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thunderforce

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Everything posted by thunderforce

  1. Incidentally, I think that would be an excellent idea, the obvious straw man aside. Even slotted with the SOs that the game is still nominally balanced around, an exemplared character will typically be pretty strong compared to teammates. With the attuned sets that are now commonplace, they're incredibly strong. Getting extra powers on top of that is just gravy - at low levels, it's a _lot_ of gravy. I've been teaming, off and on, with friends who are new to the game. No-one likes to be redundant on a team, but if I just went all out, that's exactly the experience they'd get. (This is part of what's wrong with the incarnate situation, too; not only does it reduce players to irrelevancy, but the players it does it to are most likely to be relatively new to the game.) If there was an option to disable those extra powers I would use it (and, sadly, it probably does have to be an option because of the political impossibility of nerfing anything, no matter how absurd it is). I've anticipated two tediously predictable responses to which my replies are: "if you write that you'd better be able to tell me how to not use autopowers" and "yes, I could start a new toon; wouldn't it be nice to have a better choice between that and bringing one of my existing ones, especially if they are a good fit with the characters my friends have created?"
  2. The Radio, "Force Tech to get codebreakers": on arriving in mission, you are told "You force your way past the outer defenses of the Arachnos base. Now their defenders should be here in force". Missing full stop. The game is full of missing full stops, but this one really jumps out at you so I'm reporting it.
  3. I dunno if this is true for everyone, but in Pocket D, Turndown Girl's line always appears in "NPC dialog" _before_ Desperate Guy's line.
  4. I certainly agree with the OP that there's a problem here (and of course the way the characters sidekicked up end up two combat levels below the Incarnates doesn't help). Given that it's going to be very difficult for Homecoming to nerf anything, no matter how absurd it is, the suggestion of having an option to disable Incarnates on TFs (and Trials, Ouro content, etc) seems the most reasonable one.
  5. Angelo Vendetti, "Get shipping info and clear base". You recover a clue which says "This schedule lists what ships secretly hold Council Cargos". "Cargos" is capitalised spuriously. Vendetti's "ask about this contact" says he "is the scion shattered family of crime that can trace it's origins back to the days of the Medeccis". "scion of a shattered family", bogus apostrophe, and I guess they mean the Medicis. Furthermore they've worked against the Council and "it's" leader, another bogus apostrophe.
  6. Mr Bocor, "The Book and the Burning": "I still want that book for my blackmail, and now I've had time to contemplate it's absence". Spurious apostrophe. Also, missing space in "No one knows why.I would suggest". In-mission NPC dialogue: "We can expect no mercy form a monster like that!" After-mission debrief: "And now the Legacy Chain have involved themselves due to the bumbling of those Hellion fools no doubt": semicolon after "themselves", comma after "fools". Next mission. "by force preferably" should probably be "preferably by force", or be repunctuated. "Destroy any opposition from those Legacy Chain gate crashers; and smash ..." - here we have a semicolon where a comma is wanted, and I think "gatecrashers" is one word or perhaps hyphenated. "I'm certain you can handle it, and you will be well paid as always" - another one of these run-on unpunctuated clauses, suggest "handle it; you will be well paid, as always". Also that mission: "Recover it from him, or from his body, however it all takes place I don't care" - another run-on unpunctuated clause.
  7. In character creation, "Scrapper's possess Critical strike capability"; spurious apostrophe.
  8. In the mission "Shut down all Time Accelerators", part of the 40-45 The Instant Army arc, "You begin to deavtivate the device". In the briefing for the next mission, "We want to rift you directly in and find out which one has amassed the larger army, because that is the threat we need to stead ourselves from." I'm not even sure what "stead" is a typo for. Part Nine's debrief after the mission: "Thier Marcus Cole".
  9. Levantera's mission "Fight Rikti Raid" - "you find the that the fort is already under attack".
  10. Living Tattoo (yellow salvage): This ink work seems to dance on the patch of skin its attached to. Should be "it's", and I personally think it would be better with "inkwork" (yes, it's a word).
  11. The "Slot Machine" contact redside fairly consistently confuses "its" and "it's" - in "Ask about this contact" but also in mission text.
  12. You're right, actually, I'd forgotten about recipe merging. I'll go back and edit. But i think the supply of crafted IOs is also bigger because many people want to buy attuned so that's where the demand is, and once you know this you sell what is being bought.
  13. No, they're not. All crafted IOs are merged internally in the Homecoming AH (this is a SCORE-ism); if I sell a Crushing Impact Accuracy/Damage at level 27, you can buy it at level 20, level 50, or attuned. Hence there is never any price incentive not to buy attuned if that's what you want, and never any price incentive not to buy a level 50 if _that's_ what you want. (You may have been misled by the AH price display bugs that crop up from time to time, but I think everyone agrees those are bad and it would be nice to see them fixed.) Editing to fix own error: people often do want to buy attuned (since there is no reason to buy anything but 50 for boosting or attuned for exemplaring and levelling) and since they can only buy attuned as crafted IOs, that's where the demand is.
  14. I think this would be a bad idea. As discussed above, most of the time on Homecoming you want to buy the crafted IO, not the recipe; but this is not made obvious to new players. Having the AH fat with recipes would only make it harder to discover this.
