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Icecomet

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Everything posted by Icecomet

  1. It's a minor thing, but, the Ouroboros portals that sit in the ECHO zones, lists all the zones you can go to, including Ouroboros, but the Ouroboros one says 15-50 for the level range, however, I believe you all lowered it to 1, so, should probably have the text change to say 1-50. Cheers!
  2. Hello everybody, not sure if this was reported or not, I didn't feel like looking through 31 pages of responses, but, there is a typo (but more realistically a mismatch of a reported powers ability): So, not sure if it's superior or minimal, but I think these are mutually exclusive?
  3. Hello devs, I am reporting a bug which isn't a show stopper but I think should be looked at someday whenever you aren't busy (haha, like that'll ever happen..) 🙂 That said, I have found that if I drop Blizzard (maybe ice storm too, I actually didn't test it specifically) and then go up an elevator, Blizzard follows me up and down until it runs out. This is a location AoE and should stay exactly where I drop it and not follow me up an elevator. I am not an exploit kind of person so I've been unable to picture any scenario where this could be exploited for any real gain, so my apologies in advance if you consider this something that could be exploited for gain by the player base. I've been able to replicate it on multiple indoor maps, so it wasn't something specific to any one individual map. Best regards,
  4. Ahh, I guess this is where not reading got the better of me and I missed the temp power thing, so, I stand corrected. I know I tried clearing the mobs and then clicking the tubes and nothing happened, so I just destroyed them. Anyway, I spose this isn't a bug then, so, thanks for clarifying what I had missed. Cheers!
  5. Hello. In Ouroboros, Red Side, Level 30-34 Range -- Psimon Sez (6.54) One of the missions the compass reads: However, these were NOT activated, they needed to be destroyed by attacking it, which resulted in them looking like this: While not difficult to figure out and it certainly didn't hamper my progress, if you want to change 'activate' to 'destroy' that would certainly make it more clear. Side note here, I did NOT read the story line as that sort of thing isn't my bag, so, I am not sure what I was being asked to do by the contact so, there could be some text in there to clear up as well...
  6. Well, considering the portal itself recharges in like 2 minutes, I figured 5 was a fair recharge on that scale!?
  7. You still have to talk to each one of them and the 2 'troublemakers' you have to inform them that you are leaving them there. So, not really a bug, though sure, maybe the compass could be a bit more clear.
  8. Hello. There is presently an accolade for Ouroboros called "Chronomaster" for completing 50 Ouroboros Missions that has nothing associated with it, ok, no problem. I am suggesting that we add another accolade awarded at 100 missions called "Chronographer" except this one would have as a reward an "Ouroboros Stone" that can be summoned by a player every 5 minutes so players can pick up the next arc without having to go to Ouroboros first. The stone would be accessible by anybody that's earned the "Entrusted with the Secret" badge. Obviously, if a player hasn't received this badge yet the stone simply shouldn't respond to them to protect the whole 'secret' thing. This would be a nice enhancement, especially when dealing with arcs in places like First Ward where the missions take place there, you wrap up your arc, you have to go back to Ouroboros only to be sent right back to First Ward. From my viewpoint, it's a lot of unnecessary zoning and would help players streamline and maximize their playtime. I am sure a lot of others have limited playtime as I do a lot of the time and this would be a nice quality of life enhancement. I appreciate you taking the time to read and consider this proposition.
  9. Hello, yes, I can confirm that this corrects the issue. Now the larger question is WHAT did the devs do to THIS zone when they rotated it that causes this issue? SOMETHING had to be done that makes this zone special that requires a world texture detail of HIGH in order for that to happen. @Jimmy or @Cipher, are you aware of any underlying reason why AFTER Siren's Call was rotated that a world texture setting of HIGH is required to make something like vidiotmaps work correctly in game? Every other zone works 100% perfect on lower settings (as did Siren's Call before the rotation). We'd appreciate any insights you might be able to share so we can put this topic to bed! Thanks in advance.
  10. The lengthy steps I conducted through 2 solid days of doing nothing but troubleshooting this are as follows: 1. I have deleted my entire CoH installation out and installed the homecoming launcher. 2. I wiped out the fog of war map cache in C:\Users\%username%\AppData\Local\NCSoft\CoX\VisitedMaps 3. I installed the vidiotmaps installation via cohmodder (map was scrambled). 4. I installted the optimal path patch via cohmodder (map was still scrambled). 5. Removed the SC overlay and the map displays correctly. 6. AboveTheChemist sent me many various revisions saved in varying formats all were still scrambled and a few were just black. Thanks!
  11. Ok, I just tried all 3 of them again and as reported earlier by the other person. Khalisti Wharf is BLACK, Warburg and Siren's are "scrambled" like the previous screenshots I provided you! I was sure I tested your files previously, but I suppose maybe not, I did so many things in that timeframe it's hard to recollect what all I did and did not try map wise. Thanks!
