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Hyperstrike's Primary Invuln Framework (multiple ATs)


Hyperstrike

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Okay, this isn't REALLY a "Guide" so much as a set of pre-prepped builds in Mid's/Pine's.

The basic touchstones are more or less identical across Tanks, Brutes, Scrappers and Sentinels.

So I'm going to provide the templates pre-built and slotted out for Invuln, Fighting, Leaping, Maneuvers (when needed) and the basic expectations for Health and Stamina.

Just plug in your attack primary/secondary and go to town.

 

 

Updated 07-21-21 (Compatibility with newer Mids)  (All frameworks updated!)

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework 2021 - TANK: Level 49 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 1: [Empty]
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: [Empty]
Level 6: Dull Pain -- Empty(A)
Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15)
Level 10: [Empty]
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25)
Level 20: [Empty]
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 28: [Empty]
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

Invuln Framework 2021 - TANK - Tanker (Invulnerability).mxd

Edited by Hyperstrike
  • Thanks 4
  • Pizza (Pepperoni) 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework 2021 - BRUTE: Level 49 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: [Empty]
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty]
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: Dull Pain -- Empty(A)
Level 8: [Empty]
Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 18: [Empty]
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 26: [Empty]
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: [Empty]
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

Invuln Framework 2021 - BRUTE - Brute (Super Strength).mxd

Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework 2021 - SCRAPPER: Level 49 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: [Empty]
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty]
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: [Empty]
Level 8: Dull Pain -- Empty(A)
Level 10: [Empty]
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: [Empty]
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 26: [Empty]
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: [Empty]
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

Invuln Framework 2021 - SCRAPPER - Scrapper (Battle Axe).mxd

Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework 2021 - SENTINEL: Level 49 Magic Sentinel
Primary Power Set: Archery
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: [Empty]
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty]
Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(13)
Level 6: Durability -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15)
Level 8: [Empty]
Level 10: Dull Pain -- Empty(A)
Level 12: [Empty]
Level 14: Kick -- Empty(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: [Empty]
Level 20: Environmental Resistance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 26: [Empty]
Level 28: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

Invuln Framework 2021 - SENTINEL - Sentinel (Archery).mxd

Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 1 month later

You're like a muse Hyperstrike, I still have builds of yours saved since 2010, you provide food for thought in your slotting. 

Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

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  • 1 month later
On 4/8/2020 at 8:52 PM, PhillyPhil26 said:

These are niiiiiice!

If I may ask, how much you think these items total cost.
50mill? 100? 200?

 


Honestly, I don't know.
I generally buy with Merits.

A fully tricked-out build, bought on-market would likely weigh in  is likely around 2B.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 1 month later

Thanks for this thread. I have only reviewed the Tanker template. My current (base)-Invulnerability Build goes in a different direction (plugging the Psi hole, at least for Resistance.) and chasing slightly different set bonuses. I also wanted more slots outside the Primary, so power-for-power (primaries) I'm generally investing fewer slots.

 

I do have 1 (minor) piece of advice for the Tank build for folks who keep attuned versions of the non-PVP pieces in the powers: Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall. In the posted build this is Invincibility at lvl 18.

 

I was also surprised that the Unbreakable Guard (+Max HP global) wasn't included for the Tank baseline. (Did I miss it?) I feel like it could be dropped into Temp Invulnerability with no noticeable negative effect on S/L resistances.

 

The only other comments I have are really just a matter of taste:

 

I think you have Dull Pain chosen at level 6. Good choice, but if you are going to keep it in the template I would go ahead a drop the Preventive Medicine (+Absorb) piece in it just to remind Tankers that they can get the Absorb shield under certain circumstances. Mileage varies: I find I rarely use Dull Pain even though I have it 6-slotted with the Preventive Medicine set.

 

As part of the Homecoming "page 4" patches, Leadership Pool: Maneuvers should be granting a 3.5% Defense buff for Tanks (Equivalent to Defenders). It would be my preference for the Tanker template to replace Combat Jumping with Maneuvers, only because the Tanker AT can share that nice Defense Buff from Leadership with teammates. YMMV.

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6 hours ago, tidge said:

Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall.

I do not understand this...LotG Defense IO and Shield Wall Defense IO are the same,25.5%  and set bonus is same, what is the benefit to changing? Is it the boosters? why not just boost the LotG??

 

6 hours ago, tidge said:

replace Combat Jumping with Maneuvers,

Big difference in End use tho

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1 hour ago, SuperPlyx said:

I do not understand this...LotG Defense IO and Shield Wall Defense IO are the same,25.5%  and set bonus is same, what is the benefit to changing? Is it the boosters? why not just boost the LotG??

 

The Shield Wall can be boosted and still work at all levels (down to 7). If LotG is boosted (rather than attuned) it will not work over the entire level range.

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9 hours ago, tidge said:

Thanks for this thread. I have only reviewed the Tanker template. My current (base)-Invulnerability Build goes in a different direction (plugging the Psi hole, at least for Resistance.) and chasing slightly different set bonuses. I also wanted more slots outside the Primary, so power-for-power (primaries) I'm generally investing fewer slots.

 

Okay.

