 in no time at all, omg, how did I not see that.
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For the umpteenth time, I was only asking that the blaster epic pools all allow a T1 choice for the def/res toggle, no other AT pool arrangements were asked for or suggested. Yes, it's also to allow for a character to have their def/res toggle at 35 consistently as well as the 'themed' part. I don't know any blasters that don't take one of them, though I am sure there are probably some out there so I wouldn't want to presume that everybody uses them, but why shouldn't we, regardless of which pool we want to use have the same ability to have it at 35? It's a simple concept and not overly complicated that everybody here is hyperventilating about like it's somehow going to make blasters supplant tankers and brutes as a meat shield.
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No, that isn't what the original post was suggesting and if what I suggested wasn't clear, then don't bother about it, sheesh.
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I always avoid the forums for just this sort of garbage, instead of letting the powers that be evaluate input and make a decision, everybody has to chip in their 2 cents and try to tear it down, you can always count on this place for that. The point is fairness in terms of a themed character, in my case, all Ice, I have to spend 2 powers in that epic pool just to have my ice armor to complete my look/theme, whereas others do not. If they'd just allow us to customize the aura of those epic pools to look however we want them to look (i.e. choose from the list of all the epic/ancillary fx), that would be fine too and actually would be even better because I could take a set I'd much rather have but don't because it would break the look/theme of the toon. It doesn't have to be the ice armor itself because its not giving me anything over anything else, in fact, its giving me LESS than a few of the others that can be gotten at 35. So, either way, make the effect of the armors fully customizable or allow that toggle that most everybody is going for be obtainable at the same level. Your point about build-up is a not even related to this, I am not even sure why that was brought up. Primary and Secondary powers aren't the topic of discussion and comparing them to an epic/ancillary pool is pointless and without a correlation that can or should be drawn.
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My post is about blasters specifically, NOT any other AT, the selection criteria and availability should be consistent for blasters across the epic pools. I am not proposing any other AT changes as I am not very familar with most of them because I play blasters 99.9% of the time.
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Yes, but again we aren't talking about AT powers (primary/secondary), these are power pools, that is the crux of the discussion, power pools always have been consistent across the board regardless of AT or other powers taken, and the other of those epic pools should also be consistent. Take Acrobatics, from the Leaping pool, everybody and anybody can take it at 14 if they've taken 2 other leaping pool powers, no exceptions. The Epic pools should be no different. Each epic pool offers different pros and cons, which again, aren't being debated here, simply the order of the power selections. I do understand your point, but I think you're talking about AT's and their primary and secondary powers whereas the power pools are 100% consistent across the board in terms of their effectiveness and pre-requisites to take those powers.
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Honestly, what you said there makes NO sense. These are power pools and they should be consistent across the board. By your logic, the brutes and tankers should get a hasten that only lasts 45 seconds vs others it lasting 120s. NO, this is a power pool, they should be consistent in the level selection requirements. Nobody is talking about AT Primary or Secondary here, nor are the merits of their effectiveness.
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Good morning GM's, Devs & Heroes! I was curious to ask why we don't normalize the epic pools (from a blaster perspective) where the defense/resist toggle can be taken on the first choice? Having to waste an extra power just to stay on "theme" doesn't seem fair (I am Ice, Ice, Ice). Case in point, with ICE, I have to take 2 powers vs. soul mastery which can be taken on the first selection on top of which, not only do I have to waste an extra power, I have to wait until 41 for Ice/Leviathan, 38 for Fire/Force/Electric vs. being able to be 35 for the other 3 patron pools. I get that the patron pools require 'unlocking', however, nowadays with any of the 4 missions unlocking them all, it would seem to me that we should just normalize the epic pools and just allow the toggle to be taken on the 1st selection so people can build the theme/build they want fairly across the spectrum. Current requirements for the Blaster Epic pool def/resist powers are here: Blaster Epic Pool Level to obtain Additional requirements Arsenal 35 None Dark 35 None Electric 38 requires 1 power taken before it Fire 38 requires 1 power taken before it Force 38 requires 1 power taken before it Ice 41 requires 1 power taken before it Leviathan 41 requires 1 of 4 missions be completed & 1 power taken before it Mace 35 requires 1 of 4 missions be completed Mu 35 requires 1 of 4 missions be completed Soul 35 requires 1 of 4 missions be completed Thank you for your time and I would appreciate some serious consideration in fixing this discrepancy.
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It's a minor thing, but, the Ouroboros portals that sit in the ECHO zones, lists all the zones you can go to, including Ouroboros, but the Ouroboros one says 15-50 for the level range, however, I believe you all lowered it to 1, so, should probably have the text change to say 1-50. Cheers!
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Hello everybody, not sure if this was reported or not, I didn't feel like looking through 31 pages of responses, but, there is a typo (but more realistically a mismatch of a reported powers ability): So, not sure if it's superior or minimal, but I think these are mutually exclusive?
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Hello devs, I am reporting a bug which isn't a show stopper but I think should be looked at someday whenever you aren't busy (haha, like that'll ever happen..) 🙂 That said, I have found that if I drop Blizzard (maybe ice storm too, I actually didn't test it specifically) and then go up an elevator, Blizzard follows me up and down until it runs out. This is a location AoE and should stay exactly where I drop it and not follow me up an elevator. I am not an exploit kind of person so I've been unable to picture any scenario where this could be exploited for any real gain, so my apologies in advance if you consider this something that could be exploited for gain by the player base. I've been able to replicate it on multiple indoor maps, so it wasn't something specific to any one individual map. Best regards,
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Ahh, I guess this is where not reading got the better of me and I missed the temp power thing, so, I stand corrected. I know I tried clearing the mobs and then clicking the tubes and nothing happened, so I just destroyed them. Anyway, I spose this isn't a bug then, so, thanks for clarifying what I had missed. Cheers!
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Hello. In Ouroboros, Red Side, Level 30-34 Range -- Psimon Sez (6.54) One of the missions the compass reads: However, these were NOT activated, they needed to be destroyed by attacking it, which resulted in them looking like this: While not difficult to figure out and it certainly didn't hamper my progress, if you want to change 'activate' to 'destroy' that would certainly make it more clear. Side note here, I did NOT read the story line as that sort of thing isn't my bag, so, I am not sure what I was being asked to do by the contact so, there could be some text in there to clear up as well...
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Well, considering the portal itself recharges in like 2 minutes, I figured 5 was a fair recharge on that scale!?