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Ukase

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Posts posted by Ukase

  1. On 2/14/2020 at 12:29 PM, Nemu said:

    Fire/Elec/Mace

     

    It's the fire/fire you always wanted but with more SMASH!

     

    Pros:

    1 Most of your attacks have 1 second animations, except thunderstrike.

    2 Force of thunder and thunderstrike can chain juggle KD mobs and they are great FF proc mules as well

    3 With scorpion shield you can almost softcap S/L/E/F/C

    4 The melee attacks are crunchy and feels good

    5 Endurance management via powersink and force of thunder

    6 INFERNO!!!

    7 When you activate thunderstrike yell "COOOOOMBBOOOOO BREAKER!!!"

    8 It's not a sissy ranged blaster combo. You are damage incarnate and a MF'ing tank mage. Man up and get in there and punch face!

     

     

     

    I actually just t-4'd a fire/elec/mace today - aside from the Alpha..it's only t-3. Still need to do 2 more weeklies because I'm too cheap to use emp merits on Alpha slots. 

    My build is very similar to this - except instead of red fortunes, I used Shield Walls to take advantage of the increased max health bonuses, and instead of Rectified Reticle, I used 3-slot Gaussian's for more HP. My net result is a little less defense with a capped HP.  

    That said - while I'll always love fire primary - I wasn't a fan of the secondary. Thunderstrike is more of a mule power than anything else because of the lengthy animation. I've gotten accustomed to toggles like Frigid Protection and Cauterizing Aura. So much nicer than Force of Thunder, imo. 

    There's a reason fire/fire is so popular. Because it truly is better, at least for my play-style. 

  2. You should get bored with your brute. Or any other AT you farm with. Why? Because it's not challenging at the hardest difficulty setting. That's why you should afk farm with your brute and goof off and play with your blaster. But that's just my opinion. 

    • Like 1
  3. I get the OP's point. The end cost is high. Apparently, they reduced the recharge time on this temp, without adjusting the end cost. So now, when we use it when recharged, we lose more end than we did previously. 

    My suggestion is to replace the 3 SOs with some IOs and take advantage of the invention system and get some recovery buffs. Should you have to do this? Probably not, but you should do this. If this small effort runs you out of endurance - the problem is that your toggles don't have enough end reduction slotted to use the power as often as you're using it. No big surprise there. Either slow down the use of it - or fill your insp tray with 10 blues and have at it. Should you have to do this? Probably not. But if this is the biggest problem we face today, call it a win. 

  4. I certainly understand that nobody's putting a gun to my head to do any incarnate content. I further understand that nobody's making me use primarily shards to craft my alpha component. 

    What I'd like to suggest is that the Notice of the Well be allowed to be earned more than once a week by doing the Weekly TF. 

    Here's what I've been running into: I ding 50 on day 1, do the unlock arc and do various content - mostly hami raids, msrs and, of course, the weekly tf. 

    Right now, I'm sitting on all I need to get my t-4 Alpha, but because I used the notice from the TF I just did to make my first t-3, now I need to wait 2 weeks to do the next 2 weeklies, or relent and use threads/astrals/emps to do it. 

    There are 5 other slots to work on and they don't take shards. Makes sense to me to use shards as much as possible. 
    Until we get more end game content to do - it's repeating the same things over and over with my character - except, I've just repeated the same things over and over with my previous characters. 

    I do get that we're lucky to have the game back. It's a good problem to have.  I'd just like to be able to earn another Notice of the Well, either through running a second weekly, or maybe something else. Perhaps a hami raid reward table option? Or an SSA reward table option? 

  5. On 2/27/2020 at 8:21 PM, Chirikiti said:

     

     

     

    Experience is really the key, and not just with that particular AV/GM/TF...in general. People are always asking about my build...20% build 80% experience AND observation. I'm a big proponent of leveling through the content (maybe not all/every arc etc but some from every level-bloc zone, this is where you learn stuff.

     

     

     

    Emphasis added by me. 

    I completely agree with this. I could easily PL my characters, but then I wouldn't be very good at playing them. Pressure makes diamonds, and all that. You simply need to play your character under difficult circumstances to learn how to handle difficult circumstances when you face them. Face different factions that dish out different types of damage to identify your weaknesses and address them if need be. It does nobody any good to be capped to s/l, but run out of endurance when facing Freaks in a Market Crash. 

