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Yomo Kimyata

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Posts posted by Yomo Kimyata

  1. My aesthetic objection was more for using Dark Mastery, since my distaste for tentacles is legendary.  That said, my absolute stunner project is a Dark/Psychic defender, but that's not on my hot list right now.

     

    The scrapper I'm working on that could benefit from immobilize is my ice/fire scrapper, and it's working out pretty well.  I do also have a rad/stone scrapper that just dinged 41 and that guy is one hungry hungry hippo endurance-wise.  I'm hoping that I won't need to go all in on endurance like in this build, but we will see how things pan out now that I've got a third perf shifter proc in the build.  Here's what I'm aiming towards, although the order is currently fubar.  I'm particularly proud of Atom Smasher because 1. I've always wanted that to be a knockdown power and 2. it's nice to find a use for the Stupefy proc.  Sometimes it procs twice which knocks back and I'm going to consider taking out the Overwhelming Force proc and just let knockback be knockback.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Level 50 Natural Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1:    Radioactive Smash    
     (A) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
     (17) Superior Scrapper's Strike - Damage/Recharge: Level 50
     (29) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
     (31) HamiO:Nucleolus Exposure


    Level 1:    Rock Armor    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (37) Luck of the Gambler - Defense: Level 50
     (37) Luck of the Gambler - Defense/Endurance: Level 50
     (39) Luck of the Gambler - Defense/Recharge: Level 50


    Level 2:    Contaminated Strike    
     (A) Kinetic Combat - Accuracy/Damage: Level 35
     (31) Kinetic Combat - Damage/Endurance: Level 35
     (31) Kinetic Combat - Damage/Recharge: Level 35
     (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    Level 4:    Earth's Embrace    
     (A) Panacea - Heal/Endurance: Level 50
     (5) Panacea - Endurance/Recharge: Level 50
     (7) Panacea - Heal/Recharge: Level 50
     (7) Panacea - Heal/Endurance/Recharge: Level 50
     (9) Panacea - Heal: Level 50


    Level 6:    Fusion    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


    Level 8:    Radiation Siphon    
     (A) Hecatomb - Damage: Level 50
     (9) Hecatomb - Damage/Recharge: Level 50
     (11) Hecatomb - Accuracy/Damage/Recharge: Level 50
     (11) Hecatomb - Accuracy/Recharge: Level 50
     (15) Hecatomb - Damage/Endurance: Level 50
     (17) Theft of Essence - Chance for +Endurance: Level 30


    Level 10:    Stone Skin    
     (A) Steadfast Protection - Resistance/+Def 3%: Level 30
     (29) Unbreakable Guard - +Max HP: Level 50
     (36) Gladiator's Armor - TP Protection +3% Def (All): Level 50
     (36) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (37) Luck of the Gambler - Defense: Level 50


    Level 12:    Combat Jumping    
     (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
     (13) Reactive Defenses - Scaling Resist Damage: Level 50
     (13) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (34) Winter's Gift - Slow Resistance (20%): Level 50


    Level 14:    Hasten    
     (A) Recharge Reduction IO: Level 50
     (15) Recharge Reduction IO: Level 50


    Level 16:    Rooted    
     (A) Preventive Medicine - Chance for +Absorb: Level 50
     (36) Regenerative Tissue - +Regeneration: Level 30


    Level 18:    Irradiated Ground    
     (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
     (19) Fury of the Gladiator - Chance for Res Debuff: Level 50
     (19) Achilles' Heel - Chance for Res Debuff: Level 20
     (21) Analyze Weakness - Chance for +ToHit: Level 50
     (21) DSync:D-Sync Efficiency
     (23) HamiO:Nucleolus Exposure


    Level 20:    Crystal Armor    
     (A) Performance Shifter - Chance for +End: Level 50
     (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
     (40) Luck of the Gambler - Defense: Level 50
     (42) Luck of the Gambler - Defense/Endurance: Level 50
     (42) Luck of the Gambler - Defense/Recharge: Level 50


    Level 22:    Mud Pots    
     (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
     (23) Armageddon - Chance for Fire Damage: Level 50
     (25) Ice Mistral's Torment - Chance for Cold Damage: Level 50
     (25) Ice Mistral's Torment - Endurance/Slow: Level 50
     (27) DSync:D-Sync Efficiency
     (27) HamiO:Nucleolus Exposure


