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thunderforce

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Everything posted by thunderforce

  1. "Different than" is common in American English, so Tina might just have said it. Matthew Habashy has a mission called "Get to the Hellion's underground caverns". This should be "Hellions'"; they are plural.
  2. Added Fields, Costel, Thierry; I'd forgotten Habashy starts a mini-arc. Minimum level for Summer Blockbuster is, I'm told, 15.
  3. It takes an average of exactly 15, obviously, since there is a 1/5 chance of getting the enhancement you wanted each time you spend 3 converters. (Even if we couldn't reason like that, it would be absurd to quote a number to 11 significant figures, as you have done.)
  4. NPC dialogue: "I heard that $name stole the stuff the Tsoo stole from that archaeology display! How did $name get the jump on them". Missing question mark.
  5. There's no scaling of SOs at low levels (you can check by viewing them in the AH on a lowbie). On Reunion we have irritating base teleporter macro spam in General, so I can assure you it's not, alas, fixed. On Discord we were told by a member of HC staff that the intention was to make it only work in close proximity to Base Portals. No. I'd quite like to see what it's like at some point; ideally with a group all of whom have hilariously outlevelled it. 😉
  6. Whether or not you agree, it's pretty clear that Acroyear is saying that they think if players in general use this option, it will be bad. That's not something they can fix by not doing it personally. In all candour, posting one word to a line in 72-point type doesn't suggest calmness to me. (For myself, I'm rather for this proposal. If it turns out to be "too good" at low levels, it would presumably be easy enough to add a bit of a scaling factor so that SOs below 25 (and DOs below 15) are still better than TOs but less effective than they are at level 25 and up. I think the answer to the "ghost town" problem Acroyear mentions is to fix the base teleporter exploit.)
  7. Darn it, I've tried to be disciplined about searching the thread. NPC dialogue in Cap: "Earlier in Nerva, I saw a Longbow Nullifier yelling at a guy from Wyvern, but he backed down when some some members of the Lega". Stuttered Plea For Help tip mission, end popup: "You've already been contaced by Werner". Missing 't' in "contacted".
  8. Could someone give me an example of a false dichotomy, please?
  9. I think it is at least possible (and was meant to be forced to be the case that?) she offers you it first, but it's still odd now since eg Azuria might have sent you there during the Posi taskforce. Looking again, she also tells you that the Circle have been "have been a plague on this for many, many years". A plague upon this what, we ask ourselves? Cerulean (First Ward) gives a souvenir which says "You entered the memories of an Apparition where you witnessed it's origin". "Its"/"it's" again.
  10. Things to do in City of Heroes and things to do in City of Villains, sorted by level, if you think they merit inclusion.
  11. There's a tip, "An Unearthly Shard", one of the options for which is: To be clear, the error is the hanging double quote at the end, which is present in-game.
  12. I wouldn't, but... it takes 10 days to accumulate a full load of Patrol XP, which is about equivalent to a level's worth of ordinary XP. In other words if you (for example) devote 250 slots to farming characters, your overall Patrol XP accumulation will make you one full load every hour. I don't know how long it takes a farmer to earn a level's worth of ordinary XP, but it does seem like you'd need hundreds of characters, not 3, or 1 on each server, to have Patrol XP coming in as fast as you can use it up.
  13. Laura Brunetti has a non-arc mission (the Wiki lists it as "Investigate the lost city of Oranbega" but ISTR we got a different title). "The Circle's origins, as far as we know, date back to it's founding by the nefarious Baron Zoria in the 1920's." "It's inner reaches are guarded by wards of protection, so you'll need to disrupt the Circle's enchantments to complete your mission." Two "its"/"it's" confusions.
  14. Back on live around issue 16 I wrote two guides - Things to do in City of Heroes and Things to do in City of Villains - intended for experienced players wanting a quick reference to possible story arcs, badge missions, accolades, and task forces/trials that can be done in particular level ranges. They were getting a bit out of date (for example, you don't now have to worry about getting your two Stamina pre-requisites in before 20...) and I've just updated them for Homecoming. I suspect there are at least some errors and omissions (the update was just based on issue patch notes on the Wiki, the SCORE patch notes, and things I've noticed while playing) and I welcome corrections.
