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JulioThom33
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Hi. I was away for a bit, and I found multiple merits and influence I sent to my account weren't there. I went to transfer the items to my newest character, and they weren't there. This was a substantial bit of my arned influence and merits. Is there any way I can get them back?
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Thanks for these builds. I'd like a SS/Fire Brute build that works well in game and with farming. I can find a ton of Farming Specific builds, but I want this one to run regular stuff well, too. I've already PL'd the build to 50. Thanks in advance.
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Hello all, The last time I used this character, I didn't really understand the new changes to Trick Arrow. I kept the build as is, with a bunch of Procs in it to help with damage. With the -Res added, it now looks like Entangling Arrow is 100% worth taking, but I'd like help figuring out what to drop. I'm thinking either Fistful, Explosive, Poison Gas, or maybe Tactics? Something Else? I could use some advice to update . The main thing is I'd like to be soft capped to Smash/Lethal/Energy and use Entangling (if not all of the Trick Arrow Powers if feasible). I'd also like advice for best choices for Destiny and Hybrid, as I haven't slotted either yet. Thanks in advance. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mlezi Mshale: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flash Arrow -- SphIns-ToHitDeb:50(A), SphIns-ToHitDeb/EndRdx/Rchg:50(46), SphIns-%ToHit:50(46), SphIns-Acc/ToHitDeb:50(50), SphIns-Acc/EndRdx/Rchg:50(50) Level 1: Snap Shot -- Thn-Acc/Dmg/EndRdx:50(A) Level 2: Aimed Shot -- VglAss-Dmg/Rchg:50(A), VglAss-Acc/Dmg/EndRdx/Rchg:50(3), VglAss-Rchg/+Absorb:50(3), Thn-Acc/Dmg:50(5), Thn-Acc/Dmg/EndRdx:50(5), Thn-Acc/Dmg/Rchg:50(7) Level 4: Glue Arrow -- ImpSwf-Dam%:30(A) Level 6: Ice Arrow -- GhsWdwEmb-Acc/EndRdx:50(A), GhsWdwEmb-Dam%:50(7), ImpSwf-Dam%:30(9), NrnSht-Dam%:30(9), GldNet-Dam%:50(37), Lck-%Hold:50(43) Level 8: Poison Gas Arrow -- LthRps-Acc/Sleep/Rchg:50(A) Level 10: Blazing Arrow -- DfnBst-Acc/Dmg:50(A), DfnBst-Dmg/Rchg:50(11), DfnBst-Dmg/EndRdx/Rchg:50(11), DfnBst-Acc/Dmg/EndRdx:50(13), DfnBst-Acc/Dmg/EndRdx/Rchg:50(15), DfnBst-Rchg/Heal%:50(25) Level 12: Acid Arrow -- Ann-Acc/Dmg/EndRdx:50(A), Ann-ResDeb%:50(13), AchHee-ResDeb%:20(15), TchofLadG-%Dam:50(19), PstBls-Dam%:50(25), AirBrs-Acc/Dmg:50(27) Level 14: Fistful of Arrows -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(17), PstBls-Dmg/Rng:50(31), Bmbdmt-+FireDmg:50(31), PstBls-Acc/Dmg/EndRdx:50(34), PstBls-Dam%:50(34) Level 16: Aim -- RechRdx-I:50(A), GssSynFr--Build%:50(17) Level 18: Disruption Arrow -- RechRdx-I:50(A), EndRdx-I:50(19) Level 20: Explosive Arrow -- PstBls-Acc/Dmg/EndRdx:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Acc/Dmg:50(21), PstBls-Dam%:50(23), SuddAcc--KB/+KD:50(27), ExpStr-Dam%:20(43) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 