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Renatos1023
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1. Yes. Slotting damage enhancements into OSA will increase the fire damage once it is lit. 2. OSA is lit by either fire or energy damage hitting the Oil Slick itself, not the surrounding enemies. You'll see that you can target the OSA once you deploy it. Since Explosive Arrow deals lethal and fire damage in an area, it should light the slick when you fire at enemies nearby, as long as the pseudo-pet itself is hit when Explosive Arrow is fired (the igniting of the slick is dependent on the attack hitting the OSA itself). You can also target the OSA and hit it with Flaming Arrow to ignite it. 3. I do not believe the proc will light the OSA. However, I don't generally proc attacks, so I will leave that to someone more qualified to answer.
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Been wanting to roll an Elec./Shield character. My first instinct was to go Stalker, since AS is a nice extra single target attack that the other melee ATs don't get. Is there a reason a Scrapper/Brute would be better for this combo (I don't want to Tank because I generally suck at it tbh). Also, do Lightning Rod and Shield Charge crit on hitting while hidden? I thought I read somewhere that SC doesn't but just wanted to verify that.
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Water Blast/Ice Manipulation Blaster -- feedback requested
Renatos1023 replied to Dazzer's topic in Blaster
So, I am not a "build magnate", nor are Blasters my main AT. But I did just recently get a Water/Ice Blaster to 50 and am in the throes of getting my Incarnates to T4 (I think I'm at 2 T4, 4 T3 -- although that isn't relevant). One of my differences from your build is that I did not take Hasten, but my nuke is still up every ~33 seconds according to Mids. Plus, I have slightly over soft-capped S/L defenses. I also don't really rely on proc-ing powers....if a proc happens to be the 6th piece in a set I want, then I put it in. Since I didn't rely on proc-ing powers, I also took the Agility Alpha slot which ups my recharge. As others have said, if you want to rely on procs, you might not want Agility. I just wanted to share my build as an alternate, non-Hasten option, that also has decent global recharge. If this build isn't your style, feel free to disregard everything I've said, I won't be offended 🙂 Reina Frost - Blaster (Water Blast - Ice Manipulation).mbd -
I do enjoy playing my Sentinels, and I personally don't think they are in a bad spot. I can blast or off-tank when needed at ease, without worrying about pretty much anything. If I was choosing something to make Sents a little more competitive, I would prefer the AoE/Cone target cap to be raised to Blaster target cap - we already do less damage, I don't think hitting a few more targets would make Sents OP. The Sents that I've found to be very effective are my Dark/Ninjitsu/Dark and my Fire/Stone/Fire. As a side note, I usually only play defense-based sets on Sents/Scraps/Stalkers because of the (IMO) low damage resistance cap. I would be all for increasing the damage resistance cap on all ATs (maybe 80-85%). I never understood the fact that all ATs can build to the 45% defense soft-cap (or go higher if they want) and be almost immune to getting hit, but on the other hand Tanks/Brutes get 90% resistance cap and everything else gets much lower. I'm fine with Sents/Scraps/Stalkers having lower base numbers in their resistance sets, but I'd still like to see the cap upped for those sets. I think that being able to easily hit 45% defense with the defense-based sets is just far and away better than hitting 75% resistance with those other sets. I know people layer with IOs, but looking at defense vs. resistance (in a vacuum) for those ATs that cap out at 75% resist, I have never been able to rationalize using a resistance-based set. I love all of these ideas and would never say no to Sentinel crits! I would only shudder at what the Dev decided trade-offs would be (lower damage or target caps? Lower armor numbers?)
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I respect your opinion, but I wholeheartedly disagree. I think Catherine sucks at grabbing aggro for a 2 reasons: 1. I didn't take TP Other, and she loves getting stuck everywhere. On a corner, (where she apparently belongs), stuck; at an elevator, stuck. Down a straight ass hallway with nothing to get stuck on...you guessed it, she found a spot to get stuck. The pet AI is terrible if you can't TP it everywhere. 2. Not everyone wants to use advanced pet controls to throw their pet (who may actually be stuck 3 floors below) into a mob. I have to say that IMO Glittering Column is the set defining power. It not only snags aggro and does decent damage...but it also has a lovely 30% -to hit debuff. IMO it really is what I built my set around. As a /Cold I provide ~25% defense to my team (probs more, but not looking at Mids right not). That huge -to hit debuff just adds to mine and my team's overall defense. With my recharge I can use GC to open every mob, sometimes running +4, I use it multiple times per mob to keep the -to hit up. I've actually run 3 successful TFs with NO melee ATs, and with my GC as the opener. IMO GC is probs overpowered as an aggro-breaker, but I'm not complaining. Having hated Controllers since I came back to HC (like I said, I mained trollers live), Pyro brings tools that make Control not useless at high levels. IMO Glittering Column is to Pyro what Phantom Army is to Illusion. Except with my recharge, I can toss GC out every ~13-15 seconds.
