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RogerWilco

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Posts posted by RogerWilco

  1. On 12/22/2021 at 3:02 AM, Black Zot said:

    Coming from Microsoft, this is extremely rich.  Microsoft spent the last 3 decades leading the charge on killing old hardware and software with its endless iterations of Windows, and now they expect us to believe they've done a complete 180?

     

    Anyone who doesn't smell a rat is noseblind.

    It is even worse on Mac.

    One of the reasons I said goodbye to Apple after 10+ years.

    They drop support quite quickly.

     

    In my opinion they should just release the source code and apply a liberal copyright for any games that is no longer supported. Maybe hold the copyright on the IP, but allow for games to be ported.

    Something like what happened with DOOM.

    It should apply to all kinds of consumer electronics.

  2. On 1/31/2022 at 6:02 AM, jeolman1 said:

    As I sit here playing the best game ever made,  I just want to thank all of you that beat me to the punch with your donations.  Thanks again to all of you who, made it possible to step back into the City of heroes universe.

    Very well said.

    I would love it if we would be able to do some kind of monthly donation system at some point, but I understand that given the current circumstances that is not possible.

    I hope to contribute again at the end of the month, I missed this one.

    • Like 2
  3. I mostly play with friends, either real-life ones, or people I've known online for years.

    Only one of them played CoH when it was live, so most missions and ATs are still new for us, and as a result we take it slow.

     

    If you want to take it slow, then I suggest trying to find people like that, then try to have them join CoH and play together.

    Sorry that I don't have any better advice.

     

    I think the main issue is that a lot of people on the servers have played the live game for many years, and know the optimized builds and strategies.

    We instead go for a Plant Control/Nature Affinity character, and then things slow down...

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  4. On 11/29/2021 at 1:18 AM, Shenanigunner said:

    And besides... I still have about 100 DVDs even though I give public seminars on streaming. 😄

     

    They still work just fine. And there will be something of a resurgence with 4K Blu-Rays, since uncompressed bandwidth is prohibitive.

    Only 100?

     

    I still have floppies (both 3.5 and 5.25), zip-disks, and even a few tapes and punch cards lying around.

    The zip-disks are mostly from my dad though, and I no longer have a (working) machine to read the tapes or punch cards, they're decoration now.

    We used to run tape machines at work until about 2012. The high end stuff that could steam 500 MB/s for hours. But the guy that knew how to calibrate them has retired, and internet is now fast enough. We used to say: "Don't underestimate the bandwidth of a van full of tapes".

     

    I largely used OSX/MacOS for most of the last decade and a half, but have switched back to Windows this year, waiting a bit before I go Windows 11, although it finally seems to have some of the improvements that I miss most from OSX/Linux like proper virtual desktops.

    • Thumbs Up 1
  5. On 8/26/2021 at 9:52 PM, Glacier Peak said:

    If anyone finds it informative, I've satisfied my intent. I have searched many times after subsequent updates, notices, or small talk. It's nice having a thread that pulls most of it together.

     

    My next step will be to pull anything from the official Discord. Added Discord info to original post!

    I didn't know about the discord info, thanks for collecting it.

    • Thumbs Up 1
  6. My friend has a Plant Control/Nature Affinity Controller.

     

    He always needs to team up, as he can't really kill anything on his own.

     

    He calls him "The Gardener" and still likes playing him though. I don't have that much patience.

     

    But then my group is very casual.

  7. 21 minutes ago, Techwright said:

    The moment someone issues me a mission to kill 50 boars, I don't care if they're radioactive, I'm going to punch the contact in the face and turn full on villain.

     

    That said, I always had a soft spot for those corners of open world WoW where there'd be silver or even gold-framed opponents and one would have to fight their way through several of them to reach the plunder in the cave behind.  I keep looking at the Freaks town in Crey's Folly thinking it would be perfect for that, and since some Freaks fly, even flight and teleport would not guarantee a quick victory.

     

    I remember some Basilisk brains that were needed, but none of the beast seemed to have one.

     

    That is not the kind of missions I mean, even though effectively CoH has a lot of missions like that as well, if you have to kill all enemies in the instance.

    I would love to see more open world missions, and more missions that didn't require killing things.

    Like the door knock stuff at Halloween, and the presents now with Xmas.

    I would love it if streetsweeping meant something. I always attack those purse snatchers.

    If some of the police/newspaper missions were not an instance.

    Let's have a bank robbery where the Villains go to Hero maps (no direct PvP, but you can support the police or something).

    Maybe something where the Heroes need to go to the Rogue Isles.

    One of the first Hero missions from Matthiew Habashy, where you need to go to the Helion Cave is not an instance. More missions could work like that. He has more missions in Atlas Park itself, as does Sondra Costel.

     

    Some ideas from STO:

    Just build a sand castle on the beach!

    Surfboard race between players.

    Tag local wildlife for the scientists studying it.

    Find certain flowers/gems/stones/radiation leaks/etc. I loved the gathering professions in WoW. Maybe these could reward salvage?

     

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  8. On 11/29/2021 at 5:54 PM, Weegyboard said:

    and how much story content i should expect to find ingame! forgot to mention that. 

     

    I have played this game for two years on live, and 2 years since it is back and there are still many, many missions I have never seen. The content is HUGE, although not all of it is good, there are plenty of gems if you look past the dated graphics and lack of voice overs. I can highly recommend Going Rogue (Praetoria, First Ward, Night Ward), it has a lot of well written stories and interesting moral choices.