24: Kick -- Acc-I:50(A) Level 26: Oil Slick Arrow -- PstBls-Dam%:50(A), RechRdx-I:50(34), TchofLadG-%Dam:50(37), ImpSwf-Dam%:30(37) Level 28: Ranged Shot -- VglAss-Acc/Dmg:50(A), VglAss-Dmg/EndRdx/Rchg:50(29), VglAss-Acc/Dmg/EndRdx:50(29), Dvs-Dmg/EndRdx:50(40), StnoftheM-Dam%:50(45), GldJvl-Dam%:50(45) Level 30: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(31) Level 32: EMP Arrow -- BslGaz-Acc/Rchg:30(A), BslGaz-Rchg/Hold:30(33), BslGaz-EndRdx/Rchg/Hold:30(33), BslGaz-Acc/EndRdx/Rchg/Hold:30(33), UnbCns-Dam%:50(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(36), LucoftheG-Def/EndRdx:50(36), LucoftheG-Def/EndRdx/Rchg:50(36) Level 38: Rain of Arrows -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(39), PstBls-Dmg/Rchg:50(39), PstBls-Dmg/Rng:50(39), PstBls-Acc/Dmg/EndRdx:50(40), PstBls-Dam%:50(40) Level 41: Weave -- LucoftheG-Def/Rchg+:50(A), Krm-Def/EndRdx:30(42), Krm-Def/Rchg:30(42), Krm-ResKB:30(42) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45) Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), RedFrt-Def:50(48), RedFrt-Def/EndRdx:50(48), RedFrt-Def/EndRdx/Rchg:50(48) Level 49: Tactics -- EndRdx-I:50(A) Level 1: Vigilance Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- Heal-I:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A) Level 2: Stamina -- PrfShf-End%:50(A), SynSck-EndMod/+RunSpeed:50(43), SynSck-EndMod:50(46) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Intuition Partial Radial Revamp Level 50: Vorpal Judgement Level 50: Degenerative Radial Interface ------------
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JulioThom33 started following Hyperstrike's Primary Invuln Framework (multiple ATs)
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Hello all, I've been away for a bit, but came running back when I heard Trick Arrow was actually getting buffed! I never thought my TA/A was dead weight pre-50, but the debuffs weren't as important in the End Game. It looks like some of these changes make powers I never considered taking not only viable, but maybe necessary (I'm looking at you Entangling Arrow, Flash Arrow, and Poison Gas Arrow). I'd appreciate advice on how to improve my TA/A Offender/Proc Monster in a post I27 world. http://www.cohplanner.com/mids/download.php?uc=1495&c=733&a=1466&f=HEX&dc=78DA6594CB4F135114C6EF3C6A69A1A5A540CB9BD6F26A616801E3D220A0213C42D4B86D2665A0C5DA36D31265E93F6062D4E02B3EA231B871212FB7FE01262ED0B837C6C44471A926A61EE67CA54D3A49FBEBFDCEBDE77CF7DC3B5DB83EDDF0FAFC8D3342724F65F44221316DAC18D965C3B42FEAC57553CF087A5C73E9353D9BEE5D28A4F48C6127A5AD3C2D71767D6545BB64A693571293A699BBE63F8E5CD0B3ABC6B23669265386B9E19DCD128C6C512BFF6858CAE532DABCA1E7D3D955973538975E4D1569E4B44617F386B1DC589E45290BA974BE63269F4E6A5339D35CCF17736662414F1AF45528528D0039EBA7CF6D59E02909719AA02AE26145B389715588B82AE409F014B3EE168503AA681A562C86B768DCA58A47B456C25AE98D62CD55B7C11D66DD2EB3698F19DC67B652BB1489BD282D9295F72EE5B3219F6D8DB51357419D3930C31E865EF2786856B6F2DD21D8B1373B628F4973209F6398E739357094E98E313D716637F6B849C37AACADFFCA5AC33750B659FB