  15. No-one has proposed that. One person said it would be a bad idea to do that (even though no-one had proposed it). So by all means don't be 100% sold on it - no-one's suggested it.
  16. I was responding to "How well I would like it myself in regular play, though?", where it would be a personal choice. If it were a TF challenge setting (and that's definitely a stretch goal, because it would be more work), sure, but as you know a TF leader can already do all kinds of things in that general vein.
  17. Surely in that case you could just leave it off, leaving your playstyle un-holed?
  18. In most cases it's "low" as in, you might either have to wait a couple of days or pay a slightly higher price... which will be a miniscule fraction of what you'd have paid on live for the same purple. Supply was much lower relative to demand there, so it's not clear that a slight decrease in the supply on Homecoming will bring about disaster. And, of course, converters are cheap and plentiful. I'm not sure it's a problem if you end up doing some of your own converter rolling, and additionally that means the supply of those purples will be low not non-existent, because the people who do converter rolling for money are busy night and day trying to make those purples in order to sell them to you.
  19. Bosses in boss-and-guards radio missions can say "Oh, no! <Hero's name>! This is gonna put a cramp on our plans!". I think this should be "crimp in". Marshal Brass's first mission, "Steal Rocket-Pack from Brickers", tells you "to deliver the it to Dr Flammond's lab". "The" is spurious. Brass, later in The Aeon Conspiracy, tells you "The men in there are Loyal to Dr. Aeon"; spurious capital on "loyal". In the final mission of The Aeon Conspiracy, whenever you destroy a generator, you are told "You have destroyed one of the dummy not-yet completed generators". All the generators give this message. It is odd, then, that the mission is a success.
  20. I had a similar idea which was that getting bonus inf when exemplared uses up Patrol XP. No Patrol XP, no bonus inf. That would offer the usual rewards to people like me who just happen to play exemplared a lot, but it would enormously limit the amount that could be farmed out of any given character - I think (perhaps naively) to such a degree that the result wouldn't be a vast stable of rotating farm characters accumulating Patrol XP. Of course, leaving it as it is solves the basic problem and requires no development effort, and I don't think the answer for first characters is to get double inf when exemplared; it's to be told how to sell their merits.
  21. I think it's hard to find recipes you want because many people buy crafted IOs (because that's how you get attuned). That means many people craft all their recipes - all the demand's for crafted IOs, so they sell faster that way. That means even people who want unattuned level-50 IOs shop for crafted IOs, because that's where the supply is. Try buying crafted IOs, not recipes.
  22. No-one has proposed to give this control to a party leader in general. I have proposed to give it to the individual who is exemplared. Grouchybeast has proposed that it be a challenge mode for TF/Trial/Ouro (and that seems like a good idea to me). Perhaps you are thinking of the Incarnates thread, where team leader control of Incarnate powers was suggested? "Why not just start a new character" was dealt with above. "really if your goal is to bring a newbie in you should be on a support toon to support them while they play the active combat hero role" - or maybe I should let them play the character they want to play, even if that's a support role. (I might gently guide them away from empathy defender, though...) None of your rhetoric really seems to touch on how the game would be worse for you if the option of doing this existed, given that you could just not use it. (Yes, if Grouchybeast's idea is implemented, you might end up on TFs with it, but as you already note, there are already all kinds of things a TF leader can do to you that restrict your character's power.)
  23. It's not necessary to do this little dance with 200 bind files. If you load a file like http://www.chiark.greenend.org.uk/~damerell/games/badges2500.txt, it will set every title in succession without any keypresses.
  24. I have the small Longbow jetpack temp power. Since the recent patches, it appears black, rather than appearing in its normal colours. So does the Longbow jetpack; the other P2W jetpacks appear normal.
  25. I think they're better positioned to budget their own time. I should say, while I expect this would be a minority interest, I don't think it would be just me by any means. From the thread about Judgement powers, I think there are many players who prefer that team members not completely overshadow each other.
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