    Level 24:    Kick    
     (A) Superior Blistering Cold - Accuracy/Damage: Level 50
     (42) Superior Blistering Cold - Damage/Endurance: Level 50


    Level 26:    Boxing    
     (A) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
     (43) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50


    Level 28:    Minerals    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


    Level 30:    Tough    
     (A) Reactive Armor - Resistance/Endurance: Level 40
     (39) Reactive Armor - Resistance/Recharge: Level 40
     (39) Reactive Armor - Resistance: Level 40


    Level 32:    Atom Smasher    
     (A) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
     (33) Superior Scrapper's Strike - Accuracy/Damage: Level 50
     (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
     (33) Stupefy - Chance of Knockback: Level 50
     (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50


    Level 35:    Conserve Power    
     (A) Recharge Reduction IO: Level 50


    Level 38:    Brimstone Armor    
     (A) Reactive Armor - Resistance: Level 40
     (43) Reactive Armor - Resistance/Endurance: Level 40
     (46) Reactive Armor - Resistance/Recharge: Level 40


    Level 41:    Physical Perfection    
     (A) Performance Shifter - Chance for +End: Level 50
     (46) Performance Shifter - EndMod: Level 50


    Level 44:    Cross Punch    
     (A) Superior Avalanche - Accuracy/Damage: Level 50
     (45) Superior Avalanche - Damage/Endurance: Level 50
     (45) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
     (45) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
     (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
     (50) Force Feedback - Chance for +Recharge: Level 50


    Level 47:    Energy Torrent    
     (A) Annihilation - Chance for Res Debuff: Level 50
     (48) Force Feedback - Chance for +Recharge: Level 50
     (48) Superior Frozen Blast - Accuracy/Damage: Level 50
     (48) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
     (50) Bombardment - Chance for Fire Damage: Level 50
     (50) Bombardment - Accuracy/Damage/Recharge: Level 50


    Level 49:    Geode    
     (A) Recharge Reduction IO: Level 50


    Level 1:    Critical Hit    
    Level 1:    Brawl    
     (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
     (43) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 1:    Swift    
     (A) Empty


    Level 1:    Hurdle    
     (A) Empty


    Level 1:    Health    
     (A) Panacea - +Hit Points/Endurance: Level 50
     (3) Miracle - +Recovery: Level 40
     (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50


    Level 1:    Stamina    
     (A) Performance Shifter - Chance for +End: Level 50
     (3) Performance Shifter - EndMod: Level 50
     (40) Power Transfer - Chance to Heal Self: Level 50


    ------------

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    • Thumbs Up 1
  2. I always skip both the ice swords since I cannot stand the looks of them -- you can do fine without them, especially GIS.

     

    I see the Theft of Essence proc in DNA Siphon, but I'd put one in Parasitic Aura as well.  Those two powers are blue bar fillers and you'll probably find you can free up some slots elsewhere since you should not be dying for endurance recovery.

     

    Honestly, I'd probably put the Critical Strikes proc in either Genetic Contamination or Ice Sword if you take it.

  3. 40 minutes ago, Zed said:

    Hello

    No issue here, but i also notice all your pool powers have a scrollbar and enhancement label is cut.

    Is that a font size issue ? On my machine, the enhancement selector popup is 198x315px, border included.

     

    Thanks, that's a good idea, but sadly not a fix.  Same issue even when all fonts are 4 points smaller.  It seems to be icon size not font size.

  4. For some powers, there are too many DSO options and some cannot be chosen.  See this image:

     

    1483013641_2022-03-29(2).png.98e8a2cbbeae422a4cc37b2e44d87537.png

     

    I can select any of the top sixteen DSOs, but the bottom four are unclickable.  Of course, those are the ones I want to use!

  5. On 3/26/2022 at 2:30 PM, desarix said:

    I know this is going to sound so petty but I was looking at the price of the recipes and IOs and almost had a heart attack especially when I looked at the set bonus one. I looked up a few videos that talk about buying converters and converting some recipes you craft with cheap ingredients and converting them to rare enhancements and making money that way. Is that conversion random and within that set or can it convert to something else entirely meaning another set altogether.

