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Ukase

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Posts posted by Ukase

  1. 2 hours ago, ArchVileTerror said:

    https://forums.homecomingservers.com/topic/18547-if-you-just-paid-600mm-instead-of-6mm/?tab=comments#comment-208949

    It wasn't 1,000,000 . . . and it wasn't an accident.

     

    But, yeah.  Make someone feel like they just won the lotto every now and again.   They may not need the Inf, but hopefully they too will pay it forward.

    As often as I do that on accident...lol. The thing is - the folks that need the inf aren't really using the market, are they? 

    I know some guys just unload everything for 1 inf because they can't stand using it. 
    I always figured the folks that sell stuff on the market are already loaded. Guess I'm wrong? I guess they can't all be "rich" with inf. 
     

     

    39 minutes ago, Obex said:

    I would have fun paying for the cost of rebuilding Americas crumbling infrastructure, then have everything named after fiction characters. Here is the Han Solo Arch, this is the Pikachu Canyon. You get the idea. ( oh you meant in game. I'd would change the economy by buying mass amounts of anything that has over a 1000 units for sale.)

    I've often been tempted to buy up all the LotG recipes and IOs...and the red fortunes and reactive defenses - IOs and recipes. Wouldn't even resell them until the price was back at 7m for an lotg 7.5%. But I think there are dev forces at work in that instance driving the prices down for some reason. Don't want to kick that hornet's nest. 

    I've often thought about buying all the recipes in the AH...and just selling them to the vendor. All kinds of whacky things I've thought of - but while the results might be interesting, I'd rather not fiddle with other peoples fun. 

  2. 4 hours ago, iBot said:

    Aside from just randomly giving some away as you run past a lowbie I saw a post in the Market section that was really about someone accidentally buying a small insp for 1,000,000 inf.  You could do things like that.  Randomly purchase some normally low value item on the AH for 10 mil or something.

     

    Hold your own contest for some in game activity.  Costume contests are all the time but could do for all sorts of things.

     

    Run Task Forces and give out prizes for things like final kill on AV or other things that come up during the various missions.

    I have doled out over 1/2 a billion on MSR kill shots. I hosted a frostfire mission and offered inf for the kill shot ...but, I ended up getting the kill shot, with a Fireball AoE. Wasn't even aiming at him. The problem for me with MSRs - they are terribly repetitive and boring after you've done them for a while. I was going to give some inf away at hami raids - but most of those folks have refused the offer, they have plenty. And the system log rarely verified who got the kill shot. I'd have to take a third party's word for it - which made me a bit uneasy. 

  3. 1 hour ago, 11Troy11 said:

    You could check with your SG and give some out according to need.

    All the characters in my SG have at least 1 billion inf. It's a membership requirement. (they're all my alts) 

    • Haha 1
  4. 2 minutes ago, Coyote said:

     

    Isn't this a bit self-contradictory? THOSE people who already don't have any defense to speak of... they aren't going to be affected, because they have no defenses to nerf.

    Now, when you give mobs a buff, THEN those people are going to be hurting. But if we say "lower the Defense set bonuses from IO sets", then those players who don't even understand the invention system and couldn't put together a IO set build if it would save their characters lives... aren't going to be affected in the slightest bit.

    Yes, I suppose it could be, it would depend on how they played out the nerf. An across the board -10% defense nerf would leave some of the non-IO folks at -10%. 

    If they go at it and only nerf those with IO sets..then that's herding people away from the invention system. If they make the soft cap the hard cap for defense...then a lot of the end game content simply won't be possible for very many groups. It's a messy can of worms that needs to stay in a sealed container. 

    • Like 1
  5. I used to farm because I thought it was fun. Seeing the purple lettering flash across the screen when I was struggling...that was pretty fun, got my endorphins fired up. Now that I'm what I would think is one of the richest players in the game at well over 100 billion, I'm at a point where if I keep farming, I'll have more and more stuff to craft and convert and sell. The amount of effort to craft, convert and sell is a fixed amount of effort for me. I'd craft and convert for 10 minutes in the morning, and 10 minutes in the evening - and let the rest, if any, carry to the next day. 
     

    Now that the prices have dropped...my inf will go even further, so I see no reason to spend my time doing this. If the players want cheap LoTG, let some other sucker lose 2m inf every time they sell one, because it's obvious people were willing and able to pay 7-8m. Want to let it go for 5m, knock yourselves out. But I'm not playing that game. It's not enough to be worth the time. So, despite having 3 accounts and a very worthy spines/fire brute on each account - the only purpose they now serve is to occasionally help alts with Vamp Slayer, Werewolves, Freaks  and Fakes for the accolades. 