  15. I'm all for seeing _stuff_ in the AH; I practically never vendor recipes. But you still won't see my recipes in the AH, because I know that nearly everyone is buying crafted IOs and that's where the action is. I craft the lot; I don't even think it's worth the time to work out which few it would be better to sell the recipe on (because that time is time I could spend playing the game and incidentally getting more stuff to sell; because the lower volume in recipes means it will tie up the slot for longer; and because when I did look, it was only a small proportion anyway.) As such, the odd thing about the OP is why they keep trying to buy recipes even though by now it must be clear that's not the route to go down when you can buy the crafted IO attuned or ready for boosting at 50... and why they can manage a lengthy reply without addressing that. It's not my experience that it comes up every few days in chat, and I read Help when I'm logged in. But if it was, I would advise the players in question to buy crafted IOs, not recipes, so it would be a problem like "do I pick Freedom or Going Rogue" which is annoying but has an easily explained solution. So, why not take that advice? (Let me try and anticipate a reply. "I am trying to buy crafted IOs". OK - should have said so, but can you name a specific problematic IO, and would it be practical to get it with converter roulette?)
  16. I was at the meet and greet and enjoyed a fascinating discussion.
  17. I've already said the supposed security issue is complete nonsense. I'm just proposing to guard against human error when constructing the manifest, giving an example of how that sort of human error can happen and have catastrophic consequences. Of course if (as Number Six) says Island Rum does have some legitimate need to work outside its tree, then this can't be helped; but if Tequila doesn't, it might as well not be able to. ETA: In the light of Manga's explanation below, I can see why it's not remotely a high priority, because the risk of error is low.
  18. I am wondering if there are perfectly valid reasons for _our_ launcher to be able to access such files. Of course the supposed security issue is complete nonsense - as noted above, a malicious manifest can do whatever it likes - but a simple error in the manifest like the catastrophic EVE boot.ini issue could occur and would be extremely unfortunate not least because it would add credibility to the conspiracy theories being flung around by the usual suspects. I submit if Tequila and Island Rum don't need to be able to do this, they shouldn't be able to.
  19. I've got a curious graphical glitch - roadsigns are now a sort of olive colour. I wonder if more serious graphical issues may turn up, and if this affects everyone or just me? Old client: New client:
  20. As such (while in fact I'm all in favour) the change to make the eight glowies in the Cavern of Transcendence clickable one at a time was clearly terrible from the point of view of challenge. 🙂
  21. Super Sidekicking makes everyone on the team within one level of each other. Hooray! Unless the team leader/mission holder has a level shift and it's pre-incarnate 45+ content where level shifts work, in which case any sidekicks on the team end up 2 levels below them. I suggest that should not be the case.
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  22. These buttons are a bleeding ulcer. Every day we get people in Discord or in-game asking what they do, or who have inadvertently created Praetorians when they didn't want to. I suggest the text on the buttons and the accompanying explanatory text be changed to clearly recommend that new players choose the first option.
  23. I noticed this too; it's pretty bad, leaving little for the 5-10 range except the Hollows; shades of being sent to Perez as soon as it's in-level to kill 10 Circle of Thorns. I think something that breaks the progression through early levels for new players wants looked at pretty urgently.
  24. I had a query from someone who had run the Superadine Ring via Ouroborous, expecting to get the level 16-19 challenge badges such as Headstrong, because it is in the level 16-19 bracket in the Ouroborous interface.They received no badge and their teammate received the level 1-14 badges. (I didn't ask if they had the level 1-14 badges already, but it seems likely.) On looking, some arcs in Oroborous seem to be misclassified. For example, The Clockwork Captive and Bonefire now appear in the level 16-19 bucket, although both were originally given by contacts in the level range 10-15. However, I ran The Clockwork Captive with "no inspirations", was exemplared to 15, and received the "Cliche" badge, the level 1-14 badge. I suspect this may be related to the item in the SCORE patch notes which begins "Adjusted the Ouroboros level "buckets" so the first one (1-15) is split into 1-9 and 10-14 ..." I submit that it is a clear bug if Ouroborous missions do not award challenge badges for the level bracket that they occupy in the Ouroborous interface. While less important, I also submit that it is undesirable behaviour to have missions placed in brackets in this way. Not only is this not in accordance with returning players' memories of the actual levels for arcs, it means that sometimes a mission from "16-19" exemplars you to 20, sometimes to 15. While not every mission's level range fits neatly into the "multiples of 5" scheme, all the ones that do in a given bracket ought to exemplar you to the same level.
  25. Give it a chance? It's had 12 years; the only thing that's happened in the interim is I spent some of the time playing EVE where the market interface is made as convenient as reasonably possible [1], which makes it even more painfully obvious how gratuitously awkward the AH is (and should make it clear I'm not "used to a more direct sale market than an auction house"; I'm used to a market where one posts buy and sell offers, which is what we have here except clumsy.) I didn't propose that that facility be removed; indeed, you'd even be able to find out how much people were bidding on those items. [1] Let me anticipate the next reply; I am not suggesting everything EVE's market does be reproduced here, like constant relisting to undercut the other party by 0.01 ISK, or indeed hilarious shenanigans.
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