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Everything posted by Go0gleplex
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As a solo guy myself I'd say a Tanker will be your best bet within your ATs of interest giving you a good mix of solo survival and team utility. I've several tankers that, while currently in the teen levels, are proving to be fairly good at surviving and crunching mobs. Ice/Spine, Rad/Martial, Dark Spine, and Elec/Dark. Though I'm a casual player as well so some of the folks that are more build obsessive than I am may have better ideas. :)
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1. The claustrophobia that the Oranbega and some cave missions trigger. I don't even do CoT missions because of this. 2. Level disparities in the zones. KR for instance is labeled 5-10...so why are the mobs 8-16? I get placing challenges...but sheesh. Or was the assumption that it would be primarily teams coming into the zones? 3. The majority of villain missions not being very villainy but rather simply mercenary or blue missions with altered flavor text. White washing the nasty nature of villainy to keep people playing and not treading overly harshly on social mores is understandable...but seems more anti-hero than villain. I get that there are some lines that shouldn't get crossed...but that's sort of villainy's whole schtick. 4. The distinct under use of some villain groups. I mean, outside of radio missions and Matthew H's initial bit there really isn't much involving the Hellions in terms of story line it seems. With all the 5th column troops putting the beat down on the Council troops in their various clashes throughout Steel, Boom, and elsewhere that they occur, the hunt X# Council missions are a PitA...and where do all these better trained 5th Column maroons come from...not like there are any bases in zones like the Council or Arachnos have. 5. Paragon's zones and useless war walls themselves. But that's more due to my day job profession. I get building challenges for movement and the effort spent going into creating it all...but they had no concept of actual construction and planning/zoning or such initially it seems. It got better with the islands and even better in Praetoria...and later additions like Kallisti fortunately. Not a big thing for most folks but after 4 decades it gets hard to disengage that type of critical thinking.
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*cues up the music for 'Can't get no Snarkifaction'*
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I've been in the engineering profession since '85 and had my fingers in everything but nuclear, chemical, and biological...though habitat restoration may qualify a little for that last. (thinking) I've had to deal with actual architectual plans with the multiple elevators and limited floors. Heck, one governmental defense facility even had the main elevator skip several floors with the elevator accessing them behind a set of 'blast' doors like a vault with biometric locks on the far side of the floor and those were the only two floors it serviced. (The reason was to create a buffer from rooftop invasion not just street level.) The NASA offices in Seattle back in the late 70's had to have an escort with a security key to allow the elevator to stop on their floors...and the first thing you stepped off to were a couple well armed guards and a wall of bullet proof glass with firing ports and two more well armed guards behind it and the security door. I had opportunity to visit the place when I was in Jr HS as part of an aerospace class project I was involved in related to the Saturn V and got to interview a couple of the engineering type folks that were there. Nervous is why there's new extra dry....all I can say about that visit. lol The game elevators aren't anywhere near to realistic and just there as portals for game play. Expecting more than that is futile and putting too much thought into it will do not but drive your aardvarks up the anthill. 😉 I mean...Nova Praetoria has two of the worst examples of such with the elevator lobby only accessing the lounge area and Cleopatra's office rather than the entire floor and such. (shrug) For the most parts...mission locations are TARDIS types...always exceeding the dimensions of the outside or would it be more of a Room of Requirements given how even the expected environment changes from warehouse/office exterior to sewers/tunnels etc. :)
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Someone whom is overly security conscious. It's a common design feature in high security buildings to create multiple check points and restricted access slowing any invaders down from reaching areas they are not wanted in. (this is an actual thing.)
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The answer will always and forever be 42. :)
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Why's Agent Tulip always so grumpy? 'Cause everyone is constantly tip toeing around him. :P
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The Hellions have their Girl-friends-from-Hell with names seemingly based on their tempers or feisty personalities to boot. Talk about your relationship killers! ><
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Around the sun yet again on the universe's premier asylum planet and no signs of alien overlords. Dang! >< :P
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So who would be their mortal foe? Catnip Charlie or Dumpy Dog Delta? lol
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Can't be all that legendary. I mean...I walked into a mission with nearly a dozen BOSS_NAME bodies laying all over the place.... lol
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Hero- Sonic/EA Sentinel - Ima Thrummdinger
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Personally I thought this was hilarious... Ran into a Tsoo Boss named Tainted Wind. I guess one of his leaders wasn't fond of him... Anyone else run into a poorly named mob that was amusing? That can't be the only one...
