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Everything posted by Icecomet
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VidiotMaps for Issue 24 and Beyond
Icecomet replied to Blondeshell's topic in Tools, Utilities & Downloads
No sir, I've never bothered with the new installer. When the old one is decommissioned, then I'll look to get the new one put in place, but no use bothering with something that works... Icecomet -
VidiotMaps for Issue 24 and Beyond
Icecomet replied to Blondeshell's topic in Tools, Utilities & Downloads
Yes I did a fresh install of the game and then the coh modder vidiotmaps installation with the same result. Icecomet -
VidiotMaps for Issue 24 and Beyond
Icecomet replied to Blondeshell's topic in Tools, Utilities & Downloads
Hello and thank you for the posting. I have extracted it manually to the folder and here is what is displayed (same as previous): Yes, I played a couple arcs today in game and no map issues, ONLY siren's call is exhibiting this issue. Wish they had just left the zone alone, rotating it was meaningless, other than to mangle what was already working. 😞 Any other ideas? I am happy to try anything if somebody else has a suggestion! Best regards, Icecomet -
VidiotMaps for Issue 24 and Beyond
Icecomet replied to Blondeshell's topic in Tools, Utilities & Downloads
Hello and thanks everybody for the help on this topic, though, I have to say, after getting everything installed (I did a FULL reinstall of the game after I saw this happen on my original install, so I did a full/clean reinstall and then patched again, same result) and now my Siren's Call is showing as follows: Does anybody have any ideas? Appreciate the time... Icecomet -
Hi, thanks for the input and I couldn't agree more on the +/- thing. I had thought about that, but, as I said, I was trying to constrain myself to the current framework of how something works because I fear if it becomes a massive overhaul then it is less likely to see the light of day. That said, maybe an overhaul would be easier, I don't know. They sure added the "upgrade all" button to update all the TO/DO/SO enhancements in 1 click, so, who can say what would be easier. Thanks again for the input! Icecomet
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It's too bad that when a real improvement to the combining system is proposed that it isn't supported better. 88 views on the thread, 2 different people commented and 4 people liked it. If somebody has a better idea, I'd love to see it or hear it because I've not seen anything proposed within the current coding framework that would improve things. As for the rarity of boosters, as I don't spend much time on the auction house, I am not sure if they are rare or not, I always have no issue buying 300 at a time to +5 a build, but if they're rare, they could also be seeded to always be well stocked, so, that's definitely another remedy. Anyway, I took the time to mock up a screen proposal on what it would look like figuring that might inspire or excite some people for a way faster way of making something +5, but it appears I have not accomplished that. I suppose I'll try to come up with something better and see if it floats or not... Icecomet
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or increase the commonality? 🙂
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Yeah, that would be fantastic but would probably be a larger undertaking than my suggestion, I was attempting to stay within the current framework that exists and just "expand" it a little based upon my past coding experience, which I admit is getting a bit dated, but often easier expand something that exists than rewrite something from scratch (of course, there are also times a rework makes more sense, depending on the coding and the limitations contained therein). Thanks for the vote of confidence though, I appreciate you taking the time to read! Icecomet
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Hello Dev Team and Happy New Year! I've been thinking about the enhancement interface and a few changes that I believe could use some quality of life enhancement. First of all, I'd like to see the Catalysts and Boosters separated on opposite sides of the screen, I can't tell you how many times I've accidentally boosted when I wanted to attune which ends up costing me the loss of a booster. Secondly, and more importantly, when attempting to + up IO's, 1 at a time on a build where I want +5 on all IO's is really tedious and painful. This could be GREATLY enhanced if after you select your enhancement, the system recognizes that you added a booster, then it adds another slot, you add another booster, it adds another slot, up to and including the 5th slot. So the final screen would look something like this. Again, to be CLEAR, the additional slots would appear 1 at a time as you add a booster to the previous slot until the limit of 5 is reached. I have mocked up what I think would be a good interface look for my proposed changes to use as a visual representation: I am not sure how much work something like this would be, so, please pardon me if this is way too much work (or not even possible), but I didn't want to explain it without putting in some work myself to mock up something to clarify what I am looking for. Thanks for your time and consideration. Icecomet
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Hello. The text on the progression of the badge is incorrect. It says "Defeat 100 Legacy Chain minions to earn this badge" but the badge requirement is 200 as demonstrated here by this screenshot. Thanks! Icecomet
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I still wouldn't be bothered.
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Exactly the point, they wouldn't be any better or worse off than they are today, it's a balanced equation in that particular "What if" scenario...
