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KingCeddd03

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Everything posted by KingCeddd03

  1. Players have been wanting an arcane/ mystic powerset for a while now. Did you have any plans on making or had planned on making a full magic-themed powerset to accompany the sorcery power pool? Also, where you going to add the awakened power for the player to use or a version of it?
  2. This conversation is not going anywhere if you have no idea how to contribute to the thread, please do not post this for IDEA AND BRAINSTORMING NOT DISCUSSING OLD TOPICS OF BIAS thoughts. This tread is not going to be a discussion on what you or @Rudra think what magic we all have a different view and at this time your thoughts on the matter are not wanted @GM_GooglyMoogly as you can see the problem starts are these two deal with them.
  3. That is the only way the game can grow add new fresh things to the game and expand horizons the same old two step get old.
  4. Sorry, we not discussing substituting any power animations these will be their own powerset.
  5. As @tiggertoga said (Magic is a fundamental powerset in the role of heroes and villains and everything in between. While changing the color of darkness, fire and energy powerset has been a band aid for the lack of magic/sorcery, players should have the real deal. i could easily see different variations for different archetypes, like a magical set that mostly focuses on healing, buffs and debuffs..a sorcery set that has magical bolts of energy, spells, transfiguration, creating objects like (properly in gravity). The limit is literally boundless when it comes to magic. I honestly believe that a magic/sorcery or even wand powerset would bring in A LOT of new and old returning players. It can also expand on different stories too for NPCs, TF and trials. Maybe even pvp zones. “Come to this zone to collect items to complete this spell, while also fighting off others who are looking for the same things. Or protect your spell while it’s cooking from other players” I would limit heavy restrictions in the zone as far as io’s and enhancements so it’s a fair shot for anyone who wants to participate. ) I think it’s time to come up with some ideas for the looks of the powersets for the mystic/arcane line. Powerset ideas have been made by players located here Sorcery Powerset - Page 4 - Suggestions & Feedback - Homecoming (homecomingservers.com) It would be time to make visuals for the powerset idea and expand on the powerset idea or change the previous ideas given. I gathered inspiration from other games and media to help guide us to create the homecoming version of mystic/arcane powersets. The more creative the idea the better. 20240422_084547.mp4 20240411_105215~2.mp4
  6. Witch Lock - Villain Scrapper Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Staff FightingSecondary powerset: InvulnerabilityPool powerset (#1): SpeedPool powerset (#2): SorceryPool powerset (#3): LeadershipPool powerset (#4): FightingAncillary powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Mercurial Blow A: Superior Blistering Cold: Recharge/Chance for Hold3: Mako's Bite: Accuracy/Damage3: Mako's Bite: Damage/Recharge5: Mako's Bite: Accuracy/Damage/Endurance/Recharge5: Mako's Bite: Damage/Endurance7: Touch of Death: Chance of Damage(Negative) Level 1: Resist Physical Damage A: Unbreakable Guard: Resistance13: Unbreakable Guard: Resistance/Endurance13: Unbreakable Guard: Resistance/Endurance/RechargeTime15: Unbreakable Guard: RechargeTime/Resistance Level 2: Guarded Spin A: Superior Scrapper's Strike: Recharge/Critical Hit Bonus7: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge9: Superior Scrapper's Strike: Accuracy/Damage9: Superior Scrapper's Strike: Damage/Recharge11: Superior Scrapper's Strike: Accuracy/Damage/Recharge11: Superior Scrapper's Strike: Damage/Endurance/Recharge Level 4: Temp Invulnerability A: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance/RechargeTime46: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: RechargeTime/Resistance Level 6: Hasten A: Membrane Exposure Level 8: Staff Mastery Level 10: Mystic Flight A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range Level 12: Dull Pain A: Numina's Convalesence: Heal/Endurance/Recharge15: Preventive Medicine: