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Enjoyable is kind of subjective. Psi seems to kind of go with anything. Of the list, if it were me, I would go with battle axe (for crunch) or dark melee (for survivability). That being said my 2 favorite psi brutes right now are spines and super strength. Spines is just a walking aura of chaos and destruction. Super strength's weaknesses (endurance and defense) are mostly covered/addressed with psi armor. Of course concept is king. I'd go with what you have a fun concept for and run with it.
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I'm still annoyed that you can't put the ice minstral set in Jack to utilize that cold damage proc. I was really hoping they'd fix that.
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Everything you said here was accurate however with the most recent page the changes to controller pets combined with the gremlins getting more attacks has resulted in a noticeable improvement on damage output. I was soloing when it first landed with my electric/sonic troller and the kill speed was dramatically improved with the change to gremlins (at least to me) and since I can control the it's a much more fun set, even solo.
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In all my time playing Sentinels I've never known this...thanks for sharing! I looked at it in Mids and it doesn't show that, but City of Data certainly does. Thanks!!
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Here's the thing. Concept is King. Any brute can solo. Make one that fits a concept you like. You'll get far more fun and mileage out of a character you care about. Happy SMASH'ing!
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Can confirm poison is pretty darn safe...especially once Venomous Gas gets into the mix, but the lack of a heal, sometimes, makes things interesting. Time would probably a little safer if standing in melee range is concerning. Personally I'm loving pyro and poison together. They mesh so well with the -ToHit that both sets offer (among other debuffs).
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This all is in large part of why I shifted to auction house manipulation/sales for inf and I just use my farmers (active) for power leveling new toons to 26. Chasing what AFK farmers currently work was kind of tiring. Selling crafted IO's takes about 15-20 minutes of my play time and it passively gets me more than enough to support my alt-aholicism.
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Well that explains a lot. Thanks for that!
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I personally like it. It's on a relatively short timer, taunts, is super sturdy, and it provides Regen (possibly panacea procing too... I haven't tested this since the update). What's not to like? Whether solo or on a team I find ways to use it. Interestingly enough the taunt doesn't seem to last long (or it could be that I'm too aggressive). On my plant/sonic troller after dropping the tree they all start gathering around it and almost as soon as I drop my -res toggle on the tree they start coming my way. But by that point I have other tools (confuse, immobilize, sleeps, vines). I think the biggest value is getting things bunched up since lots of secondaries benefit from clumped up baddies (I immediately am thinking of sonic, poison, radiation, and storm). I intend to have it in all my builds now.
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I kind of feel like anything that has -ToHit will benefit. I've got a pyro/poison than in spending time on and I'm quite happy with Incendiary Aura, Glitter Column, and Venomous Gas.
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Really nice setup an spread. Pretty easy to get 3 or 4 spawns together (solo) and just burn`em down. Some of the EB's don't follow very far (not your fault ...just how the threat system works). Solo it didn't take long and the pathing (go around up top, then bottom) is easy enough to follow and not miss anything. Love the references to other fire farm creators!
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Specifically Whitecap (proc'ed) and Shifting Tides. I haven't tested it personally, but from what I recall in other threads shifting tides can do Hot Feet level damage in the right situations. If you have a taunting pet that brings things in, I suspect that damage could rack up quickly. Add into that a confuse to keep them from damaging the tree or yourself...it does look to be quite the nice combo. Really I'm honestly surprised Marine didn't get tuned in this patch. If you like a more active Controller, marine is really in a league of it's own almost. I love me some storm, but it's damage is a little late blooming and doesn't offer any self buffs\heals like Marine does. Basically throwing caution .. ahem ... into the wind. I like storm with less active primaries like illusion personally..so I can focus on throwing out tornadoes and thunder storms, but it is quite amazing with plant.
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I wouldn't say Dark Armor on sents is awful personally, but what's fun for me may not be for others. Dark Armor really wants you to be in melee range so if you're more a blasting from a distance kind of sent, then it probably isn't for you . For me, I tend to play close and and use epic melee attacks, so I don't find dark armor problematic and this lets me leverage the CC aura's as part of my "defense". I've taken fire, radiation, and electric blast the furthest (I do have a sonic, but it's a pain to play with DA). I personally like electric the best and radiation second (for stacking disorients). I've been meaning to try beam\dark since it has a number of stuns that I bet would work nicely (again..when focused on close\melee range)....and with that ...another alt will be born today! Fire is 🔥. It does have that single target repel which can be the opposite of what you want to do with dark armor. Although you could pick an epic power like chained fences to keep baddies in rain of fire while they're mezzed. You could also do the same with ice blast too.
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My hot take is psi/stone. Stone brings so much to the table and when it comes to Psi being resisted you have fire proc from brimstone to help soften the blow. At least that how I look at it with mine. Yes, it's clunky, but that's kinda what I did about it.
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This is one of those topics that comes up often.... over here 🙂. Mayhaps drop your suggestion there...if you search for Mastermind in that forum you'll see all sorts of interesting ideas. https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/