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Spaghetti Betty

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Spaghetti Betty last won the day on August 12

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About Spaghetti Betty

  • Birthday January 28

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  1. Check this out. You’ll see why I’m sending it to you. 😁

    https://www.instagram.com/reel/DQCeZjmE_kz/?igsh=OXI2ZmhlbTU2Znox

    1. Spaghetti Betty

      Spaghetti Betty

      Wow, that guy is pretty creative! I know my name isn't exactly original, but I just try to be the Spaghetti Betty instead!

       

      Also, what is this feature?!

  2. If you look at your power tray, just underneath where the Inspirations tray usually sits, you'll see a little '+' that'll pop out another tray for you to use! I think you can have up to 5 additional trays.
  3. The Blazing Felhound, Fiery Melee/Super Reflexes Stalker
  4. The Guard Rover, Psionic Armor/Battle Axe Tanker
  5. The Mourning Crow, War Mace/Ninjitsu Scrapper
  6. Day 4 is out today! Due to some technical issues, it's a two-parter! In this session, we do a quick Posi 1 for the WST payout, and finish up Stephanie Peebles's arc!
  7. It's in the same window you select emotes from - the little chat bubble icon on your chat bar. At the very bottom of the popmenu are your notoriety settings!
  8. Of course! The short answer is, "start with a little bit of spending cash"! You can use the exact same steps I start my Brute with on Day 1. Head to the START Vendor, pick up some Amplifiers (1k a piece at level 1) to give you an overall stat buff, grab Plasmatic Tasers and Hand Grenades for AoE, and use the Prestige Enhancements in your ST attacks for bigger targets! There isn't really a point to turning on bosses if they're just acting as giant road blocks as you clear maps. All you're doing is decreasing your xp gain overtime, so don't feel bad for leaving them off until you have a bit more power! Another piece of advice I give in the playthrough is to leverage damage procs over damage aspect as you level. In your early career, enhancement aspect doesn't contribute much to your overall output as much as adding another solid number to your damage will. You can see me use these to great effect with the Brute, effectively tripling my damage with the little amount of slots I have available during the lower levels!
  9. Well, it's kind of hard to compare the two! They both play a bit differently, CC being more of a baked in portion of Stone Melee's offense over SS being more about brute force. A Tanker is also going to be miles sturdier than a Brute. I will say, the Stone Melee Brute has been a breeze to level up so far. Fault just puts in so much work and comes in really early, where SS doesn't get going for quite a while, especially on a Tanker. My personal preference is still going to steer towards my Regen/SS Tank, just because I much prefer that playstyle, but I'd recommend the Stone/Regen Brute to a beginner any day!
  10. You should try playing a Crabbermind!
  11. I've been busy generating myself! Here's some of my favorites from the past year of experimenting! And here's one for the spooky season!
  12. Hello, glad you're liking the Regen revamp! Yes, nuRegen is a bit more streamlined and user friendly, but a lot of its identity still remains intact. It's still going to fold easily to debuffs, so you'll have to choose your targets carefully before you crumple! As always, having crowd control options are a huge boon when running Regen. If mobs are unable to attack you, then that's less attention you have to spend on healing! I'd also recommend looking into pool powers and picking your favorite defensive clickies. Having an extra panic button online along with your other incredible options will keep you standing if things start getting rough. Might I suggest Rune of Protection? Of course, I'm always open to any questions you might have, and there's numerous threads floating around the various Archetypes sections where I've offered advice as well!
  13. Hello! The OP is doing a spin on my Regen/SS build here! I'm actually of the opinion that SS is one of, if not the strongest pairing for Regen. SS Is a top 3 melee powerset for Tanks and Brutes, offering incredible output thanks in part to doublestacked Rage, making all damage options, in the set or otherwise, extremely effective! There is also a lot of crowd control utility in the set via AoE knockdown in Foot Stomp and Hand Clap(KB2KD needed). Rage crash also isn't a big issue, since Regen doesn't thrive on building DEF, and the end drain is easily managed!
  14. I have a few annoyances with lab maps myself! There's one specific set piece which is a tiny room with an elbow ramp, some computers lying around with a tiny nook and some piping overhead. I can't tell you how many times I've tried jumping up to tag a mob on the upper level only to bonk my head on that piping! I just want to pull the mob down! I don't like the Lab Equipment room either, the one separated into quadrants with the chambers in the middle of each quarter. It never fails that there's a lingering bystander or two hiding around one of those preventing a Defeat All from clearing. You also have to get insanely creative with LoS pulling in some of those rooms. As a melee AT main, this is just another splinter into how long it can take to get through some of the larger instances of labs. And don't get me started on the GR lab maps! I hate those more!
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