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Renatos1023

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  1. I respect your opinion, but I wholeheartedly disagree. I think Catherine sucks at grabbing aggro for a 2 reasons: 1. I didn't take TP Other, and she loves getting stuck everywhere. On a corner, (where she apparently belongs), stuck; at an elevator, stuck. Down a straight ass hallway with nothing to get stuck on...you guessed it, she found a spot to get stuck. The pet AI is terrible if you can't TP it everywhere. 2. Not everyone wants to use advanced pet controls to throw their pet (who may actually be stuck 3 floors below) into a mob. I have to say that IMO Glittering Column is the set defining power. It not only snags aggro and does decent damage...but it also has a lovely 30% -to hit debuff. IMO it really is what I built my set around. As a /Cold I provide ~25% defense to my team (probs more, but not looking at Mids right not). That huge -to hit debuff just adds to mine and my team's overall defense. With my recharge I can use GC to open every mob, sometimes running +4, I use it multiple times per mob to keep the -to hit up. I've actually run 3 successful TFs with NO melee ATs, and with my GC as the opener. IMO GC is probs overpowered as an aggro-breaker, but I'm not complaining. Having hated Controllers since I came back to HC (like I said, I mained trollers live), Pyro brings tools that make Control not useless at high levels. IMO Glittering Column is to Pyro what Phantom Army is to Illusion. Except with my recharge, I can toss GC out every ~13-15 seconds.
  2. I also have an AR/Invuln Sent in her 40s and she's both sturdy and deals good damage. I'd recommend it.
  3. Thanks @Uun! I always have struggled with my Colds and slotting both Sleet and Heat Loss, I always err in favor of just using basic IOs. But your IO set options make sense, and I think I will try them out. And the +Res from Gladiator's Armor is a DUH that I definitely should have done. Thanks for catching that! Edit: New build. I think I took all your suggestions Uun. And the build looks really good. I added a proc to Infrigidate but kept it at 49, couldn't figure out what to take later if I bumped it up. Thanks! Arctic Light - Controller (Pyrotechnic Control - Cold Domination).mbd
  4. So, I've never IO'd out a controller and would like to with this one. This is only my second Lv.50 controller on Homecoming (used to main them on live) because I've always felt that Controllers sadly lacked in high-level and 50+ content. However, Pyro is a very solid set, and it's been a fun ride to 50. So, I want to now try and fully IO and Incarnate (at least to Tier 3) to see what a top-level troller can do. I put a build together with the following goals: 1. Hover controller, out of melee range 2. Soft-capped Sm/Le defense, high ranged/AoE defense 3. Good global recharge 4. No purples (I rarely use them in builds due to cost) Looking for feedback, especially with: 1. How/where I slotted the Controller ATOs (I want them both 6-slotted but wasn't sure which were the best powers to put them in). 2. Incarnates: I went with Agility Alpha and the Control Hybrid (first time using this one), but if there are other better options, please let me know. 3. Best way to slot Glittering Column (I went with a Damage set). I play this as a support controller on teams (no soloing), so I know this definitely is not a very damaging build. Thanks for any help! Arctic Light - Controller (Pyrotechnic Control - Cold Domination).mbd
  5. Is the Controller APP version of Ice Storm auto hit? I am not able to slot regular Accuracy IOs into it, whereas I can slot Acc IOs into my Blaster's version. If the Controller version is not auto-hit, could this be fixed so Acc IOs can be slotted.
  6. Thanks Uun! I'll post in the bugs forum.
  7. Wanted to post this in the Controller forum before I reported it as a bug (maybe it isn't?!). Simple question: Is the Controller APP version of Ice Storm supposed to be able to slot Accuracy IOs? The Blaster version (on Mids) is able to. The Controller version is NOT able to. For someone not delving into IO sets (not I, but hypothetical) I want to make sure that is intentional. If Blasters can slot Acc IOs into it, not sure why Controllers cannot. I usually build up to 50 before I decide to IO out a character and at Lv. 48 I cannot slot an Acc IO into my Controller's Ice Storm. Please let me know if I should post in the bug forum or not. Thanks!
  8. Yes! @DrRocket, this was my point. I think you said it better than I did. I am not anti-MM, I am anti-clusterf**k zoning. I am always shoved into the back of the Heli when things spawn. And it is all pets, not just MMs (I just used that as an example since that was my team at that point). And I am aware that there are other TFs that do have the exit spawn in a Heli, and YES, those spawn points should be moved too. Simply said: it would be easier to have the exit spawn outside of the helicopter. That is all this post was supposed to be about.
  9. Thanks for sharing that! I assumed it had something to do with the 'spaghetti' code that I always hear that the game was built on.
  10. Thanks for adding nothing! Let me explain simply -- when there are multiple MMs on a team, and they and their pets all spawn in the helicopter (plus the rest of your team and whatever pets they also have) it is a cluster-f** to get out. It is not just a physical clog (as your comment is about), it is also a visual clog. Your comment doesn't even address anything, maybe go to bed. There is no need to always be a contrarian. If you play the devil's advocate all the time, you simply become the devil. My suggestion means that you no longer have to spin around in the middle of a dozen+ character bodies to figure out which way is out. Pray tell, why is that bad?
  11. I tried to do a search and see if there was a reason that you can't access the Auction House while in the SG base and couldn't find anything. Is it possible to change that? Simply a QoL change that would prevent me from hopping in and out of my base if I forgot a crafting material (which happens more often than you think lol). Not sure if there is a technical reason why using /AH won't open the auction house while in a base. But figured I'd make the ask.
  12. For 3 of the 4 Penelope Yin TF missions you enter and exit via a helicopter. However, upon exit you spawn INSIDE the helicopter. Depending on team size, if there is an MM on the team, if there is another team also at the heli -- getting out of the helicopter can be a pain in the butt. I've been stuck in there before. Is it possible to make the exit spawn point OUTSIDE of the helicopter? Would simply be a QoL change.
  13. This came up in another post this year (which I also replied to), so popping this back up to the top. I think this is one of the simplest QoL fixes that can be made. Two Easy Edits (either/or): 1. Make Cold's shields the minimal fx graphics by default; or 2. Simply remove the bulky shields from Cold and make Cold only able to give the minimal graphics shields. This issue keeps popping up. I'm not one to remove the ugly Cold shields, but I'm thinking it wouldn't be difficult to do either of the above 2 options (preferably #2).
  14. The Reactive Defenses - Scaling Damage Resistance enhancement states in its information that it starts at 0% resistance at full health and scales up to 10%. However, since I've slotted it, it looks like it starts at 3% resistance at full health. I'm looking at the Combat Attributes window while standing at the train in the attached photo. It shows 3% from the enhancement. As I said, just standing there, at full health. Is the enhancement information wrong, or is the combat attributes info wrong? Thanks!
  15. Wow, I did not expect this topic to pop off like it did. Thank you all for your replies. It was more a thought exercise on what the community thought was skippable. I don't think I'll drop anything from Regen at this point, but if I could cap HP without Second Wind, that might be the one to go. I think everything else adds enough, especially in a multiplicative manner, that I wouldn't want to drop anything. Regen really has no skippable powers at this point.
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