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rksr9997

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  1. I did not think you could have multiple tornados. I thought once you re-cast it the first tornado was removed and it just made another one. I am shocked. Shocked, I tell you.
  2. Yeah does this really need to still be pinned? It's like 6 years old.
  3. Do you run any kind of anti virus or network protection? Sometimes this will sever the connection to something it doesn't trust, and you will have to add the IP as an exception in the AV.
  4. Yeah, you gotta get it just right. You don't want to rush these things.
  5. Ha ha this post was from July, 2023!!
  6. This combination isn't a terrible idea for a defender. Having the ice and fire is good thematically for elemental magic but those two will work well together because the thermal (fire) part of your character doesn't have much in the way of crowd control at all. Ice blast is going to provide you with a couple holds and a lot of slowing abilities that you can use to keep the enemies from swamping you. This is important for a defender. Thermal is a really strong set that people like to see around as resistances are likely to be a place they have defensive holes in their builds. You get access to all the things a support character will want to do, in the form of heal/rez/+RESIST and also enemy debuffing with a lot of -RECHARGE with -REGEN and -DMG. Ice is probably one of the better choices to pair thermal, and cold damage isn't particularly well resisted by most enemies. You also will have the ability to put %cold damage procs in like all of your attacks from rather low levels, and those aren't very expensive to get a hold of and build.
  7. Me and my wife have been playing this set, I am a Controller (Fire Control/Marine Affinity) and she is the Corruptor (Fire Blast/Marine Affinity). The Fire/Marine Controller has been one of the sturdiest controllers I have ever made I think. I just finally took Brine on him at about level 47. I took it because I couldn't decide what else to get, and I was curious about how it worked and what you could slot it with. I don't know if the set really even needs it. All that resistance/regen/absorb/-damage makes you very strong and it all applies just as well to the Fire Imps. The Fire Imps are all doing like double damage the whole time as well, and I put Shifting Tides on one of those guys. I think because of the way ST works you build lots of stack very fast with the Imps because there are 3. I never worry about jumping into the guys with Whitecap because of so much absorb and +regen and +resistance. You do have to carry around a lot of break-frees. I want to see how Shoal Rush does with 4 damage procs in it, because it hits so many targets and is up fairly often. This may be a total waste of slots but I think it's worth trying. When you double all the buffs by adding the Fire/Marine Corruptor to the group oyu start having like +125% damage all the time when you are fighting and we have been able to do +2/8x on Carnival enemies in PI without really any difficulty. Over all I am just very happy with the variety of defensive stats it brings to a duo and how immune to all damage types it can make you.
  8. The ITF enemies are weak to slow. I learned this fighting them with an Ice/Thorny Assault Dominator. Stand on the other side of your Ice Slick & Thorntrops and they almost never get to you. Most things are resistant to slow in the end-game content, but I guess they wanted the Cimerorans to have one CC weakness. (-Recharge can be really strong against some enemies as well.) I think you kind of have to learn these things to be effective an controller in the end game content. Some enemies might only be affected by one kind of CC, and you might need to save that power for when you encounter those enemies. Like the way Carnie Strongmen or War Wolf Bosses run right through slow and immobilize but can be held or affected by fear/terrorize. AVs can be the same way, some you can hold if you do it enough, others can only be immobilized. Some you can drain down to nothing with -END and then people like Bobcat and Valkyrie are just 100% immune to it. I sometimes wonder if leaning ALL THE WAY into knockback wouldn't be an effective CC for the 54+ enemies in the game, but who would put up with me if I were to do so?
  9. Is there a must have for a Dominator that I could ditch Chilblain and get?
  10. I've used it with Domination on and I don't think that it is affected by it. It doesn't immobilize for very long either, and you wouldn't want to slot it with immobilize enhancers because you want damage out of it. So, when you are using it on *4 LTs and bosses they get loose again rather quick. Those War Wolf bosses are, seriously, the thing that kills me so much. They will not stay still, and they don't care about slow AT ALL.
  11. So, you're saying you can have Domination up constantly, and if, somehow, an enemy screws this up for you and causes it to drop you can use this villain alignment power and just get it right back? That's pretty crazy.
  12. SHUT THE FRONT DOOR!!!!
  13. I've never had a Dominator to the point where Domination was constantly running yet, and as such have Chilblain there because if you use that AND Impale on a War Wolf boss (or any of the other slow/immob resistant enemies the game has) you can keep them from running right up and punching you in your face for 75% of your health. That being said it almost never gets used and I don't put slots in it, so you're probably right that it doesn't even need to be there. I don't know what to take instead of it though. I mostly don't want Arctic Air because it uses so much END and that is largely what causes me to fail. If I have END to use, I always have some way to mitigate threats, when I run out... I mean I suppose EVERY kind of character in this game is useless with no end, but Dominators seem to use a ton of it. I am using Cardiac on him and still I just run out of end all the time. I have used Arctic Air on controllers though and it is a fantastic power, and it does have a big enough radius that maybe it's something I must have. I do not like it when the enemies blast each other with KB and go flying all over though. I want them to stay in my icy and pokey traps area. Thank you for the ideas though I will look at it again with these things in mind. I really want a way for Wall of Force to be good, but I have used it in the past, and I know it's pretty lame.
  14. What do you mean by this sentence that I have quoted in red?
  15. I got it to work by just re-installing the program and posted the build file that I am going to try to obtain. I think it will cost a lot of money.
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