     

    So - my thoughts now - I don't really enjoy farming. It's repetitive, and boring. That's why I set the brute farmers up for afk farming. Two accounts could farm while my main account would actually play. Now, I just play with any one of the three accounts while the other two are logged off.  

    Fact is, I've even been playing on Rebirth because there's no more challenge to this version of CoH. Fully stocked sg base, all the badges, the only thing I've not yet done is play every AT/Powerset combo. Working on that. On rebirth - it's almost exactly like live, so it's a lot more grindier. Nobody farms there because there's nobody to buy what you're selling. 

  6. I looked at the poll....none of the options represent my thoughts. 


     

    • Defenses are fine as they are.. my characters die plenty!    ------ This isn't at all true for any of my alts, regardless of squish. 
    • Defenses are too low.. My characters die too much! --- This certainly isn't true for ANY of my characters. Not even my dominator which is the worst AT I've ever played. (some of you love 'em - I either build them wrong, or the playstyle just doesn't suit me. I'm glad you love 'em. They're good for holds with perma-dom, but damage is weak. Could've just been the one I made, though) 
    • Defenses are too high.. they should be nerfed  ---- With only a few exceptions, most of my characters are at about 35-40% s/l defense OR 35-40% ranged or melee defense, depending on the character's AT. That's not too high, nor should they be nerfed. 
    • Defenses are too high.. enemy accuracy should be improved  - I don't agree with this. 
    • Mobs are too easily killed/controlled/debuffed for defense to really matter  --- I see this on some teams - but that is the whole point - to crush the npcs. But I also see the opposite. 


      PUGs, or Pick-up groups (random folks who haven't likely teamed up together before) can be uber, or they can be stinky. There are some players who only use Common IOs, because they don't understand the invention system. Some aren't even aware that monitoring defense and other combat  attributes is even a thing we can do! 

      So, if you were to be king for a day, nerf our defense - then THOSE people who already don't have any defense to speak of ...they are really going to be hurting. 

      Why can't we just leave well enough alone. If we really want to make this game harder - we stop allowing converters to be tradeable or sellable, and reduce the reward merit to converter ratio from 1:3 to 10:1. 

      If I recall, 10-1 was how it was in live. 1 converter for 10 reward merits. That'll make you really think about flipping IOs for profit, that's for sure, especially since you'll have to do a lot more weekly tfs to get a lot fewer converters. Then - the uber builds won't be so easily gotten, and it would level the playing field for most. Of course, you do that, a lot of people would rage quit and play on another server, I suspect. 
    So, again, leave well enough alone. 
    • Like 3
  7. The one thing I would like is a genuine Nemesis focused Task Force. There are a couple of shadow shard tfs with Nemesis in them - but they are focused primarily on Rularuu. I'd even be okay with the Family and Nemesis either joining forces and then the TF ending in each trying to double cross the other. Or not. 

    I also think it would be good for some AVs and Heroes to be walking around. If you're a hero in the AV's "Territory" - they literally shake you down for some exorbitant sum, like 10M inf, or they kill you. Or you fight them and get 10 million if you win. or some other random amount. 

    If you're a villain in the hero's territory - you either run away when confronted, or if not - you literally go to a prison cell like they have in certain Council and CoT maps. Or pay a fine. Or beat the hero and rob them. 

  8. Anecdotally, I can tell you that windfalls work - but they work in ways I can't explain rationally. 

    Relevant info: Spines/Fire Brute, Drecks map, running at +4/8. When the windfall expired, I'd stop. 
    Windfall 1: 4 purples in 11 minutes, plus an ungodly amount of large insps I used macros to combine into large reds. 14 uncommon recipes, 2 rares, 6 shards
    Windfall 2: over 182 pieces of salvage in 30 minutes, with not so many insps, and more than a dozen shards. Only 3 uncommon recipes. 

    Windfall 3: easily 3 dozen common IO recipes, a purple, and 7 rare salvage and 10 shards. 

     

     

    I can''t recall my starting number of threads, so not really sure how many threads I got. I never bothered to check influence. I honestly wasn't aware it impacted inf. Or, if I was, I forgot. 

    Just randomly working in my experience. 

     

     

  9. 7 hours ago, MsSmart said:

    I read the posts, and some do make valid points and contributions and I agree there is a danger of making them all carbon copies of each other, and a question arise, how different they must be from each other. The so called additional damage a fire tank can do is that ample compnesation for no kb, no kb resistance, no slow resistance, no regen debuff resistance, no endurance debuff resistance?

     

    While there is true that carbon copies characters is bad, does it have to be so drastic?