77BFE5BE78DECB16BBDF117DD43732E28217573BCF7942A146D6A4C6286BF157BCEE1EC18B98B71C0B329F1EA5840FDF366BCD3BE03EB3153E5A37B87EF88B6A8D15F2D1C23D965AFCDC93C018EF41A5989F638A1FFD0F3899232EE6A89B799FD2B6B107A50DFEDA51B31D7BEF44CF4394B7037BE988F23DE9F4F25DF352AC8B6BDABA50B3FB1FE719FACD8CC043041E22F0F080CAF4A00F3D075CB3F723F809FCCC0CFE91ADBAC1BFCC3C6D39C475D59087F39DF481CD20FC8451FF392DED43BD3EF4BD1F7DEFDF05F79803388701F4A489F63988F31FC4393EA37C51E48BC6F8BD1A8E8363E0070A87A8FF0720EEE24D32A2219FD6CBF97C5423863EC75EF0BEE35B380BB5EA3DC7FD9B8B1C6BA54875BC448F88D528F11A65BC4699A851E68F14BCD5C2C16E162B5A69493DFEC71052989D393CF44F00673F9C14C77A6984E387D5DA65C93AD19FD5DA20CFFB55D164E93BBF01A387E0267BF90FB63ED9C9
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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Kijani Mshale: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Flash Arrow HO:Enzym(A) Level 1: Snap Shot SprVglAss-Acc/Dmg/EndRdx:50(A), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(3), SprVglAss-Rchg/+Absorb:50(3), EntChs-Heal%:25(9), GldJvl-Dam%:25(19), Dvs-Hold%:30(37) Level 2: Aimed Shot SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Dmg/Rchg:50(5), SprDfnBst-Dmg/EndRdx/Rchg:50(5), SprDfnBst-Acc/Dmg/EndRdx:50(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(19), SprDfnBst-Rchg/Heal%:50(34) Level 4: Combat Jumping LucoftheG-Def/Rchg+:25(A) Level 6: Ice Arrow GhsWdwEmb-Acc/EndRdx:25(A), GhsWdwEmb-Dam%:25(7), NrnSht-Dam%:25(7), GldNet-Dam%:25(40), ImpSwf-Dam%:25(42), UnbCns-Dam%:50(42) Level 8: Glue Arrow ImpSwf-Dam%:25(A) Level 10: Blazing Arrow Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(11), Apc-Acc/Rchg:50(11), Apc-Dmg/EndRdx:50(15), Apc-Dam%:50(17), GldJvl-Dam%:25(31) Level 12: Acid Arrow Ann-Acc/Dmg/EndRdx:25(A), Ann-ResDeb%:25(13), Bmbdmt-+FireDmg:30(13), PstBls-Dam%:25(15), TchofLadG-%Dam:25(17), AchHee-ResDeb%:20(31) Level 14: Kick Acc-I:25(A) Level 16: Aim RechRdx-I:25(A), GssSynFr--Build%:25(50) Level 18: Disruption Arrow RechRdx-I:25(A), EndRdx-I:25(50) Level 20: Explosive Arrow PstBls-Acc/Dmg:25(A), PstBls-Dmg/EndRdx:25(21), PstBls-Acc/Dmg/EndRdx:25(21), PstBls-Dam%:25(23), ExpStr-Dam%:20(23), SuddAcc--KB/+KD:25(37) Level 22: Tough StdPrt-ResDam/Def+:25(A), GldArm-3defTpProc:25(25) Level 24: Weave LucoftheG-Def/Rchg+:25(A), RedFrt-Def/EndRdx:25(25), RedFrt-Def/EndRdx/Rchg:25(46), RedFrt-Def:25(48) Level 26: Oil Slick Arrow RechRdx-I:25(A), PstBls-Dam%:25(27), TchofLadG-%Dam:25(27), ImpSwf-Dam%:25(29) Level 28: Hasten RechRdx-I:30(A), RechRdx(29) Level 30: Maneuvers LucoftheG-Def/Rchg+:25(A), Ksm-ToHit+:25(31), Krm-ResKB:25(42), RedFrt-Def/EndRdx:25(43), RedFrt-Def/EndRdx/Rchg:25(43), RedFrt-Def:25(43) Level 32: EMP Arrow BslGaz-Acc/Hold:25(A), BslGaz-Acc/Rchg:25(33), BslGaz-Rchg/Hold:25(33), BslGaz-Acc/EndRdx/Rchg/Hold:25(33), Lck-Acc/EndRdx/Rchg/Hold:30(34), Lck-%Hold:30(34) Level 35: Scorpion Shield LucoftheG-Def/EndRdx:25(A), LucoftheG-Def/EndRdx/Rchg:25(36), LucoftheG-Def:25(36), LucoftheG-Def/Rchg+:25(36), RedFrt-Def/EndRdx:25(37) Level 38: Rain of Arrows