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Icecomet

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Everything posted by Icecomet

  1. Why would anybody want to see anything nerfed? We all want to feel heroic and super in our builds. I am not sure where some people proceed from this belief that something is overpowered. The gaming companies really have people brainwashed into this model that they employ. We have the power to make the changes that WE want to see. This is just another change that would right a very old wrong of the game. Icecomet
  2. Why not put it back to how it used to be? Why the delay interval? Why any of that garbage? The power was fine the way it was originally. While I do appreciate the feedback and support on the topic, I will have to disagree with your approach to changes, which would require some real code work for the devs. I think just ultimately making it a toggle the way it was meant to be is the real answer, but in the short term cutting the base recharge time in half is a step in the right direction. Thanks again for your thoughts and insights, I do appreciate you taking the time on this topic!! Icecomet
  3. Hello again everybody. I would like to submit as a suggestion/request that we change instant healing back to a toggle as it was in the the beginning? The change to a click, and a VERY long cool down click has basically killed this secondary for scrappers. So it begs the question why have a secondary powerset that is unused and considered worthless? I used to play a spines/regen back in live before they changed instant healing from a toggle to a click and it was an incredibly fun class to play. Even as a short term fix, how about cutting the cool down timer in half so the power at least has some use again? Ultimately, the goal would be to get it back to a toggle though, the way it was meant to be!! Thanks for the consideration, I'd love to resurrect my scrapper in her original form... Cheers! Icecomet
  4. Again, I don't see an issue with returning it to the way it was, it is a pool available to EVERYBODY and it requires a 3 power investment to get. I am fine with making it so others in phase shift could attack you or just leaving it as an "only affecting self" power like it was originally. Thanks all for the input, this is something i am passionate about though... Icecomet
  5. Yes, maybe that was it, I seem to remember I could also shift and then I was able to attack Carnies? Such a small part of my blasters life, I just can't seem to remember that minor nuance... 😞 Anyway, thanks gang for the support, again, my own personal desires would be to see a lot of the major nerfs that we suffered throughout the NCSoft lifecycle be rolled back as it was intended. I have some other suggestions I'll be putting up in time, just have to do my homework on them first... Cheers, Icecomet
  6. Hello everybody. I would like to see phase shift rolled back to how it was originally, without a 30 second timeout. Nobody liked this change when it was introduced and I still don't like it and now that we (i.e. the public) have dominion over the game, I'd really like to see this change. I personally see no detriments to this change, not even in PvP because while you are invulnerable (as long as you have endurance), you can't attack anybody or anything else, so, I don't see any issues for PvP and it is a public power pool, so EVERYBODY has access to it if they are willing to invest in this line of powers. On a side note, maybe it'd be a neat change where 2 people in phase shift could fight? I seem to remember this was possible or something, but that part of my memory is foggy so I won't swear to it... This is something I am very passionate about and have been since the change was made way back in I6 (iirc). Thanks for taking the suggestion and I really do appreciate everything you guys are doing to keep CoH alive and well! Best regards, Icecomet
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