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sponazgul

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  1. The system can't handle your truths.
  2. I don’t really play the market, but dropped in here to say that this is probably more of a THEM problem than a YOU problem. You can hide being a marketeer if you don’t want to be chided by what is likely a very small member of the community, primed to be offended, but you’ll miss out on meeting like-minded folks. I am sorry that you had a bad experience
  3. I’d be satisfied if the Statesman that showed up was named Olympian 23 or something.
  4. These are great reads, thank you for all this hard work
  5. just chiming in - I have several “human” characters who just use the temporary jetpacks. It is fairly doable.
  6. My recommendation for A Signature Summons update would be that Praetorian Loyalists should not be summoning the Lord Recluse versions, but the heroic versions with Praetorian names (Chimera as the name instead of Manticore, Marauder instead of BaB for example) Resistance characters should still summon the heroic summonables with the Prime Earth name… that still makes some sense.
  7. I appreciate the fact-check!
  8. Quick question: what kind of tank was this particular tank that had Siege problems? Was it more of a resistance tank than a defense tank? I think Siege's heal is one the requires a hit on you.
  9. You are too kind! Thank you. Not to press my luck, but I hope at some point you try out The Return of Despoticus, my latest story arc (no pressure, you have a lot of things to do.) Best regards!
  10. Ultimo, you need to post this in the Suggestions thread, this thread is for Suggestions to the Forum/Website (I support your request for a Danger Room functionality)
  11. I will probably make this an actual suggestion in the Suggestion forum thread, but I wanted to share this here first, to see what you mission architects think and also if it is already possible. Occasionally in a story, I’d like to have a NPC be an objective that will generate a clue at an opportune time. I have tried making a hostage with no surrounding enemies, with the thought that when the player comes into line of sight, it would generate the active dialog and then spawn the clue, but in practice that happens immediately. What I would like if there was a way to place a person like an object to be clicked on, to generate interaction bar text and the completed system text (and a clue that spawns appropriately) I suppose I could use a statue for this, but that seems limited in what I want. Hopefully, what I’m suggesting makes sense.
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  12. It's a problem I've seen. The architect UI implies that if you create a collection of X items, the clue fires off when the last one is collected, but that's not what happens - as you describe here, it kicks off on the first. My advice would be to give up on the clue be awarded, and something else. What is the next objective that spawns from the last collection item being collected? If that's the end of the mission, the mission completion clue will serve. If possible, when the next objective is completed, the clue associated with that objective could refer to the previous collection being collected OR you can embed that info in the objective text up in the mission bar. For example, you have to open 3 boxes looking for something. The mission objective text probably says 3 boxes to search through, then 2 boxes to search through ... stuff like that. If the last empty box was supposed to tell you to go beat up someone who might have gotten what you're looking for (for example), the objective text for that target could be something like All boxes were empty, but you hear the thief - and that is the clue to the player to hunt that person down, and when you fight the thief, you can recap in their completion clue that you heard a noise and that led you to them... That is how I might do it, but I don't know your mission specific objective flow.
  13. Enjoy your Saturday, having fanciful rushing-blaster adventures!
  14. Just chiming in - my beam-rifle / tactical arrow blaster Dr. Lasertraps really enjoys his beam rifle. I recognize that not everyone will have the same experience. I appreciate you posting this to generate a discussion.
  15. I appreciate you bringing this back to the front of the forum thread. This looks like an arc my vigilante detective would enjoy running.
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