PstBls-Acc/Dmg:25(A), PstBls-Dmg/EndRdx:25(39), PstBls-Dmg/Rchg:25(39), PstBls-Dmg/Rng:25(39), PstBls-Acc/Dmg/EndRdx:25(40), PstBls-Dam%:25(40) Level 41: Assault EndRdx-I:25(A) Level 44: Ranged Shot SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(45), SprVglAss-Dmg/EndRdx/Rchg:50(45), StnoftheM-Dmg/EndRdx:35(45), StnoftheM-Dam%:35(46), GldJvl-Dam%:25(46) Level 47: Victory Rush EndMod-I:25(A) Level 49: Tactics GssSynFr--ToHit:25(A), GssSynFr--ToHit/EndRdx:25(50) Level 1: Brawl Acc-I:25(A) Level 1: Quick Form Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth:25(A) Level 1: Vigilance Level 2: Rest Heal-I:25(A) Level 4: Ninja Run Level 2: Swift Run-I:25(A) Level 2: Health NmnCnv-Regen/Rcvry+:30(A) Level 2: Hurdle Jump-I:25(A) Level 2: Stamina SynSck-EndMod:25(A), SynSck-EndMod/+RunSpeed:25(48), PrfShf-End%:25(48) ------------ ------------ Set Bonus Totals: 7% DamageBuff(Smashing) 7% DamageBuff(Lethal) 7% DamageBuff(Fire) 7% DamageBuff(Cold) 7% DamageBuff(Energy) 7% DamageBuff(Negative) 7% DamageBuff(Toxic) 7% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 12.25% Defense(Ranged) 6% Defense(AoE) 8.55% Max End 83.75% Enhancement(RechargeTime) 10% Enhancement(Range) 27% Enhancement(Accuracy) 8% Enhancement(Heal) 22.5% SpeedFlying 72.49 HP (7.13%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 25% MezResist(Held) 25% MezResist(Immobilized) 25% MezResist(Sleep) 25% MezResist(Stunned) 25% MezResist(Terrorized) 25% MezResist(Teleport) 100% (20% chance) 7% (0.12 End/sec) Recovery 38% (1.61 HP/sec) Regeneration 3% Resistance(Smashing) 3% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 4.5% Resistance(Toxic) 4.5% Resistance(Psionic) 37.5% SpeedRunning ------------ Set Bonuses: Superior Vigilant Assault (Snap Shot) 3.6% Max End 10% Enhancement(RechargeTime) Superior Defender's Bastion (Aimed Shot) 30.52 HP (3%) HitPoints 10% Enhancement(Range) 8% Enhancement(Heal) 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative) 10% Enhancement(RechargeTime) Luck of the Gambler (Combat Jumping) 7.5% Enhancement(RechargeTime) Ghost Widow's Embrace (Ice Arrow) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Apocalypse (Blazing Arrow) 16% (0.68 HP/sec) Regeneration 30.52 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) Annihilation (Acid Arrow) 1.35% Max End Positron's Blast (Explosive Arrow) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Luck of the Gambler (Weave) 7.5% Enhancement(RechargeTime) Red Fortune (Weave) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Karma (Maneuvers) Knockback (Mag -4), Knockup (Mag -4) Red Fortune (Maneuvers) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Basilisk's Gaze (EMP Arrow) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Lockdown (EMP Arrow) 3% DamageBuff(All) Luck of the Gambler (Scorpion Shield) 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Positron's Blast (Rain of Arrows) 2.5% (0.04 End/sec) Recovery 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) 6.25% Enhancement(RechargeTime) 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Superior Vigilant Assault (Ranged Shot) 3.6% Max End 10% Enhancement(RechargeTime) Sting of the Manticore (Ranged Shot) 12% (0.51 HP/sec) Regeneration Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Synapse's Shock (Stamina) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 15% SpeedRunning