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I also have an AR/Invuln Sent in her 40s and she's both sturdy and deals good damage. I'd recommend it.
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Thanks @Uun! I always have struggled with my Colds and slotting both Sleet and Heat Loss, I always err in favor of just using basic IOs. But your IO set options make sense, and I think I will try them out. And the +Res from Gladiator's Armor is a DUH that I definitely should have done. Thanks for catching that! Edit: New build. I think I took all your suggestions Uun. And the build looks really good. I added a proc to Infrigidate but kept it at 49, couldn't figure out what to take later if I bumped it up. Thanks! Arctic Light - Controller (Pyrotechnic Control - Cold Domination).mbd
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So, I've never IO'd out a controller and would like to with this one. This is only my second Lv.50 controller on Homecoming (used to main them on live) because I've always felt that Controllers sadly lacked in high-level and 50+ content. However, Pyro is a very solid set, and it's been a fun ride to 50. So, I want to now try and fully IO and Incarnate (at least to Tier 3) to see what a top-level troller can do. I put a build together with the following goals: 1. Hover controller, out of melee range 2. Soft-capped Sm/Le defense, high ranged/AoE defense 3. Good global recharge 4. No purples (I rarely use them in builds due to cost) Looking for feedback, especially with: 1. How/where I slotted the Controller ATOs (I want them both 6-slotted but wasn't sure which were the best powers to put them in). 2. Incarnates: I went with Agility Alpha and the Control Hybrid (first time using this one), but if there are other better options, please let me know. 3. Best way to slot Glittering Column (I went with a Damage set). I play this as a support controller on teams (no soloing), so I know this definitely is not a very damaging build. Thanks for any help! Arctic Light - Controller (Pyrotechnic Control - Cold Domination).mbd
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Is the Controller APP version of Ice Storm auto hit? I am not able to slot regular Accuracy IOs into it, whereas I can slot Acc IOs into my Blaster's version. If the Controller version is not auto-hit, could this be fixed so Acc IOs can be slotted.
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Thanks Uun! I'll post in the bugs forum.
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Wanted to post this in the Controller forum before I reported it as a bug (maybe it isn't?!). Simple question: Is the Controller APP version of Ice Storm supposed to be able to slot Accuracy IOs? The Blaster version (on Mids) is able to. The Controller version is NOT able to. For someone not delving into IO sets (not I, but hypothetical) I want to make sure that is intentional. If Blasters can slot Acc IOs into it, not sure why Controllers cannot. I usually build up to 50 before I decide to IO out a character and at Lv. 48 I cannot slot an Acc IO into my Controller's Ice Storm. Please let me know if I should post in the bug forum or not. Thanks!
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Change Exit Spawn Location for 3/4 Yin Missions
Renatos1023 replied to Renatos1023's topic in Suggestions & Feedback
Yes! @DrRocket, this was my point. I think you said it better than I did. I am not anti-MM, I am anti-clusterf**k zoning. I am always shoved into the back of the Heli when things spawn. And it is all pets, not just MMs (I just used that as an example since that was my team at that point). And I am aware that there are other TFs that do have the exit spawn in a Heli, and YES, those spawn points should be moved too. Simply said: it would be easier to have the exit spawn outside of the helicopter. That is all this post was supposed to be about. -
Ability to Access AH in SG Base
Renatos1023 replied to Renatos1023's topic in Suggestions & Feedback
Thanks for sharing that! I assumed it had something to do with the 'spaghetti' code that I always hear that the game was built on. -
Change Exit Spawn Location for 3/4 Yin Missions
Renatos1023 replied to Renatos1023's topic in Suggestions & Feedback
Thanks for adding nothing! Let me explain simply -- when there are multiple MMs on a team, and they and their pets all spawn in the helicopter (plus the rest of your team and whatever pets they also have) it is a cluster-f** to get out. It is not just a physical clog (as your comment is about), it is also a visual clog. Your comment doesn't even address anything, maybe go to bed. There is no need to always be a contrarian. If you play the devil's advocate all the time, you simply become the devil. My suggestion means that you no longer have to spin around in the middle of a dozen+ character bodies to figure out which way is out. Pray tell, why is that bad? -
I tried to do a search and see if there was a reason that you can't access the Auction House while in the SG base and couldn't find anything. Is it possible to change that? Simply a QoL change that would prevent me from hopping in and out of my base if I forgot a crafting material (which happens more often than you think lol). Not sure if there is a technical reason why using /AH won't open the auction house while in a base. But figured I'd make the ask.