First time back in City of Heroes, and I'm recreating my old main. It's a Martial Arts/Shield Defense scrapper, mostly resembling a Captain America-type vibe. What are the little things I'm missing to get the character to soft-cap defense of 45% or so? Any comments regarding slotting or power choice welcome, within the powersets.
This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn
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Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Shield Defense Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Body Mastery
Hero Profile: Level 1: Storm Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/Rchg(45) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/EndRdx(31) Level 2: Cobra Strike -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg(43) Level 4: True Grit -- GldArm-3defTpProc(A), GldArm-ResDam(7), StdPrt-ResDam/Def+(17), StdPrt-ResKB(42), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46) Level 6: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(9), GssSynFr--Rchg/EndRdx(43) Level 8: Crane Kick -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg(11), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(43) Level 10: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(11), LucoftheG-Def(27), LucoftheG-Def/EndRdx/Rchg(31) Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13) Level 14: Fly -- Srn-EndRdx/Fly(A) Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17) Level 18: Crippling Axe Kick -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg(19), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(45) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(36) Level 24: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 26: Dragon's Tail -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-Dmg(29), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 30: Assault -- EndRdx-I(A), EndRdx-I(34), EndRdx-I(36) Level 32: Eagles Claw -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg(33), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Dmg/Rchg(34) Level 35: Shield Charge -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/Rchg(39), ScrDrv-Dmg/EndRdx(39), ScrDrv-Acc/Dmg(39), ScrDrv-Dam%(40), ScrDrv-Acc/Dmg/EndRdx(40) Level 38: One with the Shield -- ResDam-I(A), ResDam-I(48) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(48) Level 47: Physical Perfection -- EndMod-I(A), Pnc-Heal(48), Pnc-Heal/+End(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), RgnTss-Regen+(40) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod(13), SynSck-EndMod/+RunSpeed(42) Level 14: Afterburner ------------