  6. 8 hours ago, Arnabas said:

    That's fine for higher-level stuff, but I would like to do all TFs. If I exemp down to the appropriate level, that doesn't help, unfortunately.

    The term "solo" is largely up to interpretation. You can EASILY solo the major tfs - Posi 1,2, Synapse, Citadel, Yin. Manticore is a bit tougher with 2 avs, but can still be done. Numina is very simple to solo. 

    The key is to find something to "tank" the AV while you dish out damage. 

    Your options: Summoned Pet from p2w, Vanguard Heavy (HVAC) that you get for 150 VG merits (or is it 250?) or a lot of other options - like the temp fire shield from Stephanie Peebles, or the Cryonic Armor from ..I want to say Barry Gosford. Or just purchase a kinetic dampener from p2w. 

    The other things you need to do are to have a build that has some defense so you're not hit every time. If you don't, you'll need some lucks, the bigger the better. But the more defense your build has, the longer your characters can last. 

    You also need to understand strategy when facing certain AVs. 
    Marauder, Nosferatu, Protean - don't stand in melee with these - do them at range. Kite them, fly overhead and blast them. 

    As you play more, you'll learn various tips and tricks to fighting avs. I can't speak for everyone, but I suffered a lot of dirt naps before I learned how to handle them. It takes practice. 

  7. 7 hours ago, SirBronco said:

    It is a real power though as it sits in the middle of my attack chain I use it as a  "real power"!

    That is simply a bad decision on your part. Sands of Mu is a power that can't be enhanced with IOs. Ergo, no accuracy! It's a fine attack if it would hit more often than not. So - you simply take it out of your attack chain at level 12 or so and forget it exists. 

    • Like 2
  8. Time is our most precious resource. I can accumulate money, but I can't accumulate time. (unless I'm in prison, I guess)

    So, I like to get things done sooner, rather than later. So, Ageless is my favorite because it helps me get things done sooner. 

    Rebirth, Barrier - these two are nice - but mostly situational. I tend to use these for the benefit of those in the league/team, not myself. 

     

    Clarion is a nice crutch, useful for Underground trial and MSRs. But in typical tfs/missions - I never use it. Fortunately, we have the option to make them all.
     

    Incandescence has really only one use - shard tfs. Other than that, I can't fathom why anyone would waste more than 60 threads on it. 

    Interface is ...well, what needs to be tweaked is being able to see the damage or debuff it does. I check my combat logs and I see "Interface hits Tyrant for .00005% Toxic damage", but I honestly have no way of knowing if it actually does anything unless I check there. I can see my ATO proc work. I can see the Panacea work. But I can't tell that interface does anything outside of the combat log. 

    Hybrid - I can at least see in Combat Attributes that it does something, but this should be an auto power, not a toggle. We have enough buttons to mash already. 

    Judgement  - Who can complain about a nuke? 

    As far as future incarnate powers - if we get them, I am hopeful that the diminishing returns of Emp merits and threads are adjusted accordingly.  

    Before we get more incarnate powers, it would be helpful to have a reason to use them. I know that a lot of people find this game "too hard" and some find it "too easy". We have a difficulty slider, but when you're +3, and the mobs are set to +4, they're really only +1. So that should maybe be addressed first. 

  9. On 2/21/2020 at 7:52 PM, Bentley Berkeley said:

    The best cure for this is within our own hands. One of the main reasons I ever adopted the mantle of bentley berkeley way back on live was to act as mentor in character to new players. Ive taught so many on HC about earning inf, how to use sets, that I cant even begin to count them all. I am but one though, yet if I can reach out to so many over the course of 8 or 9 months I cant even begin to count them, then how many must not bother reaching out at all for so many to still wander the streets of paragon unaware?

     

    Its not enough to wait for someone to ask for help. Use your eyes, read bio pages, look at builds. Its not hard to spot the inexperienced and try to reach out to them. Be a hero not just to NPCs but to the young sidekicks in need of mentors.

    I have thought about this...but then I think again. Sometimes, ignorance is bliss. I have often thought about making a new character, calling it some fitting name, making a new SG, and announce that I would take any player that wanted a billion influence by level X, all they would have to do is play for an hour a week with their new character with my new character and we'd all do the same things - explores for reward merits->converters. Log off in Ouro at level 2-4 after having placed for sale converters. Rejoining a week later to the next part of making scads of inf. 

    Sounds fine - except for the part where some would say - let's go do dfb! (or something far more fun to them than sifting through AH looking for recipes that can be bought for x, only to sell them to the vendor for x + y.) 

