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Steyrharquebus

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Posts posted by Steyrharquebus

  1. On 3/9/2024 at 1:22 AM, Major_Decoy said:

    There's a fair amount of overlap. It's more common in the DC universe. At least one Supergirl was an angel, Raven is kind of a demon. With the time period this game launched in, a fair amount of comic book fans would have been Spawn readers. There are whole comic book series where the "heroes" are all either demons or angels.


    I definitely see a lot of overtly Christian angel characters hovering around Atlas Park; with names and/or backstories that are draw heavily from theological sources, rather than angelic/demonic superheroes. I've no issue with it, but I do find their abundance a little surprising - I didn't expect it to be sch a popular type of character to want to play as, especially within the CoX setting.

    Sidenote: the Supergirl you're referring to went on to have a 20 issue DC Comis series called Fallen Angel which I loved back in the day. The character then moved to IDW and had a second, longer series, but I did not like that at all.

  2. What's up with the large amount of characters based on angels/seraphim/fallen angels that I see? I don't remember there being such a significant presence when the game was live, but every third or fourth character I inspect seems to be some kind of angel character - fallen or otherwise.

     

    Is there a Biblical RP community Im unaware of?

     

    I am genuinely curious; it's not my intention to stoke a theological debate.

     

    I play exclusively on Everlasting, which is the primary hub/haven for RP, so my experience my be skewed.

     

    Still, I see more theological characters than classic comic book references. What is up with that?

  3. Hi all,

     

    I've done a few searches but been unable to find a build for this combination of powers. I've next to no experience with Dominators and would really appreciate having a build as a rough guide as I level.

     

    Does anyone have one they can share? Even an up-to-date Illusion/X build would be helpful.

     

    Many thanks!

  4. I'd love to see Power Proliferation in general. I know it's not feasible, but a boy can dream. I'd happily sacrifice one "standard" power if I could give my character Call Swarm or Call Hawk or whatever as the theme demands.

     

    War Mace for Stalkers!

     

    Probability Alteration for Controllers.

     

    A light based powerset (ala Dr Light)

     

    Carnival MM powerset

     

    Density Control

     

    Poison as a ranged set (Blaster primary)

     

    Psychic melee that was all "big fist" animations and not the Focused Totality Of My Psychic Powers.

     

    Rogue style power leeching

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  5. 18 minutes ago, ZorkNemesis said:

    Stalkers are about subtly and assassainations.  A morningstar or hammer really isn't the best for trying to be unnoticed as they're heavy, clunky, and messy.  Of course we might get them repurposed for Stalkers, but Mace and Axe are very much not "stealthy" weapons.

     

    I presumed this was the logic behind the decision. Though smashing someone across the head with a mace doesn't necessarily need to be a noisy affair. Bashing someone with a mace is a pretty surefire way to go unnoticed. Unnoticed by the person you brained anyway.

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  6. Is there a specific reason that War Mace is unavailable to Stalkers? Are we likely to see it someday?

     

    I love my WM/DA Scrapper, but I'd love them even more if they were a Stalker.

  7. I do wish there was a way to decline a Contact introduction and still progress with the Contact that wished to make the introduction in the first place. I'm specifcally referring to Jim Temblor, who makes you pick up an old-school Skyway City Contact before introducing Penelope Yin.

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  8. I have adopted this playstyle for a very long time, even back when I was playing Live, and played through that same low-level content countless times, for a couple of reasons.

     

    I tend to run every character I play on permadeath rules and the low level content (Habashy et al, Twinshit, The Hollows and the Kings Row Skull arc) is a great way to get a feel for if I want to continue playing a character past level 20. Some of those missions are incredibly challenging (the Confront Veles mission where Atta makes an appearance in a cutscene and Talshak's final CoT mission with the Behemoth portals spring to mind) for low level characters too. It's a nice way to get to know a character.

     

    I've also got a real thing for fully completing any Contact I'm introduced to. Running those low level missions is incredibly satisfying as it means, by level 20, I've a whole bunch of Contacts with full bars and complete story arcs. Then I can talk to Jim Temblor who will introduce me to my firt old-school Contacts where I have to start freezing my XP gain and really grinding mundane content alongside the Faultline story arc..

     

    I'm definitely considering rolling a "Contactless" character that only runs missions for Contacts you can't avoid (Twinshit, Detectives, etc), just to mix things up, but I'm glad to see I'm not the only one who plays this way!

    • Like 3
  9. I typically follow @Gulbasaur's excellent Good Missions Guide: A Heroic Levelling Journey through Story Arcs for most of my characters, but I want to explore some alternative levelling methods to keep things interesting.