     

    I have already put certainly over a thousand hours into this game, and there are more things I have not seen than that I have. This game easily has thousands of hours of content, and every few months this still gets actively expanded. And most of the things added in the last 2 years are very good content, the quality level of the current developers is very high, maybe because it is a labour of love and nobody is getting paid.

     

    And next to that there is Architect Entertainment, where players can make their own stories. Some are the best I've played yet.

    • Like 1
  9. I would actually not mind more of the WoW style missions. It would mean that you would see more players and the world would feel more inhabited.

    It's also why I don't like all the teleport powers.

     

    And you can have the same randomness in an open world mission, although it might be slightly more work for the developers. You just need to randomize mob spawns (which already happens) and item spawns.

     

    I think it's actually one of the strong points of WoW, all the missions and stories that are not randomly generated, but crafted with care. GTA5 also springs to mind.

     

    It's one of the reasons I really like the Summer Event on Risa in Star Trek Online. It shows what is possible in the Cryptic engine. Most of that event would be easy to implement in CoH.

     

    I like doing things like the firefighting missions in Steel Canyon.

  10. On 11/20/2021 at 12:39 PM, Akisan said:

     I'd love to be able to rez mission-critical, suicidal NPCs (looking at you, Lady Jane).

     

    We have resorted to calling the behaviour "Doing a Lady Jane". She even got stuck in the wall once.

  11. On 11/11/2021 at 1:47 AM, Sovera said:

    I'm using a different font than I did at the start of this thread. But I'm not discarding the idea. I'll remove it and see what happens.

     

    I think earlier in the thread you said that you didn't see the problems without the mods?

    I would try without the mods. If that solves the problem, add them one by one to see which ones causes the problem.

     

    As Number Six said, it is likely that it has something to do with the handling of chat text, but might only be an issue if you make (near) max length messages.

  12. On 11/20/2021 at 6:09 AM, Arnabas said:

    I would like to see weapons added as Power Pools, so that instead of only having punches and kicks (Fighting Pool), we could have a Melee Pool (your choice of melee weapon) or a Ranged Attack pool (Handgun, Shuriken, whatever). It would help with concept characters and wouldn't require a full powerset to be developed. 

     

    I have  an AR/ Ninja Training Blaster who makes pretty regular use of his katana and I would love for him to have more than 3 relatively slow attacks, in the same way that my Psychic Blast/ Martial Combat Blaster is actually one of my favourite "Scrappers," using melee attacks a good 75% of the time, if not more.

     

    In fact, I really think developing power pools is a good way forward, allowing a lot of customization with (presumably) less work due to not being full sets.

    Yes.

    I have been thinking about that as well.

    I have several characters where the concept would be helped by some kind of hand weapon even though they are mainly blasting/punching/etc.

    Especially hammers.

     

    Wizards with a staff or sword.

    Gods of Thunder with a hammer.

    Whacky Joker sidekicks with a mallet.

    Martial Artists with a katana.

    Angels with a sword.

  13. 21 hours ago, Six-Six said:

    As it stands now, it is possible to get to 50 without going primal. lonelier, but possible. you can get up to 35 in the 3 topside gold maps + undergrounds. then you can push it to low 40s in night and first ward. the last stretch is the toughest since even at +4x8, you have to re-do some of the arcs with the danger of out-levelling your contacts. If you're lucky, you'll chance upon a Primal team that's doing higher level missions in the wards. another way around it outside of AE (though there are numerous well-crafted, gold-flavoured AE content out there) is through the pillar of ice and flame. so go through your normal levelling without having to turn off XP in the lower levels, then do the ones you missed through the pillar. 

    And yes, gold side stories are well written, some are even better than red-side content. I just wish that one of these days, they'd follow through on the moral choices you make along the way.

    Are there higher level missions in the Wards? I had the impression that I had outleveled all of it by about 38.

    I don't know what a Primal team is?

    I also don't know what the Pillar of ice and flame is?

  14. I kind of like how my Engineer in Star Trek Online plays.

    I put down turrets, shields, healing auras, make The Floor Is Lava!

     

    It is also a bit similar to how my MM with Nature plays, with the Wild Growth and similar PBAoEs,

    or my Electrical Defender with Faraday Cage or my Blaster with Ice Cage.

    I also like

    It also reminds me a bit of the totem shaman's from World of Warcraft.

     

    I could see such a class work in some form. A class that focusses a lot on PBAoE, some buffs and some AoE. A bit of an inverse Mastermind.

    I don't think making it very mobile is the right answer, both because CoH's engine has trouble making mobile AoE look good (I'm thinking Hurricane), and that it would be hard to balance.

    Making it put down static AoEs and PBAoE's it would make for some more involved decision making and party members that need to pay attention if they want the buffs.

    Maybe it would be too similar to some existing stuff, there are many power sets I haven't played yet.

     

    But I like how my Engineer in STO needs to think about where to place things. I could imagine both a support and an offensive AT very focused on such powers.

  15. On 11/20/2021 at 8:27 AM, Clave Dark 5 said:

    I've wondered how true that would be.  But on the other hand it would limit them, assuming a decent kick/ "whiplash" kind of animation might be found; you'd have to set every kick animation, for whatever powerset, to that one single one, which would visually get old quickly, most likely.  Not that I care, I still want it anyway.

     

    One of the things I like about CoH compared to Champions Online, are the full body animations that the characters do. CO doesn't have that so characters can always walk/move and aren't "stuck in animation". But in my opinion it makes for a lot less immersive game.

    Doing a full 360 spin and slamming my fist on the ground just feels awesome compared to the much more limited movements in CO.

     

    Maybe it could work by making it only available in a few limited powersets.

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