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Forager

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Everything posted by Forager

  1. NO! Please! Don't go! Your valuable contributions to this game and community will be sorely missed! You had a massive impact on the people you played with and this entire thing will suffer without you here! Think about the future! Think about the children! Who is going to lead Posi part 2 on Thursdays?!
  2. I guess I've just never experienced the problem that hasten solves. Maybe I'm slow... I'm never really waiting on recharges. I haven't played everything yet, though. I've never played a Controller... I know some of those recharges are long.
  3. People can't seem to get off of it, so I'm afraid to try it. Is it really that good? Am I really missing out on something? I don't feel like my powers recharge slowly, in fact I often feel like some of my stuff goes unused. Current build has 49% recharge bonuses which feels like plenty. Will I get addicted if I try it?
  4. Well... it certainly has a lot of recharge. Is that what makes it a gm killing build?
  5. One of my favorite forum phenomena: two posters telling eachother that they can't say what someone else can and can't say what someone else can and can't say... They just keep using different words, trying to find the last one. This is fun!
  6. You should go on General chat and complain, just don't get too specific. If anyone asks for details, link the forums and maybe insult them a little. Let those casuals know that the game is ruined.
  7. The goal was to be as useful and versatile as possible without giving up too much damage. I chose to only soft-cap ranged defense so that I didn't have to give up elsewhere. I also don't hover, so I mitigate melee with good positioning, lots of Combat Teleporting and Caltrops. AoE is occasionally a problem and I get dropped occasionally, but it's safe if I'm smart. I need Break Frees more often then I need Rezzes. Beam Rifle is known as a "single target damage" set, but I haven't felt limited to that role. Overcharge comes up more often than I need it. If Aim and Overcharge are recharging and another spawn is coming up, I try to get ahead of the team and plant Remote Bomb. If all the big stuff is recharging and my team is low on damage, Disintegrate, Lancer, Cutting Beam, Caltrops, Melt Armor and by then either my big stuff is up or the lower DPS teammates can handle it. Kick isn't just a mule, I have it bound to V and use it quite a bit on mobs with a sliver of HP left. Field Operative, Celerity +Stealth, Smoke Grenade and Teleport Other make him fairly useful for things other than Blasting. With the exception of a slot or two, I mostly leveled this way... but I did originally take Arsenal Mastery. I wanted very badly to stay on theme, but Arsenal Mastery just sucks so bad. All I used from it was Surveillance to help my team do damage, but Melt Armor does that and now I have a hold in case we need that. Gun Drone is situational. I skipped Piercing Ray because I've had it before on another character and it's so slow I only ever shot dead bodies with it. Once I've got all my exploration badges, I'll probably swap Super Speed for Rise of the Phoenix for the fun factor.
  8. This feels pretty complete to me. I don't have End issues, I'm never waiting on powers and most stuff dies when I want it to. I can't really think of anything I would change about it. It was also very cheap. No winters, no very rares... just the ATOs and a few of the uniques, but I did a lot of crafting, converting and selling while I leveled, so I pretty much arrived at 50 like this with the exception of a slot or two (and Arsenal Mastery instead of Fire, but I don't want to talk about that). If you need a Beam Rifle / Devices build, I'm confident in this. If you are an expert in either set I would welcome any feedback or anything I'm missing, as this is my first time sharing a build. Operator BR - Dev.mbd
  9. I appreciate the runners up and top scorers being posted. They probably enjoyed the recognition, but I liked it because it gives more insight into what you guys are looking for with these.
  10. That would also be lovely. It's quite a task to make critters that are intimidating and this would be a useful tool.
  11. Your ideas aren't incredibly bad or dumb. They are creative, thematic and it's obvious you put lots of thought into them. Your posts don't have to be couched for those that don't share your vision. You owe them nothing and that's all they'll accept anyway. Stay inspired!
  12. Don't argue with people who try to gatekeep the term art.
  13. ^ heartily seconded. It seems like a gross oversight that they're not already available, really. I would think regular minion attacks would have been the first thing to go in.
  14. Is the spam in the thread with us right now?
  15. I was thinking of them like hobbyist insurance adjusters, but yeah... it's definitely weird.
  16. AE already does this.
  17. That's an awfully complicated way to say you think the rewards should be balanced. Uh... yeah... the rewards for them should probably be balanced. Great input.
  18. This is a fantastic idea. The Idea Police will probably be in here to tell you why it can't be done and blame "the code" but we already know it can be done. They can spawn giant versions of player characters already, so there can't be too much standing between the costume creator and GM size.
  19. Well, you quoted a post that was addressing my question. You said "also" and "more" so I just assumed that your reply was relevant.
  20. Oh. This must be specific to these powers on Titan Weapons, I'm assuming. Where did you find this information?
  21. I thought the ring meant you had momentum?
  22. He is talking about then powers that don't have rings. He asked for rings on all the Titan Weapon powers when Momentum is active. Some powers apparently get rings, some don't. He wants all the powers to have rings. He wants the powers that don't have rings to have rings.
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