    How do you like to level your characters, typically?

     

    Do you have a series of well defined methods that you rotate, or one stretegy you employ time and time again?

     

    Do you still run through the old-school origin Contacts in City Hall?

     

    Are you focused on completing as much content as possible, or teaming with others from Level 1?

     

    I'm thinking of running a character that only interatcs with Contacts that you cannot avoid (Twinshot, etc) and levels mostly through Safeguard missions and Task Forces. Maybe.

     

    So, yeah, how do you like to level?

     

    • Thanks 1
  10. 7 hours ago, biostem said:

    The only catch would be that they'd have to limit the sleeve portion as there are simply too many options to potentially match it too.  Maybe just a generic tights option, and maybe the stone/metallic patterns as well...


    Yeah, you're absolutely right. I would be satisfied with the generic Tights/Full option, but I have a specific character in mind for whom this option would be ideal, so am somewhat biased. The same applies to the sneakers too.,

     

     

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  11. Title says it all; it would be amazing to have a Tights option for the Sneakers and Small Gloves/Small Gloves Pointed costume pieces.

     

    Currently the Sneakers costume piece has two variations - Skin and Socks. Both Small Glove costume pieces show a significant amount of skin from elbow to wrist. It would be amazing if there were a Full or Tights option that allowed these costume pieces to instead have traditional spandex all the way to the ankle/wrist.

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  12. I've a concept I was thinking of rolling as a Dark/Sonic Blaster. I've not really played a Blaster before at any great length, so thought I'd see if this powerset combo had been discussed previously.

     

    As far as I can tell, it hasn't. Not on these forums anyway. Is the Dark/Sonic coupling inherently bad, or is there a viable build in there somewhere? What kind of playstyle would it require? Does anyone play as one?

  13. 9 minutes ago, Hyperstrike said:



    Exactly, the build I tossed out there is intended as end-game.


    What you're looking for in the interim isn't so much a BUILD as a STRATEGY.
    (I had a friend who didn't understand this and tried to level an end-game build up from L1.
    All I can say is:



    Resist Armors: 2 Resists, 1 EndRedux  (The Resist Physical Damage/Resist Elements/Resist Energy are no-Endurance auto powers, so just go 2x Resist
    Defense Armors: 2 Defense, 1 EndRedux
    Attacks: 2 Acc, 2 Damage, 1 Recharge, 1 End Redux
    Work on your Accoldaes.  Atlas Medallion, Freedom Phalanx Reserve/Born In Battle/Marshall.  The ones that bump your End.
    Then work after the +Health ones.
    Keep an eye out for the +Defense/+Resist uniques for cheap.

    This'll actually leave you with a build with lots of slack space in it.  ESPECIALLY at higher levels.
    Use the slack space for Health and Recharge

    Stick with SOs until your 30's.
    They may SEEM like a huge investment.
    But stick with taking the SOs are the highest available level, then just keep it there until you're about to out-level it, THEN UPGRADE!
    In the long run, it'll be less expensive.
    Once you are able to load L35 IOs, go ahead.  And as you level up, just fill new slots with new, highest available level IOs.

    Once you start pushing into the 45-50 range, start prepping for the final respec.


    Thank you for such a thoughtful response - this is all really helpful information.

    I've done exactly as your friend did and followed that end-game build from L1. The biggest hurdle I'm facing so far is my lack of attacks, With regards to which powers to choose and when to choose them, do you have any advice? No worries if not, I'm already very grateful for your input!

  14. Hi all,

     

    in honour of yesterday's wonderful news, I decided to roll a new character and my first Brute!

    I've been following @Hyperstrike's build found in this thread, but it seems like an endgame build that one might respec into after reaching level 50.

    Would anyone be able to kind provide a build I could follow whilst levelling from 1-50 please? I've never played a Brute before and would really appreciate a guide I can follow so I can focus on stomping stuff!

     

    Thanks so much 🙂

    • Like 1
  15. On 3/31/2023 at 9:24 AM, SteelRat70 said:

     


    In the last couple of years, there has been a definite shift in narrative in terms of roles and message.  It is no longer deemed acceptable to have a white, male, straight protagonist, unless that character is portrayed as a bit of a failure / joke / doofus or is someway helped out / propped up / corrected / made mostly obsolete by someone female, ethnically or sexually diverse.  Better still the white male character would likely be the villain (see Eternals as one of many examples).

    Whilst in terms of the cinematic representations of Marvel heroes, X-Men have been unsullied by this approach, largely because most of those films were made more than 5 years ago, but even Logan has a tinge of that self same approach as well.