    I wish I'd known about the forums of CoH when I first got the game in Issue 3. Seriously, I never knew they existed until someone told me. I literally had no idea that I was clueless. I thought I was doing quite well. Did a respec against the sky raiders, and I was the only one who wasn't losing endurance. Turns out, I wasn't slotting 1 acc, 5 damage. I was slotting one of each DO or SO that the power would take. 1 acc, 1 dam, 1 range, 1 end recovery, 1 recharge, 1 of ...and when I came to a power that took 8 kinds of enhancements...I'd asked how I could get a 7th and 8th slot and explained what I was doing to a teammate - then I got educated. Poor fellow had no idea how clueless I was, and neither did I. He said he was sorry, but all he could tell me was to go to the forums, because he didn't have the time to explain things, and referred me to the forums. Learned quite a bit on the forums!  

    But it was also then that the game became more about math, and less about fun. No good success goes unpunished, I suppose. I'm more than happy to explain to anyone how to make influence if they want to know. But how to slot, how to play "well"...that I won't do, because I've really no way of knowing if my way of slotting or playing is any better than anyone else's. (I have a hunch I play more efficiently than most, but probably don't have nearly as much fun because I do most of it solo.) 

  10. It is indeed crazy how much inf is required to slot DOs and SOs without help from a level 50 alt. I think that struggle was by design to encourage teaming, because nobody could really afford to have all the enhancements they needed unless they had a lot of debt to overcome (which slowed down leveling) or simply went without enhancements of any kind in the very early levels. It was pretty much only through team buffs or taking things very slowly that you could get through the content, as I remember it, before IOs. 

  11. Maybe this isn't the right place for this - maybe it is. 

    This game has a lot of what I would call "Devoted fans". That said, there are a number of them that don't play that often because they're simply bored. My main, Ukase, sits in Ouro, awaiting new content. There is no mission that hasn't been completed with him, except for those not available through Ouroboros. 

    Except...AE content! 

    Back in live, there was a player named @PW, short, I presume for Police Woman. Saw them a couple of months ago on an iTrial, but I digress. PW came up with a few good AE arcs. I would do those missions simply to see what the fuss was about. Some of you may already be doing AE content outside of farms, I have no idea. 

    I know a number of them are created for farms, others for specific badges. Some maybe for challenge or fun - I've no idea. But I thought to myself - the only arguments I can come up with for not doing AE content:

    XP nerf - maybe, if a mission can be made with multiple damage types being dealt by the npc, the nerf can be avoided. No idea if that would be possible. 
    No Reward Merits for completing an arc - no idea if that can be addressed either. 
    Recruiting would likely be slower, as most players simply have no interest or knowledge in player created content, aside from the popular farms. 

    So, my suggestion is this: 

    In lieu of, or in addition to, have player created arcs (4 or 5 missions) that are well received by players (ratings, I guess) win more than silly tickets, but an actual influence prize via a contest. 5 billion, or 10 billion,  something outrageous that would motivate all but the richer farmers to make new stories. I would put 2 billion of my own influence just to see how creative folks are. The judging of this would have to be by a few random players and some of the dev team. Or some other mix that would be fair and not biased. And the winning arc would get regular xp, and not be nerfed, and possibly a fair amount of reward merits. Maybe even incarnate salvage if that's possible and level appropriate. 

  12. I have no issues with 20 to 1 - but in defense of the Hamidon raid - despite it looking so simple, there is a fair amount of coordination that goes on. Certain teams have certain tasks - at least on Excelsior and Torchbearer and Everlasting. Not high enough on Indom to say. 

    MSRs are virtually mindless mashing of buttons, as long as a healing/buff area is established. There's just not much coordination required. 

    You do raise a solid point with the recruiting time, though. It's painful to sit there and wait as long as the actual MSR before you start it. 

  13. 4 hours ago, Jimmy said:

    It is actually the "hasn't been written yet" option 🙂

    Meaning: If we had it already, it would be active. It's just not a huge priority right now as the server is still fairly young. It will happen eventually though!

    I am ...well, sad that it's not in effect, but glad to know that it's not in effect and doesn't work. Thanks for clearing it up in my mind. 

  14. 2 minutes ago, biostem said:

    But if the person wasn't familiar with the ability to freely rename their character and/or thought you were asking them to delete their character, maybe they didn't want to entertain the possibility at all.  No need to attribute malice to the other party...

