Jump to content

Yomo Kimyata

Members
  • Posts

    4839
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Yomo Kimyata

  1. Well, as it stands now, every character gets a total of 24 powers and 67 additional slots, and to be honest I think that's a pretty good limit. So would you like that 67 to be upped to 70 or 75? What about that 24?
  2. My view is that tanks get a ton of resistance from their ATO, so giving them sets with great defense and giving them great resistance reinforces their status as HC devs favorite tank mage class. That said, balance went out the window back when this was still a secret server. But sure, give it to brutes. Give them everything!
  3. Lord Recluse should get out more often. Touch some grass.
  4. I bid 5bn for Bug Hunter! As for the original suggestion, if it is a buyable badge, it makes sense to me to allow it to be buyable all year round.
  5. A few more thoughts as I am trying to come up with reasons to not do other things I don't particularly feel like doing: "Rich" is a label, either for you or for how others perceive you. On the one hand, if you are able to meet all your character wants and needs in a timely manner*, you are rich. If you have more inf than someone else you are comparing yourself to, than you are richer than them. If you have some arbitrary goal like I want to make a billion in a day, or I want to accumulate a trillion inf, then if you accomplish your goal you are rich and if you don't, you are a pathetic loser. In a perfect self-aware world, the first one would lead us all to live in perfect harmony, while the last two are a little more venal and more demonstrative of human nature and the oft held desire to keep score and to win regardless of the consequences. *in a timely manner: Let's say I'm making a new character, and I just dinged 10 and want to equip a whole set of ATOs. Maybe (probably) I have that in storage somewhere, but then I'd have to hunt it down and transfer them to my new character, which is for the birds. Maybe I can buy those 12 enhancements on the market for, say, 100mm, but then I have to get 100mm on this character somehow, and what if someone else hasn't already listed the items I want at the price I want. I ain't paying no fifty cents for no Coke! Also for the birds. Maybe I can spend 100mm on hero packs and then open them and convert all the ATOs I get into the ATOs I need that will probably save me a few shekels but will cost me time and lots of clicking. For the freaking birds. I'm an economist by nature and I look at inf, time, and enjoyment as three commodities and I generally try to come up with a path that minimizes the first two while maximizing the last. My effective discount rate for time/effort is relatively high, so yes I am going to buy someone's expensive ATO on the market right NAO rather than find the one I already have, email it, claim it, and slot it. My time is certainly better spent ranting on the forums than saving myself a few inf.
  6. If two or more activate, they will cause knockBACK rather than knockDown. Knock is additive, and two or more applications of +0.67 knock gets you over +0.75 knock which causes knockback. Even with the KB to KD, since the mechanic that seems to use is divide the inherent KB value of the power by 10, and then the additives of the procs get you over the limit. I tested similar things a while back, and I honestly don't remember if the order of the procs in the power matter or not. And the "proper" way to look at it is to look at the probability that NONE of them trigger, and use 1 - that probability to see your chances that one, two, or three knock triggers will occur. Also, according to City of Data (all hail @Uberguy) the OF proc is 2.5PPM. The 20% straight probability is a bad label.
  7. Steadfast Protection gives +def as well as level-dependent resistance, and LOTG gives +recharge as well as level-dependent defense, so higher level is better. It's minor, but I'd always make sure these are attuned so that you will get more out of them. I never even considered whether or not I could boost them, but I don't think so because of the proc component.
  8. https://homecoming.wiki/wiki/Set_Enhancements_with_Special_Effects
  9. Fear and Confuse are a real thing, at least for me at scrapper end game. It's the only reason I'll ever get Leadership/Tactics, but mostly it's the reason I carry a column of break frees.
  10. What I would find most useful for my respecs would be primary and secondary in slot 1, pools, epics, and incarnates in slot 2, and everything else in 3.
  11. Speaking of slots, have you found the secret slot machine in St. Martial yet?
  12. To reinforce this and add more clarity, if you use one of your five free respecs at level 50, you can slot that level 49 power all the way to 6 slots.
  13. Relatively recently I discovered something that at least I find interesting: the inventory caps for the Character Items account are, in at least one case, higher than the inventory caps for individual characters. Specifically, my C.I. account is currently holding over 10,000 enhancement converters, while an individual character maxes out at either 10k or 9,999 I don't offhand remember which. Is this a useful fact? Almost certainly not but I found it interesting.