Chance for +Absorb17: Numina's Convalesence: Heal19: Numina's Convalesence: Heal/Endurance Level 14: Resist Elements A: Aegis: Resistance/Endurance39: Aegis: Resistance39: Aegis: Resistance/Endurance/Recharge40: Aegis: Resistance/Recharge Level 16: Assault A: Cytoskeleton Exposure Level 18: Kick A: Force Feedback: Chance for +Recharge Level 20: Serpent's Reach A: Devastation: Accuracy/Damage21: Devastation: Accuracy/Damage/Endurance/Recharge21: Devastation: Damage/Recharge31: Devastation: Accuracy/Damage/Recharge33: Entropic Chaos: Chance of Heal Self Level 22: Tough A: Unbreakable Guard: +Max HP23: Gladiator's Armor: TP Protection +3% Def (All)23: Aegis: Psionic/Status Resistance25: Impervium Armor: Psionic Resistance25: Impervious Skin: Status Resistance/Regeneration27: Steadfast Protection: Resistance/+Def 3% Level 24: Weave A: Reactive Defenses: Scaling Resist Damage27: Shield Wall: +Res (Teleportation), +5% Res (All)29: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Gift of the Ancients: Defense/Increased Run Speed31: Kismet: Accuracy +6%31: Karma: Knockback Protection Level 26: Unyielding A: Aegis: Resistance Level 28: Resist Energies A: Unbreakable Guard: Resistance40: Unbreakable Guard: Resistance/Endurance40: Unbreakable Guard: RechargeTime/Resistance43: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 30: Innocuous Strikes A: Superior Critical Strikes: RechargeTime/+50% Crit Proc33: Superior Critical Strikes: Damage/Endurance/RechargeTime33: Superior Critical Strikes: Accuracy/Damage/RechargeTime34: Superior Critical Strikes: Damage/RechargeTime34: Superior Critical Strikes: Accuracy/Damage34: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime Level 32: Invincibility A: Gaussian's Synchronized Fire-Control: To Hit Buff37: Gift of the Ancients: Defense/Recharge39: Gift of the Ancients: Defense/Endurance/Recharge43: Gift of the Ancients: Defense43: Adjusted Targeting: To Hit Buff46: Adjusted Targeting: To Hit Buff/Endurance Level 35: Sky Splitter A: Superior Blistering Cold: Accuracy/Damage36: Superior Blistering Cold: Damage/Endurance36: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime36: Superior Blistering Cold: Accuracy/Damage/Endurance37: Superior Blistering Cold: Accuracy/Damage/Recharge37: Hecatomb: Chance of Damage(Negative) Level 38: Tough Hide A: Reactive Defenses: Defense50: Reactive Defenses: Defense/RechargeTime50: Reactive Defenses: Defense/Endurance Level 41: Char A: Lockdown: Chance for +2 Mag Hold42: Superior Entomb: Recharge/Chance for +Absorb42: Lockdown: Accuracy/Hold42: Lockdown: Recharge/Hold Level 44: Melt Armor A: Analyze Weakness: Defense Debuff45: Analyze Weakness: Accuracy/Defense Debuff45: Analyze Weakness: Defense Debuff/Endurance/Recharge45: Analyze Weakness: Chance for +ToHit Level 47: Fire Ball A: Superior Frozen Blast: Recharge/Chance for Immobilize48: Overwhelming Force: Accuracy/Damage48: Overwhelming Force: Damage/Endurance/Recharge48: Overwhelming Force: Accuracy/Damage/Endurance Level 49: Unstoppable A: Aegis: Resistance ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Critical Hit Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance17: Miracle: +Recovery19: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 10: Translocation
  7. Well show me your build so I can understand.
  8. And I challenge anyone to make a better build.
  9. Do you mind giving me credit. thread didn't make itself Ty.
  10. That is a good idea but I am trying to push more for mystic assault than wizarding
  11. Mellfis Black - Villain Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Psychic Blast Secondary powerset: Willpower Pool powerset (#1): Fighting Pool powerset (#2): Leaping Pool powerset (#3): Leadership Pool powerset (#4): Speed Ancillary powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Telekinetic Blast A: Force Feedback: Chance for +Recharge 3: Devastation: Damage/Recharge 3: Devastation: Accuracy/Damage/Endurance/Recharge 5: Devastation: Accuracy/Damage/Recharge 5: Devastation: Damage/Endurance Level 1: High Pain Tolerance A: Numina's Convalesence: Heal 21: Aegis: Resistance/Endurance 21: Aegis: Resistance/Recharge 23: Aegis: Resistance/Endurance/Recharge 23: Aegis: Endurance/Recharge Level 2: Mind Over Body A: Aegis: Resistance/Endurance 43: Aegis: Resistance/Recharge 46: Aegis: