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thunderforce

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Everything posted by thunderforce

  1. You're right, actually, I'd forgotten about recipe merging. I'll go back and edit. But i think the supply of crafted IOs is also bigger because many people want to buy attuned so that's where the demand is, and once you know this you sell what is being bought.
  2. No, they're not. All crafted IOs are merged internally in the Homecoming AH (this is a SCORE-ism); if I sell a Crushing Impact Accuracy/Damage at level 27, you can buy it at level 20, level 50, or attuned. Hence there is never any price incentive not to buy attuned if that's what you want, and never any price incentive not to buy a level 50 if _that's_ what you want. (You may have been misled by the AH price display bugs that crop up from time to time, but I think everyone agrees those are bad and it would be nice to see them fixed.) Editing to fix own error: people often do want to buy attuned (since there is no reason to buy anything but 50 for boosting or attuned for exemplaring and levelling) and since they can only buy attuned as crafted IOs, that's where the demand is.
  3. I think this would be a bad idea. As discussed above, most of the time on Homecoming you want to buy the crafted IO, not the recipe; but this is not made obvious to new players. Having the AH fat with recipes would only make it harder to discover this.
  4. I'm all for seeing _stuff_ in the AH; I practically never vendor recipes. But you still won't see my recipes in the AH, because I know that nearly everyone is buying crafted IOs and that's where the action is. I craft the lot; I don't even think it's worth the time to work out which few it would be better to sell the recipe on (because that time is time I could spend playing the game and incidentally getting more stuff to sell; because the lower volume in recipes means it will tie up the slot for longer; and because when I did look, it was only a small proportion anyway.) As such, the odd thing about the OP is why they keep trying to buy recipes even though by now it must be clear that's not the route to go down when you can buy the crafted IO attuned or ready for boosting at 50... and why they can manage a lengthy reply without addressing that. It's not my experience that it comes up every few days in chat, and I read Help when I'm logged in. But if it was, I would advise the players in question to buy crafted IOs, not recipes, so it would be a problem like "do I pick Freedom or Going Rogue" which is annoying but has an easily explained solution. So, why not take that advice? (Let me try and anticipate a reply. "I am trying to buy crafted IOs". OK - should have said so, but can you name a specific problematic IO, and would it be practical to get it with converter roulette?)
  5. I was at the meet and greet and enjoyed a fascinating discussion.
  6. I've already said the supposed security issue is complete nonsense. I'm just proposing to guard against human error when constructing the manifest, giving an example of how that sort of human error can happen and have catastrophic consequences. Of course if (as Number Six) says Island Rum does have some legitimate need to work outside its tree, then this can't be helped; but if Tequila doesn't, it might as well not be able to. ETA: In the light of Manga's explanation below, I can see why it's not remotely a high priority, because the risk of error is low.
  7. I am wondering if there are perfectly valid reasons for _our_ launcher to be able to access such files. Of course the supposed security issue is complete nonsense - as noted above, a malicious manifest can do whatever it likes - but a simple error in the manifest like the catastrophic EVE boot.ini issue could occur and would be extremely unfortunate not least because it would add credibility to the conspiracy theories being flung around by the usual suspects. I submit if Tequila and Island Rum don't need to be able to do this, they shouldn't be able to.
  8. I've got a curious graphical glitch - roadsigns are now a sort of olive colour. I wonder if more serious graphical issues may turn up, and if this affects everyone or just me? Old client: New client:
  9. As such (while in fact I'm all in favour) the change to make the eight glowies in the Cavern of Transcendence clickable one at a time was clearly terrible from the point of view of challenge. 🙂
  10. Super Sidekicking makes everyone on the team within one level of each other. Hooray! Unless the team leader/mission holder has a level shift and it's pre-incarnate 45+ content where level shifts work, in which case any sidekicks on the team end up 2 levels below them. I suggest that should not be the case.
  11. These buttons are a bleeding ulcer. Every day we get people in Discord or in-game asking what they do, or who have inadvertently created Praetorians when they didn't want to. I suggest the text on the buttons and the accompanying explanatory text be changed to clearly recommend that new players choose the first option.
  12. I noticed this too; it's pretty bad, leaving little for the 5-10 range except the Hollows; shades of being sent to Perez as soon as it's in-level to kill 10 Circle of Thorns. I think something that breaks the progression through early levels for new players wants looked at pretty urgently.
  13. I had a query from someone who had run the Superadine Ring via Ouroborous, expecting to get the level 16-19 challenge badges such as Headstrong, because it is in the level 16-19 bracket in the Ouroborous interface.They received no badge and their teammate received the level 1-14 badges. (I didn't ask if they had the level 1-14 badges already, but it seems likely.) On looking, some arcs in Oroborous seem to be misclassified. For example, The Clockwork Captive and Bonefire now appear in the level 16-19 bucket, although both were originally given by contacts in the level range 10-15. However, I ran The Clockwork Captive with "no inspirations", was exemplared to 15, and received the "Cliche" badge, the level 1-14 badge. I suspect this may be related to the item in the SCORE patch notes which begins "Adjusted the Ouroboros level "buckets" so the first one (1-15) is split into 1-9 and 10-14 ..." I submit that it is a clear bug if Ouroborous missions do not award challenge badges for the level bracket that they occupy in the Ouroborous interface. While less important, I also submit that it is undesirable behaviour to have missions placed in brackets in this way. Not only is this not in accordance with returning players' memories of the actual levels for arcs, it means that sometimes a mission from "16-19" exemplars you to 20, sometimes to 15. While not every mission's level range fits neatly into the "multiples of 5" scheme, all the ones that do in a given bracket ought to exemplar you to the same level.
