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Mopery

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  1. "Notes: Thanks to gauntlet, this power can hit up to 6 targets above its cap at 1/3rd effectiveness." This is the new note attached to the Whirling Hands power description. This is also something which vexes me to no end, that presumption of thanks. The Devs giveth and the Devs taketh away has been the pact since Live, but this smacks of... something. It is slick, and devious, and it would not bother me at all if they hadn't presumed thanks. Really. Just make it say "Notes: This power can hit up to 6 targets above its cap at 1/3rd effectiveness." Please don't patronize us with this "Thanks to...We nerfed." nonsense.
  2. With Hasten added you'd have 225.5%, which is about 30ish % more than you need for perma-PA, if I remember correctly it's like 192.5% or something like that(including perma-Hasten).
  3. 1. Loiter. 2. Loiter. 3. Loiter. 4. Shenanigans. 5. Loiter.
  4. In before [Gang War]...
  5. Variety is the spice of life, and the spice, of course, must flow.
  6. Maybe try upping the difficulty to +4/x8 around level 10, solo, un-Exemp'd, doing Contact or Radio missions, then tell us how easy it is? It may be too easy because you've set it to be too easy.
  7. So... Is the sky falling or not?
  8. Always depends on what you want to do with it. Almost all of my builds were made with Exemplar in mind, but they do alright on iTrials and 4-Star Aeon runs. Some builds run Scorpion Shield to get 45% to S/L/E(sometimes Ranged/E), because it's just that good and I'm lazy. Being lazy fits my playstyle, and with resistances you have to be sure you have enough health that you don't get one-shotted anyhow, so playing it takes more of my attention. Everybody, even Superman, faceplants every now and then in spite of their builtness.
  9. Streakbreaker strikes again?
  10. Homecoming has been shrinking ever since they introduced Mini-Mode.
  11. My advice is they should do the tutorial, and actually read what is going on. Most of any new players' questions about character mechanics are answered there.
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