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Everything posted by MagicalAct
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Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
It stacks -to hit debuffs, while also giving solid -damage, -recharge. Smoke Canister is entirely unique to this set, no other powers operates like it in the game at the moment, same for Liquid Nitrogen only damaging non sleeping enemies. I agree I'd like to see it's damage upped to make the no mass immob=bad crowd happy, but I feel like people are just saying stuff to say stuff at this point. -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
So Smoke Cannister is pretty different from those powers despite being a confuse as well. It doesn't alert enemies when deployed, but it doesn't trigger the patch to start confusing until you aggro the group. I have it slotted mainly as a to hit debuff but it still confuses multiple targets no problem. I think the way you're engaging the -to hit and perception is causing only a small portion of the mob to be aggroed. I start with smoke and then immediately go into flashbang or sleep, followed by liquid nitrogen so the whole mob is aggroed everytime. -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
I should have noticed that. There's even less of an arguement that the aoe sleep doesn't belong then. It fits the set perfectly fine. -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
Actually after thinking some more if you're that worried about how the sleep plays with the rest of the set, why not just remove the damage aspect of liquid nitrogen? It'd be like old school ice slick. Enemies would either be falling from the ice slick or slept by the sleeping grenade if you stacked them. And I've not really noticed the damage aspect of liquid compared to everything else once slotted so I'd be happy to give it up. -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
I have no problem with them swapping the st hold with the aoe sleep. Tranq needs to have its' damage increased. It should be right behind Gravity, Illusion, Mind in ST damage. Make the hold have a minor slow and take slow sets for more procability. As for the enemies escaping the patches, I haven't had that problem. Everything is dead long before liquid nitrogen runs out. Flashbang is extremely proccable, people have been doing the same with the sleep as well although I haven't messed with that. So with enough recharge you have 2 proc bombs that are up every fight. You have an aoe stun, aoe sleep, and aoe hold to set up containment at the start of fights. Does it really need an AoE immob? I rather like that it's a different feeling control set and would hate for that to disappear. -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
Seriously, not every set needs an AoE immobilize. Just buff up the numbers a bit. I'd hate for it to lose some of its' uniqueness just for "an easy fix". -
Focused Feedback: Arsenal Control
MagicalAct replied to The Curator's topic in [Open Beta] Focused Feedback
I don't mind not having a mass immob on it. It's nice having a new set more rely on soft mitigation from the enemies trying to run out. I didn't seem to have problems with them making it out of patches after liquid nitrogen. That being said, if it's not going to have an aoe immob, it needs to be one of the more damaging sets to make up for lack of aoe containment. Flashback is a proc bomb, but tranq needs it's damage numbers fixed to be in line with the st immobs from other sets if not higher. Give Cro Ray a minor slow and allow it to take slow sets so Arsenal could have it's niche as the proc damage set. And if we could have the grenade toss animation for some of the aoe control powers so our heroes could feel more sciencey themselves and less this is my science gun. -
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I've always wanted to play widows but the lack of claw options really bothered me. Then out of nowhere those small spiked gloves widows start with began making me think about caestus. Then came a really fun idea for me, The Golden Gladiator...A Might Widow. I'm even thinking about taking the presence pool to stack with the fear ato and unrelenting.
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Bane is something I've tried to get into several times but shelved. After looking for some builds I saw most of them were over a year or two old but one was interesting. It included single shot, burst, and the grenades from soldier over the starting mace attack and blast. Now with the redraw changes do people mix in the soldier powers or do they still build strictly mace and how do you build your bane?
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Last one for a while and I promise I'll stop spamming this thread. I've tried numerous times making a vampire character and get bored long away but for some reason had the idea of making a teenage vampire and somehow the name Draculad was available so he's now my Mind/Savage dom project.
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New costume for Sting Raider, really happy with how turned it turned out and first toon I've really used that helmet on.
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Another fun one; Sting Raider, combination of Sting-Ray and Black Manta, Water/Ninja Blaster that is pretty fun to play.
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Been a while since I posted. This is Rad Chamber, a fun little mash up of Chamber, Zeitgeist, and Omni-Man inspired costume of all things. I really like how the jacketed version turned out.
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On live I played nothing but controllers or defenders but on Homecoming defenders have become my favorite AT by a mile. I've spent more time on homecoming playing defenders than I have all the other ATs combined I reckon but recently I rolled a Traps/Storm defender with a theme in mind and since I hadn't see one in the wild. Oh my god. It's insanely safe. You get a ton of soft control, AoE damage, and great debuffs. It's a little low on the ST damage but that's okay. At level 27 I usually start IOing out my toons and this one is the toon I've been able to start bumping the difficulty towards 0x6 already with only about 20 mil put into IOs. I'm sure on teams it might be considered a little slow, both have a more over time playstyle but solo it's a buzz saw. Does anyone else have any weird combinations that performed better than people thought they would or feel like an overlooked gem?
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Hey, just wanted to say you inspired me to create my own villainous serpent: The Killer Cobra, Claws/Ninja, everything he does looks evil in motion, it's awesome, so thank you 🙂
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The Man-Bog, Plant/Thorn/Leviathan Dom, a pairing I've tried a thousand times and abandoned but this one I've really enjoyed.
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Need help with Technicutioner. A punisher style character who uses an electrified mace. His first two costumes are more street level executioner but I decided I really wanted to lean into the electric mace. Inspired by the Spider-Man character Cardiac, the backpack generator sends the current to the gloves, and the gloves electrify the mace but for some reason the face bothers me. Only request I have to use is either of the two maces shown.
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On live I played pretty much nothing but controllers. Homecoming, defender is my most played AT. They're just so versatile, and the most varied in playstyles from power combo to power combo. I've made a couple of stand out toons though that were surprising in how fun they were. Poison/Elec defender, before the elec buffs even this was my main, the sets performed surprisingly well together and even more so now after the elec buffs. Ice/Martial Dom. I loved ice control on live, and now that it's been buffed, and domination affects arctic air it's even better. Martial arts is considered pretty middle of the road for assault sets but Dragon's Tail and Storm Kick given you even more mitigation while doing damage and my toon looked cool while doing it. Sonic/Devices blaster, my most recent out of this list, and probably my most surprising. I've never been a big fan of toons that only do damage, so very few blasters interested me. However sonic/devices get a ton of tools and crowd control that most blasters don't come close to having while still doing blaster level damage. It's good for teams and awesome for soloing. One of the few toons I might fully incarnate out.
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One more of Man Owl because I really like how this costume turned out after tweaking the colors some more.
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A couple fun ones for me. Monster Slayer, a Blade homage, Katana/Regen (Regen has actually been fun for me *Gasp*) and Man Owl a Sonic/Devices blaster.
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So seeing this actually inspired me to come up with my own cold war style toon. The Atomic Trooper a Rad/AR defender (With a Deathlok inspired costume for good measure). .
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I've seen you running around quite a few times, nice bio and love the drawing.