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KingCeddd03

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Everything posted by KingCeddd03

  1. I take it you didn't read i said he worked with him. past tense
  2. Noun of our characters have ever been in the city of heroes comic alongside statesman, war witch, or apex so that's why and there is no reason he can't be in two places at once like Ms. liberty
  3. I see you're here again to pester me as always but to answer your question he did work with statesman, war witch, and apex which gives him more of a spotlight than others.
  4. We never know if he could have teamed up with them again without us knowing.
  5. yea I know what is your point?
  6. I think it’s time to introduce Thunder Clap or at least show he is a famous hero like War Witch Apex and Statesman. I mean after him working with them and all he would have a lot of fame and connections. I would imagine he continued working with them to this day. The perfect place to put him would be in Recluse’s Victory where Castle is. Not sure why you moved Castle .he was good where he was at Portal Corp and that would lead to Incandescent being moved back to the war zone where she would have never left, do to she’s the head of the Herald division of Vanguard and is ultimately responsible for public relations as well as liaising with the United Nations. I think her job doing that is more important than training new heroes. But anyway I believe Thunder Clap time to shine is now and also he could lead a task force dealing with an incarnate-level threat. We also need the final two members of W.i.s.d.o.m. Rose Star & Spark Blade in which they too can lead taskforce or become trainers.
  7. I rather the power be it's own thing and not part of another power the was never designed to BE another power.
  8. Please take your word magic and separate it from the power THROUGH MAGIC/Origin: You can use fire is just fire linked to magic channeling. ice Psionic energy earth water these differ from each other and are different powers that can be tapped into and created by magic mana. and so on, there is no such thing as a magic fire or whatever but you can use the power that is what we wanting sorcery through magic you and use and tap into sorcery energy. if you can understand the basics please do not speak
  9. Don't feel bad @Rudra is a stalker and is very self-absorbed. He and I have constantly had debates on this topic many times and every time he expresses his displeasure on the proposed magic/arcane powerset.
  10. This does nothing for the power visuals.
  11. Your the only one pushing back on the idea.
  12. I 'am so glad I am not the only one who thinks that this should happen. there is already this type of power in the game partly used by Vanguard with Sigils. it's been time for the player to explore and expand on this with mystic, arcane, sorcery powersets that have the look and feel of what is already been seen in the game. SIGIL Round Ranged, Negative/Lethal, Foe Disorient, CursedFires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. There have been proposed powersets made by players already that would be implemented. this shows the want for these types of powersets to be made. Mystic Blast - Mystic Ball: A light damage/quick recharge blast power that deals energy damage. Uses the 'Translocation' animation with the 'Corruption' projectile FX. - Arcane Lighting: A moderate damage blast power that deals energy damage. Uses the lightning bolt FX & 'Arcane Bolt' animation and FX. - Mystic Force: A simple Cone Energy High Damage blast. Uses the Telekinetic Blast animation, with the FX and added FX effect. - Enchant: A power much like 'Ammo Swap', giving the 'Spirit Enchantment' (Dark), 'Demonic Enchantment' (Fire) and 'Eldritch Enchantment' (Psionic) powers. Like ammo swap, these powers add a secondary damage effect. Uses the 'Translocation' animation again with a hand rune FX like the costume aura. - Arcane Font: A Target AoE power that deals energy DoT. Uses a sped-up version of the 'Summon Demon' animation but without (without the lava/stone) FX . when placed it will use the deadly apocalypse spell circle just slightly smaller - Mystic Seal: A ranged DoT hold power with moderate energy damage. Uses the 'Enflame' animation, but traps them with the 'Translocate' FX. - Reality Distortion: A short range blast that does High damage. Uses the 'Irradiate’ animation and FX. - Arcane Lancent: A blast with the Thunderous Blast fx with the overcharge blast FX, superior AoE energy damage. - Mystic Maelstorm: A PBAoE power with deals extreme energy. Uses the 'Gale animation and FX, but with the nova' FX as the explosion. Edited October 16, 2022 by KingCeddd03 Mystic Assault Mystic Control - Mystic Sigils: A Moderate damage/quick recharge power that deals energy damage. and immobilizes a single foe - Sorcery Spear: A High damage Hold power that deals energy damage. Creates an energy circle