Resistance/Endurance/Recharge 48: Aegis: Endurance/Recharge Level 4: Kick A: Invention: Endurance Reduction Level 6: Combat Jumping A: Shield Wall: Defense/Endurance 15: Shield Wall: Defense/Recharge 17: Shield Wall: Defense/Endurance/Recharge 9: Shield Wall: Endurance/Recharge Level 8: Fast Healing A: Regenerative Tissue: +Regeneration 9: Numina's Convalesence: +Regeneration/+Recovery 48: Miracle: +Recovery Level 10: Will Domination A: Apocalypse: Damage 11: Overwhelming Force: Accuracy/Damage/Endurance 11: Overwhelming Force: Accuracy/Damage/Endurance/Recharge 13: Apocalypse: Damage/Recharge 13: Apocalypse: Recharge/Accuracy 15: Apocalypse: Chance of Damage(Negative) Level 12: Maneuvers A: Luck of the Gambler: Defense 17: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Assault A: Invention: Endurance Reduction Level 16: Hasten A: Invention: Recharge Reduction Level 18: Psychic Focus A: Gaussian's Synchronized Fire-Control: Chance for Build Up 19: Adjusted Targeting: To Hit Buff 19: Adjusted Targeting: To Hit Buff/Recharge Level 20: Indomitable Will A: Reactive Defenses: Defense/Endurance/RechargeTime 36: Reactive Defenses: Defense/Endurance 37: Reactive Defenses: Defense/RechargeTime 46: Reactive Defenses: Endurance/RechargeTime Level 22: Up to the Challenge A: Preventive Medicine: Chance for +Absorb A: Preventive Medicine: Heal A: Preventive Medicine: Heal/Endurance 48: Preventive Medicine: Heal/RechargeTime Level 24: Psionic Strike A: Superior Sentinel's Ward: Damage/RechargeTime 25: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb 25: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 27: Superior Sentinel's Ward: Accuracy/Damage/Endurance 27: Superior Sentinel's Ward: Accuracy/Damage 29: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime Level 26: Tough A: Unbreakable Guard: +Max HP 29: Gladiator's Armor: TP Protection +3% Def (All) 33: Aegis: Psionic/Status Resistance 34: Impervium Armor: Psionic Resistance 34: Impervious Skin: Status Resistance/Regeneration 34: Steadfast Protection: Resistance/+Def 3% Level 28: Weave A: Shield Wall: +Res (Teleportation), +5% Res (All) 36: Reactive Defenses: Scaling Resist Damage 36: Gift of the Ancients: Defense/Increased Run Speed 37: Kismet: Accuracy +6% Level 30: Psionic Tornado A: Superior Frozen Blast: Recharge/Chance for Immobilize 31: Superior Opportunity Strikes: Accuracy/Damage 31: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity 31: Superior Opportunity Strikes: Damage/RechargeTime 33: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 33: Superior Opportunity Strikes: Accuracy/Damage/Endurance Level 32: Quick Recovery A: Performance Shifter: Chance for +End 37: Power Transfer: Chance to Heal Self Level 35: Heightened Senses A: Shield Wall: Defense/Endurance 40: Shield Wall: Defense/Recharge 40: Shield Wall: Defense/Endurance/Recharge 40: Shield Wall: Endurance/Recharge Level 38: Psychic Wail A: Armageddon: Chance for Fire Damage 39: Armageddon: Damage/Endurance 39: Fury of the Gladiator: Accuracy/Endurance/Recharge 39: Armageddon: Damage/Recharge 43: Armageddon: Damage/Recharge/Accuracy 43: Armageddon: Recharge/Accuracy Level 41: Mind Probe A: Mako's Bite: Accuracy/Endurance/Recharge 42: Mako's Bite: Accuracy/Damage 42: Mako's Bite: Damage/Recharge 42: Mako's Bite: Damage/Endurance Level 44: Dominate A: Lockdown: Chance for +2 Mag Hold 45: Lockdown: Accuracy/Hold 45: Superior Entomb: Recharge/Chance for +Absorb 45: Superior Entomb: Accuracy/Hold/Endurance/Recharge 46: Lockdown: Recharge/Hold Level 47: Mass Hypnosis A: Fortunata Hypnosis: Chance for Placate 50: Induced Coma: Accuracy/Sleep/Recharge 50: Induced Coma: Sleep/Range 50: Fortunata Hypnosis: Sleep Level 49: Strength of Will A: Aegis: Resistance ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: EndMod
  12. Damage-type enhancements a one type of enhancement that can be applied to a single power to add another damage-type Example: Mental blast: psionic dmg with overlaying enhancement, Ice can make a single power. Mental Blast: Psionic/cold Dmg with no added buffs. or Radiation Blast: Power Level Effect Neutrino Bolt 1 Ranged, Minor DMG (Energy), Foe -DEF Power Level Effect Neutrino Bolt 1 Ranged, Minor DMG (Energy/Psionic), Foe -DEF
  13. Full body and scale Leviathan from the Coralax
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