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Congrats PW and Poltergeist! Thanks for hosting TorrentYet and Everlasting Pride!
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posted in wrong section
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Can we have a gloves with datapads in them? We're often animated as typing on a glove datapad, whether it's for the Team Transporter, or Robot pets, etc. It would be nice to have a pad to type on. Or a smart watch.
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There were other undocumented changes. For example, AVs, GMs and monsters were made to be immune to Confuse.
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I've had issues with not being able to test or publish a mission because I had too many objectives, but no error messages saying so, and I was within that map limitations for objectives. There was some kind of hidden limit that I was beyond, but it couldn't tell me so. Maybe try reducing your objectives to see if that will allow it? The interface is buggy.
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I hope you will find this a satisfactory entry in your contest. Happy Pride Month! 🏳️🌈 Arc ID: 68271 Arc Title: Brothers in Arms Author Global: @Jiro Ito Discord Handle (If relevant): Jiro Ito Number of Missions: 5 Level Range: 15-20 Description: After your victory over the Clockwork King as a member of Synapse's Task Force, the Kings Row hero known as Absolem has requested a meeting with you to complete an after-action report regarding some loose ends from the case. For maximum immersion, run this out of the Kings Row AE building.
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Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
Thanks for sharing. Overall the powers changes have been very frustrating and notes regarding have been vague. Anecdotally, my usual crew ran a 2 star, +4 Aeon last night1, what would normally take us 1:302 , but it took 2:30 last night. Again, I don't dive into enemy numbers very often so I don't have hard data to compare vs the game a week ago, but I would like know more about what this is, because the game feels drastically impacted. Design Notes: There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. 1all-corrupter team, which usually feels overpowered 2we screw around a lot, take a leisurely pace, and do a lot of the extras -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
No, just looking at single target confusion vs high level enemies. They are impossible to confuse now. Is there a way to see what confusion resistance was before this update? I'm not great at numbers. -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
can we see the details on these "minor changes?" we are playings vs lvl 54 mobs, but changes feel more than minor, enough to warrant more info please? -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
Mind Control for doms, both single target and aoe. I don't see anything in the notes regarding it being less effective, but so far it is much less so on high level enemies. Tested on LRSF, Eden Trial, Aeon SF so far. -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
AVs and GMs vs confuse -
Wish List Issue 28, Page 3 (What could have been in Issue 28, Page 2)
Jiro Ito replied to Troo's topic in General Discussion
Love this lol -
Patch Notes for June 17th, 2025 - Issue 28, Page 2
Jiro Ito replied to The Curator's topic in Patch Notes Discussion
Can you help me find the place in the patch notes that notes that NPCs have received additional mez resistance, or mez times have been reduced? -
I love this, thanks for hosting! I'll do my best to abbreviate my usual 8-12 month editing and rewriting process so I can get something posted in time 🤪