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Posts posted by Zhym
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2 hours ago, TauntingMonk said:
I solo'd Nemesis. took a long while. Massive heal he has. set +0/+1 btw and I used Lores and a HVAS
Wasn't there a really short timer? I thought there was one when I ran the mission, but maybe it didn't trigger until I got my butt kicked?
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Not to speak for @twozerofoxtrot, and I didn't hate the badge implementation, but Truth Seeker is a very fiddly, narrow-path badge to get. Without the guide I would have had no idea how to get it. I think there are three main issues:
- You need to pick a specific set of options at the press conference (or at least it seems that way).
- There's no clue (that I saw, anyway) about which of your contacts you should talk to. There seems to be an expectation that the player will think about which contacts are the right ones to talk to, but without the guide it would basically be a matter of trying to contact everyone. There's no reason that the arc couldn't suggest talking to specific contacts.
- When you talk to the correct contacts, you need to get specific clues, and go back and forth between contacts to get all of them. It sounds like not all of the clues are needed, but there's a threshold that's not obvious.
Note: I liked this arc. I want to replay it to get the different results. I liked the writing and the deep branching dialogue trees. But if I hadn't known that there was a Truth Seeker badge and had a guide on how to get it, there was no possible way I would have stumbled across it (mostly because of issue #2).
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11 hours ago, Rudra said:
That happens with a lot of arcs. The player has to contact the contact after the final mission to finish closing the arc.
This isn't that. There's another contact needed after the contact after the final mission. In other words:
- Exit the final mission.
- Contact Kagan, have the close-out conversation, which is clearly a "we're done here" conversation.
- The arc is still active in the Missions tab, with a "return to contact" message
- Call Kagan again. This time, there's no dialog at all, but it closes out the mission
After all of this, the aforementioned clues remain until relogging.
FWIW, I expect that both issues (the leftover clues and the extra contact) are related to the different endings available for the arc. For whatever reason, the various endings aren't completing the mission and clearing the clues.
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FWIW, I ran the arc again with a different character, and the clues were still there after I closed out the arc. They were gone when I relogged, but it seems they're hanging around a bit longer than they should.
Also, I'm not sure if it's intentional that I have to talk to Kagan again after what seems like the final dialogue. There's no content in that last contact, but it's needed to resolve a the arc.
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51 minutes ago, AboveTheChemist said:
I have updated both my BadgeSetList popmenu and my Optimal Paths popmenu to include the new KW badges and plaques. If you just want the raw data, I've also updated my exploration badge & history plaque coordinates dataset. The vidiotmaps update is about 80 complete and I hope to publish that in the next few days barring any major setbacks.
SnoBahr has also published a nice little KW-only bagde/plaque popmenu if that better suits your needs.
Thanks!
I was never going to get all those plaques just by exploring. The ones on walls I just never seem to see unless I'm standing right next to them. (And even then...)
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Does anyone know the locations yet for all the plaques needed to get the new history badges in Kallisti Wharf? I've spent a lot of time traveling around the zone now and I'm still only halfway to any of the badges.
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I'm just gonna add another anecdata point that I also thought that portal was inactive and spent a lot of time looking around for an active portal.
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10 minutes ago, Rudra said:
Not here. Check to make sure you finished turning the arc in or see if re-logging clears it?
I was offline for a while and they're all gone now, so something fixed it. Maybe relogging did it. Thanks.
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Is anyone else seeing leftover clues from Robert Kogan's arc? I've finished the arc and closed out the contact, but "Empty Ampules," "Old Decanter Centrifuge," "Skulls-Branded Chemistry Station," "Costume Zoot Suits," "Early Release," "Bought and Paid," and "Old Tire Fire's new clothes" are still showing up in my clues window.
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In the bonus mission itself, is there more than one outcome possible? Specifically:
SpoilerThere doesn't seem to be a dialog option to avoid the fight—unless you do something first to open other options?
And if you can somehow pound Nemesis in 30 seconds, does anything change?
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According to this, there's supposed to be a waypoint pointing to a cave door, but some people aren't getting it:
Just posting to confirm that this is still an issue. I got neither a waypoint nor a map.
OTOH, [redacted] now has a much smaller army than he had an hour or so ago...
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4 minutes ago, ZamuelNow said:
I don't run them weekly because I can't run them weekly. I would be more than glad for someone to take the star on other shards since I tried to make the setup something that could be replicated. Though there may be a chicken vs egg situation on attendance since Indomitable runs monthly.
Might make a chat channel in game since there was one back in the retail days.
I didn't say it was a workable solution. :)
And yes, I think there's a chicken-and-egg situation there. Sunday Special is not well attended because it's infrequent, and it's infrequent because it's not well attended. If other people stepped up to run it every week, would it be better attended? It's hard to say.
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15 minutes ago, ZamuelNow said:
The next time it hits Excelsior will likely be next year (presumably March). But this brings up a worthwhile discussion point: Is there anything that would help in making these more visible or easier to remember?
March?! Oh my, that's so far away.
