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thunderforce

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Everything posted by thunderforce

  1. I expected a reply of this form. No, I'm not. No RL auction works like this (no, it doesn't - whatever you come up with, it won't have this characteristic where the bidder can at no fee submit any number of bids gradually creeping up towards a predetermined price; it would be absurd - even more annoying with real money where the bidder is even more incentivised to make tiny increments in their bids.) When you're trying to find out the lowest sell price on the City AH, it's just like the example I provided (which isn't like retail or an auction because no-one in their right mind would sell things like that IRL). There's a predetermined price tag but you're not allowed to know what it is.
  2. This is just saying that the bad user interface works to your advantage because most people would rather play the game than fight it. This should not be the basis on which the user interface is designed. Imagine if any other commercial transation were carried out in the same way. "I'd like to buy this computer monitor, please." "Certainly. I have the price tag here." "And how much does it cost?" "I'm sorry, I can't tell you that. You'll have to guess." "Can I have it for £50?" "No." "£60?" "No." "How about £65?" "No." "Let's try £75." "No." "£80?" "Well, all right then." This would be rightly condemned as an absurd arrangement. It remains absurd here; and right at this moment when we have a lot of new players coming in who haven't internalised the market being horrible to use - who may in fact have played MMOs with non-horrible market interfaces (where of course it is perfectly possible to make money by being patient and clever) - is the time to get rid of this absurdity.
  3. The impatient will pay more if they can see the current sell offer, because it will be easier to buy now, making it a more attractive option compared to posting a low offer and waiting. They'll also sell more cheaply if they can see the current buy offer, because just selling to it will be a more attractive option than it is now. Please let's not let the current dreadful market interface be set in stone by Stockholm Syndrome.
  4. I honestly don't understand how it being possible but incredibly fiddly to determine the lowest sale price is "perfect" (let alone the previous price history being served up to you after an arbitary delay rather than, say, immediately...)
  5. I'm not sure what the "blind bid" system for the AH is meant to accomplish, but what it mainly does accomplish is being annoying. In particular because there's no fee to place a buy offer, you can find the lowest sell offer by creeping your bid up - it's just slow and irritating. I propose that the game should dispense with this and show you the lowest sell offer and highest buy offer in the AH interface, ideally with buttons to buy from and sell to those offers directly. This would save a great deal of time when one wants to buy or sell now and it would make it easier to get a realistic idea of the price when not aiming to buy or sell now.
  6. It would have to respect your existing storage access; if you can use a rack, you can use a rack when crafting. Not very reliably - in particular as you take stuff out by clicking individual pieces, it sometimes resorts itself. There are cosmetic "non-working" tables, empty storage racks, etc - perhaps they mean those? But those are intentionally non-functional.
  7. I can sympathise with that - I think "just don't do it" is oversimplifying - but I think with limited development effort it is more important to concentrate on things players _can't_ achieve for themselves. I would also turn on issue 4 debt if available.
  8. I would be delighted by something like this. If there is one thing that pains me about SCORE, it's getting a free SG base. I honestly would greatly prefer to pay Prestige for mine - whether or not any other player does. I don't think there should be a badge for Ironman mode. Players hate badges they can't get, and I don't think anyone should feel incentivised to do this for any reason other than that it is genuinely how they would prefer to play. The various options listed could be selectable individually. This would also mean some of them weren't actually necessary at all - if you don't want to use Null the Gull, you can just not do it. I think if one recognises this is a purely voluntary challenge, some of the restrictions could be removed - eg "Ironman characters can only invite other Ironman characters to their SGs" and the email restriction, which I presume is to stop you using non-Ironman characters as storage mules, but again, one can just not do that. As an intermediate option for bases, I personally would love to see a mode where cosmetic base items are free, but base items with game functionality cost Prestige normally.
  9. I propose that if you are using a crafting table in an SG base, and you have access to the salvage racks, crafting should be able to draw on salvage in the racks as well as in your inventory. This would be extremely convenient. (Feature creep: if salvage remains seeded on the AH, crafting tables could just let you buy it at AH seed prices).
  10. I asked about this on Discord, but it had become rather busy. The CoC reads: "Anything illegal: This includes anything related to gambling, child pornography, terrorism, controlled substances, and any real world criminal activity (yes, we know City of Villains exists)." I asked, does this mean I can't mention the Casino Heist summer blockbuster? No, says GM Jimmy - "It is specifically referring to real-world activities there." I submit if that is the intention, then the words "real world" should appear near the start of the sentence, not midway through it, or the word "other" should appear before "real world". Also, GM Jimmy's statement seems to imply that it's permitted to, say, create a villain whose bio establishes they collect child pornography, because it's not real-world. Surely that is not the intent either! (You might say this is covered under "Sexual, provocative, pornographic, or adult content", but obviously there wouldn't _be_ any such content, merely an allusion to its existence.) "Violent content" is also prohibited. Now, I know, they ain't kilt, they's de-fea-ted, but maybe this wants to be more like "realistic depictions of violence"? Because the game is completely full of violent content.
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