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Stormwalker

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Posts posted by Stormwalker

  1. On 6/2/2023 at 12:38 AM, FFFF said:

     

    Is this new? Position defenses (melee/range/AoE) not defend against Toxic? As I understand it, there's a check on position and then a second check on type? Is that not how it works anymore?

     

    It depends on the attack.  If the attack has a positional component, positional defenses will work.  If it doesn't, they won't.  I don't recall my /SR's ever having problems against Silver Mantis, but it's been quite a while since the last time I fought her on one.

     

    As for Staff, it's a fun set, and its AoE is pretty solid, but its single target damage is terrible.  I enjoy my (level 46) Staff/WP quite a bit, and she's very, very hard to kill, but she'll never come close to my Claws/SR or my Energy/Energy in the damage output department.

  2. On 7/10/2023 at 3:16 PM, Yomo Kimyata said:

    You *can* run +4/x8 from level 1 to 50 on any character.  But that is so incredibly tedious that I don't recommend it.  But if you want to solo +4/x8 on a scrapper at lvl 50, and you know what you are doing, it's there.  It's not trivial and it's not unique.

     

    You pretty much said it all right here.

     

    My two level 50 scrappers (Claws/SR and Energy/Energy) on HC can run +4/x8 against most villain groups if I want to.  The several 50 scrappers (Claws/SR, DM/DA, Katana/Regen, DM/Regen, and I know I'm forgetting some) and the two 50 brutes (EM/Inv and SS/Inv) that I had on Live could do it also.  The groups that each character has (or had, in the case of the ones on live) problems with are different, because different powersets and different builds have different weaknesses.   And all of those weaknesses can be overcome if you're willing to go to enough trouble to do it.

     

    For that matter, the only 50 I have ever had that couldn't solo at +4/x8 was a blaster.  And I'm sure if I'd had a better build for her, she could have done it, too, but she was a pure concept character and I generally suck at building blasters anyhow.

     

    That said, I usually don't solo at +4/x8, even though I can.  Why?  Because it's slow and I am just not that patient most of the time.  Sometimes I will do it just for the challenge, or to savor the feeling of being able to do it, or to test some tweak to one of my builds... but doing it all the time?  Ain't nobody got time for that (except obviously some people do... but those people are not me)!

    • Like 1
  3. 4 hours ago, golstat2003 said:

     

    Oh I agree. I don't think it takes that much time. But some folks just DO NOT, AT ALL want to play marketing simulator just like some folks D NOT AT ALL ever want to step anywhere near PVP.

     

    I don't get it, but I understand where they are coming from.

     

    Keep in mind we have many folks who have said they use merits to ONLY buy recipes. 

    I think that's the worst use for Reward Merits ever, but hey if they hate the market that much, let them do them.

     

    (I will say many of the problems with the AH interface may also contribute. It's UI needed to be revamped and fixed 10+ years ago)..

     

    And if someone wants to play that way - if someone is aware of their options, aware of the tradeoffs they are making in order to play that way, and still chooses to play that way - more power to them.  I am not here to tell anyone else how to have fun.

     

    I just don't want people to be discouraged from using the AH because they think it is too much work, when the truth is that it is exactly however much work you want to put into it (and your returns are relative to how much work you choose to put into it).

     

    I want people to be informed and make informed decisions.  Past that, I don't care how they have their fun, as long as their fun isn't harming other players or the game as a whole.

    • Thumbs Up 3
  4. 2 minutes ago, golstat2003 said:

     

    The view of the market is similar to the view of PVP. Some avoid both at all costs for similar reasons. They don't see either as what the point of the game is: play a superhero and arrest bad guys.

     

    I mean, I don't have any interest in PVP, for exactly the reason you mentioned, but that doesn't stop me from doing basic, minimal market activity (stuff that doesn't take up a bunch of time).

     

    I think some people just assume that anything to do with the market will chew up a bunch of their time, which really isn't true.  There are a lot of things you can do that are really low-effort that will still improve your returns quite a lot.

  5. 5 hours ago, tidge said:

    I can only write about my own feelings and motivated behavior: I'm frivolous with my own use of merit rewards, to the point (and beyond) of inefficiencies. Even so, I still only burn Empyrean Merits on Incarnate powers... that is, when I remember to craft Incarnate powers. I am sure that I have occasionally bought Super Inspirations to help with an iTrial. If I had to rank how I burn Reward Merits, it's pretty much:

    1. Converters (especially on new characters building up their own wallet)
    2. Boosters (level 50s, obviously? Precise scaling of enhancement bonuses for specific PVP zones isn't my game)
    3. ATO/Very Rare Recipes (I almost never use Winters) from the vendor
    4. Unslotters (because I'm too lazy to pull them out of mail!)

