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sponazgul last won the day on August 27
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More importantly, doesn't have the Willpower that my scrapper has, but this is all good news. (My Beasts Mastermind also has Call Hawk) My question about why the duplicate of my Savage Melee scrapper has Call Hawk has been answered, I feel - that dopplegangers with normally all-melee sets get a ranged attack. Call Hawk just fit more thematically with Savage Melee than Throwing Knife or something (had my duplicate thrown a knife at me, I probably wouldn't even have reflected on that at all...)
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this makes tremendous sense, thank you!
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Thanks for the Call Hawk detail! Sadly, I’m a scrapper not a dominator, but at least there’s a Savage Assault element in regards to what I’m seeing. I was planning on checking out the alternate animations, it would be cool if I had the option to have the visuals of a Savage Melee attack be the hawk. Still, I would expect an NPC duplicate of me to have only my powers, and use the default animations…
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Just felt the need to share a Savage Melee observation. I'm playing a Savage Melee scrapper, I am a Vigilante doing Villain alignment missions. I get the Villain morality mission where I meet future versions of me. The future version of me could summon a hawk to attack foes savagely, exactly like a Beasts mastermind. I don't have that ability! I chalked it up to maybe Future Me just being coded differently. Later, as a Villain doing Rogue alignment missions, I encounter a Nemesis Automaton of me who is Savage Melee (of course) but also launched a hawk at me. I had every power in the Savage Melee set except the Confront taunt power. My hypothesis was that the visual for the taunt was the hawk. I was wrong. At my next power selection, I chose Confront and tested it against some random thug. Nope, no hawk. Just me yelling. So I am very envious of the Savage Melee NPCs who have this ranged attack from the Beasts mastermind powerset. I want that, darn it!
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After I burned through all my patrol xp on the character I was testing with, all the experience earned after that was an even integer, which implies double xp is in effect and it doubles the experience earned after all the math machinations based on enemy level adjustments. I was soloing, so there was no team division/boosts happening. I think the odd numbers I was seeing in earned experience previously was because of patrol xp.
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WAIT. I think I figured it out. I was forgetting about Patrol XP adding half XP, which is going to mess up the calculations.
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Fair, but before Tuesday during double XP, all the experience I was seeing was an even integer. If experience has fractional values, then I accept that explanation and maybe I didn't notice odd values. Although I am looking forward to the post-caffeine longer explanation.
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Not AE, regular missions.
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I am skeptical that double-xp is actually active at the moment, contrary to what is advertised. My characters are consistently earning experience in even increments and odd increments, when it should all be even increments (since double a number guarantees it would be an even number.) My characters demonstrating this result are soloing, and I don’t have the START vendor double XP on (which can produce odd numbers since global double XP and START vendor double XP ends up being triple-XP) I guess I would like confirmation that double XP is on, and a reason why I see experience point earnings that aren’t even-increment numbers.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
sponazgul replied to TerroirNoir2's topic in Mission Architect
I haven't, but I will! I just meant that I like reading your narrative description. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
sponazgul replied to TerroirNoir2's topic in Mission Architect
Great job describing mission 1 (even if you had to reference the George Clooney Batman movie - although the scene of Mister Freeze making a rotating ballerina figurine was really great, and deserved to be in a better Batman movie) -
Homecoming Server Update (October 1st): Halloween!
sponazgul replied to Widower's topic in Announcements
Thanks for the update! -
Lemming was correct! Although you can have the Level shift be active if you are as low as level 45, since the +5 when exemplared gets you access to your Incarnate powers (and Incarnate status) (EDIT: I had misread Lemming's actual post - they made it clear that 45 was the floor - there was no need for me to say "Although...")
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I’ll have to test lemming’s statement that the shift is available if you are 46 - 49. I know your incarnate powers are available. I’ll have to see if an even con minion is white or not. (EDIT: I misread and didn't go back and re-read - Lemming did say 45, the 46 was a reference to your level at 45 - the level shift gets you to 46)
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Others have explained this already, but I like chiming in. the Tier 3 and Tier 4 in Alpha is a Level Shift. It applies as long as you are level 50 (not exemped down) the tiers 3 and 4 in Destiny and Lore each give an Incarnate Shift. It only comes active when you are doing incarnate content(iTrials, Incarnate story arcs like the Dark Astoria arc and Valeria’s arc in Cimerora) or are in a zone that triggers those shifts (Cimerora, Ouroboros, Dark Astoria.) I recommend monitoring your Level Shifts via Combat Attributes, just as a nice thing to know.