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I am not causing anything, because I trash all white and yellow salvage, ALL, every single piece and will continue to do so (as do many many other people), so I am not causing anything to inflate and if my actions are causing inflation, deal with it. I don't need 50 influence from a piece of salvage, I can kill mobs for millions of influence faster than I can drop, drag, list and then claim influence from the AH. Anybody that's played this game for more than 15 minutes should easily be able to earn up the influence they need for pretty much anything. I also block all common recipes and I trash most yellow and some orange recipes too (OMG, run, inflation, somebody isn't feeding the market), yet, I don't see those prices spiraling out of control. Your points, while acknowledged don't hold water, because I know a TON of people that block common recipes, delete white and yellow salvage (or sell to vendor). People that sell to the AH will likely always continue to do so because that's their choice, people like me will continue to destroy it and it'll NEVER, EVER go to the market, so, either way, the market has not and will not ever benefit from my salvage. I did even say make it 100M to block salvage, make it 1B to block salvage, make it 2B to block salvage and I'll buy it immediately without pause or hesitation. People that can afford THAT price to block it are NOT selling to the market, full stop.
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Ok, I thought I spelled it out in English, but my bad, perhaps I didn't, let me reiterate. IF the market supply took a hit and prices went up for people buying, they seem to be missing the point that those same people would also MAKE MORE inf when they sell salvage they don't need, thereby balancing that equation. Again, back to the previous point I stated. The inf gain for a lot of us is so insignificant that I still wouldn't bother having to collect the vast quantities of sold items. When the AH is full, you can't simply click the "get all inf" button like you SHOULD be able to, but instead it floods your chat with AH busy messages and you have to wait to collect more. And trust me, if all the white salvage was selling automatically, the AH would be FULL very, very FAST. It seems in my observations that you can collect 25-30 salvage without getting locked out and with a selling capacity of like 200, uff, what a nuisance... Icecomet
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Many of us delete the white salvage or sell it straight to a vendor rather than deal with the clunky AH interface, so, not sure where you think this will affect anything. Those that collect and sell will likely continue to do so because they need the influence or wanna be a good citizen and those of us who do not, simply want a quality of life update to block it like I do common recipes, yet, you don't see that market in short supply... Mostly though, one of my strongest points made at the top of page 2: So, there's that statistical fact that you've overlooked.... Icecomet
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...and there it is, someone with coding knowledge! Thanks for that, I was too lazy to research it. 😁 Icecomet
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iirc, this 2B max was a coding limitation and the code simply couldn't handle any more than that and the odds of the Homecoming folks recoding the game is about 0. We're lucky that we get updates to content, settings, etc for a game we all love. It always seemed strange to me if it could handle this many positions numerically, that 9,999,999,999 should be the limit, but my coding days are LONG behind me so I am not sure what causes 2,000,000,000 to be the magic number. As mentioned above, sure its a small pain to email yourself and login another toon to collect and hold it. I personally just accumulate it in my e-mail, which you've stated you don't want to do. I have 5 toons filled with purple recipes until I reached the same annoyance point you have with influence and I simply stopped saving purple recipes. I give around 1-2B influence away per week to new people or folks that don't like farming but want to kit out a new build or whatever. I have some 30B saved in emails and on all my toons so, I try to give away as much as I can. Anyway, the market on Homecoming is stable and as also stated above, 2B will solidly kit out 2-3 builds and if you have so much inf, earning more likely isn't an issue. I know it sucks, but again, limitations of the original code at 2B inf. I wish the game was recoded to take on more cores and fully utilize the high end graphics cards, but this too is likely to never happen. Icecomet
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The inf gain for a lot of us is so insignificant that I still wouldn't bother having to collect the vast quantities of sold items. When the AH is full, you can't simply click the "get all inf" button like you SHOULD be able to, but instead it floods your chat with AH busy messages and you have to wait to collect more. And trust me, if all the white salvage was selling automatically, the AH would be FULL very, very FAST. It seems in my observations that you can collect 25-30 salvage without getting locked out and with a selling capacity of like 200, uff, what a nuisance... Again, not something I personally want to be hassled with. @Devs, please give this thread a review and some proper consideration!! Icecomet
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Thanks gameboy1234 for some additional points and alternatives to consider, again, this was a good conversation thread and I hope it can receive some due consideration from the development team. Thanks again to everybody that contributed their view point, only with good discussion and hearing all valid concerns and input can the best decision be made! Icecomet