    The third one is incredibly rare, and it has literally been because I simply didn't feel like marketing for a single, specific piece NAO. I'd simply be lying if I said I hadn't done it.

     

    I've been out of the League of Ebil Marketers for a long time... yet I still market my drops (crafted, converted), essentially so each character can "pay it forward" to future builds. This is basically second nature for me, so like others I am surprised to read about bad attitudes towards the Auction House. While I try to be open-mided... I remain surprised that there would be any significant overlap of players who (a) despise the marketplace (b) farm (multi-box?) Empyrean Merits (c) participate on the forums and (d) remain ignorant of alternate means to "get the good stuff".

     

    Things I am and am not willing to do in the name of making inf:

     

    • I don't farm.  Ever.
    • I do run missions at high spawn sizes.  I usually can't be bothered to defeat all on outdoor maps, but sometimes I do if I'm enjoying the particular mission (this often depends on the enemy type.  Some enemies are lots of fun to fight, others are more of a slog).  I generally do defeat most, and usually defeat all on indoor missions.
    • usually check the value of my uncommon/rare recipe drops on AH vs. the value of the enhancement itself, and either sell or craft and sell as appropriate.  I always do this with purples, of course.
      • If I happen to get a drop which provides a lucrative conversion opportunity of which I am already aware, I'll take it, but I generally don't seek out those opportunities.
      • I should really probably look for a popmenu mod that shows me what the conversion options are, I know one exists I just haven't gone looking for it.
    • I always put rare salvage on AH and I usually check if uncommon salvage is above vendor price.
    • When I am buying enhancements, if one piece of a set is out of whack in price with the others, I will buy one of the other pieces and convert.  This has at times saved me millions of inf.  Example, last night I saved 2.5 million on one transaction just by buying a Steadfast Protection End/Res and converting it to the Res/3% def.
    • I do have a tendency to pay "buy it NAO!" prices if they aren't completely ridiculous, but I refuse to reward people who are deliberately jacking up prices to absurd levels.
    • Lately I have more and more started bidding on the enhancements I need, then logging off the character so that I won't pay the "buy it NAO!" price. 
      • This is because more of my characters (I've mentioned I have 37, right?) are getting up into the levels where I am buying them set IO's (two more of them hit level 22 last night, and I have two that are closing in on level 50) and thus I am having to be more careful with my inf expenditures.
    • I buy converters with Reward Merits and sell them.
    • I buy unslotters with Reward Merits when I need them.
    • I buy boosters and catalysts on the AH because it's usually a better value than buying them with Merits.
    • I don't convert Emps to Reward Merits, because I use my Emps for Incarnate abilities.  When I get all my Incarnate abilities unlocked on my 50's, I'll save the Emps for my alts to use when they hit 50 and unlock their Incarnate slots
    • I funnel inf from my two 50's to all my alts, because my 50's are pretty good at making inf and my alts are not so much.

    Essentially, I try to do the market activities which return value for the least time investment so I can get back to running missions, which is where the fun is for me.

    • Thumbs Up 1
  6. I have the reverse of this happen sometimes with Spin on my Claws/SR scrapper.  The power doesn't animate, but the FX appear and the damage is dealt.  I've always assumed it was due to some kind of lag to the server and getting the response too late to play the animation.

  7. 31 minutes ago, Andreah said:

    Up until recently, I would have agreed with you. But I've asked around and a surprising number of players seem to do this. Sometimes I wonder if we're so attuned to the market and our (market) logic we lose connection to non-attuned players approach things. 

     

    I'm still aghast at how many people buy recipes with reward merits. I never even stopped to think they might be getting those merits by converting their spare emps.  And some of them don't dig hard into the incarnate system, and a few not at all. 

     

    Maybe the Devs have some analytics for insight into that. If so, then I would trust they know how many people who don't farm but do use veteran Emps for reward merits to buy recipes and who'll be impacted by this change, and there really aren't many.

     

    Or maybe this has caught them from left field as much as it does me, and they don't even have metrics for it, or even any good way to collect them.

     

    I'm starting to think that some players view "the market" as some kind of evil cult that if they get involved with it, it will corrupt their pure gaming experience.  Or else some kind of arcane mystery that takes hours of investment to understand, perhaps.

