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Everything posted by sponazgul
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I'll adopt that interpretation that my making a character Goldside is an event back in the past during the Praetorian heyday, but also that my character at level 42 and eventually at level 50 is also in the past, before the Fall of Praetoria. I don't see why I can't have that for me. If lore insists that I must have left Praetoria at my level, well, the lore is wrong, because I haven't left.
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I don't remember going back in time. I guess I should look too see if I have the Ouro power then. I feel that that's your interpretation, rather than mine. Yes, I know that the Marchand arc is post fall, I'm just pointing out that there are high level Praetorians - I used his arc as an example, but it's not the only one., To suggest that my higher level 50 Praetorian is somehow an anomaly is weird to me. (I'm not saying that you are suggesting this, my response above and in this post is in response to people suggesting that to me.) If I must point out high level Praetorians before the fall of Praetoria, I can point to Maria's arc, or several Incarnate Trials. Although there is nothing wrong in playing in the pre-fall content all I want, I want to have access to my powers, which is why I am suggesting more content for goldside. Again, I can see trials set up versus the Hamidon and his monsters, as a means to not impact the sacred timeline of events between the interactions between Prime Earth and Praetoria.
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I don't think we can really have a meaningful dialogue on this, because you seem to me to be tied to the idea that at some point in my Praetorian character's leveling up, Praetoria gets destroyed and there is no choice but for me to go to Prime Earth. I don't agree, since the Marchand arc can feature level 54 Praetorian troops (including Jane Temblor and Fusion) attacking Peregrine Island - in a time where Praetoria is falling. My Praetorian Loyalist deserves to be among those Praetorians too. Just this morning, my level 42 Praetorian Loyalist teamed up with a level 14 Resistance brute in Underground Imperial. For both of us, Praetoria is still at the height of power, even if I've been told (by people steeped in game-lore, I guess) that at my level, Praetoria is gone. But, how am I in Underground Imperial, helping a young character fight the Alpha Ghoul then? It's my reality. I'm not the one choosing some canon or not, I'm choosing to accept the reality of what I'm experiencing that Praetoria is still vibrant to me and is still in power. As a Praetorian, I haven't played any content to suggest otherwise. I could continue to play as a Praetorian, helping out young Praetorians and I can do that until I hit level 50, but I won't have access to the bulk of my powersets. I'm just asking for higher end content in Praetoria so I can make the most of my character. Anything I play I would consider to be happening before the hypothetical fall of Praetoria, and that will be in sync with the fact that I can visit Nova Praetoria at any time, and see Praetor Duncan there, even though she's fated to be eaten by Mot, betrayed by Diabolique. To choose to cleave strongly to the narrative would imply that at some point, I can never go back to Nova Praetoria or else I'll be presented with evidence that Praetoria isn't destroyed, and that's silly. Praetoria's destruction is something that Prime Earth characters experience. To use your analogy, the Berlin Wall is still up, and I can visit it and see it. If one day the devs turn Nova Praetoria into a crater and people can no longer make Loyalists and Resistance, then maybe I'll concede the point and cross over my Praetorian as a refugee.
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Not for this Praetorian. I'll never leave Praetoria for Prime Earth, so I want things to do in Praetoria. I think trying to focus too much on what might sense for a narrative is not important, since: 1) a Prime Earth resident can do the Marchand arc at 35, and witness Hamidon in the distance wrecking Praetoria, and take the defeated Marauder into custody - he has a journey taking him to work with the new Praetorians. 2) 15 levels later, that same person can be fighting a Marauder in the Lambda sector, a Marauder who is an unbroken full-on supporter of a powerful and ruling Emperor Cole, in an undestroyed Praetoria. This is a game, the narrative shouldn't be enforced, and it already isn't that much enforced. You can team up on a Magisterium iTrial and defeat Tyrant, and then visit Praetoria and hang out in the pristine Nova Praetoria and team up with a newly-made Loyalist who is existing in the flush of Praetoria's might. I just want to have fun. I don't care if after the defeat of Praetoria by Hamidon, and Hamidon's defeat by Incarnate Prime Earthers in Last Bastion, if Reichsmann or whomever, NEMESIS maybe, shows up and there's a Praetorian task force vs that other-dimensional enemy. Go wild, Devs. So, I am not looking for anything to force me to leave Praetoria for Prime Earth (unless I can still remain a Praetorian and be treated by the game like I'm a Rogue if I'm a Loyalist, or like I'm a Vigilante if I'm a Resistance, and be unable to change alignment unless I say goodbye to Praetoria and do the Crossing Over mission. I'm also fine with never being able to go to Prime Earth, because I've made peace with that, and I just want more goldside content overall.)