    There have even been statements by Disney that what they're doing is entirely intentional, and yet what amazes me is that you can't see this and see it as a "yeah it's fine, it's always been like that".  No.  It.  Hasn't.

    Honestly that level of  blindness is not going to be cured by any number of yellow insps.


    If you find yourself overly senstive and/or receptive to portayals of adult mediocrity, then that sounds like a skill issue on your part. Do better. Or don't - it seems like less is more in this instance. If you are concerned that you're being made obsolete by fictional stories that attempt to represent the world as it actually is and always has been (diverse and better for it) then, I promise you, you already are obsolete.

     

    That you think a white protagonist accepting help from capable women, PoC or LGBT+ people "sullies" superhero fiction makes it abundantly clear the lens through which you view those people in real life. Your opinion is an ill-fitting lid trying to hide a much more insidious, trash rhetoric. This take is shameful, you should be ashamed and great creators like Jack Kirby, Dwayne McDuffie and Stan Lee would have disliked you immensely.

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  16. 1 hour ago, srmalloy said:

    Not to mention that if you outlevel him before talking to him, he'll just stay in your 'active' contacts forever -- but if you've hit 27 before talking to him, you have to run the entire length of Faultline, because he'll say he doesn't have anything for you and introduce you to Penelope Yin... who will say she doesn't have anything for you and introduce you to Doc Delilah... who will say she doesn't have anything for you and introduce you to Agent G... who will say that you're too powerful, and it would be too dangerous for him to give you any of his missions. And stopping partway through the list just leaves the last contact you were sent to in your active list forever.

     

    If a contact line ends before 50 (i.e., contact A introduces you to contact B, but contact B doesn't introduce you to anyone), then if you outlevel contact B before talking to contact A, they should just say something like "I don't know anyone whose problems are difficult enough to be worth your time" and become inactive, rather than passing you down a line of contacts that you have to talk to and get the same brushoff. It may not be possible for some contact lines, because of the way they merge at the higher levels (A —> B —> C —> D, but you may have been introduced to D by another contact before talking to A, so if you have outleveled C before talking to A, C is now a dead end). Still, it would be nice if the contacts were more aware of who they know and their level ranges.


    That's certainly one solution, although, ultimately, removing the level cap from all Contacts would be preferable for me.

     

    From a story-telling standpoint, I've never really understood the rationale behind "these threats aren't worth your time, hero". Crime is crime, and threats to the lives and safety of citizens need a response - why shoud a Contact care what level you are? Iconic superheroes regularly combat B, C and D-list villains regardless of their own power level and it's not uncommon to see foes - once thought to be a minor threat - return to challenge a hero in new, unexpected ways. I've no issue with facing high level Hellions or Skulls. I just want the arbitrary restriction on content accessiblity lifted.

    I'd like to move a contact to the inactive category because I've chosen to do so, or because I've taken the time to complete all the content they have to offer.

    • Like 1
  17. 1. Removal of the level cap on all Contacts

     

    Once I hit that minimum level requirement for a Contact, I want to be able to do their content without worrying about outlevelling them.

     

    2. The ability to decline Contact introductions

    Being forced to accept Jim Temblor's introduction to an old-school Contact in order to gain access to Penelope Yin and the content that follows after infuriates me every time. I would love to the ability to decline an introduction permanently so I can focus on playing content I enjoy without having a messy, incomplete Contact list.

     

    3. The Ability to Dismiss Conctacts


    We can do it for Detective Contacts. I'd like that option for all Contacts. Twinshot, for example, I'd happily dismiss on most of my characters if the option were available.

     

    • Like 2
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  18. 6 hours ago, Snarky said:

    There is good advice all through this thread.  Were you able to open my spreadsheet?  Do you have the Homecoming Wiki? 

     

     

     

    I do. I'm very grateful for the spreadsheet and am using it and updating it every time I play. This thread is very helpful. I just wanted to clarify something that confused me (as it did Captain Fabulous) before I did something that may have permanently curtailed my efforts.

     

    6 hours ago, Snarky said:

    Get this info in your head!

     

     

     

    Okay.

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  19. 1 hour ago, tidge said:

     

    I don't think you did anything wrong; there are some contacts that will offer all the same missions as other contacts. In my recent run through this exact exercise, I got the "Rescue the Fortune Teller" from a completely different contact than the one you get if Ouroboros is used.

     

    Before leveling up, do a Safeguard mission as well. If you collect the exploration badges at every 5 levels it will save you some effort later. At low levels you only have to do 3 radio missions to get a Safeguard.


    So this is in line with what Perfect Square positied as well.

