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Forager

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Everything posted by Forager

  1. I have power push with a single kb... I think I'm gonna 6 slot it for kb amd recharge and see what it does. Maybe put some procs in it? BLAPTROLLER MODE INITIATED
  2. If you just want to contribute, almost anybody can do that. If you want to be certain you are contributing, blasters and scrappers only have one job that anyone is expecting them to do and it's very simple. I often struggle with worrying about contributing or worse messing things up... especially with all the endgame content that wasn't there when I played on Live. When I play a blaster I don't worry much.
  3. The only interesting thing I've used for a ceiling is oil splats. For the problem of seeing through floor platforms: flip them upside down.
  4. No way. Only an idiot would think he has any idea whether or not what I'm saying is true.
  5. How did you arrive at that assumption? Do you think that if someone complains about something, it must be happening? Did you know that sometimes people complain about things that are not happening? In fact... it's what you are accusing me of right now. Is this only related to knockback in CoH or is that how you decide this generally? Is it just on topics you already have an opinion on?
  6. Are you sure that is this thread? And when you say solutions... do you mean to the problem that I described?
  7. So was "Might want to start with this guy lol" meant to be a joke?
  8. A thread summary so far: Original Question: Does anyone have a simple, succinct response for someone who criticizes your use of knockback when your knockback is not causing the problems commonly associated with knockback. Majority of thread: People describing all the ways that knockback can cause problems to people who already know them. Those people describing, unsuccessfully and at great length, how to circumvent the problems. A Few Dudes: Probably not. A summary of this summary: yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
  9. I realized I specifically said copyright and there is a high concentration of pedants on internet forums, this one being particularly infested. My post as it relates to this issue would also apply to trademark. They are different in many ways... not really in this one.
  10. Dude is just a sucker, period. I can't stand that guy.
  11. That's parody. It's not subtle or clever, but neither are Scary Movie or Teen Movie. Parody is an exception to legal copyright protections. Keep in mind that Homecoming policy could be more restrictive than copyright law and each GM tasked with enforcing that policy will have their own interpretations of the policy, copyright law and how those two things relate. They might also be human, so they'll come with their own biases and moods. That's why the GM in the thread can't give the OK in advance. Same way cops can't authorize you to do anything. He could be wrong... the cop after him could be wrong. Hell, both can be wrong or neither can be wrong.
  12. Exactly. I'm completely against knockback control! In fact the solution to this problem is more knockback. Some people want to take away your knockback because someone else uses it irresponsibly!
  13. Yeah I'm coming to the conclusion that the forum population is more representative of the playerbase than I realized. I thought this was just going to be all the cool kids... but my estimation seems off. At the very least, I have heard several interesting points throughout this thread. -The disadvantages inherent in other secondary effects was a very useful point. -The fact that even if you try to position yourself, enemies left behind are the scatter... that was something I never thought about. -Players not really noticing what other players are doing unless it bothers them is huge and worth its own thread.
  14. Your argument has some merit, but you reach a little too far. The chance being less than 100% does mean that it will cause scatter at some point. That is fair and actually helps me because while I have faced many arguments about the mobs knockback does fling everywhere, this is the first time I have ever thought about the ones it leaves behind being a problem. I think we mostly likely just disagree on how big a problem that is compared to how many problems it solves. My teammates sometimes have issues... largely they are imagined. Typically, everything I knockback is dead or will be very soon. They are complaining about corpses flying. Maybe occasionally I knock a bad guy away from them that they would have preferred I didn't. The problem is because we are all fairly engrossed in our own play, you only noticed that. My teammates have never noticed that sometimes I solo every 3rd spawn, but they notice when their rain powers and oil slicks don't do anything. They notice a runner getting loose and making it to the squishies, but they don't notice when I choose to hang back and send the adds and the runners flying toward the tank or to their grave. In summary, when you see the scrapper's health plummeting and you blast the dude he is fighting across the room, there's a good chance he will become annoyed that he has to walk over there...
  15. Here we go... now we're talking! People are attached to their own perspective so this is the sort of thing I was looking for. That's a very good point and might (probably won't) help someone pause before dismissing the arguments in favor of knockback.
  16. This is definitely off topic... but you kicking someone from the team is also you deciding that your "fun" is more important. Do you believe the person with the power to kick someone from a team should decide which type of "fun" is most important?
  17. I think it's a little strange so many are still on the "is kb good or bad" conversation... I figured that not only has it been done to death, I didn't think there would be much disagreement about it among people interested enough in the game to be here. Anti-KB argument: Knocking back enemies makes things more difficult for your team Pro-KB argument: It doesn't have to. I think the direction this thread took illustrates the problem I was originally trying to solve. There are a few posts that say the knockback must be causing problems because I'm getting complaints... To briefly address those posters... that's illogical. It's a very, very dumb thing to think or say.
  18. You wouldn't believe me if I told you.
  19. Why should we stop there! I should do "knockback only" teams... slotted for kb even better... complete chaos encouraged.
  20. This is one of the more bizarre phenomenons on this board...
  21. Is this post for me?
  22. That's succinct... though now I wonder if succinct is what we need given the target audience.
  23. Very. Thank you, sir.
  24. I think maybe I wasn't clear. My specific question: "Does anyone, who understands knockback, have a short, succinct explanation for people who do not understand knockback that are criticizing it?" I'm not confident. I am now very curious, though... You said in your best advice that I should clear it with the team before the first fight. Clear what?
  25. Thank you all for the positive replies. I have ended up on a few teams with what I think are newer players and had a bit more fun. I've found that exemplaring down for lower level missions and task forces is a lot more my speed. It's really the level 50 trials that are more stressful than fun for me.
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