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Mostly Torch...but I've been on Excelsior and Everlasting with a couple of the sightings. Babbage up in Boom on Everlasting a couple days ago.
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Since I solo and have yet to get any of my toons above 43 (dang altitis) I tend to spot a monster as I'm about and send out a notice...hang around for a bit...and listen to crickets then move on. So kinda the opposite issue...
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Just checked...the quickplay is amazingly still there Greycat.
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I still have the TTRPG rules teaser for CoH myself. Pity that didn't go anywhere further.
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Or why sewer entrances lead to office/warehouse complexes and vice versa. I blame Portal Corp! 😄
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If it helps: What I've done as of right now Maneko is set up with; PSY- Mental Blast: 4 slots (1x SO Acc & 3x SO Dmg) Dominate Will: 4 slots (same as above) Psychic Focus: 1 slot (1x SO ToHit Buff) Psionic Lance: 4 slots (same as above) Ninja - Immobilizing Dart: 4 slots (same as Mental Blast above...next two would be either Immobilize or Range) Sting of the Wasp: 1 slot (1x SO Dmg eventually will up this) Shinobi: 5 slots (2x SO ToHit Buff, 3x SO Defense Buff) The Lotus Drops: 1 slot (1x SO Dmg eventually will up this) Kuji-In Toh: 1 slot (1x SO Recharge...looking at 3x SO Heals and 2x SO Dmg Resist eventually) Sorcery - Mystic Flight: 1 slot (SO End Red) Arcane Bolt: 1 slot (SO End Red) Enflame: 1 slot (SO Dmg...plan 2 more eventually) 3 Slots in Stamina with SO End Mods SO's in Health, Rest, Swift for Heal & Fly Will of Seers in Brawl slot for now. With the Shinobi in effect I can snipe with Psi Lance and one-shot most yellows and do major hurt to orange mobs from a good distance...if I add Psy Focus to that I can sometimes one shot the orange mobs, usually allowing me to drop at least one more yellow before things are up and personal.
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Well...that would explain the reports of a Hearse cruising P-Town near the blood bank this morning... lol
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Things you do when you are feeling evil...
Go0gleplex replied to Troyusrex's topic in General Discussion
Go about taunting the Lost about how they can't be Lost since heroes are finding them all the time. -
Evil, in a simplistic definition, is the depraved indifference to the very existence, well-being, opinions, and freedoms of any other living being than one's self. That lack of empathy with anything else is one of the key psychological factors brought up in almost every criminal case involving a capital crime...and why some political systems, and dare I say religions, are considered in extremely negative context by a large percentage of the global population...well...at least that portion that is concerned with anything outside of their own small corner of the world and day to day existence. It's that depraved indifference that really elevates one faction over another in terms of how evil they are and why I made mention that while the faction may be a great evil, they may not actually be the most dangerous. In that respect, I would agree that the 5th/Council, Nemesis, and Malta Group are likely the greater threats not because they lack empathy but that they have enough to actually use to play to the emotions of the ignorant masses and make their indoctrination that much more effective. A former uncle-in-law from the early 90's was an PhD Psychologist with a focus on anthropology and we'd spend hours at the family holiday gatherings talking about stuff like this and the general rot observed in everyday life around us with comparisons to the decline of various empires and societies throughout history.
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City of Heroes Ranked #245 out of 250 MMORPGs
Go0gleplex replied to Lunar Ronin's topic in General Discussion
Yeah...breaking the active out from the inactive would be a lot less misleading. Ironically, out of the 180 or so dead ones CoH is the only one that's made a successful resurrection. So there's that as well. -
City of Heroes Ranked #245 out of 250 MMORPGs
Go0gleplex replied to Lunar Ronin's topic in General Discussion
The majority of those covered are dead, mis-classed, or not released...so effectively, much higher as an actual number. Though I have played Light & Dark and a lot of time on Project Gorgon, which is brutal and somewhat mysterious what your toon's effective level actually is. Skill based advancement...and at the time you needed to get skilled in everything to rank up.