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Everything posted by Forager
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Best Powersets/Archetypes to use with Soul Mastery?
Forager replied to CrusaderPenguin's topic in General Discussion
I don't have any input on AT or powersets... but I just want to say that I think it's very cool that you are taking your epic choice seriously and making it fit with the character thematically. Sometimes I wonder if I'm alone with all my little just-for-me choices, which I guess you could call headcannon. My beam rifle/willpower sentinel is a regular guy, and also somewhat bitter and prejudiced toward super powered heroes... when he took dark mastery and void judgment, it was a big deal. I don't RP, but I play my characters "lore accurate" so he only uses these powers when he's alone or a team is in serious trouble. It's a mark of shame for him... which makes the game more interesting for me. Thanks for your post. I always assume other people just pick whatever looks cool or hits hard... so it feels good to know other people approach the game this way. -
Isn't there a little goopy thing that gives a badge?
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I've had the same experience with rocky starts... they end up being the most fun by the end, or maybe it's like Stockholm Syndrome
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Do you pay attention to what your team is doing?
Forager replied to Forager's topic in General Discussion
This is super interesting... I only play in pick up groups and also play my blaster waaaaay out front so I can mess things up before the team can mess things up. If I was playing on a team with actual synergy, maybe I would stick around... but is that fun? -
Do you pay attention to what your team is doing?
Forager replied to Forager's topic in General Discussion
Ooh... a true support player! That sounds like a completely different game than the one I play. It's like you're playing a RTS but using humans. -
Do you pay attention to what your team is doing?
Forager replied to Forager's topic in General Discussion
I figured that probably makes a huge difference. I've not really played a support class, so I've always been pretty target focused... and I just keep the team's health bars in the corner of my eye. -
How much of your teammates activity are you aware of? Does it depend on your character? Do you only notice when they mess something up or do you also notice when they do something well? I would guess that the average player is not paying very much attention to what others are doing.
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Anyway... This isn't exactly what we need and it's not complete, but this is pretty useful. It's a forum post of a hunting guide for defeat badges, which is helpful. https://forums.homecomingservers.com/topic/14591-how-and-where-to-hunt-defeat-badge-guide/
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Vidiotmaps does not give you a list of locations where you can find a certain enemy type. It gives you what enemy types are in the zone you're in. OP needs the former. He also replied to several people who made the same error that you have made trying to explain that wasn't what he asked for, and how that wouldn't solve his problem. If you still don't understand... how about this. I havea mission that tells me "Defeat 50 Drudges." I'm not sure where the best place to find them is. No problem. I have vidiotmaps, and @Frozen Burnsays this will solve my problem. How do I use vidiotmaps to solve this problem?
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I'm gonna necro it again. As was stated several times in the thread, vidiotmaps doesn't solve the problem. "Lol"
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Your Main Hero v Your Main Villain - Who’d win in a fight?
Forager replied to CaptTastic's topic in General Discussion
My heroes are always scrappy underdogs and my villains are always impossibly powerful, heartless maniacs. In fiction, I guess my heroes win? It doesn't make sense really, but isn't that how it always works. -
Life-Like/Realistic Showcase Listing for July 13-28
Forager replied to Dacy's topic in Base Construction
You can also just type /stuck in a base and it will yoink you back to the entry room. -
Life-Like/Realistic Showcase Listing for July 13-28
Forager replied to Dacy's topic in Base Construction
Metro Plaza on Everlasting (GO-28888) is absolutely stunning. The custom details, in particular the piano, are beautiful. -
You rock!
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Wait... what? Lol news to me!
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Life-Like/Realistic Showcase Listing for July 13-28
Forager replied to Dacy's topic in Base Construction
The Station is a masterpiece! It's art, but also functional. I was inspired by The Station to start building. -
Life-Like/Realistic Showcase Listing for July 13-28
Forager replied to Dacy's topic in Base Construction
Mind was blown first time I hit the conveyor belt... it was awesome. -
Can you select the slide pose for super speed? If you can create ice and generate wind, put a hard layer of ice on the soles of your boots and blow.