  12. Hi ATC, I think we covered this, but for my personal situation it is ONLY Siren's Call that has the problem. Khalisti and Warburg and every other zone in game works absolutely perfectly (and Siren's Call worked before it was rotated for some unknown reason AND it worked for a short time after December 5th when Michiyo provided a quick rotation of the existing vidiotmaps badge. But since about February it simply stopped working. Nothing on my client PC has changed (aside for the crappy forced windows 10 updates). 😧
  13. After watching the discussions and conversations that go on here, the lack of any real dev engagement or willingness to change a direction on these powers. I had a more generic suggestion regarding the beta of changes. Instead of a closed beta, where a small collection of minds decides the direction for everybody to a point that when it hits open beta we're basically going to be stuck with the chosen direction with maybe being able to get a few % tweaks around whatever the point is. I am not entirely sure that a small collective should be base lining the direction for the servers at large from the first iteration and I would ask that in future decision making that the beta is open from the beginning before a "general path" is set in stone to a point where many are unhappy, except the chosen few that laid the path out. Please consider changing your approach in future development so the people paying for the monthly support of costs can not only know they are directly supporting the game financially, but providing valuable feedback at a time when suggestions can be realized. I want to be clear that I am appreciative of the devs time and willingness to keep things fresh in game while making no money or profit for their efforts. In the MMO world companies shove their choices down the consumers throat and they just have to take it. I do also recognize that you'll never please everybody with any given change (i.e. a camel is a horse designed by committee, I get that), though I can't imagine anybody (including me) with being upset at flying faster. It's the renaming of powers, addition of unnecessary powers in a system tray that I think was avoidable and simply modifying the powers that exist would have accommodated the desired changes and you'd have seen FAR less push back and complaints if you simply said "we are improving the powers as they exist today. Fly will be faster, AB will have it's affecting self removed and some 'defensive' bonuses added, etc". People could say, great, the powers we have are just buffed up more, fantastic. Anyway, thanks for reading, though I know this won't necessarily change where we are today with the current changes.
  14. But PDP feels more like an underground rave or whatever which I thought was the vibe they were pushing with it. Pocket D just has too much of a polished 'space' look that should be somewhere out in the shadow shard whereas PDP really feels like its a secret dance location in the city. Again, nostalgia, lol. PDP has the same potential though, give it the NPC's that PD has (p2w and such). I wish I was a developer, I'd get into the code and rewrite it and send them code over to the team to check out, but alas, my coding days are long behind me so that's just a pipe dream...
  15. Thanks Naomi for the input, I do appreciate your time. I suppose based on some of your feedback perhaps the zone would need a slight overhaul and lighten it up a lil and maybe cleanup some of the junk (not completely, so it keeps that vibe it has). I just thought perhaps it were far more easily accessible with a LRT (and maybe a base portal) to get there, heck even add p2w or some of the other stuff there that is in Pocket D that it would be an alternative 'public' place for when somebody might want to hold a public DJ event or something. Just hate seeing a zone like this forgotten about is all and as I mentioned, its a bit of nostalgia. As for Studio 55, well, at least on Everlasting, the lion share of people are on the hero side, our villain and praetorian population is rather low compared to the hero side and I don't think there's much to be done about it. The villain zones kind of suck, are dingy and depressing looking and the praetorian side while beautiful, doesn't offer a lot of higher level content, but this is an entirely different discussion. I don't have all the answers, but I was hoping if the effort for a destination point for LRT and base portal (and now, maybe a few of the cleanups mentioned) that it might be more appealing to the masses for public dance events. Maybe it's a crappy idea, but I thought I'd toss it out here nonetheless because I am told if its not on the forums it'll never have a chance... Thanks for reading and the feedback, your time is appreciated!
  16. Hi, thanks for the feedback and the perspective. I just want to be clear, my suggestions or dislike has nothing to do with speed. Let me say that again for the people in the cheap seats: I have never advocated for more speed, point of fact, I am content with my speed exactly how it is on LIVE right now and if the speed wasn't changed at all, I wouldn't say a word. All I stated was, roll whatever speed increase that's being proposed for fly into existing fly along with the "defense" buffs into Afterburner (instead of EvMa) and remove the AB "only affecting self" thing. That's it, I am not asking for and simply don't care about what the speed cap is, I don't care if I fly faster or not (but I don't want to fly any slower). Oh, and maybe a 1-2% base defense increase to hover, but that'd be a nice added bonus, but certainly not necessary. I honestly feel that the existing powers with the increases and additions as proposed would work perfectly fine in the existing powers. People who don't have AB today, will likely then need to take it, but then they'd have to respect to take EvMa also, so, it's a wash. I'd just simply like to see this style of change dropped on beta and let people play with it and see how it fleshes out. If my idea isn't the chosen one, so be it, at least it got a shot for people to evaluate it (myself included). I just feel like the pool itself is being overly complicated with renaming a power, moving AB to be some system tray "Freebie" or whatever. K I S S = Keep It Simple Stupid (the golden rule of development)
  17. If they want to just be villains, sure, but I don't personally know anybody that stays full time villain, go rogue/vigilante and you can go wherever. I personally have moved all my toons to vigilante (unless there is a reason to go rogue or villain, but I immediately switch back when I am done) so my LRT will take me anywhere in game, anytime. If you want to not leave villain side, well, all I can say is oh well, that's a choice that is made and ya have to deal with the consequences of it.