     

    Fine I get you can do that but I am not very sure what sells because I don't play other classes but even then I wonder can I get to 50 and play not bleeding edge stuff but may be +2 or 3 X 2 or 4 and enjoy myself with the generic crafted IOs, the common ones. I know you're going to say you should get the set bonuses for the resiatances but I just want to play my MM alts and not crack my head too much about making money. Yes it sounds awfully lazy but I was quite discouraged when I saw the prices of ingredients and the set recipes. I may get lucky and get some recipes but overall I just hoped I can make do with the generic IOs.

     

    Long time ago getting single origin was considered a big thing. 

     

    It sounds like this is your first main character.  Although eventually inf falls from the sky in this game, it's tough to bootstrap your first character without playing some market tricks.  But if you don't want to play market tricks, here are a few thoughts of mine:

     

    -- In general, you can vendor every enhancement drop you get (unless you want to slot it), vendor every common, uncommon, and rare recipe you get (unless you want to craft it or it looks really valuable in which case put it on the /AH), vendor every piece of white and yellow salvage, and sell every piece of orange salvage on the /AH.  You don't need to hoard anything for later.  Even if you decide you want to start crafting things later, you can always buy the salvage you need.

     

    -- You can really go completely without any enhancements slotted up until level 15 or so.  And then an SO build will suit you just fine unless you are looking to run solo TFs at +4/x8.  There is a button you can press on the enhancement screen that will upgrade all your SOs to +3 -- it's expensive to do that every level but every three levels is doable.

     

    -- I wrote a guide on "essential" IOs and when to slot them.  I can't link to it right now but you can find it in the Guides section of the forums.  that should help you get a feel for what non-SOs you should look for and to save your inf towards.

     

    -- See my signature if you are interested in some start-up funds.

     

    Don't stress and have fun.  By the time you are in your mid-30s you should be generating positive cash flow.  And honestly, if you just post in Help that you need something people will almost certainly be kind and generous.

  6. Welcome to the dark side!

     

    I was looking for AoE Immob on a scrapper:  to stop runners (especially bosses); to keep foes in damage auras/patches; and to work with stun/disorient to provide an ersatz AoE hold.  This is the kind of thing I spend much of my time on now -- mez builds for melee characters.  It's entertaining to me.

     

    I think I found my solution, but I don't like it aesthetically!  I'll have to check to see if that's an immobilize that works with knockdown or not.  I can never remember which types do and which don't.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Level 49 Magic Scrapper
    Primary Power Set: Radiation Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    ------------
    Level 1:    Radioactive Smash        Empty(A)
    Level 1:    Rock Armor            Empty(A)
    Level 2:    Stone Skin            Empty(A)
    Level 4:    Earth's Embrace            Empty(A)
    Level 6:    Fusion                Empty(A)
    Level 8:    Radiation Siphon        Empty(A)
    Level 10:    Mud Pots            Empty(A)
    Level 12:    [Empty]    
    Level 14:    Combat Jumping            Empty(A)
    Level 16:    Rooted                Empty(A)
    Level 18:    Irradiated Ground        Empty(A)
    Level 20:    Crystal Armor            Empty(A)
    Level 22:    Hasten                Empty(A)
    Level 24:    [Empty]    
    Level 26:    [Empty]    
    Level 28:    Minerals            Empty(A)
    Level 30:    [Empty]    
    Level 32:    Atom Smasher            Empty(A)
    Level 35:    Torrent                FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), Ann-ResDeb%(37), SphIns-%ToHit(37)
    Level 38:    Brimstone Armor            Empty(A)
    Level 41:    Petrifying Gaze            Lck-%Hold(A), UnbCns-Dam%(42), SprEnt-Rchg/AbsorbProc(42), SprEnt-Acc/Hold(42), SprEnt-Acc/Hold/End(43), NrnSht-Dam%(43)
    Level 44:    Tenebrous Tentacles        SprFrzBls-Rchg/ImmobProc(A), Rgn-Knock%(45), SprFrzBls-Acc/Dmg(45), SphIns-%ToHit(45), HO:Lyso(46), GrvAnc-Hold%(46)
    Level 47:    Geode                Empty(A)
    Level 49:    [Empty]    
    Level 1:    Brawl                Empty(A)
    Level 1:    Critical Hit    
    Level 1:    Sprint                Empty(A)
    Level 2:    Rest                Empty(A)
    Level 1:    Swift                Empty(A)
    Level 1:    Health                Empty(A)
    Level 1:    Hurdle                Empty(A)
    Level 1:    Stamina                Empty(A)
    ------------
    ------------
    Set Bonus Totals:
    MezResist(Confused) 10%
    MezResist(Held) 10%
    MezResist(Immobilized) 10%
    MezResist(Sleep) 10%
    MezResist(Stunned) 10%
    MezResist(Terrorized) 10%
    45% ResEffect(SpeedFlying)
    45% ResEffect(RechargeTime)
    45% ResEffect(SpeedRunning)
    6% Resistance(Fire)
    6% Resistance(Cold)

