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sponazgul

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  1. Hmmmm, I have a few mission arcs that use big outdoor maps with rescues and allies. (My arc Clash of the Communist Kaiju has 2 mandatory rescue/allies and 7 optional potential allies that become available - 6 Canadian Giant Mechs and a helpful reprogrammed Fake Nemesis - you don't need those extra allies for the mission, they're just there is you want to take on the Giant Monster who spawns as a optional objective for fun.) I'll see if I can bring up those maps in a new test mission arc and see if Ally is still possible on them. Maybe you've encountering this problem on some specific maps.
  2. Clave, thanks for running the arc! I appreciate what you're saying about the first and last maps being large. Both missions though are easier on replay (that's cold comfort for someone doing it the first time) since on replay you know the objective for mission one and the same can be said about the last mission once you've done it once or twice - I'm sorry the final mission ended in failure - I wish that I could increase the time on that final mission, but the next increment is 30 minutes, and that's just too much time, since I want to make you feel like the planet is about to explode. As it is, when I run the arc I try to see if I can beat my record for the fastest successful final mission run. I probably need to do some looking over maps, to see if I can find a smaller map for mission one, that gives the impression of some kind of conflict in progress, and I'm sure I can use a smaller Rikti tunnel map, as long as it can support all of the objectives in the final, high-stakes mission Thanks again, I appreciate the feedback and the details on success/failure. I'm glad you were using a bullet-proof tank, which is somewhat thematic for the mission overall.
  3. To the point where Forager's terse-ness is a negative It's not an impact as part of a game mechanic, it's just an impact on immersing into what's happening.
  4. I definitely want to highlight my appreciation for you doing something novel and cool with the mission objective text.
  5. I went through and figured out the objectives, which had to be inferred from the dialog in the mission objective text. I appreciated that - I've never seen formatting being applied to the mission objective text. Second mission was over so quickly, I felt like I had cheated. Third mission was very straightforward. The fourth mission was a bit challenging, I had been trained by the first mission on how to interpret the dialog of the mission objective text. I think it works functionally for what you are advertising it as - a mission for low level characters to feel like they're just getting started. I was disappointed by the lack of clue text to kind of give a flavor summation of things, or really any text from Forager other than vague "now you do this, now you do that"
  6. Have you tried negotiating with them? (Now I want to try this mission out...)
  7. Uncle, thanks for running the arc! I'll tell you how the flipped color things worked out: I enjoyed putting that mechanic into the final boss' arsenal.
  8. I greatly appreciate you doing the play-through and the feedback here, much obliged!
  9. @Police Woman, thank you so much for the detailed breakdown and the typos you found. That's a tremendous help to me. I'll clean that up soon. I appreciate you running the arc and your reactions
  10. Colleagues, I appreciated the positive feedback on arc 65297 - Allegedly, Your Death - so I thought I'd share an AE story arc that's similar in scope (in that I wanted to make an AE story arc for a certain heroic archetype.) EXPLODING PLANET probably works best with relatively tough characters, but I've run it with low level characters (carefully, but I know the maps so I have an advantage from someone bringing in a low-level character cold.) I tend to discourage teams or bumping up your team size difficulty, unless you are prepared to fail the second mission (I don't want to explain why that might be.) Missions can be failed, specifically the final one, but you've been told that the planet is going to explode. (It's far less likely to explode on you if you run it again.) As always, I enjoy getting feedback on these, and I'm making plans to try out other folks' AE arcs. @First of Equals
  11. Still, Very Thematic!
  12. Cranebump, this review fills me with joy. Thank you for running Allegedly, Your Death - and I'm particularly glad you played it with a thematically-suited character. Best regards!
  13. Hey, I'm enjoying reading your journey. I try to make AE arcs that scale down and scale up - If you don't mind playing Shadows over Brickstown (I forget the arc number, but my global is @First of Equals) I've done my story arc EXPLODING PLANET (arc 22784) a few times with very low level characters, so it might be a good run for you. If you try it out, don't be discouraged if missions fail here and there, or if the planet explodes. Sometimes, the planet explodes.
  14. Zhym! Thank you! I'm glad that people are resonating with that bit, in particular.
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