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Sadly, the body bag is kind of the go-to corpse indicator. Even if you set the person's behavior to be unconscious after the rescue too, I assume they get up and run away.
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If I recall correctly, Praetoria as a player environment was introduced as part the Going Rogue expansion, which included the Alignment Change tip missions, so the villainous archetypes (Brutes, Corrupters, etc) didn't have to start in Praetoria and come over, they could become Rogues using the alignment tips and then come over to blueside (same for heroes becoming vigilantes.) So it was related, but goldside was introduced as a kind of higher-difficultly starter. (I think I have those details right.) And then they just opened up all the archetypes for both sides in a later issue.
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Truly, I cannot do an ITF. Bringing up the LFG tab, in the Task Force section nothing shows up (so the Imperious TF isn't there for me to use as a teleport to Imperious. (I do have the badge.) Cimerora is out of bounds because Praetorians can't enter Prime Earth areas. Although I can do the Cathedral of Pain (I assume because it is in the Shadow Shard and not the Prime Earth dimension) in the Trials and Raid section, I otherwise can't teleport to FBZ for the Shadow Shard TFs, although that might be because I'm a Loyalist and that's considered a villain while in Pocket D, and villains are excluded from Shadow Shard shard content. Maybe a Resistance Praetorian who never left Praetoria, and is of a high-enough level can do Shadow Shard task forces, maybe. Thankfully, I can do the Summer Blockbuster all the time, and the House of Horror event in October (for some reason.)
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You have the option to go to Prime Earth at 20, but you don't have to. The blueside game is full of combat against up to level 54 Praetorians, which is why I'd be happy to be part of an abduct Positron Task Force. As for Lore reasons for Loyalists and Resistance teaming (you can still team cross-faction in the regular game Goldside, there is no functional problem since it is assumed a Resistance person is being a double-agent, and vice versa for Loyalists) - I'd assume both sides would not want Hamidon to take over, as a basis for a Task Force. Much like the villain/hero divide is ignored in the RWZ, in Cimerora, and any iTrial launched from a neutral area. I'm confused by the only thing a Praetorian is locked out of, because they are locked out of all redside/blueside content that involves them being in those zones, same for the Shadow Shard, same for PVP zones. My Praetorian can't be on an ITF.
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I'm on Excelsior - if I get to 50 and can advertise iTrials in the neutral zones (Echo Plaza is a good call), I will 100% do that. @Lunar Ronin, you are a friend to Praetoria! I agree that there's a good amount of pre-20 content, but sometimes folks make a Praetorian and YOU KNOW HOW IT IS - get buyer's remorse and want to get to 20 and off to Prime Earth. But I just think it would be fun to have something else to do. My post-20 Praetorian would be happy to join in on Goldside youngsters running a trial.
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I just got my Praetorian Loyalist character to level 41 - it happened after forming a team including Prime Earthers who wanted to fight ghosts and demonic winged women and drudges in Night Ward, an got to thanks to my two repeatable contacts (Sir Whats-His-Name and the Drudge Atherton.) When I hit 41, those contacts dropped off my Active list, and now there's just DJ Zero offering me a chance to punch Snaptooth, and Marchand offering me a chance to exit Praetoria (that cowardly surrender-monkey Marchand.) My goal is to get this character to 50 as a Goldsider (I've done that with at least one other character who started in Praetoria) but my plan is to keep him as Praetorian. Yes yes, I know I won't be able to go on iTrials and I'm missing out on all those Task Forces and teaming on Prime Earth, but I have other characters for that. But what I'd like is for there to be some contacts, even just repeatable contacts like Atherton and the Black Knight, in the 41+ range. I would like to encourage young Goldsiders to join me in tough missions and even those bluesiders and redsiders to join in like I just had going before hitting 41. (And I'd love anything to help me get my guy to 50 in Praetoria, and things to do when I'm 50.) People often talk about Goldside being a ghost town, and that's fair, but I think the way to keep it that way is to never develop anything new for it. Having something like a low-level task force or trial that required a Praetorian to host would encourage more people to create a Praetorian or visit Praetoria. And I think that there's opportunities to provide for folks who are sticking around Praetoria, even if it's just to get that badge for getting a Praetoria at 50. Ideally, I'd like there to be a level 41+ Task Force for Praetorians which ends up abducting Positron (to match nicely with Maria Jenkins' arc.) Is it worth it to make new content for a ghost town? Maybe? I see a fair amount of people who have made characters in Praetoria complaining that they have no one to team with - much of the Goldside content is solo focused I feel - so having teamable events might bring more people to play Praetorians. I'd love for there to be a task force trying to stop the Praetorian Hamidon - he's the big bad of Praetoria after all, but Praetorians don't really get to fight the Devouring Earth. The Prime Earth heroes of Paragon get to when they do the Chimera mission from Maria Jenkins. Why should they get all the fun?