    ------------
    Set Bonuses:
    Superior Frozen Blast
    (Torrent)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


    Superior Entomb
    (Petrifying Gaze)
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


    Superior Frozen Blast
    (Tenebrous Tentacles)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    • Like 1
  7. It's encouraging to see how many different approaches there are.

     

    I used to keep a spreadsheet, but I haven't looked at it in over six months.  I have 187 characters on all five shards, from level 2 to 50.  I almost always multi-task, but usually have a few projects running at a time.  Those projects may be conceptual or practical (a supergroup based on XYZ, or a powerset I'm not familiar with, or exploring how to abuse certain mechanics).  If I keep interest in it, I'll play it to 50.  I may play it into incarnates, but not always.  I rarely play my 50s for any length of time though, because I seem to mostly enjoy the levelling process.  If I lose interest in it, it falls to the wayside until or unless there is something about it that piques my interest.

     

    On the other hand, I have a lot of marketing alts.  Very few of them are active, but I am sure that I have enough of anything I need or could ever need, even if the game goes pear-shaped.  I probably have between ten and twenty supergroup bases that I use exclusively for storage (potential storage mostly).  If I need something on an alt, and I cannot buy it quickly and cheaply, and I can remember which of my other alts works on creating it or has it in /AH inventory, then I'll dump 10-50-100 into the market.  It's kind of stupid, because there is no way I'll ever need, say, a few hundred Kinetic Combats but when that day comes I'll be ready.  But for the most part I just put in low bids and wait for someone to sell it to me for half price.  I don't see the point of storing specific salvage, but I've got significant amounts stored on defunct characters in case someone else wants to destabilize the marketplace.  My philosophy is to let other people store it for me until we get to the day when people stop putting recipes or salvage or converters into the /AH.  That's why I always like to pay decent prices for raw materials -- to keep people coming back to sell more while they buy my finished goods.

     

    One way to keep things easily accessible is to buy a lot of hero and/or winter packs.  When you open those it all goes into your Character Items menu which can be opened by any character on your account, at any time (even in missions).  This is why I don't bother buying things like ATOs or WOs for personal use.

     

     

    • Like 1
    • Thanks 1
  8. On 3/25/2022 at 1:46 PM, Apparition said:

     

    Another reason though is that INF in City of Heroes is just not as valuable as the currencies in WoW, Final Fantasy XIV, and Neverwinter.

     

    I would never consider selling inf for a real world currency, but I suspect that if there were an actual market for it, it would be a lot faster to make money by putting a dollar in a savings account and waiting for interest to accrue.  In a million years, I'll be rich, RICH!

    • Like 1
  9. This is the only MM I've run to 50, and I recall it being very strong (haven't played it in over a year).  I'm looking at the build I have now in game (don't have it in Mids) and it looks pretty generic.  It looks like I fit in every one of the pet uniques and split Mark of Supremecy three ways.  If I re-did it today it would probably be more sophisticated, I think.

  10. I've been thinking about a concept that is not strictly "vampire" canon, but is the most "steal your powers and add to my own."  I'll have to think about this some more after coffee.

     

    I'm a little played out on Dark Armor for the moment.  It's great, and it fits a lot of concepts, but I've been relying on it a little too much.  For example, if I want to make a swashbuckler who uses his foul odors to debuff his enemies and call him Epee LePew, that's great, but I already have a katana/dark armor at 50.  No desire for repeating.

    • Haha 1
  11. I stand by my opinion:  what they did to Shadow Maul was an abomination.  They neutered the damage so that people who needed a wide arc got a wide arc.  I think that's great that so many people feel that was a good trade-off for their purposes; it indicates that my opinion was probably in the minority and that most people appreciated the power being dumbed down.