As to your actual question, though: short of me putting these on my calendar, I don't know. The number of SFMA runners may be small enough that we could set up a group chat in the forums and/or a chat channel in-game?And FWIW, I wonder if these runs would get more participation if they were more frequent. It's hard to remember an event that only happens on your "home" server once or twice a year. Compare that to the nightly Hami raids, Mastermind Monday, Tanker Tuesday, etc. Sometimes lots of people would show up, sometimes they wouldn't, but a weekly meetup would be a lot easier to remember.
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5 hours ago, ZamuelNow said:
For today's Mission Architect Sunday Special we ran:
@Ankylosaur's Robolution (#25870) Bargain sale bots!
@PW's Attack of the 50 Foot Villain (#46840) Massive monster mayhem!Small turnout but big fun. Probably the last time MASS will be attempted in Pocket D since it doesn't draw in more than the RWZ and feels more cramped. At least the asterisk on "MASS has run on all shards" can be removed.
NEXT TIME...
MASS returns to Indomitable on July 6.
Argh! the MA Sunday Special was on Excelsior tonight and I missed it!
I'm going to have to start putting these things on my calendar or something. -
On 6/2/2025 at 12:14 AM, Darmian said:
Have we lost @TerroirNoir2?
I think they had to pull away from the game (or at least the "Cable Channel of AE" posts), alas.
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@Glacier Peak, were you baked when you posted this?
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I just checked, and of about 20 characters I've leveled to 50, four of them have Hasten. Three of them are defenders that are optimized for recharge to keep their buffs and debuffs ready and active. The other is a scrapper theme build where being really fast was part of the theme. I don't miss Hasten at all on the characters that don't have it.
IMO, Hasten is really useful when you have a few powers you want to have perma or recharge as quickly as possible. It's not as important for fast attack chains, though, because there are so many attacks available that it's usually easier just to rotate between attacks (unless there's a really good combo that uses a small number of attacks).
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Okay, yeah. That's nice and all, but is anyone still actively developing Homecoming?
Seriously, though: Wow. This is a LOT of new stuff and I can't wait for it.
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On 5/15/2025 at 11:16 AM, tidge said:
I suppose those arcs are fine as the introductory "let's get you to learn some of the game/world mechanics", but by the time they were introduced the development team had reached the point where they were doing things I didn't care for: destroying Galaxy City, adding all sorts of Primal <-> Praetoria connections that nobody asked for, and in general adding NPC content that appeared to take a lot of agency away from players to focus on NPCs.
The worst offender on that count, IMO, is Mender Silos's "Trading Places" TF. I get that it's an adaptation of a comic book story, but I don't think there's another arc in the game where the character is so completely irrelevant to the plot (and I've played Who Will Die).
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18 hours ago, lemming said:
It would be interesting to have the timeline of galaxy shown.
We've got the tutorial, then the arcs with Twinshot & Dr Graves. Then unless i am missing something, you have the Payphone showing what's going on. So, nothing between 20 & 40.
Can't say I'm a fan of the phasing tech they use for storylines in Atlas & Mercy, though it's more interesting in Brickstown where if you've done the Marchand Arc, you then have Marauder near Manticore. Though the Brickstown stuff is purely decorative.
Maybe more like the PvP zones that set you at a level, so when you visit Galaxy you get a choice of which era you're visiting and you get set to that level?
The larger version of that is Fort Darwin in Mercy Island. Before you do Lt. Harris's arc, it's swarming with Longbow. After you do the arc, Longbow is gone and in their place are some Arachnos.
Lt. Harris's arc is pretty distasteful (to put it mildly), but I do like how it clears all the Longbow out of Fort Darwin.
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15 hours ago, Scarlet Shocker said:
It could in fact become a serious mission arc: Reclaiming and rebuilding Galaxy City and ensuring it becomes safe once more.
And the perfect contact for that arc (or TF)?
Back Alley Brawler.
Dude needs something to do anyway. Why not have him head up reclaiming Galaxy City?
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The
PTWS.T.A.R.T. vendor has options to disable certain recipe and inspiration drops. I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for. (Commons I leave on, because they're easy enough to sell for decent value). I also pretty quickly turn off small inspiration drops (and at some point, medium).It sure would be nice to be able to do that with other drops, though—especially salvage.
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16 minutes ago, El D said:
The quibble with that is the Laura Lockhart flashback arc is a deliberate subversion of Ouroboros' purpose to maintain canon integrity against time travel shenanigans.
Of course, the answer to that is that "canon integrity" is whatever the devs want to say it is. Ouroboros is a license to retcon. :)
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On 3/9/2025 at 12:26 AM, El D said:
Alternately (spoilers)
Just bring Sefu back. Off the cuff I'm not in-favor of that narrative choice since it kind of undercuts his death but also, it's not like resurrection handwaves aren't available out the wazoo in this setting as is. Why not give it to the good dude who deserves it? That way there could be a Hero morality arc with Sefu and a Vigilante arc with Dietrich, bring some of those Praetorian mission tech choices into Primal Earth.
This is a trivial fix in a game in which Ouroboros exists. Especially since Ouroboros seems sadly underutilized for story purposes, IMO. It could use more arcs like Laura Lockhart's that do more than just let you run content you leveled out of.
Do you hoard temps?
in General Discussion
Posted
Let me just say this about hoarding my temp powers: it's been five years now and Stephanie Peebles still hasn't getten her wedding ring back.
Kind of inconsiderate of me, really.