     

    I also concede that the issue is not universal, never intended to indicate that, for example dark armor has no KB protection for instance...

     

    Sue

    I have more than a couple fire farm brutes. In the wake of the changes to tanks, I made a fire/fire tank, too. 
    The truth is - I've got a rad/SS tank, too. And a rad/stone tank. And an rad/electric. (see a pattern there?) 

    I've also got an invuln/stone tank. And honestly - while my fire tank isn't suitable for taunting hami without some external buffs, (the others are) I'll take my fire/fire for 90% of the content over the other tanks every single time. Why? Because the damage is clearly superior, and the defense and resists are the same. I don't worry about slows. Winter-Os take care of that easily. 

    All the talk of burn..pfff...Healing Flames! Every 6 seconds, a full bar of health! Take that, Invuln with your requiring 200% recharge for perma-dull pain. 

    KB? My fire tank uses glad armorX2, Overwhelming force, not to mention Blessings of the Zephyr in Super Speed, and a steadfast protection KB to go along with the res/def(all).  I'm not the least bit worried about kb for 90-95% of the game. In a pinch, I could take out my kismet accuracy and put in a karma KB. 

    Hopefully, the HC devs will leave fire armor alone. 


    As for blasters, I love my blasters. There's a reason why they're not "normalized" - and that's because we don't want fire primary to be identical in animation, damage, dps to ice primary. We need the powersets to be different. Choices are part of what made this game so compelling to play. 

    I made a savage melee stalker a month or so ago. Seems an AWFUL LOT like claws to me. Same weaponry. I can't recall for certain, but a couple of identical, or very similar animations. I stopped playing it. I thought it would be ...more savage and less clawing. There's already enough similarities to suit me. Gotta say no. 

  10. In all candor, as surprising as it may seem to those who are familiar with me - I often imagine myself as the character using the attack. 

    Just anecdotal - but I find it interesting that:
    Nemesis Staff misses more often than not when in melee compared to being at range. 
    Missing a stationary target with a melee attack ...well, it happens...but I think it shouldn't. Hitting a box with a sword with no npcs around to distract you should be a given. And yet, I whiff from time to time. 
    Different attacks have different base accuracy...and a lot of them just seem like they were plucked out of thin air. I'd love to know the "why" behind these chosen values. 
    Incarnate Judgement - Pyronic has a greater chance to miss than Ionic.  Huh? Why? Cuz fire's hotter than electricity? Is it hotter? Probably not. These are the kinds of thoughts that kept me out of the better schools. 

    What really baffles me is why the folks at Cryptic didn't use endurance as the accuracy check. If you're rested - you're far more likely to hit what you aim for - but when you're tired, you're more likely to miss. And yet, the game mechanics don't care about this at all. Probably just as well. I wouldn't hit a thing until I got Agility to t-3, lol. 

     

  11. 6 hours ago, golstat2003 said:

    Pretty much this. I  . . . wouldn't care if someone tried what the poster before you suggested, as I can just convert the ones that don't exist into ones that do. In fact I did that for half the set IOs in my last two level 50s. /shrug.

    That's what I would do, too. In fact, that's exactly what I do - I play converter roulette until I get what I can use. I'd almost rather burn through 10 million of converters to not pay 7million for an IO. Almost. 

  12. It's a bit puzzling to me - mainly because I don't spend a lot of time checking in with the market. 

    I used to sell the LotG for 7M, and get it, and sometimes more, rather routinely. Then...a few days after the 2xInf nerf, one or more folks thought it would be profitable to sell a zillion LotG 7.5% for as low as 4M. Needless to say, my stuff didn't move. 

     

    Numina procs kept moving. 

     

    Preventative Medicine Absorb procs were schizophrenic. One would sell for 8m (an extra zero?) and the last 5 would show 1.5m, or 2m.. or less...which makes very little sense to me, given the utility and demand for this IO. 

     

    The KB to KD Sudden Acceleration was selling routinely for 4m, but again, one or more folks thought it would be fun to sell it for less than the crafting costs. 

    Aegis and Unbreakable Guard would seemingly change in demand - one day, Aegis would sell for 4M or more, while the other would sell for 2-3M. Lately, Aegis has been dropping to 2M or so, and staying there. I guess part of that is explained by fewer future Fire Farmers opting to not farm - so they don't need that set bonus anymore. 

     

    The new Power Transfer Chance to Heal had a lot of volatility when it came out - to be expected - but even now, I've had some sell for 7M, and others not move at 3M. 
    The end mod for Perf Shifter continues to stun me - selling for 2-3m, while the power transfer end mod would sell for 800k-1.5m. Do people not want regen vs movement speed? I don't even use perf shifter's end mod anymore, opting for the regen bonus from power transfer when slotting two. 

