SmokenBongs
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It is reading an arachnos mace and I'm a dominator. I don't even have one of the arachnos. I shouldn't have that weapon slot basically.
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Earth/Earth Dom Build help please good people.
SmokenBongs replied to PerfectCircle's topic in Dominator
@Nightmarer How do you like Earth / Earth compared to Fire / Earth? What do you find are the benefits of one vs the other? I'm working on a Dominator currently and they were a couple of the powerset options on my list. -
Your philosophy appears to match my mentality with this character... the best defense is OFFENSE! I appreciate the tips and look forward to seeing your thoughts on a build for this concept.
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The minimal effects setting makes Bio's look fine for me. My character concept is one where I was exposed to some radiation from a star and gained powers. Some biological coupled with some energy is very believable concept wise. I wish I was better at making builds and new what it took to put an Energy / Bio build together.
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Hello Brute Community! I'm wondering if anyone has tried out the new Energy Melee paired with Bio? From what I hear it would be a very good and damaging (single target at least) combo. I have very limited experience / knowledge on both, so I'm wondering if anyone would be willing to share there experience. What are the limitations of the combo? Any thoughts on why most ppl seem to be opting for Energy Armor or Willpower with it? Any build advice or build shares that could be provided? (I'd like to be a wrecking ball that is still tough, but when it comes down to it will prioritize dmg first)
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Thank you so much for sharing the build! I appreciate the adjustments to accommodate for stealth. I know from some of my other chars that I can take that celerity enhance and drop it in sprint which can be run w/ SS for the same effect and free a slot. Do you have any recommendations on a good location for that free slot to go instead?
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Hello Farmers! Looking for some assistance building a Tank Fiery / Rad Fire Farm Follower. My goal is to be able to set my guy on follow on someone while I'm working and let them help with aggro and dmg during a fire farm. Wondering if anyone has done this themselves or if anyone has any advice.
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Hello Scrapper Community! I have a concept for a Dark Melee / Shield villain, but I'm unsure of how to build it and hoping you can help. I'm going to be duo'ing with a buddy of mine on the way to 50. We plan to lvl them completely on the villain side, though they may freelance once 50. One thing I'd like to have is the ability to stealth through missions as we plan to be able skip things when we want. Wondering if anyone who has experience can share their build and any advice?
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Thanks for taking the time to type up this response for me. I'm still getting back into the game and am definitely learning Mids still. I can now clearly see what your talking about with the recharge and animation times. I'm going to do some moving around and try your build out! Thanks for the build and the time @Darkir
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So I know that people prefer / Shield over / SR to pair with War Mace, but due to character concept reasons I wasn't feeling the shield. Wondering if the build I posted above is losing out on significant benefits by doing so. Any comments or critique is very much appreciated!
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Brutes are great, so I can't fault you for going back. I haven't played energy melee, but I hear GREAT things. My goal in this game is to have a solid hero for what I designate as the 3-4 primary rolls. I have most filled, but am struggling with ranged damage... Support Name: Obscura Luna AT: Controller Powers: Dark / Dark Summary: Obscura turns the battlefield into bunch of blind kids with foam bats... things rarely hit the group and if they do, it almost tickles. Unfortunately the same can be said for her damage, or complete lack there of. Ranged Damage Candidate 1: Frack The Hunter AT: Blaster Powers: Fire / Electric Summary: While the dmg is very satisfying, the character isn't as satisfying overall. It's a Blapper style of play and I'd honestly prefer to be a brute if I'm gonna be in melee. Doesn't quite fit the ranged dmg dealer role for me. Candidate 2: Vevick AT: Defender (Offender) Powers: Nature / Dark Summary: I had heard good things about "offenders" and had a cool concept that fit nature / dark.... but I find it busy and not very satisfying to play. Candidate 3: Undar Zhero AT: Corruptor Powers: Ice / Cold Summary: I like the sound a look of ice and that the character seems to have a very defined roll. Blast away and slow things to a crawl. Dmg isn't very impressive and the scare of how much dmg you take when you are hit is high (with my current build). So far this build is looking like the one I fully invest in getting incarnated out. Candidate 4: Undar Zhero (Reborn) AT: Corruptor Powers: Ice / Rad Summary: I've heard this is really the way to go and I'm wondering if anyone has an opinion on why I should look into it over Ice / Cold. Melee Damage (/ Tank) Name: Trick Ortrick AT: Brute Powers: Mace / SR Summary: Trick checks all the boxes. Solid Damage, Above Average Survivability, Control via KD's, and he is a Brute so he can serve the Tank roll in most groups. Tank Summary: Do you really need a tank if you've already got a well built brute you enjoy? Anyways, I'm just rambling on and looking for some advice. Any thoughts are appreciated!
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So, I hear great things about Ice / Rad Corruptors.... I recently made an Ice / Cold Corruptor and I'm wondering what more / Rad would bring. Hoping some existing Ice / Rad Corruptors can sell me on why that spec is "superior" to the straight Ice / Cold build.
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@Darkir I recently rolled a Ice / Cold Corruptor that I plan on playing in a "HOVERruptor" play style. I had actually been looking at @Snarky's build here and it had intrigued me. I'm curious, have you made any additional changes or did you settle on your latest build post? @DarkirI like how your build addresses some resistance for the times that shots do hit you... but it looks like you sacrifice even more dmg to achieve it. (Comparing the dmg on the powers in yours vs Snarky's build and that isn't counting when Power Build Up is active). I also hear many ice corruptors take dark to get even more dmg buff. I'm curious about your thought on this? Corruptor Ice dmg already feels a little light (compared to my War Mace Brute for instance), so I'm nervous to lower it further. I have not gotten incarnates unlocked yet as I just hit 50 and am guessing that is where "my damage" will come from. Please correct me if I'm wrong.
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Hello Friends! Looking for some assistance with tightening up my Mace / SR build. It's my first attempt at a Brute and I think I'm pretty close to a solid build. The plan for the build is to be a general build for everything from endgame to exemplar'ing down and also some light farming. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Pulverize -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(13) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3), ShlWal-ResDam/Re TP(3) Level 2: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Acc/Dmg/EndRdx(19), CrsImp-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(23) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(9) Level 8: Clobber -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27), TchofDth-Dam%(29) Level 10: Practiced Brawler -- EndRdx-I(A) Level 12: Super Jump -- WntGif-ResSlow(A) Level 14: Agile -- RedFrt-Def(A), RedFrt-Def/Rchg(15) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Whirling Mace -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 20: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46) Level 26: Shatter -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(36), Erd-%Dam(37) Level 28: Lucky -- RedFrt-Def(A), RedFrt-Def/Rchg(37) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Max HP%(31), UnbGrd-ResDam(33) Level 32: Crowd Control -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(40) Level 35: Quickness -- Run-I(A) Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(42) Level 41: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(45), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), EndMod-I(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Barrier Total Radial Invocation Level 50: Assault Total Radial Graft ------------