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Max Firepower

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  1. I am guessing my slotting for that original tanker didn't have much +Dmg that contributed to the slow grind. Last night, I ran my Rad/SS - knowing that would be affected by power changes to Rad Armor - and it was around 2 to 2:30 on Live for 3 large groups of Rikti, and about 1 minute longer on Test. An Elec/SS Brute had a similar time delta. About 20-30% slower on test.
  2. Testing that (hopefully) tonight with a few different tankers on Live, then on Test. I had initially been testing general durability of Energy Aura but noticed the almost controller/glacial pace and commented on that.
  3. I understand the desire/need to reduce damage buffs to tankers - I do love me some tankers! - but this may have gone a bit too much? Made a L50 Energy Aura/WM Tanker, slotted to the gills with Superior sets, full sets, etc, way more than I often do - and I have some pretty decent franken-tankers. I pulled 2 large groups of L53 Rikti in RWZ took a *ridiculous* amount of time. Like early Steel Canyon career time with Jab and Brawl and maybe something silly like Flurry. I think it was at least 5-6 minutes to take them down. I wasn't in any danger, it was just a slog.
  4. Lately, my Elec/Rad has been able to pull aggro pretty well, but the key is holding it once someone throws more DPS than you. If you can make them non-functional/out of commission quickly, that'll do. The effort you're going for to 'tank' would honestly be better spent in increasing your DPS. In a group, many Sents can run in, throw some proverbial fireballs, draw the initial aggro and survive it... as long as a team is there to throw down and finish the group. If you want protracted tankiness, and holding aggro like a tank, I think you'll be disappointed. Full disclosure - I love Sents. And Tanks are my other love. I like to try and build the 'I may be Archtype X, but I buff the team like this!' often. It's a challenge, and rewarding when people stop and say "I thought you were a tank/defender/corrupter" because you leveraged another angle in the AT.
  5. Off topic - please remove. Sorry
  6. I kept thinking NCSoft was going to wait, then shut it down... but then I realized... they could have agreed to this 4 years ago, and done it then if that was their sole motive. I think I'm gonna trust the HC team - people with a sense of humor I can get behind - and just be happy with the result, and congratulate the many people who worked their tails off to make this happen. I'm still (very happily) shocked at how quickly the donation window closes. I'm definitely not the only one who really loves this game. Thank you, HC team. You're superheroes - even the villainous ones (oops, they made a mistake, or... did they?) - for this effort.
  7. Nice to see the Devs listen to us and consider how to return to "City of Blasters" as my friends who departed for WoW (waaay back in the day) derided us. Go back to your roots, I guess.
  8. Armitage Shanks, DP/SR Sentinel "Time to flush 'em out!" Sizzlin' Sam, Fire/Fire/Fire Blaster "Looks like we're firin' up the barbie" Blameau, Energy/Energy Blapper "You'll see how to say my name inna sec..." Admiral Akbar?, Illusion/Traps Troller "Don't wait, it's not a trap, or is it?" Glasshaus, Seismic/Stone Armor Sentinel "The irony is real."
  9. I did a Bile Spray with Proc'd focus on Dmg, and it was amaze-balls. I think that may have been a diff't AT, but it was shockingly good - worth checking the math, if you're good at that.
  10. That was the name for AR in one of the guides way, way back. 🙂
  11. AR and Sonic both have 3 cones, then Mental has the cone, add as needed from pools. AR is a set that looks at tight hallways or caves and says "Yup, keeps em all in the cone... works for me!"
  12. I tested my 'main' Sentinel on the Pylon test. I normally think Armitage Shanks, my DP/SR, is pretty good - but the pylon test showed me how much I gave up by still running my leveling-up build (though I had a decent idea where I was heading) vs a truly tuned build. T4 Musculature, T3 in most other areas, my pylon was an abysmal 8:15 or so. I copied to Beta and did the same thing, and was about 6:30 - and I forgot to add the Vulnerability clicky... I then ran a new L50 Nrg/EA Sentinel, only T3 Musculature, T1 Judgement. Also forgot to add the Vulnerability clicky, so I'll redo that. I would have sworn I noticed some Opportunity graphics pop up several times, but I bet it was Vulnerability. I wonder if the small time differences noted by the excellent builds is simply the reflection of the 'margin' as they get close to optimal. Could my large delta reflect the sloppiness of the build and these changes make 'casual' Sentinels better? I will run some Boss/door missions with some of my vanilla sentinels on Live vs. Test to see what the difference is for those builds. Will aim to compare similar maps/foes or will note differences.
  13. I found a team of 2-5, running x/+8, will usually give everyone enough 'to do' to feel busy. Very few TFs feel that way on a team of 8. I also found working through TFC, just doing solo TFs as much as possible, was a nice path for one alt. I find the 'grind' to 50 to be more intriguing than the L50 content, personally, so... I alt quite a bit. Just a thought on path options. Good luck!
  14. I was on a Pug yesterday and I faced the same issue. I just said something like “The control is great! If possible, try to hold off on the AoE immobilize for 1-2 sec? I can hit more than 1 guy at a time, I am heavy AoE at this level.” It worked.
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