around the foe - Mystic Threads: A AoE Moderate Energy Damage. and immobilizes all foes. - Rune Of Possession: Ranged, Target Confuse - Hexing Flash: A Target PBAoE disorient power and lowers accuracy and defense - Sigil Circle: A AoE DoT hold power with moderate energy damage and holds all foes. - Arcane Pillar: A Aoe Attack does high damage to all foes and reduces resistance - Enchanting Way: unleashes a cone of energy causing confusion upon your enemies, wish will make them attack each other - Ritual Familiar: A pet summoned to help you in combat as well as boost your defenses and resistance Mystic Empowerment: By Puma You are a master of mystic forces, and can use both new and ancient incantations to aid your allies, weaken your foes, and turn the tides of battle against your enemies. Tier 1: Mending Incantation targetted AoE Heal/Heal Over Time You speak a mending spell which instantly heals a targeted ally and places a healing aura around him, sending tics of healing over time to all allies around him for a short duration. 83.35 Heal (8.5%) on target, 5 tics of 30 HoT over 30 seconds on nearby allies. Recharge 20 seconds. (This could use a slightly altered temporal mending animation combined with the runes aura.) Tier 2: Unveil Anima: Toggle Targeted AoE Ally +Resistance. Foe -dmg, -speed, -acc. You expose the true spiritual essence of your target for all to see. If cast on an ally, the vision inspires them, giving them strong resistance to all types of damage, and grants a moderate resistance boost to allies nearby. If cast on a foe, they are left exposed, suffering reduced damage and recharge, and even weakening the damage of other nearby foes. Foe cast: -20% dmg, -30 rech Ally cast: + 20% res on target, +12% res on nearby allies. This could use a slightly altered Darkest Night animation, combined with the effect from Possess. When cast on a foe it would have a dark tint, when cast on an ally it would have a bright one. Tier 3: Ethereal Vortex: Targetted AoE Ally +dmg, +rch. Foe -res, +slow You open a portal to the spiritual plane directly beneath your target, creating a patch of spiritual energy around them. If your target is an ally, the energy within the portal will bestow a boost to damage and recharge rate of allies within. If your target is a foe, the flames of the nether world will lower their resistances to damage and slow their movement and attack speeds. You may only have one active vortex at a time. Foe Cast: -30% res, -30% speed Ally cast: +20% dmg, +20% rech 90 second Recharge, 30 second duration. This could use a slightly altered tar patch animation (given a "flaming" outline), combined with the "dome" effect from Time Manipulation's "distortion field or perhaps an altered version of gravity's phase location based AoE. Tier 4: Arcane Fires: Targetted AoE Absord/ Single target Fire DoT, -tohit You can can imbue your allies or curse a foe with arcane fires. They become surrounded by flaming swords. Allies will find these swords offer protection, absorbing incoming damage until they dissipate. Foes will find themselves under assault from the flames, suffering damage over time and a decreased chance tohit. Foe Cast: -20% tohit for 30 seconds, 30 tics of .33 fire damage over 30 seconds. Ally cast: +30% Absorb for 30 seconds. Recharge 45 seconds I'd LIKE this to use the flaming swords from the Apex TF, only smaller versions that simply hover around your target. Tier 5: Vexing Ward You can imbue an ally or foe with a vexing spell. This ward will protect an ally from status affects like fears,holds,confuses,sleeps, and disorients. When used on a single foe, this ward has a strong chance to Disorient them briefly. Foe cast: Mag 3 Disorient, 9.5 secs. Ally cast: Mag 10 status Res. 90 secs. 16 second Recharge This could just use a combination of the empower demons animation from demon summoning and the "enforce morale" animation from Pain Domination on the recipient (or a standard disorient animation on a foe). Tier 6: Judgement of the First Ones Team Resurrect, +dmg/ foe +Negative dmg, +fear. You call upon the judgement of the First Ones for all who have fallen in combat nearby. Fallen allies nearby will be granted a return to life for their heroic deeds and be empowered for battle, while fallen foes will unleash torment on their own kind. Foe Cast: +145 Negative Energy damage, 6 second mag 3 fear. Ally Cast: Team Rez, +30% dmg 60 seconds. 90 second Recharge This would use the Howling Twilight animation on allies, and the Fallout animation on a Foe. Tier 7: Counter Spells: PBAoE Toggle: Foe placate You are constantly casting counter spells to incoming attacks. These spells are simple magic and don't always work, but affected foes nearby will find themselves unable to attack you. 4 second mag 2 placate, 50% chance, 4 sec mag 1 placate, 80% chance, 15 foot radius. 