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Everything posted by Obsidiman
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I've noticed a distinct lack of being able to hit mobs; as in I'm whiffing a lot more than what I was last month across all 30 some toons. In some cases this is despite having ACC SO's slotted. Dunno if it's a result of a nerf or the mobs getting boosted, but it's certainly annoying. Nothing like going up against a white tag mob and then missing the next dozen strikes rather than two or three that was my old normal. lol
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There's always the most feared pets of all... Lawyers! (ROFL) (it's been a really long day)
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Golems... Gremlins... Rabbits of the Vorpal variety š lol
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I've ran this several times with Brutes, Blasters, and Sents...and never had an issue or even a single face plant though I'm running on default difficulty rather than +1 or such. If you have flight capability, use it...and then make best speed outta there popping green insps as needed. Is how I run with the blasters. Is how I remember things going...but I will admit it's been a few months since my last run thru. To me it's one of those missions that if you end up fighting, you've already lost.
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No...as a former Public Works Permit Reviewer/Construction Inspector...I can say with all truth that it IS, in fact, a Nemesis plot. (in a manner of speaking) Nuts would mean there was no actual intention to create the problem and would be much more preferable. š lol
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IT'S A MIMIC! KILL IT! >< (chuckles)
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On the plus side....first time in Mercy since 28 hit and the big smoldering pile of rubble in the square before the Widow's Tower area is now a shiny new R.I.P. Precinct Station that looks pretty impressive. Nice job Devs! Maybe see some improvements in Boom next issue. A diner and worker dorms for the rehab area. lol š
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I pulled Major Slaughter for a Duel Blades/Psychic Armor Brute red side. Shocked that one was still open.
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All the roads would be filled with potholes and cracking, gutters filled with weeds, and parks needing paid passes to be used by anyone due to funding issues, cost overruns, and poorly executed imaginary budgets made by people in charge that don't really get reality. lol Boom might finally have all the buildings demolished with a bit more urban renewal completed around the gate and an ad hoc rail station in place. Faultline would also have a lot of the at risk buildings demolished and more restoration work completed. The Hollows would also have finally been retaken and life slowly returning with the pit being filled in from all the demo work in other zones. Kings Row would still be a mess and even more of a full on slum despite the PPD HQ being there (for whatever reason rather than actually close to City Hall in Atlas or in Brick to better support the Zig and its frequent breakouts). Skyway's core below the elevated roadways would be also more slum-like as crime rates skyrocket in the shadows below). Perez would be retaken and cleared out with civilian life returning and the forest getting some much needed maintenance, the open space recovered being useful for a staging area to retake and restore the ruins of Galaxy City. Terra Volta access will be cleared of debris and security restored...and hostile forces purged from the reactor and surrounding industry finally with Vanguard or US military facilities in place to ensure that things stay that way...though dealing with all the resulting industrial espionage and clandestine off the books projects by scientists of questionable morals and/or sanity would likely need increased hero sweeps.
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Homogenation - Should all powersets be the same numbers wise?
Obsidiman replied to Troo's topic in General Discussion
Hmmm...slippery slope there...kinda like the age old D&D alignment feud. š I don't think all powers should have the same numbers...the whole point is to provide an impression of individual heroic/villainous persona to play for either glory or greed. That said, I do think that each power set within like categories should be at least close to the same numbers or performance per se to maintain a sense of like potential and avoid those situations where power set A is far more optimized and effective than power set B...so power set B seldom appears in play. But like Snarky alluded to...the game, like life, is complex and nothing performs at some illusory level of fairness and balanced equality; more like a series of reactionary distortions based on causality and chaos theory. So I trying to achieve homogenation would be akin to tilting at wind mills. Very large, very old, and very cranky wind mills. (chuckles) -
But...but...then they'd be...(shudder)...POLITICIANS!! we already got more than enough of those. :P (ROFL)
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Or trying to hunt down that last stupid mob hidden away in some hard to find corner... Not really worried about time since I solo...the cake room isn't that bad otherwise. Pool room...yeah. That one is annoying...and not really serving any discernible purpose. Fish farm? It sure isn't a water purification type set up...at least nothing I recognize from the water treatment plants I've worked on.
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The tight tunnels, council/column base tunnels, and oranbega corridors are all unpleasant for me due to being right on the verge of triggering my claustrophobia. Jump scares...NOT cool man! š lol
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Of course you're believing. The whole game concept is founded on the concept of the suspension of DIS-belief after all. :p
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Weaving eh? OFFICER! ARACHNOS AGENT OVER HERE!! HURRY! :P lol
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Sooooo...really into Savage Melee, eh? š
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Alignment Chart, where do your characters fall?
Obsidiman replied to keyguardactive's topic in General Discussion
Obsidiman: Pragmatic Savior Major Holocaust: Destructive/Nihilist (Most toons: Beat the target(s) until they fall down. Rinse. Repeat. :p ) lol -
Infiltration is clearly very badly broken
Obsidiman replied to Scarlet Shocker's topic in General Discussion
They're all part of yet another Nemesis plot! -
Carl eats his (irradiated) veggies and grew big and strong. Nobody messes with Carl...they give a big NOPE! So be like Carl keeping his (irradiated) veggies safe! (lol) (on a more serious note: Oh HECK NO! >< Kaiju JR size. -shudder-)
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That or the villains from the Rogues making runs on the city and banks will bust 'em up...then they're Paragon Waste Management's problem. Though I hear that they can't get to their trucks because the dumps and Recycling Centers are all over ran by Clock, Freaks, and Lost. The Taxi's are long gone...couldn't get insurance due to overly frequent car replacements as collateral damage and Paragon, which is self-insured due to being dropped by all insurance companies long LONG ago, can't even cover their municipal responsibilities thanks to Fault, Boom, and the Hollows. š
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Open game... Felina Inverse Black Radium Bipolarized Black Roach Dr Chernozem Corporal Cleaver Frost Box Flaming Modularity General Lancer Ground Rod Sir Chopsalot Re-Pound Slow Moe
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Ya know...where the heck is the Paragon Fire Dept? No fire stations or even EMS vehicles around. Too much reliance on medi-porters I guess. š
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Yeah...all those manufacturing and tech companies inside Terra would be especially dependent on keeping the bridge and other accesses clear and...well...accessible. Both for supplies, workers, and shipments out. The DE, if supposedly contained (or is that just Hami itself) in some of the more distant zones from the Hive like Crey's Folly and IP don't really make sense. That they're in Founders I can see but the walls would make the islands in Talos and them showing up in the Rogues questionable as well...unless someone was absolutely insane enough to...export...th...never mind. ><
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Not just Boomtown....Faultline's buildings and soils would've become a massive landslide pit due to mass loading and the soil seeking a self-sustaining grade. I know it's comic logic...there's so much of Paragon that can't be anything but. Unfortunately my engineering gene likes to remind me of things almost constantly. lol There's no way an actually competent engineer/planner would design a neighborhoods of a city so haphazardly after all...or with such expensive infrastructure. Accounting would be living out of the ICU! :p lol Outside of Praetoria too. Like...where does the food for the city come from if Hami is everywhere? It has ports but for what reason if it's the last vestige of civilization? Paragon at least has Croatoa's farms and the Soylent Green (grin) facilities in Crey's Folly in addition to the ports in IP and Talos.