  14. Give it a chance? It's had 12 years; the only thing that's happened in the interim is I spent some of the time playing EVE where the market interface is made as convenient as reasonably possible [1], which makes it even more painfully obvious how gratuitously awkward the AH is (and should make it clear I'm not "used to a more direct sale market than an auction house"; I'm used to a market where one posts buy and sell offers, which is what we have here except clumsy.) I didn't propose that that facility be removed; indeed, you'd even be able to find out how much people were bidding on those items. [1] Let me anticipate the next reply; I am not suggesting everything EVE's market does be reproduced here, like constant relisting to undercut the other party by 0.01 ISK, or indeed hilarious shenanigans.
  15. I expected a reply of this form. No, I'm not. No RL auction works like this (no, it doesn't - whatever you come up with, it won't have this characteristic where the bidder can at no fee submit any number of bids gradually creeping up towards a predetermined price; it would be absurd - even more annoying with real money where the bidder is even more incentivised to make tiny increments in their bids.) When you're trying to find out the lowest sell price on the City AH, it's just like the example I provided (which isn't like retail or an auction because no-one in their right mind would sell things like that IRL). There's a predetermined price tag but you're not allowed to know what it is.
  16. This is just saying that the bad user interface works to your advantage because most people would rather play the game than fight it. This should not be the basis on which the user interface is designed. Imagine if any other commercial transation were carried out in the same way. "I'd like to buy this computer monitor, please." "Certainly. I have the price tag here." "And how much does it cost?" "I'm sorry, I can't tell you that. You'll have to guess." "Can I have it for £50?" "No." "£60?" "No." "How about £65?" "No." "Let's try £75." "No." "£80?" "Well, all right then." This would be rightly condemned as an absurd arrangement. It remains absurd here; and right at this moment when we have a lot of new players coming in who haven't internalised the market being horrible to use - who may in fact have played MMOs with non-horrible market interfaces (where of course it is perfectly possible to make money by being patient and clever) - is the time to get rid of this absurdity.
  17. The impatient will pay more if they can see the current sell offer, because it will be easier to buy now, making it a more attractive option compared to posting a low offer and waiting. They'll also sell more cheaply if they can see the current buy offer, because just selling to it will be a more attractive option than it is now. Please let's not let the current dreadful market interface be set in stone by Stockholm Syndrome.
  18. I honestly don't understand how it being possible but incredibly fiddly to determine the lowest sale price is "perfect" (let alone the previous price history being served up to you after an arbitary delay rather than, say, immediately...)
  19. I'm not sure what the "blind bid" system for the AH is meant to accomplish, but what it mainly does accomplish is being annoying. In particular because there's no fee to place a buy offer, you can find the lowest sell offer by creeping your bid up - it's just slow and irritating. I propose that the game should dispense with this and show you the lowest sell offer and highest buy offer in the AH interface, ideally with buttons to buy from and sell to those offers directly. This would save a great deal of time when one wants to buy or sell now and it would make it easier to get a realistic idea of the price when not aiming to buy or sell now.
  20. It would have to respect your existing storage access; if you can use a rack, you can use a rack when crafting. Not very reliably - in particular as you take stuff out by clicking individual pieces, it sometimes resorts itself. There are cosmetic "non-working" tables, empty storage racks, etc - perhaps they mean those? But those are intentionally non-functional.
  21. I can sympathise with that - I think "just don't do it" is oversimplifying - but I think with limited development effort it is more important to concentrate on things players _can't_ achieve for themselves. I would also turn on issue 4 debt if available.
  22. I would be delighted by something like this. If there is one thing that pains me about SCORE, it's getting a free SG base. I honestly would greatly prefer to pay Prestige for mine - whether or not any other player does. I don't think there should be a badge for Ironman mode. Players hate badges they can't get, and I don't think anyone should feel incentivised to do this for any reason other than that it is genuinely how they would prefer to play. The various options listed could be selectable individually. This would also mean some of them weren't actually necessary at all - if you don't want to use Null the Gull, you can just not do it. I think if one recognises this is a purely voluntary challenge, some of the restrictions could be removed - eg "Ironman characters can only invite other Ironman characters to their SGs" and the email restriction, which I presume is to stop you using non-Ironman characters as storage mules, but again, one can just not do that. As an intermediate option for bases, I personally would love to see a mode where cosmetic base items are free, but base items with game functionality cost Prestige normally.
  23. I propose that if you are using a crafting table in an SG base, and you have access to the salvage racks, crafting should be able to draw on salvage in the racks as well as in your inventory. This would be extremely convenient. (Feature creep: if salvage remains seeded on the AH, crafting tables could just let you buy it at AH seed prices).
  24. I asked about this on Discord, but it had become rather busy. The CoC reads: "Anything illegal: This includes anything related to gambling, child pornography, terrorism, controlled substances, and any real world criminal activity (yes, we know City of Villains exists)." I asked, does this mean I can't mention the Casino Heist summer blockbuster? No, says GM Jimmy - "It is specifically referring to real-world activities there." I submit if that is the intention, then the words "real world" should appear near the start of the sentence, not midway through it, or the word "other" should appear before "real world". Also, GM Jimmy's statement seems to imply that it's permitted to, say, create a villain whose bio establishes they collect child pornography, because it's not real-world. Surely that is not the intent either! (You might say this is covered under "Sexual, provocative, pornographic, or adult content", but obviously there wouldn't _be_ any such content, merely an allusion to its existence.) "Violent content" is also prohibited. Now, I know, they ain't kilt, they's de-fea-ted, but maybe this wants to be more like "realistic depictions of violence"? Because the game is completely full of violent content.
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