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MagicalAct

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Everything posted by MagicalAct

  1. Hey, just wanted to say you inspired me to create my own villainous serpent: The Killer Cobra, Claws/Ninja, everything he does looks evil in motion, it's awesome, so thank you 🙂
  2. The Man-Bog, Plant/Thorn/Leviathan Dom, a pairing I've tried a thousand times and abandoned but this one I've really enjoyed.
  3. Need help with Technicutioner. A punisher style character who uses an electrified mace. His first two costumes are more street level executioner but I decided I really wanted to lean into the electric mace. Inspired by the Spider-Man character Cardiac, the backpack generator sends the current to the gloves, and the gloves electrify the mace but for some reason the face bothers me. Only request I have to use is either of the two maces shown.
  4. On live I played pretty much nothing but controllers. Homecoming, defender is my most played AT. They're just so versatile, and the most varied in playstyles from power combo to power combo. I've made a couple of stand out toons though that were surprising in how fun they were. Poison/Elec defender, before the elec buffs even this was my main, the sets performed surprisingly well together and even more so now after the elec buffs. Ice/Martial Dom. I loved ice control on live, and now that it's been buffed, and domination affects arctic air it's even better. Martial arts is considered pretty middle of the road for assault sets but Dragon's Tail and Storm Kick given you even more mitigation while doing damage and my toon looked cool while doing it. Sonic/Devices blaster, my most recent out of this list, and probably my most surprising. I've never been a big fan of toons that only do damage, so very few blasters interested me. However sonic/devices get a ton of tools and crowd control that most blasters don't come close to having while still doing blaster level damage. It's good for teams and awesome for soloing. One of the few toons I might fully incarnate out.
  5. Back Alley Brawler, him being a part of the Regulators could have you take on the drug trade with the Skulls, Trolls and Family. Maybe a mission where you fight alongside Eagle-Eye in the field.
  6. One more of Man Owl because I really like how this costume turned out after tweaking the colors some more.
  7. A couple fun ones for me. Monster Slayer, a Blade homage, Katana/Regen (Regen has actually been fun for me *Gasp*) and Man Owl a Sonic/Devices blaster.
  8. So seeing this actually inspired me to come up with my own cold war style toon. The Atomic Trooper a Rad/AR defender (With a Deathlok inspired costume for good measure). .
  9. I've seen you running around quite a few times, nice bio and love the drawing.
  10. So I should love Earth/Earth doms, but for some reason I keep bailing on them in the 30s. Part of it is just reusing the same costume ideas for these earthies, but thanks to across the spiderverse and a certain punk we got some inspiration, for Rock Punk (Punk Rock was taken sadly). Really happy with how his costumes turned out, and will hopefully motivate me to keep smashing stuff.
  11. I just want the emblems the Outcasts get, especially the cracked rock ones bricks get. There's no emblems really rockish or mountainlike at the moment for our Earthies.
  12. Ullr of Asgard Archery/Ice/Nin sentinel
  13. Yeah, I don't know why I brought up the PI team it should be kind of expected, the one that really bothered me was a Croatoa team around 30ish when I was 28 or so? Fir Bolg bosses just ate my pets alive. It's gotten a bit better, as you and kelika have said poison is pretty bad at keeping my pets alive, but can tear through things too. It's still going to be a struggle I'm sure but I'm still enjoying the toon and closing in on 50.
  14. I'm a huge Animal Man fan and decided that something like him would be a good reason to roll a Beast/Poison MM. Not only able to communicate with animals, he can draw upon their powers for everything from spewing venom, bile spray (Which looks hilarious), or increased strength and durability as the Alpha Animal
  15. So I've been playing a Beast/Poison MM, and while I enjoy it mainly for the theme, I originally thought about rolling him a beast/sonic. He's in the low 30s now and while I hadn't had any major problems I've started encountering some. My pets started dying more often. I joined a PI team fighting reds and purples and while I wasn't dying I was resummoning pets multiple times a fight. At 27 I slotted the usual call to arms, sovereign right, edict of the master and expedient reinforcement buffs but it didn't seem to make a huge jump in survivability to them. I figured things would be okay after getting Noxious Gas only to find it's a click not a toggle on a 5 minute cooldown that can't take sets. I still like the toon but I'm worried about joining another team now and wondering if I should have just rolled him as beast/sonic instead.