    I guess it may help to share some context. For a month or so, I led hami raids with this tank on Excelsior, and moved him to Everlasting for a weekend, just to get some additional reward merits and emp merits. No problems, except when I moved him back, the name was taken. 

    Hami Raids are fairly popular. Of the 50 that attend, it is true that probably 25-30 attend nightly. Still, another 20-25 would know the name. Obviously, that's not even close to the entirety of the server population, but it just seems to me an odd coincidence that a name that deals with something as obscure as a one man rower in a boat, someone else nabbed it over that weekend. So, I DO think it's more likely that it's malice than any other potential explanation. Obviously, I can't prove it, and will certainly give the benefit of the doubt - but that would require the person replying in some fashion to my message. I didn't just send an email, but a PM to their global as well. I wasn't rude. I was concise and clear. 

     

  15. 6 minutes ago, Sif said:

    You're also assuming they even saw the email. You don't get a notification upon a new email, only if you have ANY, so if they got one 9 months ago and then never deleted it, they'd likely have no clue they got another. Even if you've added the character to your friends list, they could be playing when you're not, or have their characters hidden from server friends.

     

    Another possibility, they saw the email and thought "this sounds like a scam", so chose to ignore it rather than take some risk.

    True, all possible. Not sure about the scam thing. The only person that stood to get ripped off would have been me. Half up front at best. Or all up front at worst. But hey, I learn every day that all people don't think like I do. 

    But, about the email - when you have an email it shows up in red letters. Granted, if they already had one, they might not look regularly - but I know I look all the time - but that's where I keep some inf. 

     

  16. 8 hours ago, Solarverse said:

    Very possible they have him on ignore.

    Why would you say that? I wouldn't think many have me on ignore, as I rarely team up to offend someone. It's possible, but not "very" possible and highly unlikely as I'm unfamiliar with the global name. If I have a negative interaction with someone, I make a note of their global. 

  17. 9 hours ago, biostem said:

    Why would you come to this conclusion?  Is it not just as likely that they don't respond to PMs from random individuals?

    When you get a polite email asking if they would give up the name for a large sum of inf, I would expect a reply, even if it was a resounding "Kick Rocks". 

  18. This is a fun idea. My problem is I like to park my toons in ouro to get Chronologist first. I know I can clear 400m in a day pretty quickly, just checking in every few hours to craft and convert. I think it might be best to do a dfb with 2xp to get as high a level as you can get in a few runs so you can get the easy reward merits from more zones without trips to the hospital. Those easy converters from merits are a real jumpstart to the big money. 

  19. I wouldn't really know if I have a niche - as I have no idea what anyone else is doing. I do think that, presently, I must be the only person selling Shield Walls that are not the 5% resist(all) +TP protection. 

    There's hardly any of them for sale, so I'm selling them at what I think are a fair price, given this ridiculous increase in price for uncommon salvage. I'm trying to keep the prices to 10M, but some crazy person keeps buying them for 12 or 14m. No idea why, but I'm not complaining. 

  20. 3 hours ago, Bentley Berkeley said:

    What I would suggest is put the names you want on your friends list, who knows maybe you will catch the owner on and be able to sweet talk them letting you have the name.

    I transferred a tank of mine to Everlasting for a hami raid...and a few days later tried to transfer it back - and someone took my name! My fault for not squatting on it - but the fact that this person hasn't responded to my in-game email to his/her global suggests that they are merely squatting on it to bug me. (I used /getglobalname to find their global) 

    I am of the opinion that despite the naming policy, it's not really in effect. I think once a name is taken, that's a wrap. Unless someone got Pl'd (certainly possible) I don't think they'd get to 50 in a couple of days. I asked how much inf it would take, and they never even came back with a reply. 

    But this - this is a clever idea. 

    • Like 1
    • Thanks 1
  21. I don't understand this desire for recipe storage. I park my characters in Ouroboros, usually at level 2, or 4. Sometimes even 1, until they get Chronologist so they get rare recipes dropped after mission completion. I tend to craft as soon as I log on. Takes all of 2 minutes, if that. 

    What's so difficult about it? If you lack the salvage, don't craft. You will NEVER run out of room on your characters if you vendor the recipes you don't/won't use. You know the ones - Snare/slows, defense debuffs..those generic common invention recipes that vendor for more money than you can buy the crafted for on the AH. Maybe you loathe the converter game and have Perplexes you can't use...so vendor them. Why would you keep them? 