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Hello all, I've been away for a bit, but came running back when I heard Trick Arrow was actually getting buffed! I never thought my TA/A was dead weight pre-50, but the debuffs weren't as important in the End Game. It looks like some of these changes make powers I never considered taking not only viable, but maybe necessary (I'm looking at you Entangling Arrow, Flash Arrow, and Poison Gas Arrow). I'd appreciate advice on how to improve my TA/A Offender/Proc Monster in a post I27 world. http://www.cohplanner.com/mids/download.php?uc=1495&c=733&a=1466&f=HEX&dc=78DA6594CB4F135114C6EF3C6A69A1A5A540CB9BD6F26A616801E3D220A0213C42D4B86D2665A0C5DA36D31265E93F6062D4E02B3EA231B871212FB7FE01262ED0B837C6C44471A926A61EE67CA54D3A49FBEBFDCEBDE77CF7DC3B5DB83EDDF0FAFC8D3342724F65F44221316DAC18D965C3B42FEAC57553CF087A5C73E9353D9BEE5D28A4F48C6127A5AD3C2D71767D6545BB64A693571293A699BBE63F8E5CD0B3ABC6B23669265386B9E19DCD128C6C512BFF6858CAE532DABCA1E7D3D955973538975E4D1569E4B44617F386B1DC589E45290BA974BE63269F4E6A5339D35CCF17736662414F1AF45528528D0039EBA7CF6D59E02909719AA02AE26145B389715588B82AE409F014B3EE168503AA681A562C86B768DCA58A47B456C25AE98D62CD55B7C11D66DD2EB3698F19DC67B652BB1489BD282D9295F72EE5B3219F6D8DB51357419D3930C31E865EF2786856B6F2DD21D8B1373B628F4973209F6398E739357094E98E313D716637F6B849C37AACADFFCA5AC33750B659FB77BFE5BE78DECB16BBDF117DD43732E28217573BCF7942A146D6A4C6286BF157BCEE1EC18B98B71C0B329F1EA5840FDF366BCD3BE03EB3153E5A37B87EF88B6A8D15F2D1C23D965AFCDC93C018EF41A5989F638A1FFD0F3899232EE6A89B799FD2B6B107A50DFEDA51B31D7BEF44CF4394B7037BE988F23DE9F4F25DF352AC8B6BDABA50B3FB1FE719FACD8CC043041E22F0F080CAF4A00F3D075CB3F723F809FCCC0CFE91ADBAC1BFCC3C6D39C475D59087F39DF481CD20FC8451FF392DED43BD3EF4BD1F7DEFDF05F79803388701F4A489F63988F31FC4393EA37C51E48BC6F8BD1A8E8363E0070A87A8FF0720EEE24D32A2219FD6CBF97C5423863EC75EF0BEE35B380BB5EA3DC7FD9B8B1C6BA54875BC448F88D528F11A65BC4699A851E68F14BCD5C2C16E162B5A69493DFEC71052989D393CF44F00673F9C14C77A6984E387D5DA65C93AD19FD5DA20CFFB55D164E93BBF01A387E0267BF90FB63ED9C9
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My 1st character in the OG game was an INV/EM Tanker named CyFighter. He was my 1st 50, and I played him regularly from Day 1 to the day NCSoft turned the lights out. I re-rolled him as an Electric/Shield Brute. I plan on recreating him again once EM gets the Love people say it's going to get. I have a Heraclea-inspired Amazon WP/SS Tanker that is Nigh-Unkillable. She's my favorite to date.
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How would this work for Robots? I tried this Macro, and nothing happened: /macro_image Robotics_ConstructProtectorBot T2 "powexec_location me:15 Protector Bot" What did I miss?