  18. Absolutely, probably a good percentage of the player base (those that weren't live or the early days) that aren't even aware of this zone at all. I think the theme and environment really sets a dance club atmosphere a LOT better than PD. I've never been that crazy about Pocket D when it comes to theme and vibe of how it feels, but PDP has the feeling!
  19. Hi, thanks for the feedback. Yeah, I get what you are saying, but as I had stated, given that they just waded through all the code for exploration and LRT stuff, I don't think this would be a massive effort. And, yeah, there is some nostalgia involved, I played live from launch to close and Pocket D was brought online and it just makes me sad that I never see anybody in this zone when I pass through and I figured if the effort wasn't a lot, it'd be nice to see it made accessible easily with LRT... Anyway, appreciate the comments...
  20. You know, I was thinking the other day that it kind of makes me sad that this zone has become somewhat forgotten. While I know that Pocket D "replaced" this zone, I was thinking that this zone could use some love. How can we utilize this zone and make it a place to go? 1. Put 1 exploration badge in it so it becomes accessible with LRT (or just have it unlock when Pocket D is opened in LRT automatically) 2. Put the Paragon Dance Party portal name in the list right below Pocket D in LRT. 3. People like to host DJ events live in game and stuff, so, why not make this zone more attractive as an alternate gathering place for events? I don't think this would be a massive work effort, given how recently you added exploration points to places like Khalisti Wharf and the entire LRT power, so, let's show the original party place some love and make it easier to access for people to get to quickly for gatherings and the like. Thanks for reading!!
  21. Or, the devs can adopt a different approach than the currently chosen path based upon player feedback, which I was led to believe the purpose of this thread was for. No one is forced to take advantage of the options? Why can't the new options be rolled into the existing powers? That's the question that is being asked. It's not like me and the other people that aren't crazy about the proposed changes are opposed to the speed changes and other benefits, but why can't they be rolled into the existing powers? Even if it was an "I don't like it" opinion, the opinion is valid from the point of view of a player. Maybe you don't like my alternate proposal, that's perfectly reasonable and you're entitled to your opinion, but to tell me or anybody else what we should do and to just accept some change as it's proposed without expressing our opinions on the matter is really counterproductive. I mean, the level of incomprehension of an expressed alternative and the condescension to those ideas is why more people don't come and express their opinions on the forum. People tell me all the time on Discord what a train wreck this place is when it comes to this sort of thing and that it's why they don't come here and post anything and now I can clearly see it only takes a thread like this to see it in action and prove the point. Lastly, keep in mind, it's one thing if I came here to just bitch about the changes, but at least I am offering an alternative approach to a change that not only embodies all the proposed changes in an attempt to structure them into the existing power layout after I spent my own time on the test server evaluating the currently proposed changes. Is that not what a thread like this is supposed to be for, @Jimmy @Cipher? If not, I'll stand corrected and apologize at large for offering my opinion and suggestion.
  22. It's strange, I keep getting this exact comment about "speed" and what "I am asking for", but I've never once mentioned speed, anywhere, ever. With flight + AB on live I am quite content with my travel speed and nobody can point to a post or quote where I've ever asked for more speed. I was simply looking for a way to roll up the changes they want in the powers how they exist right now without all the mumbo jumbo of a "free" power. You know, you reach a comfort level with the powers how they are, your playstyle is adapted to that. That's me, I just want the powers in the pool to remain exactly how they are, just roll up the speed changes and whatever else they want in EvMa to just be rolled in to AB and call it a day. 🙂
  23. Yes, I know, quoting myself seems like bad form but since my last post was on another page, figured I'd quote it so it's here as a reference for anybody that hadn't read it. I'd really love to see what my suggestion above would look like on test or something? How hard is it to put this sort of iteration to the test, see how people feel about it? Also interested to know if it was even looked at or considered this way before the rework took place? Were them some barriers or issues preventing something more simplified like this from being implemented? In closing, I know I get all passionate about some of these subjects, let's call it a character flaw and sometimes I struggle to sound more constructive in my feedback. It's not deliberately being a jerk, like I said, my passions get the better of my fingers sometimes! 👍 It's a work in progress, like anything else in life...
  24. So my counter proposal on the flight pool proposed changes would be as follows: 1. Hover would get a 1-2% base defense buff. 2. Fly would be increased to the same speed and caps as what is on beta. 3. Evasive Maneuvers + AB on beta would be rolled up into the existing AB, including removing 'affecting only self' portion of AB. (AB will remain a full time toggle and if a slight overall speed adjustment has to take place, thats ok too, any way you slice it, we'll be profoundly faster than we are on live today). To me this is way more simple and elegant than this massive pool revamp and introducing a system tray power and all the like. I have a hard time understanding this massive overhaul when the existing powers could just be tweaked to achieve exactly the same result without messing around with what we have.
  25. Good work on some names there, I think the easier we can make it on the devs, the more likely they might consider implementing it 👍
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