    If you're inclined to keep everything - that's fine - craft it and keep it. If you were going to keep it - you were going to keep it for what? To look at? One of your alts was going to use it, but they can't use it until it's crafted. 

    I've re-read this thread, and I'm still not understanding why one wouldn't craft/convert/sell what they get. Is it just having the choice that you want? I guess I can get that - and truth is, I don't have to understand it. I would just like to. Maybe the way you all do things is more fun than mine. <shrug>

    Is it a convenience thing? You just hate crafting, so you wait until you're full? I don't get it. Just make it something you do every day - like refill on inspirations before a tf. 

    • Thanks 1
  22. It's a fair question, and deserves an answer, regardless of how little rationale it may have. 

    I had a decent list of friends before CoV came out. When it did  - all of them went to the red side. I did not. For one, it required I buy another game, which at the time, I didn't want to do, I knew it came with the month of paid sub, so it wasn't like it was more than I was going to be paying, but I just felt like it ruined CoH. There was this line in the sand drawn, and it wasn't like we could just chat with Null and switch if we wanted to. It was a simple, but time consuming process of gaining tips and what not. And - to be honest, I really can't remember if it was like that from the jump. It may have been the next issue that allowed for changing alignments. In any event, CoV, to me, was a big mistake. Why dilute the population, if the premise was to encourage teaming? So, for me, it's a bit passive aggressive. 

    Now that it's easier to switch, I'll go over there every now and then, but I've learned Blue side, I know by heart where all the badges are that I need for the passive accolades. I go to redside for 2 reasons - to get invader,  (because I don't want to be "forced" to do task forces with folks I may not want to team with, nor do I want to be herded into doing them solo if I'm not in the mood to do so. ), and to get the Patron Pool option for certain ATs. 

    I have two accounts, and my alt has the Bloody Hands/Hero Slayer badge, so that character can get my primary account characters the Invader (Task Force Commander equivalent) in less than 15 minutes. I already have 10's of 1000s of reward merits and billions of inf. I may never do a tf again, except for a notice of the well, or to help those few who are on my global friends list. 

    I have thought about starting a character over there - simply for the content. My main, Ukase has all the badges, so I know the content is comparatively better. Not so much zone hopping, shorter arcs, tfs. etc. But - red side is dreary and depressing. The spiders, snakes...it simply is gross. Who wants to see that? (rhetorical, but it sure ain't me) 

    The few times I've thought about switching to help a familiar name out, I've done so. But I don't appreciate losing my Alignment power, and having to wait a week to get it back. 

    Lastly - if you're red side, your Abyss is just the worst zone in existence. It's desolate, with useless crevices, insufficient number of DE Monsters for farming DE and if coming from Hero side, it's quite a trek. I will never, ever understand what the Devs were thinking, if they were, when they came up with the zone, and it's location. The Hive is vastly superior in scenery (yes, subjective), location (Base TP to Eden, 200 yds or so to The Hive gate vs. 1 mile swim to smuggler ship in IP or 600 yds to smuggler ship in PI) and certainly with the multiple walls of Giant DE for farming EoE to get Hamidon to spawn. 

    So, I just say no. 

    My best advice to HC team: 

    Reduce Pocket D recharge time to 1 minute. There's no good reason for it to be 15 minutes. 
    Alignment powers should be instant, not require a week before use. 
    Eliminate all the spiders and snakes and anything else that looks like a bug or pest. Life's too short to be playing an exterminator. 
    Clear the terrain so flight and/or SJ are not required for fast movement.  

    Eliminate the whole red/blue side alignment system as a whole. Just make all zones part of the same big city. Access Mercy from Atlas, PI from Nerva, etc. Then nobody has to deal with this line drawn in the sand. It's the way it should have been from the beginning. It'll never happen because of the way the lore is laid out, but I don't really care about lore. That's just stuff I read when I get bored. 

    • Haha 1
  23. Today, I was on a Ms. Lib tf with my Rad/Street Justice tank. It did very well against Recluse, so I was going to use /buildsave and upload my build so folks who have no idea how to make a tank could use my build as a blue print, and others could offer tips on better ways to improve it. 

    I got a strange error message, and mids would fill in the AT name, but none of the powers or enhancements. 

    Invalid Import Data, Blame Sai!
    Error: Redirects.Inherents.Gauntlet_Proc

    Could the new inherent Gauntlet Proc released in today's patch have something to do with this? 

    Not at all a big deal - but figured I'd ask the question. 

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