     

    Rather than go IO by IO, in summary: 
    I can completely understand some folks wanting things to be cheaper. But unless rare salvage drops to 100k or so, it doesn't pay to craft a lot of the IOs that used to sell for 3-4 million like pancakes at IHOP on a Saturday morning. (and now I'm hungry!) 

    I have a number of brutes that are afk farm characters that are logged off. Even at 75k for converter, I think it's now more lucrative to just not craft, except for very specific recipes - Resist, Defense and maybe Health. The rest, I think are just vendor material. 

     

    I think the value of inf is at a point where now that I've made over 100 Billion, with IOs being so cheap now, I don't have to farm, nor do I have to do TFs unless I want a badge or something...there's nothing left to do other than try new sets/ATs. 

    I've thought about buying every single IO in my "niches", and reselling for the old prices. I believe I have the resources to do that kind of thing, but it makes me feel cheap and dirty. In some ways, that feels like griefing to me. I don't necessarily want newer players to struggle to make their characters viable. I want them to have uber builds like mine. Why would I want to carry them through content? 

    Until I see things change, I'm just going to alt a LOT. 

    • Like 1
  13. On 5/1/2020 at 10:02 PM, DekayXxX said:

    The 1500 merit price is pretty stupid in my opinion. I have multiple badgers on two accounts and there is no way I am going to be able to get all these badges, unless these badges are available year round.

     

    The Devs have stated that they needed more Inf sinks. Make the badges cost Inf. 

     

    Or like I said make the badges available all the time for purchase.

    Look, I get that 1500 merits is quite a bit for most people. But - costing merits is the same as costing inf. If I didn't spend the 1500 merits on these badges - what would I do with them? Buy converters, of course. Even at the low price of 75k each, they're still the best bang for the inf. 

    So by charging us silly badgers 100 merits each - that's 300 converters * 75k, that's over 20M per badge I'm "sinking". 

    For those that haven't been playing as long as I have  - well, I waited a year to afford these badges.  I could have sacrificed last May and gotten 7 of them, I think - but I wasn't even sure the game would be around in June at that time, so why invest it?

     

    Fun Fact - maybe - As far as I know, only a few people actually bought all those badges last May. So, if you haven't been playing for a year, don't feel like you're "behind". Most of us who have all the badges now had to wait until this May to get these. 

     

  14. On 4/30/2020 at 8:31 AM, Psyonico said:

    The longest TF (Dr. Quaterfield) can be completed in 3ish hours with a good team that knows what they are doing and has Team Transport, Mission Transpoter, Assemble the Team, etc.

     

    It can also be solo'd (there are no AVs and the EBs turn into bosses) so you can run it over the course of as many play sessions as you'd like.

    You mean 90 minutes or so. Nobody who calls themselves a speed run player would take over 2 hours for Dr. Q, assuming all are level 50 with the TP tools. The fine folks in Veracity SG on Torch did it in less than 75 minutes. 74:33 to be exact. 

    The 3 hour timer would be for folks who are casual and going afk a lot. 

  15. On 5/7/2020 at 5:42 AM, ArchVileTerror said:

    When is Debt -ever- a worry?  The real punishment from Defeat is falling over and having to wait for the damn, bloody animation to get over with before being able to move again.  And unintended Hospital visits, if you don't have some workaround for that part.

    Debt is ALWAYS a worry. It slows down your leveling process. Even for a 50, unless you're all t-4'd out. I'm one of THOSE guys that takes the game too seriously sometimes. I loathe defeat and try very hard to make my characters as survivable as they can be and still have higher than average dps. 

  16. 8 hours ago, MTeague said:

    My only gripe with the Signature Story Arcs / Who Will Die's in when it starts normal and then WHAM you're suddenly on a timed objective you didn't know was coming, dont' necessarily know where to go, with lots of baddies in your path and/or ambushing you, and if you happen to be on a low-damage character, that time limit can be borderline Unfair.   

     

    OTOH, nothing says I have to try to solo them on a low damage character either.

    If you run this at 0/1, use reveal from p2w (10,000 inf), it's pretty clear where to go. Just ignore all the mobs. 

    First mission - you put on Super speed or ninja run, zip through the first door way, pass the goons up, leap across, enter the next door way, turn right, follow the path, ignoring mobs until you get to the stairs leading up to the CoT boss. (or lieutenant). Smash him, hold him, however your AT dishes out damage, then go back out towards the way you came - and take the door to the left of the door you entered. By using reveal, you'll see which way to go from there. 