  14. I’ve gone down this path a few times solo, so a few thoughts: 1. Don’t start 4/8 until level 2. You’re gonna need Rest. A lot. 2. This is extremely tedious at low levels, but you will level many times per map, so what was +4 when you start the mission may be -1 when you finish. Doesn’t matter if you train or not. 3. +4 at sub 50 levels basically means +4 half the time, +5 half the time. You will really notice that difference. +6 and +7 which used to be accessible through a bug is ridiculous unless you build very very well. 4. Learn to snipe and learn to run away. Beating up 1-3 +5 enemies is doable but if you aggro an entire spawn or two you have zero chance. 5. This can be done with just about any character but some will be much harder than others. Check the wiki under “purple patch” to see what gets buffed for them and debuffed for you. 6. Focus on accuracy first and foremost. Defense is mostly useless, so spend your build energy on healing and resistance.
  15. My love for Ice Melee is partly because you can get away with only a handful of powers, which means I can focus on other aspects of the build through pool powers and epics. And it’s partly because the T8 and T9 are exactly what I want in a ST and AoE power respectively!
  16. Quoted for truth, as the kids used to say. I think it would be really interesting if the PTB decided to add more enemied that stacked mez, but only on certain ATs, like tanks or melee classes. Oh how people would roar!
  17. It’s currently both powers in one. Activate it and you are in Hibernate and untouchable and you will gain endurance and health quickly and safely. When you deactivate it, you get a resistance, recovery, and regeneration buff for the remainder of the 30 seconds like the original power. It adds a lot of versatility but it’s a pain to get used to hitting it twice to get the original effect.
  18. When I start a blue character, I do much like @Skyhawke does. I run Outbreak, then go to Atlas Park, level to 2, and get the free jet pack. I then go south towards Vanguard and defeat one or more Hellions on the way which will get me a few inf which gives me enough to post my large inspirations on the /AH at 1 inf and this gets me 10k+ starting inf. I get the exploration badge in Vanguard, exit, then get all the outdoor exploration badges in Atlas using the jet pack (ms. Liberty, top of atlas, top of city hall, Wong, building north of tram) then enter city hall and get the other two badges there (plaque to the left at entrance, entrance to the pvp zone by the tech guy). Check in to Recluse’s pvp zone and now I’ve got the portal and the Atlas exploration badge and 5 merits. I’ll usually then go to p2w vendor and buy Reveal for 10k and anything else free I want. Usually then I take the truck to Pocket D, get the badge on blue side, get the trucker badge in the winter chalet with the jet pack, and buy the revive power with inf and 20 candy canes that I have in character items menu that I have from having opened lots of winter packs in the past. Then I got to the gull and set my settings, maybe set my alignment, and get the gullible badge. If I want, I’ll then go to the nvention tables and start to work on making inf for this character. Now ive set Atlas and Pocket D for my long distance teleporter which comes free either by now or with one or two more exploration badges, I cannot remember when that activated. also, every time I go to a zone, I’ll find the nearest or easiest exploration badge so that the zone is active for my long distance teleporter. I do something similar for red side, but I haven’t figured out the easiest way for the ouro portal there yet and I usually forget about it until I need it.
  19. It is difficult for me to choose anything other than Ice Melee if I'm looking at "best ****" builds.
  20. Could you say something more on this? Concrete example: I enter the Labyrinth and go to the blue floor. Within a minute, the Minotaur shows up and attacks. Would I be able to run away and explore a different color level for a short period of time before it hunts me down again?
  21. I see that there are a lot of Labyrinth updates in Beta, which tells me either there are a lot of players who are doing this content or that it is a pet project of some of the developers or both. However, I don't see any advertisements in LFG channel for the content, so I occasionally head in there solo. I'd love to explore the content solo at my own pace and not get caught up into speed rushing it with a min max group, but each time I stick my head in I appear to be the only player, and the Minotaur hunts me down within a minute or so. So I ask the question, is this solo-able? I've got some scrapper builds that can solo giant monsters slowly, but nothing designed for the task. I'm taking a look at the power descriptions (https://cod.uberguy.net/html/entity.html?entity=miscellaneous_labyrinth_minotaur_axeshield) and some of the numbers seem pretty big. I figured I'd ask here to see it anyone can give me anecdotal evidence either for or against this endeavor. Thanks in advance.
  22. I would consider all of those to be resistance heavy, to be honest, and probably bio and radiation as well if I squint a bit (although they certainly cover healing and some defense as well). With Tough, you can approach the 75% cap in one or more areas. What secondary would you consider to be resistance heavy if not invulnerability?
  23. I’m going against the grain a bit, but I really like running a resistance heavy secondary matched with an offense with a +defense power. A well built staff/invulnerability scrapper will be last one standing. My “main” is a broadsword/inv scrapper and I use it as a benchmark for +4/x8 content. Not the fastest to clear a map, but rarely hits the floor.
  24. Way back in the beginning, many thousands of years ago before converters, AE tickets were a good way to make inf through random recipes. That was back when a Steadfast Protection really protected you. Steadfastly.
  25. Also, I will set up my character stats monitor to watch endurance recovery and endurance use. That's useful both in terms of seeing where your weaknesses are, and seeing when you've been debuffed.
×
×
  • Create New...