  12. 3 hours ago, Bopper said:

    I see, when I get time I can maybe write a parsing tool to find all that info. Some one who knows what they're doing can probably do it much faster.

     

    1 hour ago, BillyMailman said:

    I

     

    But yeah, I don't have any kind of power DB thing I can quickly search through, AG. I just use CoD for everything.

     

    Ok, no problem.  I'll work on it when I can!

  13. 3 minutes ago, InvaderStych said:

     

    Hmm.. now that's a thinker!

     

    Corrosive Vial has a slightly better proc rate than Ball Lighting/Fireball (both broadly the same for procs), but all three (as well as Claws:Shockwave, unless Mids is incorrect) can slot tAoE sets, which opens up SFB: % Immobilize.

     

    I thought there was a way to get % Immob from someplace else, but off the top of my head I don't recall.

     

    Spines/Stone slotted with IMT sets could wind up near as makes no difference to an immob with all the -spd/-rech that it could pack.  I didn't care for the way Spines gets short-changed with respect to Brimstone, but other than that a pretty solid combo.

     

    Also Adrenal Booster would be great for a burst damage set.  Just saying...

     

  14. I just dinged 50 and dark/regen scrapper is great.  Running at +4/x8 but it's much more difficult than oh say energy/bio.  

     

    Other than what Koopak said, you have no debuff resistance other than what you slot.  I suggest getting as much slow resistance as you can slot (my build has 95%).  Nothing you can do about defense debuff or to hit debuff excep don't get hit.

  15. 2 minutes ago, Nemu said:

    Sharp eye!

     

    That's the idea. @Yomo Kimyata take note, you may have beaten me to the punch but I'll settle for 10 inf for that pro-tip 😝

     

    I generally don't play tanks because they are too easy, but come up with a good aoe immobilize for scrappers and I'll send more inf your way.

    • Like 1
    • Haha 1
  16. 9 minutes ago, Nemu said:

    I prefer to do damage rather than slot attacks with no damage and exclusively for secondary effects. Having said that...

     

    For epic luls and hipster points make an Dark/Elec tank and slot the attacks with triumphant insult AND energy manipulator stun procs. Add lightning clap and thunder strike to taste. Grab mu mastery and electrifying fences for AoE immob and more Stun synergy.


    And now I will present the most stunning build ever to grace the forums. @Yomo Kimyata take note, I'm about to bank another billion from you.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 49 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Experimentation
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3)
    Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(7)
    Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13)
    Level 6: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13)
    Level 8: Boxing -- Empty(A)
    Level 10: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Heal/HP/Regen/Rchg(15), TchoftheN-Acc/EndRdx/Rchg(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), ThfofEss-Acc/EndRdx/Rchg(17)
    Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21)
    Level 14: Speed of Sound -- BlsoftheZ-ResKB(A), WntGif-ResSlow(21)
    Level 16: Thunder Strike -- TrmIns-Stun%(A), FrcFdb-Rechg%(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/EndRdx(25), ScrDrv-Acc/Dmg/EndRdx(25), FuroftheG-ResDeb%(27)
    Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), HO:Ribo(29)
    Level 20: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/Rchg(48)
    Level 22: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33), SprGntFis-Dmg/Rchg(33)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34)
    Level 26: Oppressive Gloom -- RzzDzz-Immob%(A), HO:Endo(36)
    Level 28: Chain Induction -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)
    Level 30: Taunt -- TrmIns-Stun%(A)
    Level 32: Cloak of Fear -- UnsTrr-Stun%(A), TrmIns-Stun%(39), GlmoftheA-Acc/EndRdx(39), Ngh-Acc/EndRdx(39), SphIns-Acc/EndRdx/Rchg(40)
    Level 35: Lightning Clap -- TrmIns-Stun%(A), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42)
    Level 38: Lightning Rod -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
    Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45), DblAct-Stun%(46), EnrMnp-Stun%(46), Ann-ResDeb%(46)
    Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(47), Rgn-Knock%(48), EnrMnp-Stun%(48)
    Level 47: Build Up -- GssSynFr--Build%(A)
    Level 49: Kick -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Health -- Pnc-Heal/+End(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-End%(A)
    ------------

     

     

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    Nice, but I'm a few steps ahead of you!

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