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Everything posted by Zhym
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Let me just say this about hoarding my temp powers: it's been five years now and Stephanie Peebles still hasn't getten her wedding ring back. Kind of inconsiderate of me, really.
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New content problem (spoilers, of course)
Zhym replied to Display Name's topic in General Discussion
Wasn't there a really short timer? I thought there was one when I ran the mission, but maybe it didn't trigger until I got my butt kicked? -
Not to speak for @twozerofoxtrot, and I didn't hate the badge implementation, but Truth Seeker is a very fiddly, narrow-path badge to get. Without the guide I would have had no idea how to get it. I think there are three main issues: You need to pick a specific set of options at the press conference (or at least it seems that way). There's no clue (that I saw, anyway) about which of your contacts you should talk to. There seems to be an expectation that the player will think about which contacts are the right ones to talk to, but without the guide it would basically be a matter of trying to contact everyone. There's no reason that the arc couldn't suggest talking to specific contacts. When you talk to the correct contacts, you need to get specific clues, and go back and forth between contacts to get all of them. It sounds like not all of the clues are needed, but there's a threshold that's not obvious. Note: I liked this arc. I want to replay it to get the different results. I liked the writing and the deep branching dialogue trees. But if I hadn't known that there was a Truth Seeker badge and had a guide on how to get it, there was no possible way I would have stumbled across it (mostly because of issue #2).
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This isn't that. There's another contact needed after the contact after the final mission. In other words: Exit the final mission. Contact Kagan, have the close-out conversation, which is clearly a "we're done here" conversation. The arc is still active in the Missions tab, with a "return to contact" message Call Kagan again. This time, there's no dialog at all, but it closes out the mission After all of this, the aforementioned clues remain until relogging. FWIW, I expect that both issues (the leftover clues and the extra contact) are related to the different endings available for the arc. For whatever reason, the various endings aren't completing the mission and clearing the clues.
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FWIW, I ran the arc again with a different character, and the clues were still there after I closed out the arc. They were gone when I relogged, but it seems they're hanging around a bit longer than they should. Also, I'm not sure if it's intentional that I have to talk to Kagan again after what seems like the final dialogue. There's no content in that last contact, but it's needed to resolve a the arc.
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Thanks! I was never going to get all those plaques just by exploring. The ones on walls I just never seem to see unless I'm standing right next to them. (And even then...)
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Does anyone know the locations yet for all the plaques needed to get the new history badges in Kallisti Wharf? I've spent a lot of time traveling around the zone now and I'm still only halfway to any of the badges.
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I was offline for a while and they're all gone now, so something fixed it. Maybe relogging did it. Thanks.
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Is anyone else seeing leftover clues from Robert Kogan's arc? I've finished the arc and closed out the contact, but "Empty Ampules," "Old Decanter Centrifuge," "Skulls-Branded Chemistry Station," "Costume Zoot Suits," "Early Release," "Bought and Paid," and "Old Tire Fire's new clothes" are still showing up in my clues window.
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In the bonus mission itself, is there more than one outcome possible? Specifically:
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According to this, there's supposed to be a waypoint pointing to a cave door, but some people aren't getting it: Just posting to confirm that this is still an issue. I got neither a waypoint nor a map. OTOH, [redacted] now has a much smaller army than he had an hour or so ago...
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Mission Architect Sunday Special: Story based teaming in AE!
Zhym replied to ZamuelNow's topic in Mission Architect
I didn't say it was a workable solution. :) And yes, I think there's a chicken-and-egg situation there. Sunday Special is not well attended because it's infrequent, and it's infrequent because it's not well attended. If other people stepped up to run it every week, would it be better attended? It's hard to say. -
Mission Architect Sunday Special: Story based teaming in AE!
Zhym replied to ZamuelNow's topic in Mission Architect
March?! Oh my, that's so far away. As to your actual question, though: short of me putting these on my calendar, I don't know. The number of SFMA runners may be small enough that we could set up a group chat in the forums and/or a chat channel in-game? And FWIW, I wonder if these runs would get more participation if they were more frequent. It's hard to remember an event that only happens on your "home" server once or twice a year. Compare that to the nightly Hami raids, Mastermind Monday, Tanker Tuesday, etc. Sometimes lots of people would show up, sometimes they wouldn't, but a weekly meetup would be a lot easier to remember. -
Mission Architect Sunday Special: Story based teaming in AE!
Zhym replied to ZamuelNow's topic in Mission Architect
Argh! the MA Sunday Special was on Excelsior tonight and I missed it! I'm going to have to start putting these things on my calendar or something. -
TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Zhym replied to Zhym's topic in Mission Architect
I think they had to pull away from the game (or at least the "Cable Channel of AE" posts), alas. -
@Glacier Peak, were you baked when you posted this?
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I just checked, and of about 20 characters I've leveled to 50, four of them have Hasten. Three of them are defenders that are optimized for recharge to keep their buffs and debuffs ready and active. The other is a scrapper theme build where being really fast was part of the theme. I don't miss Hasten at all on the characters that don't have it. IMO, Hasten is really useful when you have a few powers you want to have perma or recharge as quickly as possible. It's not as important for fast attack chains, though, because there are so many attacks available that it's usually easier just to rotate between attacks (unless there's a really good combo that uses a small number of attacks).
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[OPEN BETA] Patch Notes for May 27th, 2025 - Issue 28, Page 2
Zhym replied to The Curator's topic in [Open Beta] Patch Notes
Okay, yeah. That's nice and all, but is anyone still actively developing Homecoming? Seriously, though: Wow. This is a LOT of new stuff and I can't wait for it. -
The worst offender on that count, IMO, is Mender Silos's "Trading Places" TF. I get that it's an adaptation of a comic book story, but I don't think there's another arc in the game where the character is so completely irrelevant to the plot (and I've played Who Will Die).
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The larger version of that is Fort Darwin in Mercy Island. Before you do Lt. Harris's arc, it's swarming with Longbow. After you do the arc, Longbow is gone and in their place are some Arachnos. Lt. Harris's arc is pretty distasteful (to put it mildly), but I do like how it clears all the Longbow out of Fort Darwin.
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The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops. I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for. (Commons I leave on, because they're easy enough to sell for decent value). I also pretty quickly turn off small inspiration drops (and at some point, medium). It sure would be nice to be able to do that with other drops, though—especially salvage.
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Of course, the answer to that is that "canon integrity" is whatever the devs want to say it is. Ouroboros is a license to retcon. :)
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This is a trivial fix in a game in which Ouroboros exists. Especially since Ouroboros seems sadly underutilized for story purposes, IMO. It could use more arcs like Laura Lockhart's that do more than just let you run content you leveled out of.