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Everything posted by MagicalAct
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Demon/Thermal MM Hell-Wrangler, Old west town sheriff made a pact with the devil to try and drive the Circle of Thorns from his town. Spending his days wrangling the souls of those who escaped from Hell, he hears wind of the Circle rising up in Paragon and gathers up a posse of demons he's captured over the years.
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With certain events a lot of people have been talking about making Gambit homages and I decided to do one too. Jack of Cards, Staff/EA. Like how the costume turned out and learned about the plague doctor headpiece outside of the mask. Probably going to use it for a lot more costumes going forward.
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Power Set Suggestion: Insect Blast
MagicalAct replied to MagicalAct's topic in Suggestions & Feedback
I do like this idea a lot. It keeps the original spirit of the power while making it look more tier 9 worthy and gives it more utility. -
Power Set Suggestion: Insect Blast
MagicalAct replied to MagicalAct's topic in Suggestions & Feedback
The spiders animation for Cocoon was mainly for asset recycling. The running idea is the more animations they can reuse to put together a powerset the easier it would be to make it/hopefully have it turn into one. I'd have no problem with it turning into something more thematic. -
Hey all, I've been thinking of a blast set for the last few days mainly inspired by Ant-Man, Red Bee (Who has actually started showing up again) and others and just something to pair Poison one of my favorite sets thematically. I've tried to recycle animations as much as possible to make it quick and easy. The set would be on the lower end for single target damage, but make up for it in secondary effects and it's damage type being toxic which is rarely resisted. Similar to Seismic, as you use your abilities you gain a stack of "Gathering Swarm". The more you attack, the more insect allies rally to your side over time. As you gain stacks of Gathering Swarm, you get a small pbaoe aura, enemies in the affected area are subjected to afraid, a minor slow, and a minor DoT. Each stack increases the slow, and DoT effect. Gathering Swarm could use a mix of aftershock combined with the roach path aura. Tier 1: Bug Bite, Single Target, Low damage, Fast recharge -res, using a black and yellow version of the weaken animation. You send forth several ants that proceed to bite your target. Their corrosive bite weakens a targets armor for a short period of time. Tier 2: Hornet Sting, Single target, Moderate damage, Moderate recharge, low magnitude fear, minor dot, using the Corrosive Enzymes. You command one of your wasps allies to sting your target. It's sting is painful, and weaker enemies may be terrified by the sight of a hornet coming at them. Tier 3: Ant-Agonize, Single Target, Moderate damage, moderate toxic dot, minor aoe component, slower recharge, a slower, heavier version of bug bite. You send forth a bunch of insects to attack your enemy, so many will swarm the target that some insects may land on enemies nearby instead. (Think the minor AoE on blind range), uses Call Swarm animation. Tier 4: Bug Spray, Moderate damage, Moderate Recharge, -res Cone using the neurotoxic breath animation, Bugs aren't just your allies, in some ways they're your teachers. You've concocted this caustic spray based on their formic acid and spray it a cone in front of you coating enemies and weakening their armor. Tier 5: Swarm! To hit + +damage, + Each attack grants an additional stack of Gathering Swarm. This set's version of aim/build up. You summon a wave of your allies to you. Your next few attacks will do more damage, have a better chance of hitting and you'll gain an additional stack of gathering swarm with every attack. Tier 6: Bee-Ware, Cone, light damage, minor dot, low magnitude fear, -to hit. You call forth a wave of bees to sting the enemies in front of you. The cloud of bees terrifies weaker enemies, in addition the cloud of bees is so thick it makes harder for enemies to attack you or your allies. Uses a mix of the Call Ravens animation and the particle effect on Call Swarm. Tier 7: Cocoon, Single Target Hold, light toxic damage, slow. You summon several spiders that cocoon your target. Even after the target escapes from the cocoon they willed be slowed by the sticky web still attached to them for a short while. Uses the summon spiderlings animation+the hold from mace mastery Tier 8: Infestation, location AoE, toxic dot, slows, afraid, -to hit., chance for knockdown You call forth an infestation of bugs to pop out of the ground at target location. Bug continuously pour out of the crack created, swarming nearby enemies causing them to try and run from the infestation. There are so many bugs though it's hard for enemies to escape, fight back, and some may trip or slip while trying to escape. Animation would be a combination of earthquake and the roach animation. With tidal pool existing now I think something like this could be pulled off and look cool in game. Tier 9: The Hive. So for the tier 9 I had an idea to summon multiple copies of The Swarm from devouring Earth for 30 seconds or so, but I have no idea how many need to be summoned or how the numbers would have to be changed to make up for the lack of a nuke. You summon an absolute maelstrom of insects. They continuously sting your enemies, slowing them down, making it hard to escape. Repeated sting in a short time can even paralyze some foes. Uses The Swarm mob and summon swarm animation. I'm not versed enough to know what the damage numbers need to be on the individual attacks but I really would like an insect themed set to pair with things like nature or poison and the chance to use things like the swarm pet would be awesome. Please let me know what you think.
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Must be my 50th attempt at a Warshade. I always get them to about level 35 and abandon them. After having a better idea on how to build them though and a costume/theme I like, I'm thinking this one might stick. Void Hawk, my bi-form shade.
