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Equilibrium "Grammaton Cleric" DPS/off-tank idea
Max Firepower replied to ajchvy's topic in Sentinel
Lately, my Elec/Rad has been able to pull aggro pretty well, but the key is holding it once someone throws more DPS than you. If you can make them non-functional/out of commission quickly, that'll do. The effort you're going for to 'tank' would honestly be better spent in increasing your DPS. In a group, many Sents can run in, throw some proverbial fireballs, draw the initial aggro and survive it... as long as a team is there to throw down and finish the group. If you want protracted tankiness, and holding aggro like a tank, I think you'll be disappointed. Full disclosure - I love Sents. And Tanks are my other love. I like to try and build the 'I may be Archtype X, but I buff the team like this!' often. It's a challenge, and rewarding when people stop and say "I thought you were a tank/defender/corrupter" because you leveraged another angle in the AT. -
Off topic - please remove. Sorry
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NCSOFT & Homecoming License Announcement
Max Firepower replied to Homecoming's topic in Announcements
I kept thinking NCSoft was going to wait, then shut it down... but then I realized... they could have agreed to this 4 years ago, and done it then if that was their sole motive. I think I'm gonna trust the HC team - people with a sense of humor I can get behind - and just be happy with the result, and congratulate the many people who worked their tails off to make this happen. I'm still (very happily) shocked at how quickly the donation window closes. I'm definitely not the only one who really loves this game. Thank you, HC team. You're superheroes - even the villainous ones (oops, they made a mistake, or... did they?) - for this effort. -
There is Irony in the Beta Changes to Blast Sets, Fam.
Max Firepower replied to oldskool's topic in Sentinel
Nice to see the Devs listen to us and consider how to return to "City of Blasters" as my friends who departed for WoW (waaay back in the day) derided us. Go back to your roots, I guess. -
Armitage Shanks, DP/SR Sentinel "Time to flush 'em out!" Sizzlin' Sam, Fire/Fire/Fire Blaster "Looks like we're firin' up the barbie" Blameau, Energy/Energy Blapper "You'll see how to say my name inna sec..." Admiral Akbar?, Illusion/Traps Troller "Don't wait, it's not a trap, or is it?" Glasshaus, Seismic/Stone Armor Sentinel "The irony is real."
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I did a Bile Spray with Proc'd focus on Dmg, and it was amaze-balls. I think that may have been a diff't AT, but it was shockingly good - worth checking the math, if you're good at that.
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That was the name for AR in one of the guides way, way back. 🙂
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AR and Sonic both have 3 cones, then Mental has the cone, add as needed from pools. AR is a set that looks at tight hallways or caves and says "Yup, keeps em all in the cone... works for me!"
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Focused Feedback: Sentinel Archetype Revamp
Max Firepower replied to The Curator's topic in [Open Beta] Focused Feedback
I tested my 'main' Sentinel on the Pylon test. I normally think Armitage Shanks, my DP/SR, is pretty good - but the pylon test showed me how much I gave up by still running my leveling-up build (though I had a decent idea where I was heading) vs a truly tuned build. T4 Musculature, T3 in most other areas, my pylon was an abysmal 8:15 or so. I copied to Beta and did the same thing, and was about 6:30 - and I forgot to add the Vulnerability clicky... I then ran a new L50 Nrg/EA Sentinel, only T3 Musculature, T1 Judgement. Also forgot to add the Vulnerability clicky, so I'll redo that. I would have sworn I noticed some Opportunity graphics pop up several times, but I bet it was Vulnerability. I wonder if the small time differences noted by the excellent builds is simply the reflection of the 'margin' as they get close to optimal. Could my large delta reflect the sloppiness of the build and these changes make 'casual' Sentinels better? I will run some Boss/door missions with some of my vanilla sentinels on Live vs. Test to see what the difference is for those builds. Will aim to compare similar maps/foes or will note differences. -
Is this game too solved to be fun? :(
Max Firepower replied to pawstruck's topic in General Discussion
I found a team of 2-5, running x/+8, will usually give everyone enough 'to do' to feel busy. Very few TFs feel that way on a team of 8. I also found working through TFC, just doing solo TFs as much as possible, was a nice path for one alt. I find the 'grind' to 50 to be more intriguing than the L50 content, personally, so... I alt quite a bit. Just a thought on path options. Good luck! -
I was on a Pug yesterday and I faced the same issue. I just said something like “The control is great! If possible, try to hold off on the AoE immobilize for 1-2 sec? I can hit more than 1 guy at a time, I am heavy AoE at this level.” It worked.
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I am running one at the moment, and Water's ability to knock a bunch of foes off their feet, repeatedly and frequently, really plays well with a defense set. I find it to be a nice pairing.
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Market, merits, and agricultural servants.
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For Voltaic Sentinel, I threw 2 End Mods, 2 End Redux, and one combo. I know there is a two slot of some set for a minor bonus. My default slotting for End Rec is a Miracle and a Numi in Health for high end users, along with 2 slotted Stamina including a Shifter Proc. Adding a third slot in Stamina if really needed. As for Devices, I add one more Shifter proc in Operative. I have started to throw the Power Transfer healing proc in for some squishies or fragile toons. Rarely do I have end problems. I think I have 4 Dev blasters that I ran to 50 on HC. The Elec primary worked best for me with a matching secondary, but picking and choosing what to use shouldn’t be bad, imho. Gun Drone is a lifesaver. I usually at least 4 slot Expedient Reinforcement (with Resist bonus) and it is closer to Gun Tank. Add a Taunt or two and it really takes care of business. I did find that with Voltaic and Drone, functioned better if I overran the mobs, running past them then fighting back to front, similar to kiting a foe, but I didn’t necessarily start lighting them up as I entered, more on the return. As a result, the two pets were more likely to follow into combat instead of barely on the fringe. Voltaic is too high an End cost for it to only engage a couple of single targets on the fringe. I see a greater benefit when more foes are being engaged.