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Clearing the spawns around the doors makes that fight so BORING! You might call them adds... I call them opportunities for heroism!
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If it's the same zone, Sprint is good enough for me. I know that I'm in the minority though.
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Yeah that's about as thorough as you can get. Some things can't be helped. There is no limit to how ignorant or even intentionally disruptive people online can be. For me? I think you do a fine job explaining things... but I feel comfortable asking questions and when I'm not sure what to do I stop shooting and stop moving until I am sure. If I'm totally lost, sometimes I will click my team leader, hit F, then watch for a few seconds. I also respect your time and expertise. I don't think any of that is typical, though. There's an acceptable rate of failure and each person has their own beliefs about it. My point is that if a leader is dissatisfied with their rate of success, then they are the ones who have to solve that problem whether or not someone else should. I would extend that at least in part to the more experienced players as well. This is before we even get into the rate at which warm bodies turn into experienced players, and whether or not that's also your responsibility... which is what I'm really curious about.
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Only if they have a problem. I was discussing the problems leaders and more experienced players face, while offering the inexperienced player's perspective. Chief among them those problems and one that very likely applies to you as an expert: they are so knowledgeable and familiar they have no concept of how far removed their understanding of what's happening is from the average player, let alone the below average ones. And every time I talk about that aspect of leadership, someone invariably says some version "If they don't know something... they should ask." The perspective I'm offering is that some don't know what they should ask... they don't know that they don't know something... they might not even know that there's something they are supposed to know. There are players in your failed runs that don't know it failed... and even more that don't know why it failed. Maybe they don't know because they didn't ask, but they definitely don't know because you didn't tell them. This isn't a CoH Master run specific issue, though. This is a general principle of skill and knowledge transfer.
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I have a perspective for you as an inexperienced, but interested player. When I join Master runs, I know that there are specific requirements, and I might kinda know what they are or be able to look them up... but I have no idea, mechanically speaking, how to make that happen. This is where a leader would typically come in, but it's been my experience that the leader of these is mostly only telling people when. They barely say what, rarely say how and almost never say why. I think they are so familiar with the content they cannot relate to the perspective of a newcomer. They don't say much and they often don't realize how much of what they are saying is meaningless to others. There are people on your runs who have never opened their Combat Attributes window and looked at their stats. There are people on your Master runs that don't know what "incan" means. There are people on Master runs that don't know what Master runs are.
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Life-Like/Realistic Showcase Listing for July 13-28
Forager replied to Dacy's topic in Base Construction
I'm not sure whether this qualifies as life-like, but my intent was to create something grounded and realistic. It does exist within the game universe... just as a bit of a deconstruction. Shard: Excelsior Base Code: DAYPASS-18887 Builder or Owner: @Forager Special Considerations: If you like walking, I recommend walking everywhere inside except for the gym area. Once you find your way outside, you can run everywhere except the nightclub where I strongly recommend walking as you approach the line to get in. The teleporters (both internal and external) are hidden for aesthetic reasons so they don't glow or make noise, but they were not intended to be hard to find. The danger room has no public entrance and the small nightclub inside is only a preview and backup for the larger one outside and cannot be accessed. Teleporter locations: A brief description: When property values in Dark Astoria flipped and went negative, those willing to take risks had a chance to shape the future of the zone. Forager was able to secure half a city block just outside of Little Cimerora and opened The Apparatus, a small company that supplies training and equipment to Natural origin heroes. They share the block with the private military force that was contracted to reclaim the area, but rumors suggest that the two groups share more than walls, especially after the opening of Opportunity Square. Forager got the first crack at the real estate there as well, opening Club Twilight and gaining even more influence. Recently though, progress in the area has stalled. City officials are blaming the contractors, the contractors are blaming the locals and the locals are blaming the city. While everyone agrees that Dark Astoria needs change, nobody seems to agree on what that change should be.