    The 1:30 or 2:00 you get is really 60 to 90 seconds longer than you need once you know where to go. Worst case - use your SG TP macro and pop out, but it's a long hike back to Theoden, the contact. 

    I'd never do this on a team, it just takes you 10 minutes or more to gather a team up, and another 10-20 minutes to actually do the arc because the extra mobs slow you down. People are always fussing about xp, when they don't realize that the faster you do a mission, the sooner you get to the next mission to get the same xp you would have gotten by slugging it out with every mob on the previous map. But that's a whole different topic. 

    • Like 1
  17. 3 hours ago, Veelectric Boogaloo said:

    ^^^^ except that purples and pvp IOs should be boosted rather than attuned even if you don't want to exemp, as they already work the same as attuned. 

    Except the procs. No need to boost the Glad Armor 3% Def, as you get the 3% no matter what level you are. Same with the other "chance to XXXXX".

  18. An interesting discussion! 

     

    So..where to begin. I have 3 accounts. (a bit of a silly story about why the third, but that would be a major digress)

    I have 30 level 50's on my primary account and 22 sub level 50's. 

    I have 5 level 50's on my secondary account, and 3 on my third account. (closing in on a 4th and 5th, should have them in a week or so)

     

    I tend to solo more often than not, due to not being able to devote full attention to what I'm doing. I wouldn't want someone tabbing out mid-mission repeatedly, so I'm not going to do that to someone else. 

     

    So how do I avoid things getting stale? 

    Finding contacts I haven't used recently. I speak with the origin contact at level 10 or so, after a dfb or a lot of hunting, and get introduced to a number of  contacts that aren't Shauna Stockwell, Matthew Habashy or Twinshot. I had been ignoring the cop in the Hollows for a while, but have done one, some or all the arcs in the Hollows with a number of characters. Some ATs are better suited for trolls and igneous. 

    I try not to forget the SSA arcs. Tasty merits, and decent stories. And fast, if you're inclined to speed through them. 

    In the back of my head - I'm always looking for contacts that give Clockwork, Freaks and Fakes - because those factions tend to reward with the Gear Smasher, Tank Buster and Unveiler badges, if you can get enough of them - and ALL of my characters pursue the passive accolades. 

    Additionally, I have learned to switch to redside and do the Mayhem badges for invader, and while there, I'll do the patron arc for more options for epic/patron selection. I don't always go with Black Scorpion, sometimes I switch up, and rotate them. 

     

    Lastly, when things get fairly routine or dull - there's the AE. Not farm missions, but player created stories. Back in the day, @police woman put out some great ones, and didn't disappoint in HC, either. There are more than a few great stories in there - you just have to look for them. 

    Oh! Sorry - one more thing - the thing that makes the same stale missions new - is often new teammates. Some are duds, but others can be quite refreshing. 
     

    • Like 1
  19. 1 hour ago, ThrillMill said:

    I've started running it. You're right! It's quick and fairly easy. I still faceplant at that Obilisk mission from time to time 😞


    Is there a resource that you know of that lists missions and what, if any, merits they award for completion? 

    Thanks

    The good news is that paragon wiki will tell you what we USED to get. HC seems to have increased the amount of merits in some cases, but there is no "Master" list of merits for HC that I'm aware of. 

    Without thinking, I tried to update the paragon wiki and got a reminder that there are now a zillion different flavors of CoH and it may well be that none of them are the same, so they removed my edit, as they should. 

    It may be a project worth undertaking. Certainly a lot of merits would be earned. 

    • Thanks 1
  20. I certainly agree with the Sig. Story arc out of Skyway. I run this one for almost all of my characters as they reach levels 10-15. With Reveal from p2w, (10k inf) it's easy to see which paths to take to get out quickly in the first mission. I run it twice, back to back for a quick 40 merits. (20 each for the non-math people) 

    I use half to sell for converters to sell for my start up costs. Gotta spend inf to make inf in many cases. At the least, I need to have enough to post things of higher value. The other half I use to actually convert stuff. 

    • Like 2
  21. 13 hours ago, MTeague said:

    I think Hamidon raids have the option for Empyrean Merits as a drop too.

    And they're usually pretty fast.

    Hami does indeed give the option for 4 emp merits per character, per day. I know Excelsior and Torchbearer run each evening. Excelsior at 10pm (ish) Eastern, and Torch runs at 9pm (ish) Eastern. Conceivably, if you have enough level appropriate alts, you could milk hami for 24 emp merits a day. 


    One thing I've done as I've gotten a little bored with iTrials besides UGT and RHW Magisterium efforts, is power level an alt for 1 to vet level 24 to get 160 emp merits. Then I'll email the emps to an alt that I actually play. 

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