 

9 hours ago, tidge said:

I do have 1 (minor) piece of advice for the Tank build for folks who keep attuned versions of the non-PVP pieces in the powers: Wherever a power includes a PVP Shield Wall (Global Resist) and a LotG: Defense, the LotG (Defense) can be replace with a PVP Shield Wall Defense (+5 boosted) for a little bit more defense, and no change in the 2-piece Regeneration bonus by switching from LotG to Shield Wall. In the posted build this is Invincibility at lvl 18.


My frameworks are chasing easy Global +Rech.

I have a slightly different build using Shield Wall that yields a slightly more durable Tank for E/N Resist.

 

9 hours ago, tidge said:

I was also surprised that the Unbreakable Guard (+Max HP global) wasn't included for the Tank baseline. (Did I miss it?) I feel like it could be dropped into Temp Invulnerability with no noticeable negative effect on S/L resistances.


The build already pushes +MaxHP.

 

9 hours ago, tidge said:

The only other comments I have are really just a matter of taste:

 

I think you have Dull Pain chosen at level 6. Good choice, but if you are going to keep it in the template I would go ahead a drop the Preventive Medicine (+Absorb) piece in it just to remind Tankers that they can get the Absorb shield under certain circumstances. Mileage varies: I find I rarely use Dull Pain even though I have it 6-slotted with the Preventive Medicine set.


Mostly the template is intended for chasing set bonuses, rather than random frankenslotting.

 

9 hours ago, tidge said:

As part of the Homecoming "page 4" patches, Leadership Pool: Maneuvers should be granting a 3.5% Defense buff for Tanks (Equivalent to Defenders). It would be my preference for the Tanker template to replace Combat Jumping with Maneuvers, only because the Tanker AT can share that nice Defense Buff from Leadership with teammates. YMMV.


I dunno.  I'm still of the opinion that any Tank taking Maneuvers is Doing It Wrong.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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And of course I completely forgot Stalkers.
Wow!  Placate really WORKS!
Here's a nicely optioned out sample.
 

Spoiler

 


 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Lunge -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(3), SprAssMar-Acc/Dmg/Rchg:50(3), SprAssMar-Dmg/EndRdx/Rchg:50(5), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(5), SprAssMar-Rchg/Rchg Build Up:50(7)
Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7), ShlWal-ResDam/Re TP:50(9), Rct-ResDam%:50(9)
Level 2: Spine Burst -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(11), SprAvl-Acc/Dmg/EndRdx:50(11), SprAvl-Acc/Dmg/Rchg:50(13), SprAvl-Acc/Dmg/EndRdx/Rchg:50(13), SprAvl-Rchg/KDProc:50(15)
Level 4: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(21), RctArm-ResDam/EndRdx/Rchg:40(21), GldArm-3defTpProc:50(23), ImpArm-ResPsi:40(23)
Level 6: Assassin's Impaler -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(25), SprStlGl-Acc/Dmg/Rchg:50(25), SprStlGl-Dmg/EndRdx/Rchg:50(27), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(27), SprStlGl-Rchg/Hide%:50(29)
Level 8: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31), ImpArm-ResPsi:40(31), StdPrt-ResDam/Def+:30(33)
Level 10: Build Up -- HO:Membr(A), HO:Membr(33)
Level 12: Dull Pain -- Pnc-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(33), DctWnd-Heal/Rchg:50(34)
Level 14: Placate -- RechRdx-I:50(A)
Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(36), ImpArm-ResPsi:40(36)
Level 18: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(36), SprWntBit-Acc/Dmg/EndRdx:50(37), SprWntBit-Acc/Dmg/Rchg:50(37), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(37), SprWntBit-Rchg/SlowProc:50(39)
Level 20: Environmental Resistance -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(39), RctArm-ResDam/Rchg:40(39), RctArm-ResDam/EndRdx/Rchg:40(40), ImpArm-ResPsi:40(40), Ags-Psi/Status:50(40)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Rchg/ResDam:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), ImpArm-ResPsi:40(43)
Level 26: Ripper -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(43), OvrFrc-Acc/Dmg/End:50(43), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(45)
Level 28: Reinforced -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)
Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48), SprFrzBls-Rchg/ImmobProc:50(48)
Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Super Speed -- Clr-Stlth:50(A)
Level 47: [Empty]
Level 49: [Empty]
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(19)
Level 50: Agility Core Paragon
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|EC60|
|-------------------------------------------------------------------|

 

 

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Invuln Framework 2021 - SCRAPPER: Level 49 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: [Empty]
Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: [Empty]
Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: [Empty]
Level 8: Dull Pain -- Empty(A)
Level 10: [Empty]
Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(15)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 18: [Empty]
Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 26: [Empty]
Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: [Empty]
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

Invuln Framework 2021 - STALKER - Stalker (Broad Sword).mxd

Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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  • 11 months later
  • 2 months later
8 hours ago, Snarky said:

These no longer open in the new mids sigh.  I was hoping to build a Dark/Invul Sentinel using your framework


Yeah.  I'm in the process of fixing them.

Just got back off vacation though.

Need a vacation to recover from vacation...

 

  • Haha 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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5 hours ago, Hyperstrike said:


Yeah.  I'm in the process of fixing them.

Just got back off vacation though.

Need a vacation to recover from vacation...

 

Grats on the vacation!  I just eyeballed it and manually entered one.  I have your template about half memorized anyways.  Again, thanks for building them.

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