     

    I mean, I totally understand reluctance to actually put work into the market - don't put work into the market, because it takes time and I'd rather spend my time running missions.  But I am at least willing to take the bare minimum steps to ensure I don't get the worst possible return for my Merits.

  8. 18 hours ago, MoonSheep said:

     

    people hate on synapse but at least the maps are nice 

     

    citadel is definitely the worse. part of me dies everytime i run it

     

    Having soloed all six TF's for TFC this weekend, I deffinitely have to agree.  Citadel is basically "Run the same mission 10 times.  Except some of them you don't have to defeat all."

    • Like 1
  9. 2 hours ago, PLVRIZR said:

    I'll echo the nostalgia of no travel power until 14 and the separate tram lines, but remember all those "features" were a way to keep me subscribing and drawing the timeline out further and further...

     

     

    I still don't usually take my travel power until at least 14  on blueside because you don't really need a travel power until then (though I do sometimes take it earlier when a character's concept really demands they be able to fly right from the start).

     

    Redside is another matter, though.  Mercy without a travel power sucks.

    • Thumbs Up 1
  10. 13 hours ago, Echo Night said:

    Lemme preface this by saying, I've downed a 5th of Cap, on the way with Jack, and just listened to Chlorine, Heathens, Ride, Stressed Out and Trees by twenty one pilots.

     

    I'm farming up said char with what I consider to be one of my most, 1023 space available, tragic char descrptions yet (mo,) but Chlorine got me misty eyed. It got so frackin bad that my vision became blurred and I had to stop, while getting flamed upon by mobs and pounded on my desk and said something like, "WTF! It's just a G***D character!" *sigh* Wiped my eyes clean and got back to work. My son asked me if I was okay. I said, "Yes bud. I'm okay. "I don't ever post garbage like this, but I'm in a complicated place with life atm and since this game has been more of a home then home at times since Issue 5, I felt like, wth, I'll ask the fam a dumb question. It may not ever reach anyone else the way it did me, but man, this bio wrecked me for some reason.

     

    Not so much just the bio itself, but when I wrote the backstory for Red Diamond on Live/Virtue, and pretty much anytime I got into serious roleplay with her, it was hard emotionally because Red was so broken inside (though by the end of my time RP'ing her, she was finally starting to heal).  Honestly, even just her bio did get to me a bit, but mostly because it included a list of the crimes this largely innocent girl stood accused of, and that was a little heartbreaking.  Especially the multiple homicides, all of which were actually in self-defense except for one, and the one exception was a tragic accident that happened because she panicked and didn't have much control over her powers yet.. but the real villains of her story did their very best to make sure she'd be blamed for everything in order to cover their own trail.

     

    (If you're interested in her story, look up "Red Diamond" on VirtueVerse).

  11. 3 minutes ago, Six-Six said:


    Of course she can. We villains have this thing called Honour among thieves. We won't tell if you don't. 😃

    I personally enjoy Redside more. The Mayhem missions seem more natural in the flow of things. Not only that, it gives reason and rationale to the newspaper missions, as opposed to the blueside counterpart, the safeguard missions where the payoff or reward seems to be missing. Also, with each mayhem mission, you get a temp power (or 2 if you're diligent), some of which serve as previews to your accolades such as +max end, +max hp, etc.
     

     

    That would be... exceedingly out of character for Kitten.  Even though I'm not actively roleplaying, my characters chide me if I do things as them that they wouldn't.

     

    I do have some redsiders, but most of the time I just prefer playing the hero rather than the villain.  Even most (but not all) of my redsiders are Rogues.

     

    I just don't usually enjoy being evil, though sometimes I can get into it if I go Darth Vader over the top (like, the only Sith I could ever enjoy playing in SWTOR was my Marauder, because she was pretty much on a permanent rampage).

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  12. 27 minutes ago, KaizenSoze said:

    Jousting is very useful, but hard with Super Stunners. Their rez AOE is large,25.

     

    Infiltration helps because is gives you speed and maneuverability. My Elec/Ice blaster is very good at drive by from Freezing Auras and Touches.

     

    Yeah, I have Infiltration on my Claws/SR, but sadly I do not have it at Yin TF levels.

     

    Though the much bigger problem for my Claws/SR in the Yin TF is not having my AoE defense toggle yet, which means nearly every AoE hits me.

  13. 1 hour ago, Yomo Kimyata said:

    I used to subscribe to one of two views regarding the dev team.

     

    1.  They are a well organized team with strong communication skills and the ability to manage a few thousand people.  They have significant amounts of data that they are able to analyze in real time and make well informed decisions about how to improve the playing experience of all.