20 second recharge. This would use a demon summoning rune animation at start, then he World of Pain dome animation from Pain Domination while active. Tier 8: Celestial Winds Ranged Facing Cone: +Regeneration/+Recovery You can summon the celestial winds, giving you and allies in front of you a boost to your Regeneration and recovery. Allie + 20% Regen, +20% Recover. Recharge 240 seconds, duration 120 seconds. Effects do not stack from the same caster. This would use the animation from Regrowth, adding in runes from the rune aura to make it appear mystical in nature. Tier 9: Summon Familiars Ally +absorb, +dmg, +Tohit You summon familiar spirits for you and your allies. A single spirit will follow each teammate, protecting them from pain while helping them make their attacks more damaging and likely to hit. These sprits can be attacked, and will eventually dissipate. summon pet :familiar. These would be "buffed up" versions of the wisp vet reward buffing pet, summoning one for each member of the team. They would have a moderate amount of their own HP, and would give themselves and their target periodic tics of 10% absorb every .5 seconds, 18% +dmg, and 12.5% +tohit. They would last for 90 seconds. Recharge 255 seconds. Duration: 90 seconds. Mystic Armor -Sigil Protection: This power has 8 sigils placed on your body for protection from SELD+RES ( lethal & smashing damage) - Arcane Barrier: An energy aura protects you from ( Fear, Psionic, Disorient) +RES (DEBUFF) - Mystic Healing: Self + max HP - Mystic Roots: Self Res ( Hold, Knockback, Immob, Slow, Sleep) - Sigil Rings: A power made of three circles of energy that surround you. Self +RES ( Fire, Cold, Neg, energy) not sure to make this RES or DEF - Mystic Shift: You can Phase Shift to become out of sync with normal space for a short period of time. -Meric Circle: a spell circle that protects you. Self +DEF (End Drain) -Living Ward: creates a high-powered Energy ward that is placed on the top of your head, that can deflect range & melee attacks - Divine Ascension: Self+ Res, +DEF ( All DMG for a limited period of time)
  13. I want to shout the devs out for making this fantastic Sea/Air ship, and whoever this is. go villians.
  14. Observant doesn't mean you know what they would do.
  15. Well, you're not a dev so how would you know???
  16. That is an excellent idea and I have a character named Melfiss Black that can fit that role as he is a natural alignment and can work with either hero or villain. powerset Psychic blast/ Willpower sentinel.
  17. Sir or mama this is not a store.
  18. yes I do. they are old compared to the new powers introduced if you did your research you would see that mind control and psychic blast are extremely dated and not as powerful.
  19. I was running my champions tests as always and was watching my master psychic character fight for all time's sake and I happened to put in mis. Penelope Yin and I must say she lives up to what a true master hero is supposed to be by her killing my so-called master psychic three times. after seeing that I came to the realization that the psychic power we have is clearly not enough so I move to request we have a little of that power for future characters. I created two powersets that could be a base to work from. Psionic Blast Psionic Dart Ranged, Light DMG(Psionic), Foe -Recharge Psychic Blast Ranged, Moderate DMG(Psionic), Foe -Recharge Mental Breakdown Ranged (Targeted AoE), Moderate DMG(Psionic), Minor DoT(Psionic), Foe -Regeneration, -Recovery, Resist(Heal), Self Heal Psionic Lightning Ranged, Light DMG(Psionic), Foe -Endurance Concentration, Self+DMG, +To Hit Psionic Tornado Ranged (Targeted AoE), Moderate DMG(Psionic), Foe Knockup, -Recharge Psionic Wounds (Only Level 31 and up) Ranged, High DMG(Psionic/Lethal), Minor DoT(Psionic) Psionic Pulse PBAoE, High DMG(Psionic/Smash), Foe Knockup Psionic Fury (Only Level 31 and up) Ranged (Location AoE), Extreme DoT(Psionic), Foe -Endurance, -Recovery, -Regeneration, -Recharge Psionic Control Psionic Prison Ranged, Minor DMG(Psionic), Moderate DoT(Psionic), Foe -Endurance, Hold Psionic Crush Ranged, Moderate DoT(Psionic), Foe -Endurance, Hold Psionic Prisons (Targeted AoE), Minor DMG(Psionic), Moderate DoT(Psionic), Foe -Endurance, Hold Psionic Field (Targeted AoE), Moderate DoT(Psionic), Foe -Endurance, Hold Psychic Roar PBAoE, Moderate DMG(Psionic), Foe Fear Telekinetic Lift Ranged, Light DMG(Psionic/Smash), Foe Knockup, -Fly Psionic Pulse PBAoE, High DMG(Psionic/Smash), Foe Knockup Psionic Flow Ranged (Location AoE), Extreme DoT(Psionic), Foe -Endurance, -Recovery, Self +Damage(Psionic), +Defense(Psionic) Psionic Nexus Summon Psionic Nexus
  20. anyone mind taking a look at my buildMass Decade - Corruptor (Radiation Blast - Poison).mbd
  21. Any feedback ???
  22. I need feedback on this build Mass Decade - Corruptor (Radiation Blast - Poison).mbd
  23. Why is it that heroes get better buffs than villians?
  24. Isn't that what they are supposed to do to help further the game?
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