     

    I mean, on one hand, if this is correct, that reduces the number of Contacts I have to run through significantly. I was planning on being at level 9 for at least another 1.5 weeks. On the other hand, it's very frustrating not knowing for sure if I can now tick off all level 5-9 content as fully done and move on to the new Contacts I've been assigned.

     

    I'm just waiting for the rug to pulled from under me and discover that I've locked myself out of a whole bunch of Contacts...

  20. Apologies for the thread necro, but Ive encountered a confusing turn of events in my endeavour and would very much appreciate some guidence from @Snarky and anyone else that can help!

     

    [Edit: this is in relation to completing every contact Blueside on a single character]

    Okay, so, I've been paused at level 8 for about a week now. Contacts-wise, I've completed Paco Sanchez, Tony Kord, Ron Hughes, Samuel Pierce and Vic Johansson from the 5-9 level range. I had no more contacts, save Shauna Stockwell (who is 7-20). I allow myself to level up (to level 9) so that my Contacts can start introducing me to new people but, despite having 10+ Contacts within the 5-9 level range I've yet to even speak with, they begin introducing me to contacts in the 9-14 level range that are mostly based in Steel Canyon/Skyway City.

    As it stands, Genevieve Sanders, Henry Peter Wong, Juana Jimenez, Kip Cantorum, Laurence Mansfield, Maurice Feldon, Linda Summers, Paula Dempsey and Rachel Torres haven't been introuced to me in any capacity, despite them all being within the 5-9 level range. Even when I physically approach them, they tell me to speak with a Wes Schnabel in Steel Canyon, despite my only being level 9.

     

    Is there a reason for this? Did I do something wrong?

     

    @Perfect Square kindly offered the following theory via Discord,
     

    Quote

    Now that I'm looking at the specific missions on the wiki, there is so much overlap amongst all those contacts. I wonder if you've done all the missions such that the ones you haven't been introduced to don't have any left to give you (and thus, don't appear)? In old days, you were locked into your origin contacts so I wonder if they just created duplicate contacts across origins and ran the same missions...

     

    Is this correct?

     

     

  21. I love the walk emote and use it frequently (whenever I am on "official" or "formal" ground like Atlas Park, a University, a tram station platform, etc) but, my goodness, is every NPC deliberately trying to get in my way? It's like they have future-sight and can predict my movements.

     

    Am I projecting, or is there something in the NPC's code that makes them want to get in my f@#k:n! way?

    • Like 1
    • Haha 1
  22. On 2/20/2023 at 5:57 AM, Blackjoy said:

    I realize the OP may have already made up their mind, but I'll add some perspective.  I've played /WP /Regen/ /SR up to 50 and am now doing /Rad at lvl 40.  I've solo'd this toons with non-Set IO's and no Tough/Weave/Combat Jumping.   At level 50I I've run ITF and other TFS.

     

     

    I can tell you, unequivocally, if you want to solo from 1-50 and you actually want to play those levels and do content, /Regen is by far your best choice.   /Regen will fall off after 40 due to debuffs, but if you want to invest in Set IOs, you can compensate.   If you want to do solo 4x8, then go /Shield or /Rad and be prepared to spend around 200-500m on a build.  /Invul is probably really good on some mobs, but Psi and Toxic will be problematic.  You can do pretty well running /SR, but Shield and /Rad have higher ceilings.  The best build I've seen is /Rad.  If you want to solo +4 AV's, don't go /SR.    

     

    For anyone who reads scrapper threads and is looking for people giving advice on primaries or secondaries, one thing that you have to recognize is that 97% of the opinions  you hear, are about what happens at lvl 50.  The experience people have with the 50+ content is what dominates the popular opinions, this includes the trashing on /Regen.   If you are more about the journey to 50, then most of the advice on these forums is demonstratively wrong.  If you want to power level to 50 and solo 4x8 content, then the opinions on the forums are more instructive.

     

     

    This is probably the most accurate understanding of /Regen that I've seen on these forums.

    This is also accurate and it is one reason to not like /Regen.  Unlike /WP or /Shield, which you can put on cruise control.  /Regen has to be driven. Sometimes I'm just not in the mood for it.

     

    This is actually false until other sets solve their endurance problems.  /Regen is the fastest killing set when it comes to clearing a missions because of the endurance.   You can't kill things when you have no endurance.   But around 40+ when sets can solve their endurance issues, other sets will give more benefit to killing.

     

     

     

     

     

     

     

     

     


    I just wanted to thank you for this post. I've decided to go in a different direction for my current character, but your post has made me reconsider writing off Regen completely.

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