  16. Indeed, although which toon were you on? And Excelsiora looks awesome. Good job.
  17. Decided to make a Pain/Dark defender, that's turning out pretty fun. Between all the -to hit, soothing aura+Life drain and World of Pain solos surprisingly well. The Grave Caretaker is an attempt at mashing Dead Man and The Crow together.
  18. Another character that's closing in on 50, Shaman Storm A Storm/Dark Corruptor heavily inspired by Brother Voodoo. As a teenager I went through a Marvel horror phase, and those marvel essential reprints were cheap fun, plus the horror art looked awesome in black and white. While not super popular I really enjoyed Brother Voodoo and I'm glad he's had stints of moving up in the Marvel world.
  19. So looking through I'm not the first to bring up whip assault but thought I'd try and give it a power set layout. I see it being an interesting set where it has more ranged powers than most of the assaults but not as long of a range. It instead lives in this mid range sweet spot. Tier 1: Whip (Using the Corruption animation) Ranged Single Target -res Tier 2: Kick Away, Melee Single target, Uses the kick animation, light damage push power that puts enemies back in that sweet spot. As a whip user you don't want the fight to get to close but know what to do someone does get to you. Tier 3: Hard Crack, Single target, -res moderate damage moderate recharge blast attack most Dom sets get. Uses the lash animation. Tier 4: Whip Around, Cone, -res, chance for knockdown, animation uses Crack Whip Tier 5: Sharp as a Whip, the set's build up. I'd like it to be kind of like Martial assault's toxic blades. Upon activation you focus, the crack of your whip hits even more precise. You gain to hit and have a small DoT added as you're rending your enemies defenses with your strikes. Animation is just aim, doesn't have to be fancy. Tier 6: Serpent's tail, pbaoe, using the Dragon's tail animation, you make a sweep attack to trip the enemies around you. Tier 7: Coated Whip, like swap ammo upon selecting this power you gain access to 3 ways of coating your whip increasing it's strength and providing additional benefits. To separate it from swap ammo change the coatings and effects. Electrical Whip: Changes the damage to electric, attacks gain -end and have a chance of causing the shocked animation. Fire Whip: Changes the damage to fire, attack can cause fear and apply a dot. Razor: Damage stays lethal, Increases damage slightly, Increases -resistance Tier 8: Not sure on this one at the moment without just using one of the MM whip animations again Tier 9: Wrap Up, Ranged Superior damage hold, -fly Using the Hell on Earth animation. You bind an enemy with your whip pulling it tight and constricting them.
  20. A small-time tech villain for hire named Rebuff, would shield the heavy hitter villains and keep interference at bay with his forcefield device eventually wound up being caught and sent to the Zig. Time passed before he was approached by an old government type who informed him that he had fought alongside his grandfather in WWII on a team of superheroes called the Victory Squad. While he had super powers which got him through the war and slowed his aging, Rebuff's grandfather did not. He was a man in a costume, who inspired those around him as Commander Victorious. Rebuff was given an opportunity. He agreed to carry on his grandfather's legacy and serve Paragon as the new Commander Victorious in exchange for a pardon. Armed with his grandfather's pistols, his grandfather's old costume, his forcefield gear from his days as Rebuff, and several even more minor-er villains he's tried to convince to go straight with him as the new Victory Squad. In all my years of playing CoH I've never really got into MMs, the highest I'd play them would be to about the low 30s and then just get bored but I've really enjoyed Commander who should be 50 shortly after writing this. Part of is just that feeling that your pets do everything but thanks to being active with forcefield and kind of a strange build I'm constantly dual wielding, emptying clips, and liberal use of the fighting pool Commander Victorious is right there fighting alongside his squad.
  21. Mild mannered Faultline dam engineer knocked into the turbines by attacking villains, instead of dying was imbued with massive amounts of electricity. Super-Volt Elec/Elec Dom. Started rewatching Static-Shock and got a little inspired.
  22. Hey there, just wanted to let you know you talking about your journey with Ice/Martial made me roll one a few days ago and am happy to report Snow-Dragon is 50 and going through incarnate stuff. Went Ice/Martial/Ice to be lord of the patches and IO'ed out he chews through mobs (And blue bars still). One of the most fun toons I've played in a long time.
  23. No worries. Martial Assault Thunder Kick has a chance to disorient which I think fits pretty well with the gut punch animation. You hit them in the stomach hard enough they're left stunned, gasping for air for a second.
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