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Thanks everybody for the input, we had some good points on both sides, but in summary, I would say this: 1. People like me who delete stacks without selling will continue to do so until we can just block it (and those that just sell to an NPC vendor will likely also continue to do so) 2. People who need the inf or don't mind being bothered with the auction house will also continue to sell their salvage because they need the influence or just want to be a good citizen and supply the market. 3. People have suggested a way to automatically sell all salvage in some automated sense to the auction house, though I think this would require extensive development? I personally still wouldn't bother because the inf gain is minimal at best. 4. The one point that really wasn't addressed I think is that even IF the market supply took a hit and prices went up for people buying, they seem to be missing the point that those same people would also MAKE MORE inf when they sell salvage they don't need, thereby balancing that equation. From my perspective, I don't see anything changing really other than providing a good quality of life change that's available to anybody that wants to spend some inf to enable an option to block it at the p2w vendor. Thanks again everybody, I appreciate the supporters and value the input of the opponents, I hope the devs take this suggestion and give it proper consideration for a near future quality of life enhancement to the game. Icecomet
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What better thing for the devs to work on more than a quality of game life enhancement? It's much better to make these kinds of updates than creating new powersets that people are always on about. I mean, I am not sure where the powerset choice line needs to be drawn, but I personally think we're there and don't need more powersets to choose from (purely my opinion on the matter, but that's not what this thread is about, so I digress). When I sell, I list everything for 5 influence, regardless of what it is and I take whatever the ah gives me. Yes, even purple recipes. Everything goes for 5 inf when I use the /ah It seems my play hours being weee early in the morning means things don't move fast enough for me, so, I stopped selling to the ah as a form of expedience... Icecomet
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I am for blocking any kind of salvage, individually by type, as we can with recipes, inspirations, etc. As mentioned in my PS, I'd additionally love to be able to block enhancements by type (i.e. fly, tohit debuff, etc) so I don't get TO/SO/DO enhancements that I don't want... It's my character, it should be my choice, as I mentioned, I delete hundreds of stacks of salvage a week as I expect many others do (or they sell it to their SG base vendor mentioned above) meaning it's STILL not coming to the player economy... I'd likely block yellow salvage too, personally, but at the end of the day, its common, in just a couple of hours I can easily fill up my 172 slots with 150+ worth of common salvage, hence the term, COMMON, hello people? It'll never run out, some people sell everything they can for whatever they can get for it, great, good for them, I just don't want to be bothered. It's bad enough I have 10,000 incarnate threads and 5000 incarnate shards I can't do anything with, but that's an entirely different topic, at least they aren't clogging up my capacity... I just don't understand why anybody would be against this, I mean, the dev seeding of 10M pieces means they could do it again, if it were necessary and though I am not sure what the dev asking price is, back when I started I never paid more than 500 inf for common salvage, again, it's common, it will NEVER run out, ever... Icecomet
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Yeah, but my salvage isn't going into the economy anyway, I delete hundreds of stacks of salvage a week. When I did try to sell common salvage, it either sat in AH for days on end or didn't sell fast enough and I had to remove and trash it because I had too many other things to sell. I don't care if you fixed the price for common salvage at 10K per piece, I still wouldn't bother selling it... When you check a common salvage item and it shows MILLIONS for sale, I am not sure where the economy value would even come in to play. You could make the same argument for common recipes too, but I can and do block them as well because they're a waste of time (for me anyway) like the common salvage and small inspirations. I am fine, make it 100M, 500M or even 1B influence to be able to disable common salvage, either way, I'd buy it immediately, that's how sick of common salvage I am... Icecomet
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Hello HC Team! I would like to request the ability to block salvage in the p2w vendor the same way I can block common recipes and small inspirations. It only makes sense to have this level of control on what clutters up my inventory while I am out and about. It's a constant battle for me to continually delete stacks upon stacks of common salvage. I can hold 172 salvage, after I get full and delete all the common salvage, I typically will have 15-25 pieces of other salvage I do care about. If I could get a full message and have it be items I can sell for some level of value (yellow and orange), that would be fantastic! Thanks in advance for the consideration. Icecomet P.S. The ability to block individual types of enhancements would be good too, like, I don't want ToHit enhancements, but this could be more complicated?)
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Architect Entertainment - Content Ideas
Icecomet replied to Arcanum's topic in Suggestions & Feedback
Hi everybody. Let me start by saying I did not read all the comments on this thread, however, I would like to make a recommendation for AE changes, so, please forgive me if it's been mentioned already. I would like to see the amount of published arcs increased from 3 to at least 5 (although 7 would be ideal) as I am doing an entire backstory arc and 3 chapter's isn't going to get it done properly. I just released chapter 2 today and my generic concept right now that I've drawn up will be 6 chapters. Not sure if this is doable or how difficult a change like this would be, but, I do believe that 3 is somewhat limiting. If we are worried about too many missions building up, could maybe look at some code that moves to arc to unpublished if it hasn't been played for 90 days or something? Not sure what the solution would be, but this is just an outside idea, if mission accumulation in the UI was a concern. Thanks for reading! Icecomet