     

    2.  It's just one dude eating cheetos in their shorts making unilateral decisions because that's what he or she felt like at the time.

     

    It's probably somewhere between these two, and it doesn't feel like it is consistent over time. 

     

    I'm a trouble shooter.  I shoot trouble.  (Don't worry; it's non-lethal.  I use sedatives and release trouble someplace far away from me and ideally near the backyard of one of my enemies.)  I'm actually quite good at it.  I cannot make the assumption anymore that the folks running the show are going to make good decisions or ones that have been simulated or sufficiently tested.  I don't worry about who they are in real life, and don't worry if they are also regular posters under different names.  And I'm ok with that because I have to be.  Because the alternative is spinning up my own server and I have zero interest in that.

     

    Yep.  When you have a volunteer dev team, who presumably have day jobs that consume most of their time, you pretty much have to accept that they won't - and can't - be as thorough as a team that is getting paid to do it as their full-time jobs.

     

    For that matter, all of us have seen from CoH Live and other games, even the teams that are getting paid to do it don't always consider everything that they should or completely understand how everything works - even when they built it to begin with.

     

    My take is this:

    • The devs are trying their best to do it right. 
      • If I don't trust them with at least that much, I'm wasting my time being here at all.
      • That said, I do trust them with that.  I've seen no evidence to the contrary.
    • There's a lot of disagreement on exactly what "doing it right" is, and they can't make everyone happy.
      • I would rather they follow their own vision than just do whatever the playerbase wants.
        • I work in software development.  One of the first things you learn in software development is that the customer is often wrong.
      • Sometimes I will be the person they choose not to make happy.  C'est la vie
        • If I want everything my way, I should make my own server and that is way the hell too much work, so I have to accept that everything will not be my way.
      • That said, they have done a lot of things that do make me happy.
    • The devs will make mistakes
      • They are human and therefore imperfect.
      • There are significant challenges inherent in trying to maintain and improve a game they didn't design in the first place).
    • They need quality feedback (and not whining or tantrums)  to help them get it right.
      • This means when I think they're making (or have made) a mistake, I say so
      • I should always seek to be dispassionate, analytical, and constructive about it rather than letting my emotions get the better of me.
      • This isn't always easy for me, I'm a pretty passionate, emotional person.  But getting all riled up over a game does nobody any good.
    • I should be thankful for the work they're doing even when I don't necessarily agree with every decision they make.

    Which is to say, thank you, HC devs, for all the work that you do.  And when I do get riled up about something, please understand that it's because I love the game and I want it to be as great as possible.  And I know that you do, too, even if we don't always agree on how to accomplish it.  In the end, I don't get everything I want, but I do get to play City of Heroes, and a better version of City of Heroes than we had on Live (which is an impressive accomplishment in and of itself).

    • Like 7
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  14. 7 hours ago, Six-Six said:

    IIRC, the p2w in pocket d will accommodate you even when you're in a TF/SF.

     

    36 minutes ago, lemming said:

    Pocket-D P2W will sell to any even if on TF, AE, Flashback.

     

    Useful info, thank you!  I like to try to do stuff like this without relying on these powers as much as possible, so it's nice to know that I can try it without and then if I run into a brick wall, there is still an option to fall back on without having to restart the TF.

  15. On 1/25/2022 at 7:51 AM, Ukase said:

    Ah..jousting.  I remember back on Liberty when @Nemu taught me about jousting. I practiced on skulls in Perez Park with Fire Sword Circle until I figured it out. It was awesome. I recommend everyone learn this tactic just for kicks and grins if nothing else. 

    Definitely has its uses.  I have long used it on my Claws/SR to get better Shockwave cone placement without screwing up the rest of my attack chain (working around the inherent problem with going back and forth between a Ranged Cone and a Melee PBAoE), but I didn't even realize the technique had an actual name until @Nemu enlightened me with regard to other uses for it that I hadn't considered, though.  It was just something I did.

     

    Somehow, it had never occurred to me how much use I could get out of it on my Energy Blaster!

  16. 4 minutes ago, SeraphimKensai said:

    I've suggested in the past about randomly super sizing Giant Monsters to like Hamidon size and buffing them so so they have more attacks, ho/resistance/defense etc, and give bonus rewards/supersized badges for their defeats.

     

    Imagine a Babbage *100'd that's actually a threat.

     

    Randomly powering up Babbage would be rather an upleasant surprise to drop on some poor Synapse TF team. 😛

     

    GM's that aren't triggered by story arc or TF, though, could be interesting.