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I'd love to seem some fur lined jackets with hoods for Norse or Inuit characters. Made a character once that was based on getting his powers from almost dying in the Himalayas. He had one costume that was the exact look I wanted for him, and then nothing else worked for snow jackets.
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A quick character dump, Hellborne, a Fire/Fire sentinel and member of the Midnight Squad, Mind-Set, a Mind/Psi mutant dom, and Dr. Mist, a scientist turned to cryogenic vapor in a containment suit Ice/Traps troller.
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Been going on an alt binge after not being able to play CoH for about a month there, plenty of toons I'm sure I'll be posting in the next few days but to start, a kind of basic one that I know a lot of people have done but Seventy-Sixer, a Shield/SJ tanker, that has kind of a fun "The Phantom" idea, where there's been a secret society making sure that there's always a Seventy-Sixer to take up the mantle when one falls, but pretending it's the same guy for the last 200+ years.
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Focused Feedback: New Power Customization Options
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
Aw, bummer, but thank you for looking into it and the response. -
Recently I've made a couple of basic themed toons, your usual psi toon and a stone tank and was shocked to find that we don't have any chest emblems of like a brain, maybe from the top down or with waves coming from it and neither for stone themed toons. No emblems of rocks, mountains, we don't have access to the emblems Outcast Bricks have on their T-shirts.
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Focused Feedback: New Power Customization Options
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
Absolutely love the Laser Beam Sweep, however when hovering and using it your character's head doesn't move with the animation, so the beam starts off to the far right before sweeping over by itself while your character remains stiff. Any chance Electron Haze in Rad Blast or Energy Torrent in energy blast can get the same option or is it a range issue with the animation? -
Focused Feedback: Marine Affinity
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
Yup, that was entirely my fault. Must have hit auto enhance without realizing it along the way. Will edit my previous post. -
Thought I'd come up with a costume for when Marine hits live. Not sure what his name is going to be as I know Devilray and anything close to it will be taken, but happy with how it turned out.
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Focused Feedback: Marine Affinity
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
In my testing as a Marine/Water defender the set is strong solo, and great for long fights AV/GM/Raids but on higher level mish teams I could see it end up as basically the new Traps. The powers don't have super long animations but you have enough that you want to do at the start of a fight that it'd be over before you get everything out you wanted. Whitecap I wish was a location targeted AoE. Making it location targeted would allow for more open ended play, like landing in front to push the mobs into a corner while still debuffing them. Or while not a probable option due to it's recharge, in fights that go south it could be used as a disengage tool. The other major gripe I have with the set is the tier 9. It's a good effect but for how cool the animation is and the work that went into it, it's just a buff. I'd like to see a small knock back effect around the caster upon activation to simulate the rising of the tentacles from the depths and knocking back whatever was in their way. -
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Never really got into tanks on live or homecoming but for some reason this week, I really wanted to make an ice/ice tank and he's actually been pretty enjoyable. Man-Squatch
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Power Cable. Kidnapped by the Vahzilok, they had began using him for harvesting organs but he kept himself alive creating devices from their medical scraps. Upon escaping his body was rebuilt using top of the line technology, but now he wonders is he still truly man or machine?
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So I had to take a break from playing a little while for health reasons but still came in every now and then and checked out your guys' awesome costumes. Just wanted to say thank you to you guys posting them, and thank you to the dev team for making all the Bane changes with the last patch, adding the Stheno staff, and letting us mess with the power customization I finally have a Bane I love playing. Voodooer, the spookiest Bane out there.
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I think you'd enjoy it. I adored the first game and the second one feels like what they really wanted the first to turn out to be. It's a little more tongue in cheek than Halo, you'll die in silly ways thanks to team mates and enemies but it has some amazing cinematic style moments coming from your gameplay. There's an ongoing galactic war that has a game master in charge of it that keeps things fresh. So like they just added mechs to the game and to earn them we had to keep the planet in charge of production safe for several days. Let me know if you decide to pick it up and need someone to play with.
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Been playing quite a bit of Helldivers, so to take a break I finally rolled an Arsenal/Arsenal dom now that every team isn't chock full of Arsenal...So of course, I made the Hell-Ranger >_> Costumes are kind of fun approximations of some of the armors while the backstory is while fighting off some of the cyborgs, he discovered some new tech they were working on. Fearing it to be some kind of super weapon, he decided to sacrifice himself to blow it up, and the cyborgs around it. However, in the blast the chrono-energy stored in the device sent the Hell-Ranger back in time to Paragon City. Disillusioned with the never ending war he was fighting in and losing friends and comrades in every moment, he's decided to try and prevent his world's time line.
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Dark Miasma is probably the one set I've played the most but never taken a toon to 50 with. Made a couple of Dark/DP toons that got shelved but looked forward to the crossbow option for DP with page 7. Came up with Jericho Vex, old west sheriff turned vampire turned monster hunter that uses crossbows as stake throwers rather than the usual pistols. Heavily inspired by the somewhat forgotten gem Darkwatch and Jonah Hex.
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