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PW searches for level 12-20 story-focused mission arcs
sponazgul replied to Police Woman's topic in Mission Architect
You're very welcome! I'm looking forward to playing your repaired arcs -
PW searches for level 12-20 story-focused mission arcs
sponazgul replied to Police Woman's topic in Mission Architect
@Police Woman, your thread here inspired me to make a new character and use AE for leveling content (even though the XP is reduced.) I tried running both of the missions you mention in your first post: Talos Vice and Two Tickets to Westerly, but the missions don't start - the contact remains the usual default hologram. I had this happen before with one of my arcs: Clash of the Communist Kaiju. During some update, I believe a Standard character I was using as part of a villain group changed, and that made the villain group Invalid, and that made the mission arc unplayable, it wouldn't start. So, my suspicion is that your two arcs are currently invalid/unplayable. For my story arc, I just had to fix the problem. (I'm trying to remember - I know I had a custom character that was using the Arachnos Soldier Crab backpack, and that became a problem and I had to rebuild the character without the backpack. The villain group that was made up of standard characters - I had to just rebuild the villain group from scratch. I looked at the text file for what had been specified, and used that as a guild for the rebuild. Once that was done, all the errors listed went away.) Please let me know if my suspicions were correct, and best regards. -
If there's even the skeleton of a fun story to a collection of radio missions in an AE arc, I'd probably play it. I'd like to see something as a typical patrol for lower characters, and a typical patrol for higher end types.
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Ah, thanks for the correct info on the XP amount.
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Just ran @LonePhantom777's arc after Police Woman's review. I ran the arc with a level 50 superstrong/invulnerability tank (since this mission felt like an appropriate mission for him) - I enjoyed all of the text from the contact, Astro-Bounder (and his retro-look) and the overall gist of the Scrapnoids. I only gave it 4 stars, since (well, I'll use spoiler-text): Since I ran the mission with a high end character, I'll probably run it again with a mid-range character, and I'll certainly recommend it to my friends.
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I'm pretty sure that XP boosters was as usual in AE. I can't speak to the drop rates. I haven't done any real testing, but I think the XP is the same - one known difference to me is that AE missions don't offer mission completion experience rewards, the way normal missions do. So that might be the basis for people saying the AE mission XP vs in-game mission XP would be nerfed. This is just my under-informed opinion. I haven't made a map of Council to specifically test if the minions, LTs, and bosses give the same individual XP as a regular mission Council map.
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Hey! Thanks! I appreciate the feedback, and I think I can re-engineer that encounter so the slow-down won't happen in the future. Thanks for the details, I know exactly what you're are referring to. I'm glad you liked the arc, especially : For some reason I don't understand, the final mission can fail and I am not sure why. It's only happened to me a few times, and I'm glad it didn't happen to you. (The times it has failed for me, I'd already completed the objective that really mattered though, so the mission arc still kind of works, even in failure.)
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Raikao, for some updated context, you might want to read the latest in Forager's thread for his mission arc. The missions have been updated based on some recent feedback, so the story you run through won't exactly be the same as the story Crane reviewed. (I'll need to go through Forager's updated missions as well, to see what's been changed.)
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Thanks for the response! I'm not 100% sure the mom attacked me. I think I was in combat, she ran up and conned as an enemy (at least that much I remember) and I think I took her out, thinking that she was attacking me. So, your assessment that I might have been scared is not something that I can argue against. I'm glad you found my feedback helpful, best regards.