  17. Another thing that I didn't use that probably would have trivialized it (at the very least, it would have made Hopkins and Countess Crey a lot easier) is Amplifiers.

     

    Just the Survial Amp's additional recovery alone would probably have made that fight vastly easier.  To say nothing of the Offense Amp.

     

    But, again, I wanted to see if I could do it without using any outside assistance... and as it happened, I could.  It was just a lot more work to do it that way.

  18. 4 hours ago, tidge said:

    Oh look: first the market was going to raise prices, now if we don't take action it is going to catastrophically drop prices.

     

    Economics, amiright? ¯\_(ツ)_/¯

     

     

    For those not following the linked thread from Beta, I'm not sure it is really worth having the "economics" discussion there as the proposed change ("Sorry boyo, you won't be able to convert Empyrean Merits to Reward Merits") has people scrambling to every corner of a room; and that room has corners where no one expected corners to exist. I think @Yomo Kimyata wrote it best (paraphrasing): "We don't even know what is motivating DevThink."

     

    Of course, I have no insight into DevThink. The only coincidental (possible, planned) rollout that comes to mind is the name release policy... maybe the Devs have taken a deep look into the way players are using Homecoming and saw a few extreme methods of play that strike them as so peculiarly different than what was expected that they are drawing some lines. (*1)

     

    As I (and a few other market regulars) have written in the Beta thread: I don't think eliminating the conversion of Empyrean Rewards to Merit Rewards is that big of a deal. Without a doubt, there is some number of players who only buy Enhancements/Recipes from Merit Reward Vendors... so some (tiny?) fraction of those people might be using Empyrean Rewards (farmed or otherwise)... but this defies (market) logic.

     

    (*1) Random, unsubstantiated imagination of hypothetical player behavior motivating DevThink: Farming (XP, inf, drops) is clearly tolerated, and hasn't been a problem for the game or the market. It hadn't previously occurred to me (because of the effort involved to get a currency) that a multi-box player (even one adhering to limits on multi-boxing) might be also farming vet levels for Empyrean Merits. In hindsight: the static number of Empyrean Merit Rewards (for veteran levels) is a currently fungible asset that doesn't neatly scale with team size... so from that perspective I wouldn't at all be surprised if the fungibility was removed.

     

    For what it's worth, I didn't say anyone was actually going to DO it.  I just said that someone potentially having the ability to do it is a Bad Thing.

  19. And now that I've done it (did all six over the weekend), my own observations to add:

     

    Kitten America is Claws/SR, which has an interesting effect on the difficulty of the various task forces (more specifically, on the difficulty of the AV's, which is the only hard part, really).

     

    1). I definitely agree with the OP that Manticore was the most difficult, not just because of the potential of having to fight Hopkins and Countess Crey at the same time (thanks for the tip on how to avoid that), but also in my case because of an odd limitation - I had all my attacks at that level, and enough recharge to run my final attack chain, but I didn't have enough recovery to run it, because I took Conserve Power at level 41 and Physical Perfection at level 44, and my build is tuned such that it needs to have at least one of those to stay positive on Endurance.  As such, both Hopkins and Countess Crey proved to be real problems because I had a very narrow margin between "attacking too quickly and running myself out of end" and "not attacking quickly enough to overcome their regen", which made for really long fights.  I didn't bring any summons with me, because I wanted to see if I could do it without them.  Answer: Yes, but just barelyTo anyone else attempting this, I advise you to go ahead and bring a summon, even if you're not planning on using it, just in case.  Don't forget that you can't buy stuff from the P2W vendor when you are in the middle of a TF!

     

    2). By the same token, Jurassik was a pushover because I did have those powers and could therefore go all-out on offense.  I did bring a summon on that TF, because of the lesson learned from the previous one, but I ended up not needing it.  Also, the hunts on the Numina TF were not nearly as bad as some people make them out to be.  None of the enemies are really that hard to find if you know where in the zones to look for them.

     

    3). The third-hardest AV (behind Hopkins and Countess Crey) was definitely Clamor, for the simple reason that Scrapper SR doesn't have its AoE defense toggle yet at that level (you don't get it 'til 35!), nor did I have Weave or Tough or Combat Jumping yet.  So all the AoE defense I had was from the passive and a couple of set bonuses.  That made that fight... interesting.  I used my entire inspiration tray just to survive the fight.  Of all the AV's, Clamor was the only one that actually came close to killing me.  In all the other cases, any challenge (where there was any) was in the area of defeating them That said, the Yin TF was easily the fastest - I finished it in just under 23 minutes!

     

    4). Dr. Vahzilok was a bit of a problem for similar reasons.  Spin was not quite enough to kill off all those exploding zombie waves, and without AoE defense I was having to constantly duck out of range to avoid getting blown up - which of course let Doc V regen a bit every time I had to do it.  Really, though, calling it a problem is overstating it; the outcome was never in doubt, it just took longer than I would have liked because of having to avoid the explosions.

     

    5). The Clockwork King was surprisingly easy.  I expected more of a challenge from him.  Also, while the Synapse TF is definitely a slog, it wasn't quite as bad as I remembered it being.  Thanks to everyone on Torchbearer who showed up to help out with Babbage!

     

    6). Just as I agreed with the OP about which of the AV's was hardest, I also have to agree about which was easiest.  Vandal really didn't put up much of a fight at all.  Also, I think the Citadel TF is unquestionably the most boring of them all, because it's basically the same mission over and over again.

     

    Anyway, thank you again for the guide, it was helpful!

     

     

  20. 34 minutes ago, golstat2003 said:


    Errr selling the converters is the worst way to make inf with them. That is not at all the way to make the most inf.

     

    Yes, I said that myself, if you go back and read my posts.  I explicitly said that if someone is willing to put actual effort into it, they can make lots more money than I do by actually USING the converters.  My point was that even with minimal effort (i.e. just buying converters with Reward Merits and then selling them), any casual player can make a whole lot of inf.  

     

    Or rather, that was the intermediate point on the way to my actual point, which was that the possibility of someone crashing the market by AFK farming thousands of Emp merits, converting them, and flooding the market with items bought with Reward Merits is a Bad Thing for nearly everyone.

  21. 33 minutes ago, Krimson said:

    You want to know what feels unnatural? Using Enhancement Converters as a form of currency to the point that no one even questions it. I hear repeatedly that AE was not intended for farming, but it's okay to game the Auction House? I don't want to do that for the exact same reason I don't AFK farm. I want my actions to have some Agency. I want my knowledge of math to be filtered through powers and enhancement sets. All I do is craft and dump enhancements on the market at bargain prices, because I happen to have the recipe and the salvage.

     

    I don't think this is actually "gaming" the AH.   This is the very nature of an auction house.  It's the way an auction house works and the way it's intended to be used.

     

    Converters are an extremely high-demand item.   They can be bought with Merits.  They can be sold for inf.  The devs who made the design decisions to make Converters exist, be purchasable with merits, and be sellable on the Auction House fully intended for them to be used as a means of converting Merits to Inf.  If they didn't, they would have made Converters account-bound rather than making them sellable.  These market forces are not mysterious; they're at play in both the real world and in every other MMO that has ever had an auction house, and they are well-documented.  I promise you, the devs knew that these items would be used for currency exchange when they created them.

     

    EDIT: I should add, this exchange is largely beneficial to the player base, because the ready availability of Converters drives down the prices of the most expensive enhancements by providing more ways to generate them than simply from drops.

     

    EDIT 2: To expand on this:  Converters were made tradeable as an anti-scarcity measure.  Private servers will inevitably have lower population than Live did.  This tends to lead to problems with scarcity of rare items.  Making them tradeable specifically enables their use as a means of currency exchange, and thus ensures their wide availability to those who are willing to spend the time converting and reselling, thus ensuring the most valuable enhancements are continually available even at lower server populations.  This is working precisely as intended.

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  22. 1 minute ago, Astralock said:

     

    Any other method is less efficient compared to setting up a couple of farming characters, three or more "sitter" characters, and use macros to rotate AFK farming missions every ten to twenty minutes while you're working or reading a book or what have you.  The only effort expended is to strip the "sitter" characters when they reach veteran level 51 - 75 and remake them.

     

    Sure, it's against the ToS and I strongly advise against doing it.  But is it being done?  Absolutely, by quite a few.  The issue is that it's very difficult to monitor for, unless you want the GMs (who are volunteering their time), to peer in everyone's missions.  You can't even use IP address logs, as there are a few different ways around that.  That's why I still advocate that the original solution of removing veteran levels from AE is the better solution to the issue.  It hurts people who use AE at level 50, sure.  This solution though impacts everyone.  "The needs of the many outweigh the needs of the few."

     

    For what it's worth, I actually agree with you., even though I've never done an Emp Merit -> Reward Merit conversion, and probably won't be doing one anytime soon.

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